https://wh40k.lexicanum.com/mediawiki/api.php?action=feedcontributions&user=Aaron.linderman&feedformat=atomWarhammer 40k - Lexicanum - User contributions [en]2024-03-29T13:33:14ZUser contributionsMediaWiki 1.30.0https://wh40k.lexicanum.com/mediawiki/index.php?title=Ardentites&diff=175710Ardentites2012-02-18T03:29:55Z<p>Aaron.linderman: </p>
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<div>'''Ardentites''' is a philosophy and line of thinking followed by certain members of the [[Inquisition]] and are a subfaction of the [[Thorian]]s. Technically, they do not subscribe to the belief in resurrectionism or incarnationism but are often discussed alongside such factions. Their beliefs are not widespread but have persisted in various forms throughout the millennia, either within the broader Thorian beliefs or as a distinctive faction of their own.<br />
<br />
The basic principles of the Ardentites are centered on the concept of the [[Emperor]] Incarnate but that is where the similarities with the Thorians end. Instead of believing in a single Divine Avatar, the Ardentities feel that the power of the God-Emperor is likely to manifest either through a group or, more likely, through the entirety of [[Mankind]] itself. Many feel that as Humanity evolves into becoming a psychic race, which is evidenced by the gradual rise in mutation and rise of psychic abilities, that the ultimate aim of the Emperor is to protect Mankind in this vulnerable state by disseminating his power throughout Humanity. Thus, Ardentites do not concern themselves with seeking remarkable individuals but instead attempt to locate evidence of the Emperor's presence in such individuals by proof of talent or psychic ability. This process is considered vague and unsure as none can determine the evidence of the Emperor's presence. Despite this being the case, there is no end to accounts of miraculous events which are accounted to the intervention of the Emperor.<br />
<br />
They are also sometimes referred to as '''miracle chasers''' as a derogatory title much to the disdain of the Ardentites. This stems from the erratic behavior of [[Inquisitor]] [[Voragian Thex]] who spent two centuries during the [[39th millennium]] where he attempted to prove his faction's beliefs. However, he did not find a shred of evidence and when he presented his findings at a conclave of fellow Inquisitors, he was censured for dereliction of duty for devoting both time and resources to a baseless belief. Whilst this was the judgement of the conclave, many Ardentities continue their practices, showing a rebellious streak that is common amongst its members. Many regard them as being eccentric individuals who seek the work of the Emperor everywhere. This often makes them great investigators, as they delve deeper and longer than others. They are frequently unwilling to draw obvious conclusions from their discoveries but seek inner meanings as well as hidden motives in what they encounter.<sup>1</sup><br />
<br />
==Source==<br />
*<sup>1</sup>:[[Inquisitor]] [http://www.games-workshop.com/gws/content/article.jsp?catId=cat1290321&categoryId=1100009&section=&aId=4900004 The Thorians Sourcebook] by [[Gav Thorpe]] (pg 7)<br />
<br />
[[Category:Inquisition]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Subjugators&diff=126567Subjugators2010-03-08T19:46:29Z<p>Aaron.linderman: /* Background */</p>
<hr />
<div>==Chapter Summary==<br />
{{Loyalist Chapters<br />
|Marine=Subjugators.jpg<br />
|Marine Px=200<br />
|Name=Subjugators<br />
|Symbol=unknown.jpg<br />
|Symbol Px=0<br />
|Founding Chapter=Unknown<br />
|Founding=Unknown<br />
|Chapter Master=Unknown<br />
<br />
|Homeworld=[[Xenax]]<sup>4</sup><br />
|Fortress-Monastery=Unknown<br />
|Colours=Green<br />
|Miniature=unknown.jpg<br />
|Miniature Px=110<br />
|Specialty=Unknown<br />
|Battle Cry=Unknown<br />
|Strength=Unknown<br />
}}<br />
<br />
==Background==<br />
The '''Subjugators''' [[Space Marine]] [[chapter]] is listed in the [[Mythos Angelica Mortis]], a tome of ancient knowledge stating that 20 Space Marine chapters - known as the [[Astartes Praeses]] - had been created to watch over the [[Eye of Terror]] region.<br />
<br />
==Notable Battles==<br />
* [[Thirteenth Black Crusade]].<sup>1</sup> The Subjugators fielded three companies against the forces of chaos in this campaign.<br />
* '''Third Inter-Guild Wars of [[Inca Sector]]''' 850-901[[M41]]. The Guild Fathers, Inca Sector of the [[Ultima Segmentum]], fought a war against the '''Void Dragons''' [[Eldar]] pirates, sponsored by business rivals. The Subjugators Space Marine chapters were called in to assist. The [[Sons of Antaeus]] also answered the call.<sup>2</sup><br />
* '''Cell-Kin'''. Recently, they were attacked by an alien race known as the Cell-Kin. The Cell-Kin's method of attack and reproduction was invading a host's body, implanting a part of itself which would slowly turn the host into another Cell-Kin. All of the Space Marines who were infected were either cured or killed, except for 20 who are still at large.<sup>3</sup><br />
<br />
==Notable Members==<br />
* [[Captain]] [[Rakman]]. He reported that in the '''Third Inter-Guild Wars''' (see above), the Sons of Antaeus showed up unexpectedly and opened a 2nd front forcing the Eldar pirates to attempt to redeploy. This resulted in the destruction of the Eldar raiding force.<sup>2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Codex: Eye of Terror]]<br />
*<sup>2</sup>:[[Chapter Approved 2004]] ''The Cursed Founding'' by [[Andy Hoare]], [[Graham McNeill]], and [[Phil Kelly]]<br />
*<sup>3</sup>:[[Index_Astartes#Index_Astartes_IV|Index Astartes IV]]<br />
*<sup>4</sup>:[[Codex: Space Marines (5th Edition)]]<br />
[[Category:Later Foundings]]<br />
[[Category:Eye of Terror]]<br />
[[de:Subjugators]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Talk:Byzant_Janizars&diff=125803Talk:Byzant Janizars2010-02-16T02:20:52Z<p>Aaron.linderman: Created page with 'If "all of the troops turned to Chaos" on the death of Varvarus, how did the regiment participate in the Macharian Crusade 1,000 years later? ~~~~'</p>
<hr />
<div>If "all of the troops turned to Chaos" on the death of Varvarus, how did the regiment participate in the Macharian Crusade 1,000 years later?<br />
<br />
[[User:Aaron.linderman|aaron.linderman]] 02:20, 16 February 2010 (UTC)</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Space_Marine_Legion&diff=122246Space Marine Legion2009-12-12T04:49:39Z<p>Aaron.linderman: /* Original names */ Corrected spelling of Jonson</p>
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<div>The twenty '''Space Marine Legions''', also known as the '''Legiones Astartes''', were created by the [[Emperor]] to take part in the [[Great Crusade]]. All the [[Space Marine]]s of a legion (''Battle-brothers'' amongst themselves) were modified with help of the DNA samples of a single [[Primarch]]. As a Primarch was found, he would receive the command of his respective legion. His homeworld would also become the new homeworld of the legion itself.<br />
<br />
==Number of Legionaries==<br />
The Legions were massive armies, and the size of each could vary tremendously. A precise number was never truly achieved and maintained. Even during the Great Crusade some legions were very numerous, while others were not. The numbers would always vary with new recruits and inevitable battle-losses, and also important was the availability of potential recruits and the administrative skills of the Primarch and his officers. <br />
<br />
The most numerous legion of all was the [[Ultramarines]]. The [[Thousand Sons]] of [[Magnus the Red]] were of a small number as many of them had developed mutations or uncontrollable levels of psychic powers. [[Fulgrim]]'s samples had been largely lost, and this left the legion of the [[Emperor's Children]] also with a very small number. Both of these legions would increase their numbers to acceptable standards only after their Primarchs were found.<br />
<br />
==Original names==<br />
One should not forget that the legions were for a very long time under the direct command of the Emperor and that originally all recruits were from [[Terra]]. The '''Terran Marines''' would always remember these times and the legions had Terran traditions. Later, as the Primarchs were found, the new recruits would have very strong loyalties towards them, and some of the Primarchs would rename their legions. The Emperor saw no problems with this development; the loyalty of the Primarchs to him was believed to be unshakable. This reasoning would be proven to be sadly mistaken.<br />
<br />
The first Primarch to be found, [[Horus]], was the Emperor's favorite and he and his legion, the '''Luna Wolves''' were even granted the honor of being re-named as [[Sons of Horus]]. The '''First Legion''' was given the new name ''Dark Angels'' by Lion El'Jonson, the '''Dusk Raiders''' received the name ''Death Guard'' by Mortarion, and the '''War Hounds''' received the name World Eaters, by Angron, and while its original name is unknown, the highly honorific name '''Emperor's Children''' was awarded by the Emperor only '''after''' a speech made by their Primarch Fulgrim. It is unknown if other legions were also re-named.<br />
<br />
Half of the known legions revolted during the [[Horus Heresy]].<br />
<br />
{|align=center border="1" cellpadding="5" cellspacing="0"<br />
|colspan=7 align=center style=background:#4F4F4F align=center|'''The twenty Space Marine Legions of the Great Crusade'''<br />
|-<br />
|style=background:#4F4F4F align=center|'''number'''<br />
|style=background:#4F4F4F align=center|'''name'''<br />
|style=background:#4F4F4F align=center|'''primarch'''<br />
|style=background:#4F4F4F align=center|'''homeworld'''<br />
|style=background:#4F4F4F align=center|'''loyalty'''<br />
|style=background:#4F4F4F align=center|'''2nd founding chapters'''<br />
|style=background:#4F4F4F align=center|'''later founded chapters'''<br />
|-<br />
|align=center|'''I'''<br />
|align=center|[[Dark Angels]]<br />
|align=center|[[Lion El'Jonson]]<br />
|align=center|[[Caliban]]<br />
|align=center|Loyal<br />
|align=center|[[Angels of Absolution]], [[Angels of Redemption]], [[Angels of Vengeance]]<br />
|align=center|[[Guardians of the Covenant]], [[Consecrators]], [[Disciples of Caliban]], [[Angels of Damnation]]<br />
|-<br />
|align=center|'''II'''<br />
! colspan="6" |unknown - all records lost following the Horus Heresy<br />
|-<br />
|align=center|'''III'''<br />
|align=center|[[Emperor's Children]]<br />
|align=center|[[Fulgrim]]<br />
|align=center|[[Chemos]]<br />
|align=center|Traitor<br />
|align=center|[[Excommunicate Traitoris]]<br />
|align=center|----<br />
|-<br />
|align=center|'''IV'''<br />
|align=center|[[Iron Warriors]]<br />
|align=center|[[Perturabo]]<br />
|align=center|[[Olympia]]<br />
|align=center|Traitor<br />
|align=center|[[Excommunicate Traitoris]]<br />
|align=center|----<br />
|-<br />
|align=center|'''V'''<br />
|align=center|[[White Scars]]<br />
|align=center|[[Jaghatai Khan]]<br />
|align=center|[[Mundus Planus]]<br />
|align=center|Loyal<br />
|align=center|[[Marauders]], [[Rampagers]], [[Destroyers]], [[Storm Lords]]<br />
|align=center|<br />
|-<br />
|align=center|'''VI'''<br />
|align=center|[[Space Wolves]]<br />
|align=center|[[Leman Russ (primarch)|Leman Russ]]<br />
|align=center|[[Fenris]]<br />
|align=center|Loyal<br />
|align=center|[[Wolf Brothers]]<br />
|align=center|<br />
|-<br />
|align=center|'''VII'''<br />
|align=center|[[Imperial Fists]]<br />
|align=center|[[Rogal Dorn]]<br />
|align=center|[[Terra]]<sup>A</sup><br />
|align=center|Loyal<br />
|align=center|[[Black Templars]], [[Crimson Fists]], [[Soul Drinkers]]<sup>2</sup><br />
|align=center|<br />
|-<br />
|align=center|'''VIII'''<br />
|align=center|[[Night Lords]]<br />
|align=center|[[Konrad Curze]]<br />
|align=center|[[Nostramo]]<br />
|align=center|Traitor<br />
|align=center|[[Excommunicate Traitoris]]<br />
|align=center|----<br />
|-<br />
|align=center|'''IX'''<br />
|align=center|[[Blood Angels]]<br />
|align=center|[[Sanguinius]]<br />
|align=center|[[Baal]]<br />
|align=center|Loyal<br />
|align=center|[[Angels Encarmine]], [[Angels Sanguine]], [[Flesh Tearers]], [[Angels Vermillion]], [[Blood Drinkers]]<br />
|align=center|[[Flesh Eaters]], [[Lamenters]]<br />
|-<br />
|align=center|'''X'''<br />
|align=center|[[Iron Hands]]<br />
|align=center|[[Ferrus Manus]]<br />
|align=center|[[Medusa]]<br />
|align=center|Loyal<br />
|align=center|[[Red Talons]], [[Brazen Claws]]<br />
|align=center|<br />
|-<br />
|align=center|'''XI'''<br />
! colspan="6" |unknown - all records lost following the Horus Heresy<br />
|-<br />
|align=center|'''XII'''<br />
|align=center|[[World Eaters]]<br />
|align=center|[[Angron]]<br />
|align=center|unknown<br />
|align=center|Traitor<br />
|align=center|Excommunicate Traitoris<br />
|align=center|----<br />
|-<br />
|align=center|'''XIII'''<br />
|align=center|[[Ultramarines]]<br />
|align=center|[[Roboute Guilliman]]<br />
|align=center|[[Macragge]]<br />
|align=center|Loyal<br />
|align=center|[[Novamarines]], [[Patriarchs of Ulixis]], [[White Consuls]], [[Black Consuls]], [[Libators]], [[Praetors of Orpheus]], [[Inceptors]], [[Genesis Chapter]], [[Mortifactors]]<sup>3</sup><br />
|align=center|roughly 60% of all chapters<br />
|-<br />
|align=center|'''XIV'''<br />
|align=center|[[Death Guard]]<br />
|align=center|[[Mortarion]]<br />
|align=center|[[Barbarus]]<br />
|align=center|Traitor<br />
|align=center|Excommunicate Traitoris<br />
|align=center|----<br />
|-<br />
|align=center|'''XV'''<br />
|align=center|[[Thousand Sons]]<br />
|align=center|[[Magnus the Red]]<br />
|align=center|[[Prospero]]<br />
|align=center|Traitor<br />
|align=center|Excommunicate Traitoris<br />
|align=center|----<br />
|-<br />
|align=center|'''XVI'''<br />
|align=center|[[Black Legion|Luna Wolves/Sons of Horus]]<br />
|align=center|[[Horus]]<br />
|align=center|[[Cthonia]]<br />
|align=center|Traitor<br />
|align=center|Excommunicate Traitoris<br />
|align=center|----<br />
|-<br />
|align=center|'''XVII'''<br />
|align=center|[[Word Bearers]]<br />
|align=center|[[Lorgar]]<br />
|align=center|[[Colchis]]<br />
|align=center|Traitor<br />
|align=center|Excommunicate Traitoris<br />
|align=center|----<br />
|-<br />
|align=center|'''XVIII'''<br />
|align=center|[[Salamanders]]<br />
|align=center|[[Vulkan]]<br />
|align=center|[[Nocturne]]<br />
|align=center|Loyal<br />
|align=center|unknown<br />
|align=center|possibly [[Storm Giants]] and [[Black Dragons]]<br />
|-<br />
|align=center|'''XIX'''<br />
|align=center|[[Raven Guard]]<br />
|align=center|[[Corax]]<br />
|align=center|[[Deliverance]]<br />
|align=center|Loyal<br />
|align=center|[[Black Guard]], [[Revilers]], [[Raptors (Chapter)|Raptors]]<br />
|align=center|<br />
|-<br />
|align=center|'''XX'''<br />
|align=center|[[Alpha Legion]]<br />
|align=center|[[Alpharius]]<br />
|align=center|Unknown<br />
|align=center|Traitor<br />
|align=center|Excommunicate Traitoris<br />
|align=center|----<br />
|}<br />
<br />
===Notes===<br />
There are some works of [[Imperial]] literature dealing about the Legions and the [[Second Founding]]; the known ones are:<br />
*the [[Mythos Angelica Mortis]], which deals mainly with the [[Astartes Praeses]], but also provides information about the Dark Angels and its successor chapters. It reports that these chapters refer to themselves as the '''Unforgiven'''.<br />
*the '''Apocrypha of Skaros''' and the '''Apocrypha of Davio''', the first one tells us that there were 23 successor chapters of the Ultramarines, but fails to name them, the second source is able to provide 8 names of them.<br />
*<sup>A</sup> ''De jure'' the homeworld of the Imperial Fists is Terra; but ''De facto'' it is the [[Phalanx]].<br />
<br />
==Two unknown legions==<br />
{{main|Two unknown legions}}<br />
While the nine ''Excommunicate Traitoris'' Legions are known to the Imperium as the Traitor Legions, of the 2nd and 11th Legions no records remain, including of which side they took during the Horus Heresy. The history of the Dark Angels during the Heresy is similarly known only to themselves, and possibly the Emperor. Therefore, excluding the role of the Dark Angels, there were at least nine, and as many as eleven Legions who took the side of Horus.<sup>4</sup><br />
<br />
For more detailed information see the [[Two unknown legions]] article.<br />
<br />
==Second Founding==<br />
{{main|Second Founding}}<br />
The loyalist legions were later reorganized by the [[Codex Astartes]] and broken up into several 1,000 Marine-strong [[Chapter]]s during the Second Founding.<br />
<br />
A single Chapter kept the name, traditions, rituals, homeworld, and original identity of the origin Legion, while the remaining Chapters received a part of their legion's [[gene-seed]], new homeworlds, new names, and over time eventually developed their own traditions and identities. These chapters are known as '''Successor Chapters''', a title which is not granted to chapters created during later Foundings.<br />
<br />
The nine 'original chapters', to a certain extent, are more highly thought of. These chapters are called '''First Founding Chapters'''<sup>1</sup> or something similar.<br />
<br />
In the current Age of The Imperium, nearly three-fifths of all Chapters are 'descendants' of the Ultramarines, either directly or indirectly through one the Ultramarines Second Founding chapters. Many records have been lost over time, consequently there are many Chapters which are unaware of which legion they ultimately descend from.<br />
<br />
The [[Grey Knights]] are an exception as this chapter was created shortly '''before''' the Second Founding and its gene-seed is of secret origin.<br />
<br />
==Chaos Space Marine Legions==<br />
From a pure technical standpoint, the [[Chaos Space Marines|Chaos Space Marine Legions]], also known as the '''Traitor Legions''', are the only Space Marine Legions still in existence. In reality however, all of them have been broken up to some degree and now exist largely as separated individual warbands following rival [[Chaos Champion]]s. On occasion a highly successful Chaos Champion, such as [[Ezekyle Abaddon|Abaddon the Despoiler]], is able to re-unite these Traitor Legions once more and unleash them upon the galaxy.<br />
<br />
==Related articles==<br />
*[[Primarch]]<br />
*[[Primarch Project]]<br />
<br />
==Sources==<br />
*[[Codex: Space Marines (4th Edition)]]<br />
*[[Codex: Dark Angels (4th Edition)]]<br />
*[[Descent of Angels (Novel)]] pp. 235, 303<br />
*<sup>1</sup>[[Codex: Black Templars (4th Edition)]] p. 20<br />
*<sup>2</sup>[[Soul Drinker (Novel)|Soul Drinker]] and [[The Bleeding Chalice (Novel)|The Bleeding Chalice]] by [[Ben Counter]].<br />
*<sup>3</sup>[[Warriors of Ultramar (Novel)|Warriors of Ultramar]] by [[Graham McNeill]].<br />
*<sup>4</sup>[[Codex: Ultramarines]] (for 2nd Edition), by [[Rick Priestley]], p. 7, "Of Legions numbered 2 and 11 nothing is recorded, but it seems likely these also fought for Horus at least during the beginning of the Heresy."<br />
<br />
[[Category:Space Marines]]<br />
[[Category:Space Marine Legions]]<br />
[[de:Legion]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Secutor&diff=121585Secutor2009-11-22T02:42:33Z<p>Aaron.linderman: </p>
<hr />
<div>'''Secutors''' are members of military sects and formations within the [[Adeptus Mechanicus]] that devote themselves to the art of warfare with a fervour other tech-priests normally reserve for tinkering with ancient technology. To them, the protection of the technological mysteries of the machine cult, from those who would misuse them, is a far greater concern than anything else, including human lives and the other concerns of the Mechanicus! Huge creatures of steel, bedecked in powerful and sometimes ancient weaponry, they embody the military potential of the Mechanicus in the arts of siege warfare, destruction and death. Secutors often have extensive martial enhancements such as pistol-armed mechadendrites, brutal close combat weapons and the special machinator array that vastly enhances their bulk, armour up their internal organs and increase the ability for weapon systems to interface with their implants. A primary example is the [[Auxilia Myrmidon]], a defense force of tech-priests traveling with technological crusades of the Mechanicus to protect Adeptus holdings on the worlds they settle. Another example is the Divine Light of Sollex, a cult of martial tech-priests unique to the [[Calixis Sector]]. <sup>1: p. 68</sup><br />
<br />
Some tech-priests become secutors because of a hatred of tech-heretics and love of war and conflict, while others are fascinated by the intellectual challenges of warfare, strategy or perhaps a love of weaponsmithing. Others, of course, merely use the path of the Secutor as a mean to further their political power, not minding extensive grafts of siege weaponry to their body if it means coming ahead in the Adeptus. At the behest at their Archmagos masters of the [[Forge World]] they hail from, secutors are sent along with explorator fleets, [[Imperial Guard]] regiments and [[Rogue Trader]]s to retrieve ancient technology, often where such retrieval is made extremely dangerous by the presence from [[xenos]] or [[chaos]] forces, and the martial skill of a secutor is needed to ensure the protection of tech-treasures. <sup>1: p.69</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Dark Heresy: Inquisitor's Handbook]]<br />
<br />
[[Category:Adeptus Mechanicus]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Terrax_Guard&diff=121553Terrax Guard2009-11-21T18:28:26Z<p>Aaron.linderman: /* IG Regiment Overview */</p>
<hr />
<div>==IG Regiment Overview==<br />
{{LReg<br />
|Name=Terrax Guard<br />
|Miniature=<br />
|Homeworld=[[Terrax]]<br />
|Specialities=High quantity of Storm Troopers and Commissars<br />
}}<br />
<br />
The '''Terrax Guard''' are a regiment of the [[Imperial Guard]] and come from the planet [[Terrax]]. It is the site of a major [[Schola Progenium]] facility, the [[Schola Excubitos]] which trains a high number of [[Storm Trooper]]s and [[Commissar]]s that are posted throughout the galaxy.<br />
<br />
==Recruitment & Training==<br />
While in the Scholae Excubitos on the planet, many of the trainees gain experience with the Terrax Guard, and as such most regiments contain large numbers of Commissars and Storm Troopers. The regiment is known for its excellent and rigid discipline, almost as if it were composed entirely of Commissars. <br />
<br />
==Battle Style==<br />
<br />
==Appearance & Uniform==<br />
<br />
==Weapons & Equipment==<br />
The Terrax Guard make use of both the [[Meltagun]] and [[Lascannon]] throughout their forces as favoured weapons.<br />
<br />
==Notable Regiments==<br />
<br />
==Miniatures Range==<br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Codex: Imperial Guard (3rd Edition, 2nd Codex)]]<br />
<br />
==Related Articles==<br />
*[[Regiments of the Imperial Guard]]<br />
<br />
[[Category:Imperial Guard Regiments]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Convent_Prioris&diff=121552Convent Prioris2009-11-21T18:26:18Z<p>Aaron.linderman: </p>
<hr />
<div>{{OrdoHereticusPortal}}<br />
The '''Convent Prioris''' is one of the two convents of the [[Adepta Sororitas]], the other being the [[Convent Sanctorum]]. It is located on [[Terra]] and was formed when [[Sebastian Thor]] reformed the [[Adeptus Ministorum]]. It is home to half of the [[Orders Militant]], [[Orders Dialogous]], [[Orders Famulous]] and [[Orders Hospitaller]].<br />
<br />
;Orders Militant<br />
*[[Order of the Sacred Rose]]<br />
*[[Order of the Ebon Chalice]]<br />
*[[Order of the Argent Shroud]]<br />
<br />
;Orders Dialogous<br />
*[[Order of the Sacred Oath]]<br />
*[[Order of the Lexicon]]<br />
;Orders Famulous<br />
*[[Order of the Holy Seal]]<br />
*[[Order of the Sacred Coin]]<br />
;Orders Hospitaller<br />
*[[Order of the Cleansing Water]]<br />
*[[Order of the Torch]]<br />
<br />
=Sources=<br />
*[[The Inquisition]]<br />
<br />
[[Category:Adepta Sororitas]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Lucia&diff=121551Lucia2009-11-21T18:25:06Z<p>Aaron.linderman: </p>
<hr />
<div>{{OrdoHereticusPortal}}<br />
<br />
'''Saint Lucia''' bravely led the [[Order of the Valorous Heart]]. She was the youngest of [[Alicia Dominica]]'s companions. She was martyred after her capture by a cult that tortured her before her death. Without Lucia's knowledge, a group of her fellow sisters were also captured, but not one of them gave into the pain. Their silence, along with Lucia's, who was under the greatest torture, gave the order their name.<br />
<br />
Lucia is commonly depicted with a drop of blood running down her cheek. Sometimes, she is represented with [[Vandire]]'s severed head, which they received after Dominica executed him. All of this reinforces her image of the ideal Battle Sister.<br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Codex: Witch Hunters (3rd Edition)]]<br />
*<sup>2</sup>:[[lex de wh40k:White Dwarf, deutsch, 101|White Dwarf Issue 101 (German Edition)]]<br />
<br />
==See also==<br />
* [[Saints]]<br />
* [[Adepta Sororitas]]<br />
{{DEFAULTSORT:Lucia}}<br />
[[Category:Characters (Human)]]<br />
[[Category:Characters (Adepta Sororitas)]]<br />
[[de:Lucia]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Convent_Prioris&diff=121537Convent Prioris2009-11-21T01:21:19Z<p>Aaron.linderman: Previous incorrect edits removed.</p>
<hr />
<div>{{OrdoHereticusPortal}}<br />
The '''Convent Prioris''' is one of the two convents of the [[Adepta Sororitas]], the other being the [[Convent Sanctorum]]. It is located on Terra and was formed when [[Sebastian Thor]] reformed the [[Adeptus Ministorum]]. It is home to half of the [[Orders Militant]], [[Orders Dialogous]], [[Orders Famulous]] and [[Orders Hospitaller]].<br />
<br />
;Orders Militant<br />
*[[Order of the Sacred Rose]]<br />
*[[Order of the Ebon Chalice]]<br />
*[[Order of the Argent Shroud]]<br />
<br />
;Orders Dialogous<br />
*[[Order of the Sacred Oath]]<br />
*[[Order of the Lexicon]]<br />
;Orders Famulous<br />
*[[Order of the Holy Seal]]<br />
*[[Order of the Sacred Coin]]<br />
;Orders Hospitaller<br />
*[[Order of the Cleansing Water]]<br />
*[[Order of the Torch]]<br />
<br />
=Sources=<br />
*[[The Inquisition]]<br />
<br />
[[Category:Adepta Sororitas]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Convent_Prioris&diff=121536Convent Prioris2009-11-21T01:20:48Z<p>Aaron.linderman: </p>
<hr />
<div>{{OrdoHereticusPortal}}<br />
The '''Convent Prioris''' is one of the two convents of the [[Adepta Sororitas]], the other being the [[Convent Sanctorum]]. It is located on Terra and was formed when [[Sebastian Thor]] reformed the [[Adeptus Ministorum]]. It is home to half of the [[Orders Militant]], [[Orders Dialogous]], [[Orders Famulous]] and [[Orders Hospitaller]].<br />
<br />
;Orders Militant<br />
*[[Order of the Sacred Rose]]<br />
*[[Order of the Ebon Chalice]]<br />
*[[Order of the Argent Shroud]]<br />
<br />
;Orders Dialogous<br />
*[[Order of the Sacred Oath]]<br />
*[[Order of the Lexicon]]<br />
*[[Order of the Holy Word]]<br />
*[[Order of the Quill]]<br />
;Orders Famulous<br />
*[[Order of the Holy Seal]]<br />
*[[Order of the Sacred Coin]]<br />
*[[Order of the Key]]<br />
*[[Order of the Gate]]<br />
;Orders Hospitaller<br />
*[[Order of the Cleansing Water]]<br />
*[[Order of the Torch]]<br />
<br />
=Sources=<br />
*[[The Inquisition]]<br />
<br />
[[Category:Adepta Sororitas]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Convent_Prioris&diff=121535Convent Prioris2009-11-21T01:19:44Z<p>Aaron.linderman: </p>
<hr />
<div>{{OrdoHereticusPortal}}<br />
The '''Convent Prioris''' is one of the two convents of the [[Adepta Sororitas]], the other being the [[Convent Sanctorum]]. It is located on Terra and was formed when [[Sebastian Thor]] reformed the [[Adeptus Ministorum]]. It is home to half of the [[Orders Militant]], [[Orders Dialogous]], [[Orders Famulous]] and [[Orders Hospitaller]].<br />
<br />
;Orders Militant<br />
*[[Order of the Sacred Rose]]<br />
*[[Order of the Ebon Chalice]]<br />
*[[Order of the Argent Shroud]]<br />
<br />
;Orders Dialogous<br />
*[[Order of the Sacred Oath]]<br />
*[[Order of the Lexicon]]<br />
;Orders Famulous<br />
*[[Order of the Holy Seal]]<br />
*[[Order of the Sacred Coin]]<br />
*[[Order of the Key]]<br />
*[[Order of the Gate]]<br />
;Orders Hospitaller<br />
*[[Order of the Cleansing Water]]<br />
*[[Order of the Torch]]<br />
<br />
=Sources=<br />
*[[The Inquisition]]<br />
<br />
[[Category:Adepta Sororitas]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Codex:_Sisters_of_Battle_(2nd_Edition)&diff=121534Codex: Sisters of Battle (2nd Edition)2009-11-21T01:15:09Z<p>Aaron.linderman: /* The General Structure */</p>
<hr />
<div>{{Army book<br />
|Image =Codex_Sisters_of_Battle_FCover.jpg<br />
|Name =Codex: Sisters of Battle<br />
|Author(s) =[[Gavin Thorpe]]<br />
|Editor(s) =<br />
|Cover Artist =[[John Blanche]]<br />
|Illustrator(s)=[[John Blanche]], [[Wayne England]], [[Des Hanley]], [[Toby Hynes]], [[Paul Smith]], [[John Wigley]], [[Richard Wright]]<br />
|Released =1997<br />
|Pages =64<br />
|ISBN =ISBN 1872372147<br />
|Preceded by =<br />
|Followed by =[[Codex: Witch Hunters]]<br />
}}<br />
==The General Structure==<br />
The '''Codex: Sisters of Battle''' is an expansion book for the Games Workshop Table Top game Warhammer 40,000. This book was published for the first time in 1997, and is for the [[Warhammer 40,000 2nd Edition Rulebook|2nd Edition]] of Warhammer 40,000.<br />
<br />
The title of the Codex is Codex [[Adepta Sororitas|Sisters of Battle]].<br />
<br />
The book has 64 pages and the cover is printed in color while the majority of the book remains in black and white, although there are several pages of colour images of miniatures.<br />
<br />
==Contents==<br />
===Army List===<br />
This book contains a complete army list for using a Sisters of Battle army. Further special rules and equipment is included.<br />
*''Adepta Sororitas Army List'' pg 48<br />
**''Using the Army List'' pg 48<br />
**''Size of Game'' pg 48<br />
**''Characters'' pg 48<br />
***''Army Commander'' pg 49<br />
***''Veteran Sister Superiors'' pg 49<br />
**''Multiple Characters in Units'' pg 49<br />
**''Squads'' pg 49<br />
**''Support'' pg 49<br />
**''Allies'' pg 49<br />
**''Special Characters'' pg 50<br />
**''New Models'' pg 50<br />
**''The Wargear Lists'' pg 50<br />
***''Wargear Cards and Relics'' pg 50<br />
***''Adeptus Ministorum as Allies'' pg 51<br />
***''Mounted Models'' pg 51<br />
**''Wargear List'' pg 52<br />
*''Army Selection'' pg 53<br />
*''Characters'' pg 53<br />
**''Canoness'' pg 53<br />
**''Veteran Sister Superior'' pg 54<br />
**''Veteran Seraphim Superior'' pg 54<br />
**''Missionary'' pg 55<br />
**''Confessor'' pg 55<br />
**''Preacher'' pg 56<br />
*''Squads'' pg 57<br />
**''Battle Sisters Squad'' pg 57<br />
**''Seraphim Squad'' pg 58<br />
**''Frateris Militia Band'' pg 59<br />
*''Support'' pg 59<br />
**''Rhino'' pg 59<br />
**''Adepta Sororitas Immolator'' pg 59<br />
<br />
===Special Rules===<br />
*''Special Rules'' pg 43<br />
*''Relics'' pg 43<br />
*''Sacred Rights'' pg 45<br />
*''Adepta Sororitas Immolator'' pg 46<br />
<br />
===Background===<br />
*''The Adeptus Ministorum'' pg 4<br />
**''The Horus Heresy'' pg 4<br />
**''The Founders of the Faith'' pg 5<br />
**''The Temple of the Saviour Emperor'' pg 5<br />
**''The Adeptus Ministorum Grows'' pg 5-8<br />
*''The Age of Apostasy'' pg 8<br />
**''Path to Damnation'' pg 8<br />
**''Descent into Anarchy''pg 8<br />
**''High Lord Vandire'' pg 9<br />
**''The Reign of Blood'' pg 10<br />
**''Daughters of the Emperor'' pg 10<br />
**''Sebastian Thor'' pg 11-12<br />
**''The Wars of Apostasy'' pg 13<br />
**''The High Lord Falls'' pg 13-14<br />
*''Reformation'' pg 15<br />
**''The Ecclesiarchy Reborn'' pg 15<br />
**''The Trial of Sebastian Thor'' pg 15<br />
**''The Reformation'' pg 16<br />
**Image of ''Sisters at war'' pg 17<br />
*''Organisation of the Ecclesiarchy'' pg 33<br />
**''Schola Progenium'' pg 33<br />
**''Missionarius Galaxia'' pg 34<br />
**''Frateris Clergy'' pg 34<br />
**''The Sisterhood'' pg 35<br />
**''Frateris Militia'' pg 36<br />
*''The Imperial Creed'' pg 37<br />
**''The Redemptionists'' pg 37<br />
**''The Imperialists'' pg 37<br />
**''Brethren of the Light'' pg 38<br />
**''Heresy'' pg 38<br />
*''The Plague of Unbelief'' pg 39<br />
<br />
===Special Character Models===<br />
*Saint [[Praxedes]] of [[Ophelia VII]] pg 60<br />
*[[Helena]] the Virtuous pg 61<br />
*[[Uriah Jacobus]] pg 62<br />
*[[Redemptor]] [[Kyrinov]] pg 63<br />
*[[Cardinal]] [[Armandus Helfire]] pg 64<br />
<br />
===Hobby Section===<br />
*''Organisation of the Adepta Sororitas'' pg 18<br />
*''The Orders Militant'' pg 19<br />
*''Battle Sisters'' pg 20<br />
*''Seraphim'' pg 21<br />
*''Keepers of the Faith'' pg 22<br />
*''Engines of Destruction'' pg 23<br />
*''Sisters of Battle Galaxy Map'' pg 24-25<br />
*''Small Sisters Army'' pg 26-27<br />
*''The Games Workshop Sisters of Battle Army'' pg 28<br />
*''The Imperial Priesthood''pg 29<br />
*''Ecclesiarchy Conversions'' pg 30<br />
*''Ecclesiarchy Banners'' pg 31<br />
*''Sisters of Battle Immolator Datafax'' pg 32<br />
<br />
==Other Publications==<br />
*[[Codex]], a general overview of all Codex publications. <br />
<br />
[[Category: Codices and Rulebooks]]<br />
[[de:Codex Adeptus Sororitas, zweite Edition]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Chapter&diff=121525Chapter2009-11-20T18:10:04Z<p>Aaron.linderman: </p>
<hr />
<div>A '''Chapter''' is an self-contained [[Space Marine]] army usually made up of a thousand or so Space Marines, as well as a large number of administrative and functionary personnel.<br />
<br />
The Adeptus Astartes is divided into roughly a thousand Chapters, but each constituent Chapter is autonomous and constitutes a complete army, with its own leadership, support and administrative staff, reliant only on its own chapter members. Unlike the [[Imperial Guard]], the Adeptus Astartes has no leadership above the Masters of the individual Chapters. Also unlike many other Imperial military forces, the Astartes has no members which represent the organization as a [[High Lord of Terra]].<br />
<br />
Besides the Space Marine fighting brethren there are many non-combat personnel, fully part of the Chapter but generally not involved directly in combat. These include the chapter's [[chapter Serf|hereditary slaves]], [[Astropath]]s, [[Navigator]]s, etc.<br />
<br />
The chapter is not created overnight; it is created from the gene-seed of the donor chapter. The zygote is implanted in a human test-slave who spends his entire life in static experimental capsule immobile serving nothing but as a medium which from two progenoids will develop. When the progenoids are developed they are extracted from original test-slave and then implanted into another two test-slaves, producing four progenoids, and so on. It takes 55 years of reproduction to create a healthy set of 1,000 organs. These must be sanctioned officially by the Master of the [[Adeptus Mechanicus]] and then by the [[High Lords of Terra]], speaking for the [[Emperor]], who alone can give permission for the creation of a new chapter.<br />
<br />
A codex chapter is made up of ten [[company|companies]], each consisting of one hundred marines and commanded by a company commander with the title of [[Space Marine Captain|Captain]]. Generally the first company is made up of the Chapter's most experienced veteran marines. The second through ninth consists of more ordinary warriors. Some individual companies are specialized assault or support companies, possessing larger proportions of Assault or Devastator squads. The tenth company of a Codex Astartes Chapter is a [[Scout]] force, made up of aspiring Space Marines not yet proven in battle. Each Chapter is led by a [[Chapter Master]]. Each chapter has its own traditions, specialties, its own cult, beliefs and practices.<br />
<br />
==Sources==<br />
*[[Codex Imperialis]]<br />
* [[Index Astartes I]]<br />
<br />
<br />
==Related Articles==<br />
*[[List of Space Marine Chapters]]<br />
<br />
[[Category:Space Marines]]<br />
[[de:Orden (Space Marines)]]<br />
[[fr:Chapitre]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Battle_for_Macragge&diff=121016Battle for Macragge2009-11-07T21:47:03Z<p>Aaron.linderman: </p>
<hr />
<div>{{TyranidsPortal}}<br />
[[Image:Warhammer-blue-gold.jpg|thumb|Battle of Macragge]]<br />
The '''Battle of Macragge''' was one of the most important to take place during the 41st Millennium as it was the first major engagement with the [[Tyranids]], specifically [[Hive Fleet Behemoth]].<br />
<br />
Forewarned of the impending [[Tyranid]] attack on [[Macragge]] by [[Inquisitor]] [[Kryptman]], the [[Ultramarines]] [[Chapter Master]] [[Marneus Calgar]] was able to prepare the system's defences. The Ultramarines, bolstered by units of the [[PDF]] of [[Ultramar]] and a [[Segmentum Tempestus]] [[battlefleet]] that had been dispatched from [[Bakka]] prepared to repulse the alien invaders.<br />
<br />
When the Tyranids finally launched their attack the Imperial Fleet had not yet arrived, so the Ultramarines employed a risky strategy; They trapped the Tyranid fleet between the orbital defences of [[Macragge]] and the Ultramarines fleet. Realizing it's predicament the [[Hive Mind]] launched an attack on the polar fortresses of Macragge which were guarded by the Ultramarines 1st Company, which consisted mainly of [[Space Marines]] equipped with the ancient and deadly suits of [[Terminator Armour]]. With support from the PDF, the [[Titans]] of the [[Legio Praetor]] made the Tyranids pay for every inch of ground they tried to take. With the timely arrival of the fleet from Bakka the Tyranid fleet was caught in a deadly vice and began to take heavy losses.The combined Imperial fleet also took heavy losses, including the [[Emperor Class Battleship]] ''[[Dominus Astra]]'' which, in a noble act of sacrifice, charged into the midst of the Tyranid fleet and activated its [[warp drive|warp drives]], dragging the remaining Tyranids into the uncontrolled [[warp vortex]]. With the [[Hive Fleet]] smashed, the Ultramarines raced back to the polar fortresses on Macragge. The 7th company was dispatched to deal with the southern fortress whilst the 3rd company was deployed to cleanse the northern fortress. After a long and hard battle the last Tyranid on Macragge was dead and [[Hive Fleet Behemoth]] was defeated, though at a terrible cost. The entire Ultramarines 1st company was wiped out, a grievous blow to the chapter, and one from which it has taken the Ultramarines over a century to recover.<br />
<br />
==Sources==<br />
*<sup>1</sup>[[Codex: Tyranids (2nd Edition)]]<br />
*<sup>2</sup>[[Codex: Tyranids (3rd Edition)]]<br />
*<sup>3</sup>[[Codex: Tyranids (4th Edition)]]<br />
<br />
<br />
[[Category:Battles (Space Marines)|Macragge, Battle of]]<br />
[[Category:Battles (Tyranids)|Macragge, Battle of]]<br />
[[Category:Ultramar]]<br />
[[Category:Ultramarines]]<br />
[[de:Schlacht um Macragge]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Rhamah&diff=120996Rhamah2009-11-06T22:32:28Z<p>Aaron.linderman: Fixed grammar, though could not clarify details of Rhaman's death.</p>
<hr />
<div>{{stub}}<br />
{{Citation cleanup}}<br />
{{SpaceMarinesPortal}}<br />
'''Rhamah''' was a [[Librarian]] of the [[Blood Ravens]] who was lost in a [[Warp|warp]] portal on an [[Eldar]] [[Harlequin]] library planet. He was suffering from amnesia at the time the [[Thousand Sons]] [[Sorcerer]] [[Ahriman]] found him and convinced him they were battle-brothers and that the planet had a [[Webway|webway]] linked to the fabled [[Black Library of Chaos|Black Library]]. He was found by [[Captain]] [[Gabriel Angelos]], [[Commander of the Watch]] and 3rd Blood Ravens company there. He was beheaded by a Harlequin.<br />
<br />
Note that Rhamah carried the sword '[[Vairocanum]]', one of the swords forged by the great Eldar smith god [[Vaul]] but it was broken.<br />
<br />
==Sources==<br />
*[[Dawn of War (Novel Series)#Tempest|Dawn of War: Tempest]] (&copy; 2006) by [[C.S. Goto]]<br />
<br />
[[Category:Characters (Blood Ravens)]]<br />
<br />
[[de:Rhamah]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Gabriel_Angelos&diff=120994Gabriel Angelos2009-11-06T22:21:02Z<p>Aaron.linderman: /* The Eldar */</p>
<hr />
<div>[[Image:Gabriel Angelos Portrait.jpg|thumb|Gabriel Angelos in [[Dawn of War 2]]]]<br />
'''Gabriel Angelos''' is the present [[Captain]] of the [[Blood Ravens]] Third Company<br />
<br />
==Early Life==<br />
Like many of the Blood Ravens, Gabriel was born on the planet of [[Cyrene]], from whence the [[Chapter]] often drew recruits. Gabriel was an accomplished leader of his peers before he even entered his teen years, and passed the Blood Trials set by the Blood Raven [[Chaplain|Chaplains]].<br />
<br />
==Cyrene==<br />
Many years later, with an entire [[company]] of Blood Ravens under his command, Gabriel returned to Cyrene, to preside over the Blood Trials and recruit new members into the Chapter. But Gabriel found something very wrong during the trials, and cut them short. He quickly returned to his strike cruiser, and sent a coded signal out of the system. Within months of the signal, ships of the [[Inquisition]] and the [[Imperial Navy]] appeared over Cyrene, executing an [[Exterminatus]] bombarding it for a week straight until nothing on the planet remained alive. All records of the incident, and Gabriel's message to the Inquisition, have been sealed, but Gabriel himself carries the guilt of his actions with him to this day, particularly during the battles on the planet [[Tartarus]].<br />
<br />
==Tartarus==<br />
[[Image:Gabriel-Angelos.jpg|200px|thumb|Gabriel Angelos, captain of the 3rd company of the Blood Ravens]]<br />
It was on Tartarus that Gabriel was to undergo the true tests of his limits, as he had to both stall an unstoppable [[Ork]] invasion long enough to evacuate the planet, while simultaneously seeking out and eradicating the [[Chaos]] [[Alpha Legion]] forces on the planet, led by [[Lord Bale]] and [[Sindri Myr]]. The Chaos forces were searching for a ancient artifact called the [[Maledictum]], and the sorcerer Sindri managed to corrupt the chapter [[Librarian]] [[Isador Akios]] into betraying the Blood Ravens. Gabriel, haunted by his guilty conscience, nonetheless executed Isador for heresy and went on to lead the Blood Ravens against Chaos. He slew Lord Bale in a duel and eventually helped defeat Sindri when he used the Maledictum to become a [[Daemon Prince]]. However, Gabriel destroyed the [[Maledictum]] after the battle, thinking to eradicate the Chaos threat, but instead released a great [[warp]] [[daemon]] from its prison, as foreseen by [[Farseer]] [[Macha]] who had aided in fighting the daemon. Farseer Macha had warned him not to destroy the Maledictum but he had proceeded to smash it with the [[God-Splitter]]. He escaped Tartarus before the ensuing [[warp storm]] trapped him there, and has vowed to defeat the new Chaos threat he himself unleashed.<br />
<br />
==Rahe's Paradise==<br />
Shortly after (in the events chronicled in "[[Dawn of War (Novel Series)#Ascension|Dawn Of War: Ascension]]") he travels to the world of Rahe's Paradise, where he attempts to conduct the Blood Trials. At first all seems routine (save for Gabriel's premonitions of an Eldar invasion), but soon after the discovery of an ancient Eldar/Imperial tablet, all hell breaks loose. Eldar [[Ranger]]s conduct multiple hit-and-run attacks focusing exclusively on the [[psyker]]s of the chapter and the potential psykers among the Trial aspirants, and the Gabriel meets with Farseer Macha once more. She reveals that they killed the psykers to prevent the breaking of [[Lsantril's Shield]]; a device that gave the illusion of a large Eldar psychic presence on the planet. This would prevent the awakening of the [[Necrons]] hidden under the surface of the planet, as they would slumber as long as they believed that their ancient foes dominated the galaxy still. All is not lost, however, until a space battle destroys the Spirit Pool of the [[Dark Reaper]] aspect, the psychic scream of the lost souls shattering Lsantril's Shield and awakening the Necrons. Gabriel orders the destruction of the planet, and leaves for the threatened planet of Lorn V with the surviving aspirants.<br />
<br />
==Lorn V==<br />
When he arrives at [[Lorn V]], he makes contact with the single Eldar survivor of the battle, Farseer [[Taldeer]], who has been asking for him since teleporting to the [[Battle Barge]] ''Litany of Fury''. Ignoring accusations of [[heresy]] levelled against him by [[Captain]] [[Ulantis]] of the Ninth Company, she convinces Angelos to allow her to take him and a small squad of Blood Ravens to a rip in the [[webway]], made by the [[Librarian]] [[Rhamah]] during a battle described in ''Dawn Of War: Ascension'', in an attempt to reach the world of law, [[Arcadia]], and find the last Blade of [[Vaul]] to use against the waking [[Necrons]]. On the planet, he is given the blade by the Eldar [[Harlequin|Harlequins]] following a battle with the Prodigal Sons of Ahriman and [[Ahriman]] himself; Angelos gives the blade to Macha upon returning to Lorn V. With the last Blade of Vaul, Macha destroys the Necrons completely, but is not heard from or seen afterward. Gabriel then continues his command as Captain of the Watch and meets the newly transformed [[Quirus Ckrius]], whom the Blood Ravens recruited from Tartarus.<br />
<br />
==The Eldar==<br />
In the Dawn of War novel series, especially that of "Dawn of War: Ascension" and "[[Dawn of War (Novel Series)#Tempest|Dawn of War: Tempest]]," Gabriel seems to have a mysterious bond with the Eldar of Biel-Tan, particularly that of Farseer Macha. Despite the condemnation and even threats from his fellow commanders, the Inquisition, [[Sisters of Battle|Adepta Sororitas]], and even from his own friend [[Isador Akios]], Gabriel was stubborn in his attempts to assist the Eldar and Macha. The Harlequins of Arcadia refer to him as "Gabriel of the Hidden Heart," and see him as a symbol of hope for the Eldar in the form of a human.<br />
<br />
==Conflicts in Canon==<br />
In the UK edition of [[WD305|White Dwarf (issue 305)]], [[Gabriel Angelos]] is referred to as being the Chapter Master of the Blood Ravens. However, the game, novels, and publications of the same article in other regions' White Dwarfs indicate that Angelos is a Captain.<br />
<br />
==In Dawn Of War 2==<br />
Gabriel plays a reduced role in Dawn Of War II (The main role is given to the [[Force Commander]]). He appears in the latter half of the campaign to advise and instruct the player when [[Captain]] [[Davian Thule]] was incapacitated and interred in a [[Dreadnought]]. He finally appears as a controllable unit in the last mission of the campaign, still carrying the Daemon Hammer he received from Tartarus.<br />
<br />
Gabriel is further mentioned in Dawn of War II as being a hero of the Blood Ravens, heading to Aurelia after victory against the Tau in the Vorga system. There are references to Tartarus and Cyrene, particularly at one point in the game when he says to the Player 'You can tell Captain Thule that the secrets of Cyrene shall die with me'. It is also notable that Aurelia is the site of the upcoming game Chaos Rising.<br />
.<sup>1</sup><br />
<br />
==Sources==<br />
*[[WD305|White Dwarf 305 (UK)]]<br />
*[[Dawn of War (Novel Series)#Dawn of War|Dawn of War]] (&copy; 2004) by [[C.S. Goto]]<br />
*[[Dawn of War (Novel Series)#Ascension|Dawn of War: Ascension]] (&copy; 2005) by [[C.S. Goto]]<br />
*[[Dawn of War (Novel Series)#Tempest|Dawn of War: Tempest]] (&copy; 2006) by [[C.S. Goto]]<br />
*[[Dawn of War II]]<br />
<br />
==External Link==<br />
* [http://wiki.reliccommunity.com/Gabriel_Angelos Relic Wiki]<br />
<br />
{{DEFAULTSORT:Angelos, Gabriel}}<br />
[[Category:Characters (Blood Ravens)]]<br />
[[Category:Characters (Space Marine)]]<br />
[[Category:Dawn of War]]<br />
[[de:Gabriel Angelos]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Gabriel_Angelos&diff=120993Gabriel Angelos2009-11-06T22:19:44Z<p>Aaron.linderman: /* Lorn V */</p>
<hr />
<div>[[Image:Gabriel Angelos Portrait.jpg|thumb|Gabriel Angelos in [[Dawn of War 2]]]]<br />
'''Gabriel Angelos''' is the present [[Captain]] of the [[Blood Ravens]] Third Company<br />
<br />
==Early Life==<br />
Like many of the Blood Ravens, Gabriel was born on the planet of [[Cyrene]], from whence the [[Chapter]] often drew recruits. Gabriel was an accomplished leader of his peers before he even entered his teen years, and passed the Blood Trials set by the Blood Raven [[Chaplain|Chaplains]].<br />
<br />
==Cyrene==<br />
Many years later, with an entire [[company]] of Blood Ravens under his command, Gabriel returned to Cyrene, to preside over the Blood Trials and recruit new members into the Chapter. But Gabriel found something very wrong during the trials, and cut them short. He quickly returned to his strike cruiser, and sent a coded signal out of the system. Within months of the signal, ships of the [[Inquisition]] and the [[Imperial Navy]] appeared over Cyrene, executing an [[Exterminatus]] bombarding it for a week straight until nothing on the planet remained alive. All records of the incident, and Gabriel's message to the Inquisition, have been sealed, but Gabriel himself carries the guilt of his actions with him to this day, particularly during the battles on the planet [[Tartarus]].<br />
<br />
==Tartarus==<br />
[[Image:Gabriel-Angelos.jpg|200px|thumb|Gabriel Angelos, captain of the 3rd company of the Blood Ravens]]<br />
It was on Tartarus that Gabriel was to undergo the true tests of his limits, as he had to both stall an unstoppable [[Ork]] invasion long enough to evacuate the planet, while simultaneously seeking out and eradicating the [[Chaos]] [[Alpha Legion]] forces on the planet, led by [[Lord Bale]] and [[Sindri Myr]]. The Chaos forces were searching for a ancient artifact called the [[Maledictum]], and the sorcerer Sindri managed to corrupt the chapter [[Librarian]] [[Isador Akios]] into betraying the Blood Ravens. Gabriel, haunted by his guilty conscience, nonetheless executed Isador for heresy and went on to lead the Blood Ravens against Chaos. He slew Lord Bale in a duel and eventually helped defeat Sindri when he used the Maledictum to become a [[Daemon Prince]]. However, Gabriel destroyed the [[Maledictum]] after the battle, thinking to eradicate the Chaos threat, but instead released a great [[warp]] [[daemon]] from its prison, as foreseen by [[Farseer]] [[Macha]] who had aided in fighting the daemon. Farseer Macha had warned him not to destroy the Maledictum but he had proceeded to smash it with the [[God-Splitter]]. He escaped Tartarus before the ensuing [[warp storm]] trapped him there, and has vowed to defeat the new Chaos threat he himself unleashed.<br />
<br />
==Rahe's Paradise==<br />
Shortly after (in the events chronicled in "[[Dawn of War (Novel Series)#Ascension|Dawn Of War: Ascension]]") he travels to the world of Rahe's Paradise, where he attempts to conduct the Blood Trials. At first all seems routine (save for Gabriel's premonitions of an Eldar invasion), but soon after the discovery of an ancient Eldar/Imperial tablet, all hell breaks loose. Eldar [[Ranger]]s conduct multiple hit-and-run attacks focusing exclusively on the [[psyker]]s of the chapter and the potential psykers among the Trial aspirants, and the Gabriel meets with Farseer Macha once more. She reveals that they killed the psykers to prevent the breaking of [[Lsantril's Shield]]; a device that gave the illusion of a large Eldar psychic presence on the planet. This would prevent the awakening of the [[Necrons]] hidden under the surface of the planet, as they would slumber as long as they believed that their ancient foes dominated the galaxy still. All is not lost, however, until a space battle destroys the Spirit Pool of the [[Dark Reaper]] aspect, the psychic scream of the lost souls shattering Lsantril's Shield and awakening the Necrons. Gabriel orders the destruction of the planet, and leaves for the threatened planet of Lorn V with the surviving aspirants.<br />
<br />
==Lorn V==<br />
When he arrives at [[Lorn V]], he makes contact with the single Eldar survivor of the battle, Farseer [[Taldeer]], who has been asking for him since teleporting to the [[Battle Barge]] ''Litany of Fury''. Ignoring accusations of [[heresy]] levelled against him by [[Captain]] [[Ulantis]] of the Ninth Company, she convinces Angelos to allow her to take him and a small squad of Blood Ravens to a rip in the [[webway]], made by the [[Librarian]] [[Rhamah]] during a battle described in ''Dawn Of War: Ascension'', in an attempt to reach the world of law, [[Arcadia]], and find the last Blade of [[Vaul]] to use against the waking [[Necrons]]. On the planet, he is given the blade by the Eldar [[Harlequin|Harlequins]] following a battle with the Prodigal Sons of Ahriman and [[Ahriman]] himself; Angelos gives the blade to Macha upon returning to Lorn V. With the last Blade of Vaul, Macha destroys the Necrons completely, but is not heard from or seen afterward. Gabriel then continues his command as Captain of the Watch and meets the newly transformed [[Quirus Ckrius]], whom the Blood Ravens recruited from Tartarus.<br />
<br />
==The Eldar==<br />
In the Dawn of War novel series, especially that of "Dawn of War: Ascension" and "[[Dawn of War (Novel Series)#Tempest|Dawn of War: Tempest]]," Gabriel seems to have a mysterious bond with the Eldar of Biel-Tan, particularly that of Farseer Macha. Despite the condemnation and even threats from his fellow commanders, the Inquisition, [[Sisters of Battle|Adepta Sororitas]], and even from his own friend [[Isador Akios]], Gabriel was stubborn in his attempts to assist the Eldar and Macha. The Harlequins of Arcadia refer to him as "Gabriel of the Hidden Heart," and that he is seen as a symbol of hope for the Eldar in the form of a human.<br />
<br />
==Conflicts in Canon==<br />
In the UK edition of [[WD305|White Dwarf (issue 305)]], [[Gabriel Angelos]] is referred to as being the Chapter Master of the Blood Ravens. However, the game, novels, and publications of the same article in other regions' White Dwarfs indicate that Angelos is a Captain.<br />
<br />
==In Dawn Of War 2==<br />
Gabriel plays a reduced role in Dawn Of War II (The main role is given to the [[Force Commander]]). He appears in the latter half of the campaign to advise and instruct the player when [[Captain]] [[Davian Thule]] was incapacitated and interred in a [[Dreadnought]]. He finally appears as a controllable unit in the last mission of the campaign, still carrying the Daemon Hammer he received from Tartarus.<br />
<br />
Gabriel is further mentioned in Dawn of War II as being a hero of the Blood Ravens, heading to Aurelia after victory against the Tau in the Vorga system. There are references to Tartarus and Cyrene, particularly at one point in the game when he says to the Player 'You can tell Captain Thule that the secrets of Cyrene shall die with me'. It is also notable that Aurelia is the site of the upcoming game Chaos Rising.<br />
.<sup>1</sup><br />
<br />
==Sources==<br />
*[[WD305|White Dwarf 305 (UK)]]<br />
*[[Dawn of War (Novel Series)#Dawn of War|Dawn of War]] (&copy; 2004) by [[C.S. Goto]]<br />
*[[Dawn of War (Novel Series)#Ascension|Dawn of War: Ascension]] (&copy; 2005) by [[C.S. Goto]]<br />
*[[Dawn of War (Novel Series)#Tempest|Dawn of War: Tempest]] (&copy; 2006) by [[C.S. Goto]]<br />
*[[Dawn of War II]]<br />
<br />
==External Link==<br />
* [http://wiki.reliccommunity.com/Gabriel_Angelos Relic Wiki]<br />
<br />
{{DEFAULTSORT:Angelos, Gabriel}}<br />
[[Category:Characters (Blood Ravens)]]<br />
[[Category:Characters (Space Marine)]]<br />
[[Category:Dawn of War]]<br />
[[de:Gabriel Angelos]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Gabriel_Angelos&diff=120992Gabriel Angelos2009-11-06T22:15:50Z<p>Aaron.linderman: /* Lorn V */</p>
<hr />
<div>[[Image:Gabriel Angelos Portrait.jpg|thumb|Gabriel Angelos in [[Dawn of War 2]]]]<br />
'''Gabriel Angelos''' is the present [[Captain]] of the [[Blood Ravens]] Third Company<br />
<br />
==Early Life==<br />
Like many of the Blood Ravens, Gabriel was born on the planet of [[Cyrene]], from whence the [[Chapter]] often drew recruits. Gabriel was an accomplished leader of his peers before he even entered his teen years, and passed the Blood Trials set by the Blood Raven [[Chaplain|Chaplains]].<br />
<br />
==Cyrene==<br />
Many years later, with an entire [[company]] of Blood Ravens under his command, Gabriel returned to Cyrene, to preside over the Blood Trials and recruit new members into the Chapter. But Gabriel found something very wrong during the trials, and cut them short. He quickly returned to his strike cruiser, and sent a coded signal out of the system. Within months of the signal, ships of the [[Inquisition]] and the [[Imperial Navy]] appeared over Cyrene, executing an [[Exterminatus]] bombarding it for a week straight until nothing on the planet remained alive. All records of the incident, and Gabriel's message to the Inquisition, have been sealed, but Gabriel himself carries the guilt of his actions with him to this day, particularly during the battles on the planet [[Tartarus]].<br />
<br />
==Tartarus==<br />
[[Image:Gabriel-Angelos.jpg|200px|thumb|Gabriel Angelos, captain of the 3rd company of the Blood Ravens]]<br />
It was on Tartarus that Gabriel was to undergo the true tests of his limits, as he had to both stall an unstoppable [[Ork]] invasion long enough to evacuate the planet, while simultaneously seeking out and eradicating the [[Chaos]] [[Alpha Legion]] forces on the planet, led by [[Lord Bale]] and [[Sindri Myr]]. The Chaos forces were searching for a ancient artifact called the [[Maledictum]], and the sorcerer Sindri managed to corrupt the chapter [[Librarian]] [[Isador Akios]] into betraying the Blood Ravens. Gabriel, haunted by his guilty conscience, nonetheless executed Isador for heresy and went on to lead the Blood Ravens against Chaos. He slew Lord Bale in a duel and eventually helped defeat Sindri when he used the Maledictum to become a [[Daemon Prince]]. However, Gabriel destroyed the [[Maledictum]] after the battle, thinking to eradicate the Chaos threat, but instead released a great [[warp]] [[daemon]] from its prison, as foreseen by [[Farseer]] [[Macha]] who had aided in fighting the daemon. Farseer Macha had warned him not to destroy the Maledictum but he had proceeded to smash it with the [[God-Splitter]]. He escaped Tartarus before the ensuing [[warp storm]] trapped him there, and has vowed to defeat the new Chaos threat he himself unleashed.<br />
<br />
==Rahe's Paradise==<br />
Shortly after (in the events chronicled in "[[Dawn of War (Novel Series)#Ascension|Dawn Of War: Ascension]]") he travels to the world of Rahe's Paradise, where he attempts to conduct the Blood Trials. At first all seems routine (save for Gabriel's premonitions of an Eldar invasion), but soon after the discovery of an ancient Eldar/Imperial tablet, all hell breaks loose. Eldar [[Ranger]]s conduct multiple hit-and-run attacks focusing exclusively on the [[psyker]]s of the chapter and the potential psykers among the Trial aspirants, and the Gabriel meets with Farseer Macha once more. She reveals that they killed the psykers to prevent the breaking of [[Lsantril's Shield]]; a device that gave the illusion of a large Eldar psychic presence on the planet. This would prevent the awakening of the [[Necrons]] hidden under the surface of the planet, as they would slumber as long as they believed that their ancient foes dominated the galaxy still. All is not lost, however, until a space battle destroys the Spirit Pool of the [[Dark Reaper]] aspect, the psychic scream of the lost souls shattering Lsantril's Shield and awakening the Necrons. Gabriel orders the destruction of the planet, and leaves for the threatened planet of Lorn V with the surviving aspirants.<br />
<br />
==Lorn V==<br />
When he arrives at [[Lorn V]], he makes contact with the single Eldar survivor of the battle, Farseer [[Taldeer]], who has been asking for him since teleporting to the [[Battle Barge]] ''Litany of Fury''. Ignoring accusations of [[heresy]] levelled against him by [[Captain]] [[Ulantis]] of the Ninth Company, she convinces Angelos to allow her to take him and a small squad of Blood Ravens to a rip in the [[webway]], made by the [[Librarian]] [[Rhamah]] during a battle described in ''Dawn Of War: Ascension'', in an attempt to reach the world of law, Arcadia, and find the last Blade of Vaul to use against the waking [[Necrons]]. On the planet, he is given the blade by the Eldar [[Harlequin]]s following a battle with the Prodigal Sons of Ahriman and [[Ahriman]] himself, which he gives to Macha upon returning to Lorn V. With the last Blade of Vaul, Macha destroys the Necrons completely, but is not heard from or seen afterwards. Gabriel then continues his command of Captain of the Watch and meets the newly transformed Quirus Ckrius, whom the Blood Ravens recruited from Tartarus.<br />
<br />
==The Eldar==<br />
In the Dawn of War novel series, especially that of "Dawn of War: Ascension" and "[[Dawn of War (Novel Series)#Tempest|Dawn of War: Tempest]]," Gabriel seems to have a mysterious bond with the Eldar of Biel-Tan, particularly that of Farseer Macha. Despite the condemnation and even threats from his fellow commanders, the Inquisition, [[Sisters of Battle|Adepta Sororitas]], and even from his own friend [[Isador Akios]], Gabriel was stubborn in his attempts to assist the Eldar and Macha. The Harlequins of Arcadia refer to him as "Gabriel of the Hidden Heart," and that he is seen as a symbol of hope for the Eldar in the form of a human.<br />
<br />
==Conflicts in Canon==<br />
In the UK edition of [[WD305|White Dwarf (issue 305)]], [[Gabriel Angelos]] is referred to as being the Chapter Master of the Blood Ravens. However, the game, novels, and publications of the same article in other regions' White Dwarfs indicate that Angelos is a Captain.<br />
<br />
==In Dawn Of War 2==<br />
Gabriel plays a reduced role in Dawn Of War II (The main role is given to the [[Force Commander]]). He appears in the latter half of the campaign to advise and instruct the player when [[Captain]] [[Davian Thule]] was incapacitated and interred in a [[Dreadnought]]. He finally appears as a controllable unit in the last mission of the campaign, still carrying the Daemon Hammer he received from Tartarus.<br />
<br />
Gabriel is further mentioned in Dawn of War II as being a hero of the Blood Ravens, heading to Aurelia after victory against the Tau in the Vorga system. There are references to Tartarus and Cyrene, particularly at one point in the game when he says to the Player 'You can tell Captain Thule that the secrets of Cyrene shall die with me'. It is also notable that Aurelia is the site of the upcoming game Chaos Rising.<br />
.<sup>1</sup><br />
<br />
==Sources==<br />
*[[WD305|White Dwarf 305 (UK)]]<br />
*[[Dawn of War (Novel Series)#Dawn of War|Dawn of War]] (&copy; 2004) by [[C.S. Goto]]<br />
*[[Dawn of War (Novel Series)#Ascension|Dawn of War: Ascension]] (&copy; 2005) by [[C.S. Goto]]<br />
*[[Dawn of War (Novel Series)#Tempest|Dawn of War: Tempest]] (&copy; 2006) by [[C.S. Goto]]<br />
*[[Dawn of War II]]<br />
<br />
==External Link==<br />
* [http://wiki.reliccommunity.com/Gabriel_Angelos Relic Wiki]<br />
<br />
{{DEFAULTSORT:Angelos, Gabriel}}<br />
[[Category:Characters (Blood Ravens)]]<br />
[[Category:Characters (Space Marine)]]<br />
[[Category:Dawn of War]]<br />
[[de:Gabriel Angelos]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Gabriel_Angelos&diff=120991Gabriel Angelos2009-11-06T22:11:08Z<p>Aaron.linderman: /* Early Life */</p>
<hr />
<div>[[Image:Gabriel Angelos Portrait.jpg|thumb|Gabriel Angelos in [[Dawn of War 2]]]]<br />
'''Gabriel Angelos''' is the present [[Captain]] of the [[Blood Ravens]] Third Company<br />
<br />
==Early Life==<br />
Like many of the Blood Ravens, Gabriel was born on the planet of [[Cyrene]], from whence the [[Chapter]] often drew recruits. Gabriel was an accomplished leader of his peers before he even entered his teen years, and passed the Blood Trials set by the Blood Raven [[Chaplain|Chaplains]].<br />
<br />
==Cyrene==<br />
Many years later, with an entire [[company]] of Blood Ravens under his command, Gabriel returned to Cyrene, to preside over the Blood Trials and recruit new members into the Chapter. But Gabriel found something very wrong during the trials, and cut them short. He quickly returned to his strike cruiser, and sent a coded signal out of the system. Within months of the signal, ships of the [[Inquisition]] and the [[Imperial Navy]] appeared over Cyrene, executing an [[Exterminatus]] bombarding it for a week straight until nothing on the planet remained alive. All records of the incident, and Gabriel's message to the Inquisition, have been sealed, but Gabriel himself carries the guilt of his actions with him to this day, particularly during the battles on the planet [[Tartarus]].<br />
<br />
==Tartarus==<br />
[[Image:Gabriel-Angelos.jpg|200px|thumb|Gabriel Angelos, captain of the 3rd company of the Blood Ravens]]<br />
It was on Tartarus that Gabriel was to undergo the true tests of his limits, as he had to both stall an unstoppable [[Ork]] invasion long enough to evacuate the planet, while simultaneously seeking out and eradicating the [[Chaos]] [[Alpha Legion]] forces on the planet, led by [[Lord Bale]] and [[Sindri Myr]]. The Chaos forces were searching for a ancient artifact called the [[Maledictum]], and the sorcerer Sindri managed to corrupt the chapter [[Librarian]] [[Isador Akios]] into betraying the Blood Ravens. Gabriel, haunted by his guilty conscience, nonetheless executed Isador for heresy and went on to lead the Blood Ravens against Chaos. He slew Lord Bale in a duel and eventually helped defeat Sindri when he used the Maledictum to become a [[Daemon Prince]]. However, Gabriel destroyed the [[Maledictum]] after the battle, thinking to eradicate the Chaos threat, but instead released a great [[warp]] [[daemon]] from its prison, as foreseen by [[Farseer]] [[Macha]] who had aided in fighting the daemon. Farseer Macha had warned him not to destroy the Maledictum but he had proceeded to smash it with the [[God-Splitter]]. He escaped Tartarus before the ensuing [[warp storm]] trapped him there, and has vowed to defeat the new Chaos threat he himself unleashed.<br />
<br />
==Rahe's Paradise==<br />
Shortly after (in the events chronicled in "[[Dawn of War (Novel Series)#Ascension|Dawn Of War: Ascension]]") he travels to the world of Rahe's Paradise, where he attempts to conduct the Blood Trials. At first all seems routine (save for Gabriel's premonitions of an Eldar invasion), but soon after the discovery of an ancient Eldar/Imperial tablet, all hell breaks loose. Eldar [[Ranger]]s conduct multiple hit-and-run attacks focusing exclusively on the [[psyker]]s of the chapter and the potential psykers among the Trial aspirants, and the Gabriel meets with Farseer Macha once more. She reveals that they killed the psykers to prevent the breaking of [[Lsantril's Shield]]; a device that gave the illusion of a large Eldar psychic presence on the planet. This would prevent the awakening of the [[Necrons]] hidden under the surface of the planet, as they would slumber as long as they believed that their ancient foes dominated the galaxy still. All is not lost, however, until a space battle destroys the Spirit Pool of the [[Dark Reaper]] aspect, the psychic scream of the lost souls shattering Lsantril's Shield and awakening the Necrons. Gabriel orders the destruction of the planet, and leaves for the threatened planet of Lorn V with the surviving aspirants.<br />
<br />
==Lorn V==<br />
When he arrives at [[Lorn V]], he makes contact with the single Eldar survivor of the battle, Farseer [[Taldeer]], who has been asking for him since teleporting to the [[Battle Barge]] ''Litany of Fury''. Ignoring accusations of [[heresy]] levelled against him by [[Captain]] [[Ulantis]] of the Ninth Company, she convinces Angelos to allow her to take him and a small squad of Blood Ravens to a rip in the [[webway]], made by the [[Librarian]] [[Rhamah]] during a battle in Dawn Of War: Ascension, in an attempt to reach the world of law, Arcadia, and find the last Blade of Vaul to use against the waking [[Necrons]]. On the planet, he is given the blade by the Eldar [[Harlequin]]s following a battle with the Prodigal Sons of Ahriman and [[Ahriman]] himself, which he gives to Macha upon returning to Lorn V. With the last Blade of Vaul, Macha destroys the Necrons completely, but is not heard from or seen afterwards. Gabriel then continues his command of Captain of the Watch and meets the newly transformed Quirus Ckrius, whom the Blood Ravens recruited from Tartarus.<br />
<br />
==The Eldar==<br />
In the Dawn of War novel series, especially that of "Dawn of War: Ascension" and "[[Dawn of War (Novel Series)#Tempest|Dawn of War: Tempest]]," Gabriel seems to have a mysterious bond with the Eldar of Biel-Tan, particularly that of Farseer Macha. Despite the condemnation and even threats from his fellow commanders, the Inquisition, [[Sisters of Battle|Adepta Sororitas]], and even from his own friend [[Isador Akios]], Gabriel was stubborn in his attempts to assist the Eldar and Macha. The Harlequins of Arcadia refer to him as "Gabriel of the Hidden Heart," and that he is seen as a symbol of hope for the Eldar in the form of a human.<br />
<br />
==Conflicts in Canon==<br />
In the UK edition of [[WD305|White Dwarf (issue 305)]], [[Gabriel Angelos]] is referred to as being the Chapter Master of the Blood Ravens. However, the game, novels, and publications of the same article in other regions' White Dwarfs indicate that Angelos is a Captain.<br />
<br />
==In Dawn Of War 2==<br />
Gabriel plays a reduced role in Dawn Of War II (The main role is given to the [[Force Commander]]). He appears in the latter half of the campaign to advise and instruct the player when [[Captain]] [[Davian Thule]] was incapacitated and interred in a [[Dreadnought]]. He finally appears as a controllable unit in the last mission of the campaign, still carrying the Daemon Hammer he received from Tartarus.<br />
<br />
Gabriel is further mentioned in Dawn of War II as being a hero of the Blood Ravens, heading to Aurelia after victory against the Tau in the Vorga system. There are references to Tartarus and Cyrene, particularly at one point in the game when he says to the Player 'You can tell Captain Thule that the secrets of Cyrene shall die with me'. It is also notable that Aurelia is the site of the upcoming game Chaos Rising.<br />
.<sup>1</sup><br />
<br />
==Sources==<br />
*[[WD305|White Dwarf 305 (UK)]]<br />
*[[Dawn of War (Novel Series)#Dawn of War|Dawn of War]] (&copy; 2004) by [[C.S. Goto]]<br />
*[[Dawn of War (Novel Series)#Ascension|Dawn of War: Ascension]] (&copy; 2005) by [[C.S. Goto]]<br />
*[[Dawn of War (Novel Series)#Tempest|Dawn of War: Tempest]] (&copy; 2006) by [[C.S. Goto]]<br />
*[[Dawn of War II]]<br />
<br />
==External Link==<br />
* [http://wiki.reliccommunity.com/Gabriel_Angelos Relic Wiki]<br />
<br />
{{DEFAULTSORT:Angelos, Gabriel}}<br />
[[Category:Characters (Blood Ravens)]]<br />
[[Category:Characters (Space Marine)]]<br />
[[Category:Dawn of War]]<br />
[[de:Gabriel Angelos]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Tau&diff=120988Tau2009-11-06T20:54:30Z<p>Aaron.linderman: /* More informations */</p>
<hr />
<div>{{TauPortal}}<br />
The '''Tau''' are a young race of technologically oriented beings from the [[Eastern Fringe]]. [[T'au]], the Tau home planet, was discovered in 789.[[M35]] by the [[Adeptus Mechanicus]] ship ''Land's Vision''. Adeptus Mechanicus records indicate that at that time the Tau species had mastered the use of simple tools and weapons, as well as fire. Before the planet could be cleansed and colonized by the Imperium however, a violent [[Warp Storm|warp storm]] erupted around the planet. This continued for 6,000 years, making the Tau's homeworld utterly inaccesible.<br />
<br />
It was not until the [[Damocles Crusade]] that the Imperium again contacted the Tau. The [[Imperium]] found the primitive Tau had advanced considerably. In six thousand years the Tau had advanced from spears and fire to colonizing planets and [[Pulse Rifle]]s.<br />
<br />
==History==<br />
===Early Tau History===<br />
[[Image:Tau_empire.jpg|thumb|right|The Tau Empire]] <br />
The Tau are a plains dwelling race. In their prehistory, they lived in tribes on the desert plains, hunting and gathering their food. As their race aged, they expanded to all environments. The Tau of the plains became strong and skillful hunters, larger and stronger than most other Tau. The Tau of the mountains developed the ability to soar high above the baking deserts on thermals. The Tau of the river valleys developed agriculture and metallurgy, forming the first true settlements. The development of settlements led to the need of trade, and wandering Tau began to negotiate and mediate between the disparate tribes.<br />
<br />
Eventually, avarice got the better of the Tau. Growing pains, caused by their unusually rapid technological development led to the invention of sophisticated weaponry. The Tau of the river valleys developed stone fortresses and crude blackpowder weapons to ward off the aggressive Tau of the plains. These fledgling skirmishes led to the darkest period in Tau history, the [[Mont'au]].<br />
<br />
The numerous wars that broke out lasted for years. Each year thousands died as squalid conditions and lack of access to fresh food and water created a plague that killed more Tau than were dying in the wars. The Tau were on the verge of wiping themselves out.<br />
<br />
Out of the destruction and darkness of the Mont'au, came a guiding light: the [[Ethereals]].<br />
<br />
Tau legends tell of the first appearance of Ethereals at [[Fio'taun]]. The fortress city of Fio'taun was under assault by the warriors from the plains. Though negotiation had been attempted, the fierce plains warriors would settle for nothing less than the annhilliation of the city of Fio'taun. For five long years the inhabitants held off the savage assaults with their thick walls and plentiful cannon. However, disease and starvation began to take their toll. As the tide of the siege turned, two mysterious Tau appeared. One made his way into the camp of the plains Tau, exuding a quiet authority that no Tau was able to resist. Soon, the leader of the plains warriors was persuaded to parley with the Tau of Fio'taun. Similarly, the other mysterious Tau made his way deep into the fortress. Within a few short hours, the gates stood wide open, and the Tau stood ready to talk.<br />
<br />
The Ethereals spoke of the importance of peace and understanding between all Tau. They described a [[Greater Good]] that each Tau must strive towards. The besiegers and the besieged quickly agreed with the Ethereals and a truce was reached. Across the land, Ethereals emerged, each with the same quiet authority and message of harmony and cooperation. With the Tau united, a great civilization began.<br />
<br />
===Current Tau History===<br />
The introduction of the Ethereals to Tau society led to the creation of a rigid [[Caste System]], with each Caste taking on the name of an element that is close to them. Thus, the warriors of the Tau Empire became known as the Fire (Shas) Caste, due to their fiery temper. The artisans and scientists became known as the Earth (Fio) Caste, being the most pragmatic of the Tau. The diplomats and administrators became known as the Water (Por) Caste, as water flows through all life, uniting it. Lastly, the Tau messengers and spies became known as the Air (Kor) Caste, traversing the land on top of gusts of wind. With the invention of aircraft, and later spacecraft, the Air Caste would become the pilots of the Tau Navy.<br />
<br />
The Tau are currently in the process of securing their Third Phase colonies, while fending off remnants of [[Hive Fleet Kraken]] and the occasional [[Ork]] raid. They have a rather uneasy relationship with the Imperium, which is far more concerned with more important conflicts, like [[Armageddon]] and the [[13th Black Crusade]].<br />
<br />
==Tau Empire Expansion in the Galaxy==<br />
[[Image:tau_planets.jpg|none|thumb|Tau Planets]]<br />
<br />
==Tau Society and Physiology==<br />
Tau '''society and physiology''' revolve around the sept they are part of. Each caste could almost become a subspecies of their own, such are the variations between the Caste members. <br />
<br />
===Society===<br />
The Tau are the most open and tolerant of the races in the galaxy, which means that they prefer not to destroy all other races on sight and are nowhere near as xenophobic as the [[Imperium]]. They are appreciative of the ways of the Humans, [[Eldar]], and other sentient races but hold their own values as superior above all others.<br />
<br />
Their tolerance also extends to themselves, as the Tau recognize even lowly Fio'la workers as being as important to the operation and well-being of the Empire as Shas'vre Battlesuit leaders or even the highest Aun'o.<br />
<br />
Tau names are generally seen in the Imperium as long, complicated and unwieldy, but they can be broken down into the following:<br />
*Caste and rank within that caste<br />
*Sept of birth<br />
*Personal name (which is often determined/extended by their notable actions or achievements)<br />
<br />
====Castes and rank====<br />
The [[Caste System]] organizes all Tau into 5 different castes and each one of them has a defined social role, be it military, trade, diplomacy, or leadership. The members of a caste are further classified by a specific rank.<br />
<br />
====Sept====<br />
Tau come from many planetary systems, or [[Tau Empire#Tau Septs|Sept]]s, and these shape and define their methods of work. Some of these are<br />
*[[T'au]]<br />
*[[Vior'la]]<br />
*[[Sa'cea]]<br />
<br />
====Personal Name====<br />
Tau personal names, unlike those of humans, usually mean things in their language, depending on the deeds in their lives.<br />
<br />
====Example====<br />
Thus, the Tau named '''Shas'O Vior'la Shovah Kais Mont'yr''' ([[Commander Farsight]]) would be broken down as follows: <br />
<br />
* ''Shas'' -- The individual is a member of the Fire Caste...<br />
* ''O'' -- ...Who is a high-ranking Commander and hero...<br />
* ''Vior'la'' -- ...Who comes from the Sept of Vior'la...<br />
...And has a personal name translated as being far-sighted (''Shovah''), Skilled (''Kais''), and having seen many battles (''Mont'yr'', meaning "blooded").<br />
<br />
===Physiology===<br />
Every Tau is humanoid in shape, with two arms, two cloven feet, and a single head. Their grey-blue skin is leathery and tough and exudes no moisture, owing to the generally dry conditions of their homeworld. Their faces are flat, wide around the eyes, and their olfactory organs are located inside their mouths. Their eyes can see into the infrared and ultraviolet. Tau eyesight is good, but they focus on distant objects slower than humans. The Tau are not very good in [[close combat]], as they find the whole concept uncivilized.<br />
<br />
It has also been suggested in several Black Library books that Tau blood is a bluish purple, explaining that the blood contains trace amounts of cobalt, rather than iron as common in humans.<br />
<br />
===Tau and the Warp===<br />
The Tau achieve faster than light travel by "diving" into the warp and being subsequently flung out a great distance from where they entered. There are positives and negatives to this method of travel. Because their ships have such minimal contact with the warp and are in a sense just skimming the surface, their travel is relatively safe, but a flaw in this design is that their speed is greatly reduced in comparison to races which immerse themselves fully in the warp.<br />
<br />
It is also true that the Tau are a race bereft of psykers. Whether it is due to their limited warp interaction or something distinct about the Tau mind it means that they are unique amongst the dominant races of the galaxy. For while it does mean that the Tau do not possess the significant advantages that having psykers brings, it is also worthy to note that not one Tau has ever fallen to Chaos. In fact, as a species, the Tau register as barely more than a blip in the warp and it may well be that this has been their saving grace, protecting the altruism and idealism their race shares from the destructive tendencies of chaos.<br />
<br />
==Tau Warfare, [[Tau Warrior]]s and [[Tau Weapons]]==<br />
===Tau Warfare===<br />
Tau warfare is carried out almost exclusively by the Fire Caste, with support from the Air Caste in the form of transportation and air support. The Tau draw their tactics from their age-old methods of hunting. Each force is usually drawn from the same Sept, and is called a [[Hunter Cadre]]. <br />
<br />
The Tau prefer to carefully plan their assaults and tend to fight only after carefully coordinating all available troops. They also prefer to fight offensively, concerned more with the destruction of the enemy than the taking and holding of ground. The Tau believe that territory is much easier to hold when all enemies are dead. Instead of trying to defend a base or city, the Tau would rather dismantle all the important technology, evacuate, and come back to defeat the occupying force at a later time when their army is sufficient for the task. <br />
<br />
The two primary Tau tactics are the '''Mont'ka''' (Killing Blow) and '''Kauyon''' (Patient Hunter). The '''Mont'ka''' is a carefully planned attack designed to wipe out critical enemy defenses or units in single, well-placed strikes. Once the strongest points of enemy resistance are crushed, the remainder of the force can generally be finished off more easily. The '''Kauyon''' is essentially an ambush, where the enemy is drawn by use of a "lure" into a carefully prepared killing zones. <br />
<br />
The Tau have a formidable standing army but also make use of auxiliary units including the [[Kroot]], [[Gue'vesa Auxiliaries|Gue'vesa]] and [[Vespid]], sometimes using them as the lure in the '''Kauyon''' attack method.<br />
<br />
===Space Fleet===<br />
The Tau space fleet is known as the [[Kor'vattra]] and is made up of a variety of heavily armed vessels and fast moving scouts as well as fighters and bombers. [[Forgeworld]] has produced a number of these ships.<br />
<br />
===[[Tau Warriors]]===<br />
The Tau are very much a ranged-combat oriented army. A common tactic is to engage the enemy at the maximum range of their weapons, which typically have a longer range and greater firepower than the equivalent weapons of other armies. Tau players usually try to take out the strongest weapons of the enemy as well as keeping enemy troops from reaching the Tau lines, as most Tau units are weak in [[close combat]]. This tactic is common amongst new players of the Tau, who quickly realize that advancing their units toward enemy forces often leaves them exposed and completely incapable of fighting off a well-timed assault by their opponent. A more prevalent tactic amongst Tau veterans is the 'Mecha-Tau' approach, which utilizes the inherent mobility and speed of Tau vehicles and Battlesuits to confuse and overwhelm the enemy by engaging them at all levels of the battlefield. <br />
<br />
The Tau army is highly specialized, with each element normally having a specific task in support of the rest of the force. [[Fire Warrior]] teams make up the line troops while forward scouts known as [[Tau Pathfinder|Pathfinder]]s scout enemy positions and provide fire support with [[Rail Rifle]]s and [[Markerlight]] target designators. The Tau also deploy [[Battlesuit#Broadside Battlesuit|Broadside Battlesuit]]s and [[Battlesuit#Crisis Battlesuit|Crisis Battlesuit]]s in supporting roles, providing specialized weapons to deal with any hot spots on the battlefield or providing heavy anti-tank fire. [[Battlesuit#Stealth Battlesuit|Stealthsuit Team]]s operate independently of the main force, unleashing devastating fire from hidden positions.<br />
<br />
The Tau also make extensive use of small AI-controlled [[Drone]]s, typically equipped with guns or forcefields. Drones can be used to protect teams of Fire Warriors and Battlesuits or support tanks and can even be grouped into independent squadrons.<br />
<br />
===[[Tau Weapons]]===<br />
The basic weapons of the Fire Caste propel particles that break down into plasma pulses as they are fired. This is commonly used in the long-range [[Pulse Rifle]] and more portable [[Pulse Carbine]], the latter of which sports an underslung grenade launcher. A rapid-fire variation of the Pulse Carbine, known as the [[Burst Cannon]], is also used on vehicles and Battlesuits.<br />
<br />
The Tau are known to use [[Ion Cannon]]s and [[Railgun]]s in their ships as well as their vehicles with various guided and unguided missiles. They also arm their Battlesuits with a variety of weapons, ranging from Burst Cannons and [[Missile Pod]]s, to [[Fusion Blaster]]s, [[Plasma Rifle]]s, and [[Flamer]]s.<br />
<br />
==Notable Characters==<br />
*[[Aun'va]], High Ethereal and Master of the Undying Sprit<br />
*[[Aun'shi]], Hero of Fio'vash<br />
*[[Shadowsun|Shas'O T'au Shaserra]] (aka Commander Shadowsun), supreme commander of the Tau Empire's military forces. Student of Commander Puretide. <br />
*[[O'Shovah|Shas'O Vior'la Shovah Kais Mont'yr]] (aka Commander Farsight) Leader of the break-away Farsight Enclaves and a student of Commander Puretide. <br />
*[[Shas'O T'au Dynerah Aloh'Kais]] (aka Commander Dawnlight) Student of Commander Puretide.<br />
*[[Shas'O Kais]], leader of Tau Force on Kronus in [[Dawn of War: Dark Crusade]] game<br />
*[[R'myr|Shas'O R'Myr]] (aka Commander Longknife), supreme commander of the Tau coalition on [[Taros]]<br />
*[[Shas'O Sa'cea Lasa|Shas'O Sa'cea Lasa Aun'Kor Mont'yr]] (aka Commander Coldfire), hero of the Tyrannic War<br />
*[[La'Kais|Shas'La Kais]], main character of the game [[Fire Warrior (game)]]<br />
*[[Shas'El Lusha]] Tau commander in the game [[Fire Warrior (game)]]<br />
<br />
==Allies and Mercenaries==<br />
*[[Nicassar]]<br />
*[[Kroot]]<br />
*[[Vespid]]<br />
*[[Demiurg]]<br />
*[[Gue'vesa Auxiliaries|Gue'vesa]] - Human Auxiliaries<br />
<br />
==More Information==<br />
To learn a more about the Tau world-view, please go to [[Tau Quotes]].<br />
<br />
==Sources==<br />
* [[Codex: Tau (3rd Edition)]]<br />
* [[Codex: Tau Empire (4th Edition)]]<br />
<br />
[[Category:Tau]]<br />
[[Category:Tau Empire]]<br />
[[de:Tau]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Ultima_Segmentum&diff=120984Ultima Segmentum2009-11-06T20:16:23Z<p>Aaron.linderman: </p>
<hr />
<div>[[Image:galaxy_map_ultimasegmentum.jpg|thumb|right|300px|Ultima Segmentum]]<br />
The '''Ultima Segmentum''' is home to many worlds as it is the largest [[segmentum]] in the [[Imperium]]. It contains the [[Ultramarines]] empire of [[Ultramar]]. The [[Segmentum Naval Base]] is [[Kar Duniash]].<br />
<br />
Segmentum Ultima has seen attacks by two separate [[Tyranid]] [[Hive Fleet]]s, [[Behemoth]] and [[Kraken]]. It also contains the persistent warp storm known as the ''[[Storm of the Emperor's Wrath]]''. It also contains the [[Maelstrom]], a warp-real space convergence much like the [[Eye of Terror]], but on a smaller scale. The Maelstrom harbours various piratical renegades who launch raids from it.<br />
<br />
It contains many notable Imperial planets, including:<br />
<br />
*[[Valhalla]]<br />
*[[Macragge]]<br />
*[[Tarsis Ultra]]<br />
*[[Baal]]<br />
*[[Badab]]<br />
*[[Attila]]<br />
*[[Catachan]]<br />
<br />
It also contains various alien worlds, including:<br />
<br />
*The [[Ork]] Empire of [[Charadon]]<br />
*[[T'au]]<br />
*[[Iyanden]] Craftworld<br />
<br />
The world of [[Gorkamorka]] (Angelis) is located to the North East of the segmentum, within a region of space known as the [[Ghost Stars]]. These are not formally part of the Imperium, but can be classed as being part of Ultima Segmentum due to their proximity to it.<br />
<br />
Lesser Known worlds include:<br />
* [[Dantris III]] <sup>1</sup><br />
* [[Perlia]]<br />
<br />
==Other Segmentae Majoris==<br />
*[[Segmentum Tempestus]] - South West<br />
*[[Segmentum Solar]] - West<br />
*[[Segmentum Obscurus]] - North West<br />
*[[Segmentum Pacificus]] - Far West<br />
<br />
==Sources==<br />
*<sup>1</sup> [[Imperial Armour: Volume 4 - The Anphelion Project]] - P130<br />
<br />
[[Category:Ultima Segmentum ]]<br />
[[Category:Celestial Objects by Galactic Location]]<br />
[[de:Segmentum Ultima]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=House_Delaque&diff=120979House Delaque2009-11-06T20:14:18Z<p>Aaron.linderman: </p>
<hr />
<div>{{stub}}<br />
'''House Delaque''' is one of six Houses in the hive city of [[Hive Primus]] on [[Necromunda (planet)|Necromunda]].<br />
<br />
House Delaque benefits from a special understanding with [[House Helmawr]], providing not just materials but also information to the rulers of Necromunda. Delaque spies are said to operate throughout the hive, observing the activities of the other [[Hive_Primus#Houses|Houses]]. It is rumoured that some of the ruling family members of the Houses, and even some Noble Houses are in the pay of the Delaque.<br />
<br />
==Sources==<br />
* [[Necromunda Rulebook]], by [[Rick Priestley]], Page 65<br />
<br />
[[Category:Necromunda]]<br />
[[Category:Hive Worlds]]<br />
[[de:Haus Delaque]]l</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Gue%27vesa_Auxiliaries&diff=120977Gue'vesa Auxiliaries2009-11-06T20:13:02Z<p>Aaron.linderman: </p>
<hr />
<div>{{TauPortal}}<br />
[[Image:Gue'vesa.jpg|300px|left|thumb|Gue'vesa soldiers]]<br />
The '''Gue'vesa''' (lit. Human Helpers) are often the descendants of [[Imperial Guard]] troops who, during the [[Damocles Crusade]], were abandoned in [[Tau]] space and chose to join the Tau rather than face destruction. For them, fate has dictated that the [[Imperial Cult]] and the rule of the [[Adeptus Terra]] be replaced by loyalty to the collectivist Tau Empire and to the ruling [[Ethereal]] caste.<br />
<br />
Human auxiliary troopers are a fairly common sight along the western fringes of Tau space, in particular on those worlds contested during the Damocles Crusade. The Tau proved a hardier foe than anticipated by the Imperial forces and, as the offensive became stalled, they were forced to withdraw in response to the far greater threat presented by the arrival of [[Hive Fleet Behemoth]] in nearby sectors.<br />
<br />
This rapid redeployment left many human soldiers stranded, a situation soon exploited by the famous [[Commander Farsight]] as he followed in the wake of the retreating Human fleet, offering those left behind the stark choice of integration into the Tau empire or a bleak future as prisoners of war. Faced with the proposition of being stranded many light years from home in a hostile and foreign region, many saw no alternative. These warriors and their offspring now maintain colonies on the frontiers of Tau space, content under their new masters yet none the less apprehensive of [[Imperial]] retribution should they face another crusade. <br />
<br />
Those humans who have joined the Tau empire have been provided with the technology required to prevail on the Tau frontier. They have limited production capabilities, allowing them to construct equipment ranging from simple farming tools to a copy of the standard issue Imperial lasgun. In times of war, the Tau allow the Gue'vesa access to more advanced weaponry such as [[Pulse Rifle]]s and [[Pulse Carbine]]s and other, more specialised equipment (such as the [[Markerlight]] and [[EMP Grenades]]). These auxiliaries have become a respected part of the Tau military in the border regions, where they fill a tactical niche between the barbaric [[Kroot]] and the mainstay of Tau armies, the [[Fire Warrior]] teams. The Gue'vesa may lack the close combat savagery of the Kroot, but they are fully capable of using the more advanced examples of Tau technology, and using them to further the cause of the [[Greater Good]].<br />
<br />
The '''Gue'vesa'la''' are the troopers and the '''Gue'vesa'ui''' are the equivalent of [[sergeant|sergeants]].<br />
<br />
==Sources==<br />
* [http://uk.games-workshop.com/tau/tau%2Dauxiliaries/ Tau Human Auxiliaries (GWUK website)] by [[Andy Hoare]] ''(accessed 2007.03.29)''<br />
<br />
==Related Articles==<br />
*[[Tau Lexicon]]<br />
*[[Auxiliaries]]<br />
<br />
[[Category:Troops (Tau)]]<br />
[[de:Tau Hilfstruppen#Gue'vesa]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Interrogator&diff=120970Interrogator2009-11-06T19:48:27Z<p>Aaron.linderman: </p>
<hr />
<div>'''Interrogator''' is an [[Acolyte]] rank in the [[Inquisition]], and is usually the final step to becoming a full [[Inquisitor]]. As their name suggests, they are often experts at interrogating suspects, although at this stage in their careers they are also expected to develop a wide range of complementary skills.<sup>1</sup><br />
<br />
For this reason, Interrogators are usually paired with an appropriate mentor such as a full Inquisitor. An example of this was the initial relationship between Inquisitor [[Gregor Eisenhorn]] and Interrogator [[Gideon Ravenor]]. Only once they have proven themselves in a variety of situations may an interrogator be elevated to the rank of full Inquisitor themselves.<sup>1</sup><br />
<br />
==Related articles==<br />
*[[Acolyte]]<br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Eisenhorn Trilogy]] - novels by [[Dan Abnett]]<br />
<br />
[[Category:Inquisition]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Xenos&diff=120968Xenos2009-11-06T18:55:35Z<p>Aaron.linderman: </p>
<hr />
<div>'''Xenos''' is a general Imperial term for all non-human and extraterrestrial sentient species. ''Xeno'' is used as a prefix. A xeno-artifact or xeno-technology for instance respectively refers to an alien artifact or alien technology.<br />
<br />
Etymologically, ''xenos'' is a Greek word which can mean "stranger".<br />
<br />
The major alien races (those featured as actual armies) pose a considerable threat to the survival and continued dominance of mankind; others are relatively trivial.<br />
<br />
The major alien races are the [[Ork]]s, the [[Eldar]] and their sadistic kin the [[Dark Eldar]], the [[Tyranid]]s, the [[Necron]]s, and the [[Tau]].<br />
<br />
The [[Imperium]] is highly xenophobic and not given to ideas of ''live and let live''. After the [[Dark Age of Technology]] - a time when non-aggression pacts were signed with many alien races, even though they could have simply been wiped out - mankind has abandoned concepts of peaceful co-existence in favour of simple survival. Part of Imperial Creed is that all aliens judged to pose a threat to mankind's survival must be contained or destroyed. Aliens - along with mutants, heretics and deviants - are all considered enemies of mankind - for they threaten the very survival of the human race.<br />
<br />
Many new alien races and civilizations are discovered by Imperial [[Explorator]]s every year. For the most part these aliens are ignored, contained, or if they present a threat to mankind or the Imperium, eradicated. Throughout its history the Imperium has fought many long wars with dangerous alien species. In most cases the Imperium has eventually won, but in some, the threat has only been managed to be contained.<sup>4</sup><br />
<br />
Although friendly dealings with aliens is almost unthinkable, [[Rogue Trader]]s are allowed to barter and trade with aliens.<br />
<br />
==Military alliances==<br />
Despite all the fear and hatred, on certain occasions short-termed military alliances have been established with the '''Eldar'''. These temporary alliances are somewhat uncommon but not unheard of. They are made against a common enemy like the forces of [[Chaos]], Tyranids or Orks. The [[Imperial Navy]], units of the [[Imperial Guard]], and even detachments of Space Marines have, on certain occasions, fought beside Eldar forces. A fine example for this is the [[Gothic War]], during which the Imperium allied itself with the Eldar of the An-Iolus Craftworld against the forces of [[Ezekyle Abaddon|Abaddon the Despoiler]]. No temporary alliances with the [[Tau]] have been made, but short-termed truces have happened.<br />
<br />
==Secret pacts==<br />
Some human organizations, including some factions of the Inquisition, individual [[Navigator]] families, the [[Illuminati]] brotherhood, etc., even have certain secret dealings and alliances with the Eldar. All these agreements are always carefully guarded secrets, as they would be considered treason by other more conservative factions of the Imperium. One such pact is the [[Coven of Isha]].<br />
<br />
==Individual cases==<br />
Certain individuals, like Captain [[Gabriel Angelos]] of the [[Blood Ravens]] have had friendlier contact with certain Eldar. The Blood Ravens chapter in particular has had unclear contacts with the Eldar throughout its history. This is for obvious reasons kept secret by all parties involved. Ironically, the secrecy surrounding the Blood Ravens' actions with the Eldar could possibly be one contributing factor to the chapter being largely unaware of its history.<br />
<br />
==Trade, smuggling, mercenaries, treason==<br />
Unlawful friendlier contact on a larger scale can happen, as some Imperial governors simply ignore Imperial law if the potential rewards are great enough and will trade with some xeno-races. Many items of xeno-origin are smuggled into and within the Imperium. Exotic weapons, tomes of knowledge, poisons, certain xeno-devices to dispose of one's rivals, etc., seem to be craved by certain members of the jaded elite and commonly used in some quarters. A known example is the '''Jokaero death spider''' which uses zarthax, one of the deadliest poisons in the galaxy<sup>1</sup>. Certain Imperial factions use xeno-weaponry on occasion.<br />
<br />
Some governors have even hired xeno-mercenaries to maintain their grip on power. <br />
<br />
The '''[[Tau]]''' deliberately foster such developments, trading with nearby Imperial systems and preaching the ideals of the [[Greater Good]]. As a result a very small number of Imperial governors on the frontiers of the [[Ultima Segmentum]] have recently seceded from the Imperium, pledging their allegiance and the loyalty of their respective worlds and star-systems to the Tau empire.<br />
<br />
==Xenos and Chaos==<br />
The relationship between particular alien races and Chaos varies from case to case. Some are by their nature completely immune, such as the Necrons. Others such as the Tau appear to be largely immune to Chaos corruption, although much of this immunity is of social nature. Others have been completely corrupted.<br />
<br />
==List of all known species==<br />
''See: [[List of Sentient Species]]''<br />
<br />
==Sources==<br />
*<sup>1</sup>[[Wolfblade (Novel)]] page 71<br />
*<sup>2</sup>[[Flight of the Eisenstein (Novel)|Flight of the Eisenstein]] by [[James Swallow]] page 260<br />
*<sup>3</sup>[[Kill Team (Novel)|Kill Team]] by [[Gav Thorpe]]<br />
*<sup>4</sup>[[Codex Imperialis]], by Rick Priestley, p. 90<br />
*[[Codex: Necrons (3rd Edition)]]<br />
*[[Codex: Tau Empire (4th Edition)]]<br />
*[[Codex: Eldar (3rd Edition)]]<br />
*[[Codex: Orks (3rd Edition)]]<br />
*[[Codex: Tyranids (3rd Edition)]]<br />
<br />
[[Category:Ordo Xenos]]<br />
[[Category:Species and Factions]]<br />
<br />
[[de:Xenos]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Tau&diff=120566Tau2009-10-21T03:06:59Z<p>Aaron.linderman: /* Tau and the Warp */</p>
<hr />
<div>{{TauPortal}}<br />
The '''Tau''' are a young race of technologically oriented beings from the [[Eastern Fringe]]. [[T'au]], the Tau home planet, was discovered in 789.[[M35]] by the [[Adeptus Mechanicus]] ship ''Land's Vision''. Adeptus Mechanicus records indicate that at that time the Tau species had mastered the use of simple tools and weapons, as well as fire. Before the planet could be cleansed and colonized by the Imperium however, a violent [[Warp Storm|warp storm]] erupted around the planet. This continued for 6,000 years, making the Tau's homeworld utterly inaccesible.<br />
<br />
It was not until the [[Damocles Crusade]] that the Imperium again contacted the Tau. The [[Imperium]] found the primitive Tau had advanced considerably. In six thousand years the Tau had advanced from spears and fire to colonizing planets and [[Pulse Rifle]]s.<br />
<br />
==History==<br />
===Early Tau History===<br />
[[Image:Tau_empire.jpg|thumb|right|The Tau Empire]] <br />
The Tau are a plains dwelling race. In their prehistory, they lived in tribes on the desert plains, hunting and gathering their food. As their race aged, they expanded to all environments. The Tau of the plains became strong and skillful hunters, larger and stronger than most other Tau. The Tau of the mountains developed the ability to soar high above the baking deserts on thermals. The Tau of the river valleys developed agriculture and metallurgy, forming the first true settlements. The development of settlements led to the need of trade, and wandering Tau began to negotiate and mediate between the disparate tribes.<br />
<br />
Eventually, avarice got the better of the Tau. Growing pains, caused by their unusually rapid technological development led to the invention of sophisticated weaponry. The Tau of the river valleys developed stone fortresses and crude blackpowder weapons to ward off the aggressive Tau of the plains. These fledgling skirmishes led to the darkest period in Tau history, the [[Mont'au]].<br />
<br />
The numerous wars that broke out lasted for years. Each year thousands died as squalid conditions and lack of access to fresh food and water created a plague that killed more Tau than were dying in the wars. The Tau were on the verge of wiping themselves out.<br />
<br />
Out of the destruction and darkness of the Mont'au, came a guiding light: the [[Ethereals]].<br />
<br />
Tau legends tell of the first appearance of Ethereals at [[Fio'taun]]. The fortress city of Fio'taun was under assault by the warriors from the plains. Though negotiation had been attempted, the fierce plains warriors would settle for nothing less than the annhilliation of the city of Fio'taun. For five long years the inhabitants held off the savage assaults with their thick walls and plentiful cannon. However, disease and starvation began to take their toll. As the tide of the siege turned, two mysterious Tau appeared. One made his way into the camp of the plains Tau, exuding a quiet authority that no Tau was able to resist. Soon, the leader of the plains warriors was persuaded to parley with the Tau of Fio'taun. Similarly, the other mysterious Tau made his way deep into the fortress. Within a few short hours, the gates stood wide open, and the Tau stood ready to talk.<br />
<br />
The Ethereals spoke of the importance of peace and understanding between all Tau. They described a [[Greater Good]] that each Tau must strive towards. The besiegers and the besieged quickly agreed with the Ethereals and a truce was reached. Across the land, Ethereals emerged, each with the same quiet authority and message of harmony and cooperation. With the Tau united, a great civilization began.<br />
<br />
===Current Tau History===<br />
The introduction of the Ethereals to Tau society led to the creation of a rigid [[Caste System]], with each Caste taking on the name of an element that is close to them. Thus, the warriors of the Tau Empire became known as the Fire (Shas) Caste, due to their fiery temper. The artisans and scientists became known as the Earth (Fio) Caste, being the most pragmatic of the Tau. The diplomats and administrators became known as the Water (Por) Caste, as water flows through all life, uniting it. Lastly, the Tau messengers and spies became known as the Air (Kor) Caste, traversing the land on top of gusts of wind. With the invention of aircraft, and later spacecraft, the Air Caste would become the pilots of the Tau Navy.<br />
<br />
The Tau are currently in the process of securing their Third Phase colonies, while fending off remnants of [[Hive Fleet Kraken]] and the occasional [[Ork]] raid. They have a rather uneasy relationship with the Imperium, which is far more concerned with more important conflicts, like [[Armageddon]] and the [[13th Black Crusade]].<br />
<br />
==Tau Empire Expansion in the Galaxy==<br />
[[Image:tau_planets.jpg|none|thumb|Tau Planets]]<br />
<br />
==Tau Society and Physiology==<br />
Tau '''society and physiology''' revolve around the sept they are part of. Each caste could almost become a subspecies of their own, such are the variations between the Caste members. <br />
<br />
===Society===<br />
The Tau are the most open and tolerant of the races in the galaxy, which means that they prefer not to destroy all other races on sight and are nowhere near as xenophobic as the [[Imperium]]. They are appreciative of the ways of the Humans, [[Eldar]], and other sentient races but hold their own values as superior above all others.<br />
<br />
Their tolerance also extends to themselves, as the Tau recognize even lowly Fio'la workers as being as important to the operation and well-being of the Empire as Shas'vre Battlesuit leaders or even the highest Aun'o.<br />
<br />
Tau names are generally seen in the Imperium as long, complicated and unwieldy, but they can be broken down into the following:<br />
*Caste and rank within that caste<br />
*Sept of birth<br />
*Personal name (which is often determined/extended by their notable actions or achievements)<br />
<br />
====Castes and rank====<br />
The [[Caste System]] organizes all Tau into 5 different castes and each one of them has a defined social role, be it military, trade, diplomacy, or leadership. The members of a caste are further classified by a specific rank.<br />
<br />
====Sept====<br />
Tau come from many planetary systems, or [[Tau Empire#Tau Septs|Sept]]s, and these shape and define their methods of work. Some of these are<br />
*[[T'au]]<br />
*[[Vior'la]]<br />
*[[Sa'cea]]<br />
<br />
====Personal Name====<br />
Tau personal names, unlike those of humans, usually mean things in their language, depending on the deeds in their lives.<br />
<br />
====Example====<br />
Thus, the Tau named '''Shas'O Vior'la Shovah Kais Mont'yr''' ([[Commander Farsight]]) would be broken down as follows: <br />
<br />
* ''Shas'' -- The individual is a member of the Fire Caste...<br />
* ''O'' -- ...Who is a high-ranking Commander and hero...<br />
* ''Vior'la'' -- ...Who comes from the Sept of Vior'la...<br />
...And has a personal name translated as being far-sighted (''Shovah''), Skilled (''Kais''), and having seen many battles (''Mont'yr'', meaning "blooded").<br />
<br />
===Physiology===<br />
Every Tau is humanoid in shape, with two arms, two cloven feet, and a single head. Their grey-blue skin is leathery and tough and exudes no moisture, owing to the generally dry conditions of their homeworld. Their faces are flat, wide around the eyes, and their olfactory organs are located inside their mouths. Their eyes can see into the infrared and ultraviolet. Tau eyesight is good, but they focus on distant objects slower than humans. The Tau are not very good in [[close combat]], as they find the whole concept uncivilized.<br />
<br />
It has also been suggested in several Black Library books that Tau blood is a bluish purple, explaining that the blood contains trace amounts of cobalt, rather than iron as common in humans.<br />
<br />
===Tau and the Warp===<br />
The Tau achieve faster than light travel by "diving" into the warp and being subsequently flung out a great distance from where they entered. There are positives and negatives to this method of travel. Because their ships have such minimal contact with the warp and are in a sense just skimming the surface, their travel is relatively safe, but a flaw in this design is that their speed is greatly reduced in comparison to races which immerse themselves fully in the warp.<br />
<br />
It is also true that the Tau are a race bereft of psykers. Whether it is due to their limited warp interaction or something distinct about the Tau mind it means that they are unique amongst the dominant races of the galaxy. For while it does mean that the Tau do not possess the significant advantages that having psykers brings, it is also worthy to note that not one Tau has ever fallen to Chaos. In fact, as a species, the Tau register as barely more than a blip in the warp and it may well be that this has been their saving grace, protecting the altruism and idealism their race shares from the destructive tendencies of chaos.<br />
<br />
==Tau Warfare, [[Tau Warrior]]s and [[Tau Weapons]]==<br />
===Tau Warfare===<br />
Tau warfare is carried out almost exclusively by the Fire Caste, with support from the Air Caste in the form of transportation and air support. The Tau draw their tactics from their age-old methods of hunting. Each force is usually drawn from the same Sept, and is called a [[Hunter Cadre]]. <br />
<br />
The Tau prefer to carefully plan their assaults and tend to fight only after carefully coordinating all available troops. They also prefer to fight offensively, concerned more with the destruction of the enemy than the taking and holding of ground. The Tau believe that territory is much easier to hold when all enemies are dead. Instead of trying to defend a base or city, the Tau would rather dismantle all the important technology, evacuate, and come back to defeat the occupying force at a later time when their army is sufficient for the task. <br />
<br />
The two primary Tau tactics are the '''Mont'ka''' (Killing Blow) and '''Kauyon''' (Patient Hunter). The '''Mont'ka''' is a carefully planned attack designed to wipe out critical enemy defenses or units in single, well-placed strikes. Once the strongest points of enemy resistance are crushed, the remainder of the force can generally be finished off more easily. The '''Kauyon''' is essentially an ambush, where the enemy is drawn by use of a "lure" into a carefully prepared killing zones. <br />
<br />
The Tau have a formidable standing army but also make use of auxiliary units including the [[Kroot]], [[Gue'vesa Auxiliaries|Gue'vesa]] and [[Vespid]], sometimes using them as the lure in the '''Kauyon''' attack method.<br />
<br />
===Space Fleet===<br />
The Tau space fleet is known as the [[Kor'vattra]] and is made up of a variety of heavily armed vessels and fast moving scouts as well as fighters and bombers. [[Forgeworld]] has produced a number of these ships.<br />
<br />
===[[Tau Warriors]]===<br />
The Tau are very much a ranged-combat oriented army. A common tactic is to engage the enemy at the maximum range of their weapons, which typically have a longer range and greater firepower than the equivalent weapons of other armies. Tau players usually try to take out the strongest weapons of the enemy as well as keeping enemy troops from reaching the Tau lines, as most Tau units are weak in [[close combat]]. This tactic is common amongst new players of the Tau, who quickly realize that advancing their units toward enemy forces often leaves them exposed and completely incapable of fighting off a well-timed assault by their opponent. A more prevalent tactic amongst Tau veterans is the 'Mecha-Tau' approach, which utilizes the inherent mobility and speed of Tau vehicles and Battlesuits to confuse and overwhelm the enemy by engaging them at all levels of the battlefield. <br />
<br />
The Tau army is highly specialized, with each element normally having a specific task in support of the rest of the force. [[Fire Warrior]] teams make up the line troops while forward scouts known as [[Tau Pathfinder|Pathfinder]]s scout enemy positions and provide fire support with [[Rail Rifle]]s and [[Markerlight]] target designators. The Tau also deploy [[Battlesuit#Broadside Battlesuit|Broadside Battlesuit]]s and [[Battlesuit#Crisis Battlesuit|Crisis Battlesuit]]s in supporting roles, providing specialized weapons to deal with any hot spots on the battlefield or providing heavy anti-tank fire. [[Battlesuit#Stealth Battlesuit|Stealthsuit Team]]s operate independently of the main force, unleashing devastating fire from hidden positions.<br />
<br />
The Tau also make extensive use of small AI-controlled [[Drone]]s, typically equipped with guns or forcefields. Drones can be used to protect teams of Fire Warriors and Battlesuits or support tanks and can even be grouped into independent squadrons.<br />
<br />
===[[Tau Weapons]]===<br />
The basic weapons of the Fire Caste propel particles that break down into plasma pulses as they are fired. This is commonly used in the long-range [[Pulse Rifle]] and more portable [[Pulse Carbine]], the latter of which sports an underslung grenade launcher. A rapid-fire variation of the Pulse Carbine, known as the [[Burst Cannon]], is also used on vehicles and Battlesuits.<br />
<br />
The Tau are known to use [[Ion Cannon]]s and [[Railgun]]s in their ships as well as their vehicles with various guided and unguided missiles. They also arm their Battlesuits with a variety of weapons, ranging from Burst Cannons and [[Missile Pod]]s, to [[Fusion Blaster]]s, [[Plasma Rifle]]s, and [[Flamer]]s.<br />
<br />
==Notable Characters==<br />
*[[Aun'va]], High Ethereal and Master of the Undying Sprit<br />
*[[Aun'shi]], Hero of Fio'vash<br />
*[[Shadowsun|Shas'O T'au Shaserra]] (aka Commander Shadowsun), supreme commander of the Tau Empire's military forces. Student of Commander Puretide. <br />
*[[O'Shovah|Shas'O Vior'la Shovah Kais Mont'yr]] (aka Commander Farsight) Leader of the break-away Farsight Enclaves and a student of Commander Puretide. <br />
*[[Shas'O T'au Dynerah Aloh'Kais]] (aka Commander Dawnlight) Student of Commander Puretide.<br />
*[[Shas'O Kais]], leader of Tau Force on Kronus in [[Dawn of War: Dark Crusade]] game<br />
*[[R'myr|Shas'O R'Myr]] (aka Commander Longknife), supreme commander of the Tau coalition on [[Taros]]<br />
*[[Shas'O Sa'cea Lasa|Shas'O Sa'cea Lasa Aun'Kor Mont'yr]] (aka Commander Coldfire), hero of the Tyrannic War<br />
*[[La'Kais|Shas'La Kais]], main character of the game [[Fire Warrior (game)]]<br />
*[[Shas'El Lusha]] Tau commander in the game [[Fire Warrior (game)]]<br />
<br />
==Allies and Mercenaries==<br />
*[[Nicassar]]<br />
*[[Kroot]]<br />
*[[Vespid]]<br />
*[[Demiurg]]<br />
*[[Gue'vesa Auxiliaries|Gue'vesa]] - Human Auxiliaries<br />
<br />
==More informations==<br />
To learn a bit more about their world-view please go to [[Tau Quotes]].<br />
<br />
==Sources==<br />
* [[Codex: Tau (3rd Edition)]]<br />
* [[Codex: Tau Empire (4th Edition)]]<br />
<br />
[[Category:Tau]]<br />
[[Category:Tau Empire]]<br />
[[de:Tau]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Old_Ones&diff=120565Old Ones2009-10-21T03:04:02Z<p>Aaron.linderman: /* Wars with the Necrons */</p>
<hr />
<div>The '''Old Ones''' were the eldest of all space-faring races, possessing an advanced civilization long before the development of the major races of the current age. They were the first race to achieve a galactic civilization. Only the [[C'tan]] star gods in their incorporeal state - born at the creation of the universe itself - surpass them in age.<br />
<br />
The Old Ones likely were the most influential species to exist - they were instrumental in the development of many of the current sentient races, and, possessing the role of galactic-level architects at such a primal epoch, the state of the present galaxy is likely ultimately a reflection of many of the decisions made eons ago by the Old Ones.<br />
<br />
==History==<br />
The race remembered now only as the "Old Ones" had developed terrestrially into a sentient species like most of the galaxy's other commonplace biological species. The Old Ones possessed a slow, cold-blooded wisdom. Their science was advanced to such a point that it was indistinguishable from sorcery. Their understanding of the universe allowed them to exploit the alternate universes such as the Warp and engage in psychic engineering.<br />
<br />
Finding themselves to be virtually alone in the galaxy, they took it upon themselves to make worlds more favorable to support life, and they seeded other worlds with new lifeforms. They visited many worlds, and using primitive species as a stock, they created new and sentient species, which they continued to nurture. Many of the habitable and inhabited worlds in existence were terraformed from often barren worlds which were developed and seeded with life by the Old Ones.<br />
<br />
The Old Ones created many races to serve them including the [[Slann]], [[Eldar]], the tough green-skinned [[Krork]], and the [[Jokaero]]. The Slann were probably the foremost servants of the Old Ones and may have been one of the earliest races created. The Old Ones are also reputed to have predicted the downfall of the Eldar and the resultant creation of [[Slaanesh]], and gave control of the Webway to the Eldar.<br />
<br />
===Wars with the Necrons===<br />
One of the few already sentient races the Old Ones encountered were the [[Necrontyr]], who at the time were in the midst of a slow expansion to distant planets. The lives of the Necrontyr were short and painful due to the deadly radiation of their world's sun. When they met the Old Ones, they developed a deep jealous hatred of them due to their near immortal lives. This resentment led to the First War. The Necrontyr's war was futile and they were forced back to a remote world in the outer rim of the Halo Stars. The fury of the Necrontyr cooled over thousands of years of imprisonment, but they turned their hatred against all life rather than just the Old Ones.<br />
<br />
The Necrontyr had studied their star for millions of years. In their quest for a weapon to use against the Old Ones, they found the [[C'tan]]. Gradually they managed to talk with these ethereal creatures, but they knew they would never be able to understand the material universe without a material body. So the Necrontyr built the living metal bodies they are still adorned with. They were worshiped as gods, as their powers were far beyond anything the Necrontyr had seen before. As the C'tan became more manifest in their bodies, they began to enjoy certain aspects of life more, including pain, suffering and slavery.<br />
<br />
Eventually, with the gods themselves at their sides, the Necrontyr were ready to begin their war with the Old Ones anew. The C'tan offered the Necrontyr escape from the curse of their short lives. Their minds would be transferred into living metal bodies, much like the C'tan themselves. Whether the Necrontyr knew what they would lose by doing this will never be known, but the process destroyed their race. They gained immortality but lost their free-will. Their minds were dulled and only a few retained any independent thought, but this was still only a fraction of what it had been. With the Necrontyr destroyed and the Necron born, the C'tan began the war against the Old Ones with their legions of undying warriors.<br />
<br />
The Old Ones were sent reeling. They could not match the cold science of the Necrons and were pushed back. Millions were slaughtered and eventually the Necrons dominated the galaxy. The last bastions of the Old Ones power were besieged and many of the younger races were completely destroyed.<br />
<br />
The Old Ones eventually came to the conclusion that they needed to create warrior and psychic races with the specific purpose of combating the Necrons. These races are thought to have included the [[Eldar]], the [[Rashan]], and the [[K'nib]].<br />
<br />
The introduction of these warlike and often psychic races into the galaxy had the side effect of warping the [[Warp]] - the war, pain and destruction of the galaxy during the conflict was reflected in the Warp, and the innocuous entities which naturally existed in the Warp were twisted into voracious and hostile predators. Ultimately this would lead to the destruction of the Old Ones.<br />
<br />
The C'tan empire could not counter this new form of warfare. Eventually they became devoted to severing reality's relationship to the [[Immaterium]], in order to make psychic powers useless.<br />
<br />
Eventually, with the eruption of the [[Enslaver]] Plague on the galaxy, the Old Ones were broken and scattered, never to come to any power again and eventually die out altogether.<sup>1</sup><br />
<br />
==WH40k Origins==<br />
{{main|Slann}}<br />
The Old Ones are synonymous with first edition ''WH40K'''s [[Slann|Old Slann]]. However, no form of records have been found which suggest any civilizational disaster befell the Old Slann. More likely, it is suggested, they retired from galactic affairs, possibly after coming upon some great cosmic truth. Thereafter they became the primal Slann. One of the races they had developed, the Eldar, inherited the Slann's role in the galaxy. The Old Slann are said to have forewarned the Eldar about the dangers that they would face in the form of their own incarnate racial daemons<sup>3</sup>.<br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Codex: Necrons]], p. 24<br />
*<sup>2</sup>:[[Inquisition War Trilogy (Novel Series)|Chaos Child]], by Ian Watson<br />
*<sup>3</sup>:[[Codex Titanicus]] (1989, 1st edition), p. 33<br />
<br />
[[Category:Minor Alien Species and Factions]]<br />
[[de:Die Alten]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=C%27tan&diff=120564C'tan2009-10-21T02:58:21Z<p>Aaron.linderman: /* Other instances of the C'tan */</p>
<hr />
<div>{{NecronsPortal}}<br />
The '''C'tan''' (Eldar ''Yngir'') are said to be the oldest beings in existence. It is said that they were created at the very beginning of the universe, spawned from swirling gases and enormous amounts of energy, and as such are etheric creatures by nature<sup>1</sup>. In their natural form they are vast beings and spread themselves over the surface of a star, sucking at its energy to feed itself<sup>1</sup>. After a time, they learned to use diaphanous wings to travel to other stars to continue their consumption. The matter around them was so insignificant that it didn't even register on their voracious appetite<sup>1</sup>.<br />
<br />
==The Ancient Times==<br />
After several million years, the race known as the [[Necrontyr]] discovered a being feeding from their very sun. The Necrontyr managed to communicate with this being, and eventually built the bodies they now inhabit. They are made of the same material as their ships, Necrodermis or [[living metal]]. They were named C'tan, which in native Necrontyr means "star gods," or "star vampires<sup>1</sup>." They were transferred, supposedly, across an 'incorporeal starlight bridge' into their new bodies, thousands of miles of energy creature compressed into tiny bodies.<br />
<br />
The C'tan made use of the Necrontyr's hatred of the [[Old Ones]] to wage war and collect bodies to consume, which they enjoyed far more than their old diet of star energy<sup>1</sup>. They also found a love of worship, or more accurately, of others worshipping them. They were revered by the Necrontyr as gods and forced them into complete slavery<sup>1</sup>. The C'tan eventually tricked or convinced the Necrontyr into leaving their bodies and entering shells of living metal, becoming the [[Necron]]s.<br />
<br />
In the war between the C'tan and their slaves the [[Necron]]s, against the Old Ones and the younger races, their red harvests slaughtered millions upon millions<sup>1</sup>. Gradually, they ran dry, and eventually, the C'tan consumed each other until only 4 remained<sup>1</sup>. Not long after that a plague of [[Enslavers]] emerged, which apart from finally destroying the Old Ones, also depleted the red harvests further. Thus the C'tan decided to enter stasis until life repopulated the galaxy and their harvests could begin again<sup>1</sup>.<br />
<br />
==Recent History==<br />
After millennia spent in their stasis tombs, the four remaining C'tan are:<br />
*[[Night Bringer|The Night Bringer]]: Powerful enough to impress its image as that of death itself on the psyche of the younger races, upon entering stasis it was almost destroyed by starvation but was released accidentally by the Dark Eldar, in conjunction with Uriel Ventris, an Ultramarines Captain of the 4th Company.<br />
*[[Deceiver|The Deceiver]]: Came out of stasis an unknown time ago and has been weaving plots ever since, including the destruction of the ancient Eldar weapons, the [[Talismans of Vaul]].<br />
*[[Void Dragon|The Void Dragon]]: Supposedly one of the most powerful C'tan. Was imprisoned by the Emperor under the [[Noctis Labyrinth]], and directly created the [[Mechanicum]] of Mars.<sup>3</sup><br />
*[[Outsider|The Outsider]]: A C'tan that went insane due to its consumption of other C'tan or possibly an Eldar deity.<br />
<br />
==Other instances of the C'tan==<br />
The [[Inquisition]] often employ elite assassins to remove unfavourable enemies. Members of the [[Callidus Temple]] use a weapon called the [[C'tan Phase Sword]]<sup>1</sup>. It is unknown what specific relation the weapon has with the C'tan themselves, but when it comes into contact with a C'tan's body it is absorbed as if it is a piece of its body returning home. This is shown in an article about the attempted assassination of a Planetary Governor which turned out to be the Deceiver.<br />
<br />
The major weakness of the C'tan is their inability to comprehend the warp. It is speculated that they find it impossible to survive in it and are particularly susceptible to warp spawned magics and [[psyker]]s. They had a plan to block off the warp forever in an attempt to remove their single greatest threat<sup>1</sup>. It is also speculated that they have set up a series of 'pylons' on [[Cadia]], possibly for this purpose. Whether these pylons have anything to do with the [[Eye of Terror]] is unknown, but it is unlikely, as the Eye was not opened until after the C'tan were in their stasis tombs. There is also a Necron object on [[Armageddon]] in the central region of the planet<sup>2</sup>.<br />
<br />
==Sources==<br />
*<sup>1</sup> - [[Codex: Necrons]]<br />
*<sup>2</sup> - [http://www.armageddon3.com/english/campaign/Jungle/jungle.html Armageddon Equatorial Jungle Map]<br />
*<sup>3</sup> - [[Mechanicum (Novel)]]<br />
[[Category:Necrons and C'tan| ]]<br />
[[Category:Gods and Daemons]]<br />
[[de:C'tan]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Codex_Astartes&diff=116921Codex Astartes2009-07-25T14:13:19Z<p>Aaron.linderman: /* Heraldry */</p>
<hr />
<div>The '''Codex Astartes''' is the doctrine of the [[Space Marine]] Chapters, governing all aspects of Chapter organization and battlefield tactics. For any given tactical situation, the Codex has hundreds of pages devoted to how it may be met and overcome. The wisdom of thousands of Imperial warriors have contributed to the Codex, and details on everything from unit markings to launching a full-scale planetary assault are contained within its pages.<br />
<br />
The codex was written and formalized after the [[Horus Heresy]] by the [[Primarch]] of the [[Ultramarines]] [[Roboute Guilliman]]. A few Chapters, such as the Ultramarines and their successors, regard the codex as a holy text, and follow it without question. Many other chapters also follow the Codex, though not always as strictly as the Ultramarines, and all chapters that do follow the Codex are known as Codex Chapters. Among the Ultramarines, each battle brother must memorise whole sections of the codex, so that within a company there exists an entire record of the text.<sup>1</sup><br />
<br />
==Organizational Doctrine==<br />
<br />
[[Image:CodexOrganisation.jpg|right|300px|thumb|Codex Astartes Space Marine Chapter organisational chart.]]<br />
<br />
The Codex states that a Space Marine [[Chapter]] should be split into 10 companies of 100 Marines each, plus a Space Marine [[Captain]], [[Apothecary]], [[Company Standard]] and [[Chaplain]] for each [[company]].<br />
<br />
Existing outside the Company level organization, each chapter has an [[Armoury]] consisting of the chapter's [[Techmarine]]s and tanks, a [[Librarium]] consisting of the Chapter's [[Librarian]]s, a Chapter Fleet and the [[Chapter Master]], plus various headquarters staff and the Chapter's [[servitor]]s and [[Chapter Serf|human serfs]].<br />
<br />
===Veteran Company===<br />
The '''1st Company''' consists of [[Veteran Squad]]s and/or [[Terminator Squad]]s. Support for the 1st company consists of [[Land Raider]]s and [[Dreadnought]]s. Only the 1st Company may use the hallowed suits of [[Terminator Armour]]<br />
<br />
===Battle Companies===<br />
The '''2nd, 3rd, 4th and 5th Companies''' are known as Battle Companies and all have the same organization. They are split into 6 [[Tactical Squad]]s, 2 [[Assault Squad]]s and 2 [[Devastator Squad]]s. The Assault Squads can instead be deployed as [[Bike Squadron]]s or [[Land Speeder]]s. Battle Companies often use [[Rhino]] and [[Razorback]] transports, and commonly have Dreadnoughts.<br />
<br />
===Reserve Companies===<br />
The '''6th, 7th, 8th and 9th Companies''' are Reserve Companies. The 6th and 7th are comprised entirely of Tactical Squads, the 8th of Assault Squads and the 9th of Devastator Squads. Like the Battle Companies the Reserve Companies also make extensive use of Rhino and Razorback transports, though Dreadnoughts are usually only found in the 9th Company. The 6th Company can be entirely deployed on Space Marine Bikes and the 7th on Land Speeders. The 8th Company can use either Space Marine Bikes or Land Speeders. These forces are held in reserve to be deployed at the discretion of force commanders as tactical situations evolve, often to bolster weak points or aid in breaking through enemy lines at specific locations.<br />
<br />
===Scout Company===<br />
The '''10th Company''' consists entirely of [[Scout Squad]]s and is often not 100 strong as recruitment does not provide a steady flow of new recruits. As such the 10th Company is the most lightly armed and is most often used as a recon force. Scouts are sometimes mounted on Space Marine Bikes, but do not use Rhino or Razorback transports.<br />
<br />
==Heraldry==<br />
Each Chapter has its own unique colour scheme and Chapter Badge; however, Codex Chapters all follow a common heraldry system, though there are many slight variations from the system below.<br />
<br />
'''Company Colours''' - Each Company has a unique colour that its members wear, commonly on the shoulder plate rims, but some chapters use chest eagles, bolter cases, knee pads, helmets or other parts of a Space Marine's [[Power Armour]]. <br />
<br />
1st Company - White or Silver - Members of the 1st Company should also paint their helmet the company colour.<br />
<br />
2nd Company - Yellow or Gold<br />
<br />
3rd Company - Red<br />
<br />
4th Company - Green<br />
<br />
5th Company - Black<br />
<br />
6th Company - Orange<br />
<br />
7th Company - Purple<br />
<br />
8th Company - Grey<br />
<br />
9th Company - Blue<br />
<br />
10th Company - Nominally white, however the company colour is not displayed in the members armour because they are Scouts.<br />
<br />
'''Squad Markings''' - The left shoulder plate of a Space Marine in power armour always shows the Marine's Chapter Badge. The right pad shows the squad badge, this shows the type of squad the marine belongs to and the number of his squad. [[Veteran Squad]]s use a Maltese Cross, Tactical Squads use an arrow, Assault Squads use four perpendicular arrows pointing outwards and Devastator Squads use an inverted V. Space Marines in Terminator Armour wear the [[Crux Terminatus]] on their left pad, and their Chapter Badge on their right pad.<br />
<br />
'''Officers and Specialists'''<br />
<br />
[[Space Marine Captain]]s - Wear the heraldry of their company, sometimes embellished with their own personal heraldry<br />
<br />
[[Librarian]]s - Wear blue armour, irrespective of what chapter they belong to, and wear their Chapter Badge as normal. (This practice is now widely ignored, even among the more standard chapters.)<br />
<br />
[[Chaplain]]s - Wear black armour, irrespective of what chapter they belong to, and wear their Chapter Badge as normal.<br />
<br />
[[Techmarine]]s - Wear red armour, irrespective of what chapter they belong to, and wear their Chapter Badge as normal.<br />
<br />
[[Apothecary|Apothecaries]] - Wear white armour, irrespective of what chapter they belong to, and wear their Chapter Badge as normal.<br />
<br />
[[Sergeant]]s - Wear the same heraldry as their squad, but carry the squad's banner, which displays the Chapter Badge and the squad's number, plus a red skull (the symbol of a sergeant). Sergeants often paint their helmets red, or in some cases wear a red skull on their helmet instead.<br />
<br />
[[Veteran Sergeant]]s - Wear the same heraldry as their squad, but carry the squad's banner, which displays the Chapter Badge and the squad's number, plus a red skull (the symbol of a sergeant). Veteran Sergeants often paint their helmets red and add an additional white stripe or laurel wreath.<br />
<br />
[[Terminator]]s - Veteran battle-brothers who make use of the [[Tactical Dreadnought Armour]].<br />
<br />
==Related Articles==<br />
* [[List of Imperial Tomes]]<br />
<br />
==Sources==<br />
*[[Codex: Space Marines (3rd Edition)]]<br />
*[[Codex: Space Marines (4th Edition)]]<br />
*<sup>1</sup>: [http://www.games-workshop.com/gws/content/article.jsp?community=&catId=cat1290027&categoryId=600002&aId=2500035 GW website - Ultramarines Background]<br />
<br />
[[Category:Space Marines]]<br />
[[Category:Ultramarines]]<br />
[[Category:Imperial Texts]]<br />
[[de:Codex Astartes]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Codex_Astartes&diff=116918Codex Astartes2009-07-25T13:52:47Z<p>Aaron.linderman: /* Heraldry */</p>
<hr />
<div>The '''Codex Astartes''' is the doctrine of the [[Space Marine]] Chapters, governing all aspects of Chapter organization and battlefield tactics. For any given tactical situation, the Codex has hundreds of pages devoted to how it may be met and overcome. The wisdom of thousands of Imperial warriors have contributed to the Codex, and details on everything from unit markings to launching a full-scale planetary assault are contained within its pages.<br />
<br />
The codex was written and formalized after the [[Horus Heresy]] by the [[Primarch]] of the [[Ultramarines]] [[Roboute Guilliman]]. A few Chapters, such as the Ultramarines and their successors, regard the codex as a holy text, and follow it without question. Many other chapters also follow the Codex, though not always as strictly as the Ultramarines, and all chapters that do follow the Codex are known as Codex Chapters. Among the Ultramarines, each battle brother must memorise whole sections of the codex, so that within a company there exists an entire record of the text.<sup>1</sup><br />
<br />
==Organizational Doctrine==<br />
<br />
[[Image:CodexOrganisation.jpg|right|300px|thumb|Codex Astartes Space Marine Chapter organisational chart.]]<br />
<br />
The Codex states that a Space Marine [[Chapter]] should be split into 10 companies of 100 Marines each, plus a Space Marine [[Captain]], [[Apothecary]], [[Company Standard]] and [[Chaplain]] for each [[company]].<br />
<br />
Existing outside the Company level organization, each chapter has an [[Armoury]] consisting of the chapter's [[Techmarine]]s and tanks, a [[Librarium]] consisting of the Chapter's [[Librarian]]s, a Chapter Fleet and the [[Chapter Master]], plus various headquarters staff and the Chapter's [[servitor]]s and [[Chapter Serf|human serfs]].<br />
<br />
===Veteran Company===<br />
The '''1st Company''' consists of [[Veteran Squad]]s and/or [[Terminator Squad]]s. Support for the 1st company consists of [[Land Raider]]s and [[Dreadnought]]s. Only the 1st Company may use the hallowed suits of [[Terminator Armour]]<br />
<br />
===Battle Companies===<br />
The '''2nd, 3rd, 4th and 5th Companies''' are known as Battle Companies and all have the same organization. They are split into 6 [[Tactical Squad]]s, 2 [[Assault Squad]]s and 2 [[Devastator Squad]]s. The Assault Squads can instead be deployed as [[Bike Squadron]]s or [[Land Speeder]]s. Battle Companies often use [[Rhino]] and [[Razorback]] transports, and commonly have Dreadnoughts.<br />
<br />
===Reserve Companies===<br />
The '''6th, 7th, 8th and 9th Companies''' are Reserve Companies. The 6th and 7th are comprised entirely of Tactical Squads, the 8th of Assault Squads and the 9th of Devastator Squads. Like the Battle Companies the Reserve Companies also make extensive use of Rhino and Razorback transports, though Dreadnoughts are usually only found in the 9th Company. The 6th Company can be entirely deployed on Space Marine Bikes and the 7th on Land Speeders. The 8th Company can use either Space Marine Bikes or Land Speeders. These forces are held in reserve to be deployed at the discretion of force commanders as tactical situations evolve, often to bolster weak points or aid in breaking through enemy lines at specific locations.<br />
<br />
===Scout Company===<br />
The '''10th Company''' consists entirely of [[Scout Squad]]s and is often not 100 strong as recruitment does not provide a steady flow of new recruits. As such the 10th Company is the most lightly armed and is most often used as a recon force. Scouts are sometimes mounted on Space Marine Bikes, but do not use Rhino or Razorback transports.<br />
<br />
==Heraldry==<br />
Each Chapter has its own unique colour scheme and Chapter Badge; however, Codex Chapters all follow a common heraldry system, though there are many slight variations from the system below.<br />
<br />
'''Company Colours''' - Each Company has a unique colour that its members wear, commonly on the shoulder pad rims, but some chapters use chest eagles, bolter cases, knee pads, helmets or other parts of a Space Marine's [[Power Armour]]. <br />
<br />
1st Company - White or Silver - Members of the 1st Company should also paint their helmet the company colour.<br />
<br />
2nd Company - Yellow or Gold<br />
<br />
3rd Company - Red<br />
<br />
4th Company - Green<br />
<br />
5th Company - Black<br />
<br />
6th Company - Orange<br />
<br />
7th Company - Purple<br />
<br />
8th Company - Grey<br />
<br />
9th Company - Blue<br />
<br />
10th Company - Nominally white, however the company colour is not displayed in the members armour because they are Scouts.<br />
<br />
'''Squad Markings''' - The left shoulder plate of a Space Marine in power armour always shows the Marine's Chapter Badge. The right pad shows the squad badge, this shows the type of squad the marine belongs to and the number of his squad. [[Veteran Squad]]s use a Maltese Cross, Tactical Squads use an arrow, Assault Squads use four perpendicular arrows pointing outwards and Devastator Squads use an inverted V. Space Marines in Terminator Armour wear the [[Crux Terminatus]] on their left pad, and their Chapter Badge on their right pad.<br />
<br />
'''Officers and Specialists'''<br />
<br />
[[Space Marine Captain]]s - Wear the heraldry of their company, sometimes embellished with their own personal heraldry<br />
<br />
[[Librarian]]s - Wear blue armour, irrespective of what chapter they belong to, and wear their Chapter Badge as normal. (This practice is now widely ignored, even among the more standard chapters.)<br />
<br />
[[Chaplain]]s - Wear black armour, irrespective of what chapter they belong to, and wear their Chapter Badge as normal.<br />
<br />
[[Techmarine]]s - Wear red armour, irrespective of what chapter they belong to, and wear their Chapter Badge as normal.<br />
<br />
[[Apothecary|Apothecaries]] - Wear white armour, irrespective of what chapter they belong to, and wear their Chapter Badge as normal.<br />
<br />
[[Sergeant]]s - Wear the same heraldry as their squad, but carry the squad's banner, which displays the Chapter Badge and the squad's number, plus a red skull (the symbol of a sergeant). Sergeants often paint their helmets red, or in some cases wear a red skull on their helmet instead.<br />
<br />
[[Veteran Sergeant]]s - Wear the same heraldry as their squad, but carry the squad's banner, which displays the Chapter Badge and the squad's number, plus a red skull (the symbol of a sergeant). Veteran Sergeants often paint their helmets red and add an additional white stripe or laurel wreath.<br />
<br />
[[Terminator]]s - Veteran battle-brothers who make use of the [[Tactical Dreadnought Armour]].<br />
<br />
==Related Articles==<br />
* [[List of Imperial Tomes]]<br />
<br />
==Sources==<br />
*[[Codex: Space Marines (3rd Edition)]]<br />
*[[Codex: Space Marines (4th Edition)]]<br />
*<sup>1</sup>: [http://www.games-workshop.com/gws/content/article.jsp?community=&catId=cat1290027&categoryId=600002&aId=2500035 GW website - Ultramarines Background]<br />
<br />
[[Category:Space Marines]]<br />
[[Category:Ultramarines]]<br />
[[Category:Imperial Texts]]<br />
[[de:Codex Astartes]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Dark_Angels&diff=116917Dark Angels2009-07-25T13:50:19Z<p>Aaron.linderman: /* The Great Betrayal */</p>
<hr />
<div>The '''Dark Angels''' were one of the twenty original [[Space Marine Legions]]. Their [[Primarch]] is [[Lion El'Jonson]]. This loyal legion was later re-organized and divided into several [[Chapters]] according to the [[Codex Astartes]]. One of them would keep the original name and assets.<br />
<br />
==Basic Information==<br />
{{Loyal Founding Chapters<br />
|Marine=DarkAngel.jpg<br />
|Name=Dark Angels<br />
|Legion Number=I<br />
|Symbol=Darkangelslogo.png<br />
|Primarch=[[Lion El'Jonson]]<br />
|Chapter Master=[[Azrael]]<br />
|Homeworld=[[Caliban]] (destroyed)<br />
|Fortress-Monastery=[[The Rock]]<br />
|Descendants=[[Angels of Absolution]], [[Angels of Redemption]], [[Angels of Vengeance]], [[Guardians of the Covenant]], [[Consecrators]], [[Disciples of Caliban]]<br />
|Colours=Pre-Heresy: Black and white<br />
Post-Heresy: Dark green, black and red;<br />
Deathwing: Bone colour with green and red trim;<br />
Ravenwing: Black and white<br />
|Specialty=[[Deathwing]]: Terminator veterans and hunting the [[Fallen]]<br />
[[Ravenwing]]: Fast attack<br />
|Miniature=DA new marine.jpg<br />
|Battle Cry=Repent! For tomorrow you die, A moment of Laxity spawns a life time of heresy; never forgive never forget.<br />
|Chapter Strength=~1000 marines<br />
}}<br />
<br />
==History==<br />
<br />
===The Great Crusade===<br />
[[Image:PhDarkAngel.jpg|thumb|right|Pre-Heresy Dark Angels Space Marine with jump-pack]]<br />
The Dark Angels have the honour of being the first Legion created by [[The Emperor]]. Like the other Primarchs, Lion El'Jonson was lost while he was still in his infancy. He later turned up on the distant planet of [[Caliban]], which bore some resemblance to early medieval [[Terra]]. [[Luther]], who discovered El'Jonson and prevented his death at the hands of his fellow knights, was a member of the [[The Order|Order]], an organization of knights, and the two become close friends. The Primarch eventually became the leader of the Order and the whole of Caliban.<br />
<br />
Meanwhile, unknown to the people of Caliban, the Emperor was waging his [[Great Crusade]] across the galaxy, reuniting humanity and purging entire star systems of their alien oppressors. As the [[Imperium|Imperium's]] wave of conquest advanced across the galaxy, Imperial scouts rediscovered the isolated world of Caliban. It was not long before the Emperor was at last reunited with El'Jonson and was filled with joy as would be a father on finding his lost son. The Emperor's first action was to give Lion El'Jonson control of his 1st Legion. This legion of [[Space Marines]] had been created by the Emperor from its Primarch's DNA samples and had fought alongside the other Imperial forces as the Great Crusade was waged across the galaxy.<sup>1</sup><br />
<br />
The 1st Legion was thereafter termed the Dark Angels, in reference to a Caliban legend that told of great, righteous heroes who held back monsters. Announced by the Primarch, the connotation was in fact first drawn by Luther, who quoted a section from the legend upon first seeing [[Astartes]] descending using [[Jump pack|jump-packs]]: "And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."<sup>2</sup><br />
<br />
Caliban was made the homeworld of the Dark Angels and the whole of the Order moved to join the ranks of the [[Astartes]]. Those knights who were still young enough had the Legion's gene seed implanted within them. Those too old for this process underwent surgery to transform them into elite warriors of the [[Imperium]]. Although they were not full Space Marines, their enhancements granted them special abilities and a lifespan beyond those of normal men. The first to be brought into the Legion in this way was Luther, who became Jonson's second-in-command, just as he always had been within the Order. However, the Dark Angel's contributions to the Great Crusade had barely begun when the Lion sent Luther and a small contingent of Dark Angels back to Caliban, purportedly to garrison the world and increase the speed and quality of the training given to the Legion's recruits. Whatever the reason, the force sent back felt disgraced and rejected.<sup>2</sup><br />
<br />
The Great Crusade, had to go on: there were countless human worlds that were still under the influence of Chaos or suppressed by the harsh rule of alien races. So it was that Jonson and many of the Dark Angels continued on the Emperor's Crusade for the reunification of humanity while [[Luther]] was left behind in charge of the remainder of the Legion on Caliban. Despite the importance of Luther's position, it was not one that suited his ambitious personality.<br />
<br />
Lion El'Jonson and his Legion performed well during the Great Crusade, although during a particular battle, he and [[Leman Russ (Primarch)|Leman Russ]], Primarch of the [[Space Wolves]] Legion, came to blows over the latter's action during the siege of the Crimson Fortress. This event began a feud which still continues strong in the 41st millennium, usually taking the form of a ritualistic duel between two elected champions, although it has been known to manifest itself in a very violent manner.<br />
<br />
As Jonson's fame spread throughout the galaxy and reports of his great deeds and prowess in battle reached the Legion's home world, Luther felt robbed of his share of the glory. He wanted the fame and recognition that he felt he deserved as Jonson's equal. His role as planetary governor of some half-forgotten backwater world seemed more and more to him like an insult. The seed of jealousy and dissension that had been planted within Luther when Jonson was made the Grand Master of the Order now began to grow and rankle within his heart as the Primarch became more and more celebrated and famous.<sup>1</sup><br />
<br />
===The Horus Heresy===<br />
[[Image:Dark Angels black.jpg|thumb|right|300px|Heresy-era Dark Angels]]<br />
During the [[Horus Heresy]], the Dark Angels were far from Terra, campaigning on the shield worlds, and were unable to participate directly in the events taking place there. [[Warmaster]] Horus ordered the [[Night Lords]] to intercept them on the Eastern Fringe and stop them from aiding the Emperor, but the Dark Angels were eventually able to set course for Terra after the siege began. Their impending arrival, closely following that of the Ultramarines and Space Wolves legions, (who had overcome similar obstacles), forced Horus to gamble everything on a duel with the Emperor, his former master. Horus was defeated by the Emperor, although the Emperor himself was fatally wounded and had to be entombed within the life-preserving mechanism of the [[Golden Throne]]. El'Jonson was stricken with grief over the fact that he had not been able to protect the Emperor against Horus.<br />
<br />
After the Heresy, the Dark Angels helped restore order to the Imperium. However, during this time, the Dark Angels who had been left behind on Caliban became agitated at being forced to essentially babysit a backwater planet. This led to the leader of the garrison, Luther, turning to the [[Gods of Chaos|dark gods]] of [[Chaos]], who had just been defeated with the death of their champion [[Horus]] during the Heresy.<br />
<br />
===The Great Betrayal===<br />
[[Image:PreheresyDarkAngel.jpg|thumb|left|Dark Angels Space Marine, original colours]]<br />
The Dark Angels returned to Caliban after the war, but they were fired upon by the planetary defences. They were forced to assault their own homeworld, where they found that their brethren had betrayed them. In a duel which mirrored that of the Emperor and Horus, Luther and Lion El'Jonson fought, resulting in Luther mortally wounding his former friend. Luther went insane upon realizing he had struck down his close friend and was captured. In a fit of rage at being defeated once again, the Chaos Gods opened a warp rift in the planet which scattered the traitorous "[[The Fallen|Fallen Angels]]" throughout the galaxy.<sup>1</sup> One of the "Fallen Angels" who escaped is [[Cypher]], who reportedly took with him the Lion Blade, the sword of El'Jonson, when he was sent through the warp.<br />
<br />
The Dark Angel space fleet also bombarded the planet mercilessly, and this caused the structure of the planet to collapse. The bombardment, combined with the newly formed warp rift, broke the planet up and it is now an asteroid field.<br />
<br />
This betrayal has tainted their honour in the eyes of the Dark Angels themselves. Given that the event was purely within the Legion itself, and was on a world far from Terra, nobody outside of the Legion knows it occurred. Within the Chapters itself, only the elite veterans are permitted this knowledge - in the modern Dark Angels Chapter, only the [[Deathwing]] and senior officers know this secret. The Chapter leadership will go to great lengths to ensure that this knowledge does not reach the Imperium at large, even at times going so far as to disobey direct orders from [[Inquisitors]] and cause overly curious individuals to "disappear".<br />
<br />
Only the most senior members, known as the Inner Circle, know the greatest secret - that Luther, the great traitor, is still alive and insane, living in a cell deep within the Rock. Lion El'Jonson's body was supposedly never found; Luther claims, in his near-senseless mutterings, that the Lion is near and will return and forgive him. The Lion actually sleeps in the most secret chamber in the rock, his presence known only by the [[Watchers in the Dark]] and the Emperor himself, until the time he will awaken and lead his chapter on a new and even greater crusade.<br />
<br />
===The Aftermath of Caliban===<br />
Caliban was destroyed during the Betrayal, shattered by the warp rift and orbital bombardment. The remains now form a sizeable asteroid field. The largest piece, which survived due to the massive void shields in operation around the largest fortress-monastery, called the [[Tower of Angels]], was hollowed out and became a gigantic spaceship/monastery which is now the home of the Dark Angels. This ship is known simply as [[The Rock]]. Sometime after the Betrayal, the Dark Angels changed their primary heraldry colour from black to dark green.<br />
<br />
This story of treachery and betrayal is the Dark Angels' secret shame. None know of it other than some of the Dark Angels, their Successor Chapters and, maybe, the Emperor on his Golden Throne. Within the Chapter itself very few Brother-Marines know exactly what happened during those fateful days.<br />
<br />
The organisation of the Dark Angels Chapter has been shaped primarily by events in its history. As a result it is different from that of any other. The Chapter is monastic in nature with much time being given over to worship and prayer. There are also many different levels within the Chapter which individuals may gradually rise through. On attaining each level, they find out a little more about the truth behind the Dark Angels' origins. Most Dark Angels themselves know nothing about the beginnings of the Chapter. It is only those at the very top who have learned the whole truth.<br />
<br />
The bulk of the Dark Angels Chapter is organised along strict Codex lines, as laid down in the Codex Astartes. However, the First Company and the Second Company both have special organisations. The Second Company is known as the [[Ravenwing]], and is trained as a special mobile formation equipped completely with either bikes or land speeders.<br />
<br />
The First Company is the famous Deathwing, and although it appears superficially to be the same as any other Chapter's First Company, it is actually a highly specialised formation. It is only when Dark Angels reach the Deathwing that they learn the story of Luther's betrayal. More terrible still they learn that many of the Dark Angels that followed Luther are still alive. These damned warriors are known as the Fallen Angels, or simply "the Fallen", and it is the eradication of this stain on the Chapter's honour which drives and motivates the Chapter to this day. As long as still one of the Fallen stays alive, the honour of the Chapter will never be restored. Even within the Deathwing company there are various levels of admission, and with these come gradually increasing levels of knowledge.<br />
<br />
===The Fallen Dark Angels===<br />
In the eyes of the Dark Angels Space Marines, the only way that they can rid themselves totally of their shame, and restore their honour and trust in the Emperor's eyes, is if all the Fallen are found and are either made to repent or slain. However, since the Fallen were cast through the warp to all corners of space and time, this is no mean task for the Dark Angels to achieve. Unlike the Inquisitors and [[Grey Knights]] of the Imperium, whose role it is to root out the agents of Chaos at work within the galaxy, in this regard the Dark Angels are only concerned with finding the Fallen of their Chapter. Although the Dark Angels will be called upon for many different missions for the Imperium, the search for their Fallen comrades is a constant quest that they can never relinquish.<br />
<br />
Not all of the Dark Angels' damned brethren have succumbed to the power of Chaos to the same degree. Some of the Fallen have embraced the ways of the Dark Gods totally, becoming true [[Chaos Space Marines]]. These Fallen do not belong to a Chapter of their own, like [[Angron|Angron's]] [[World Eaters]]. Instead they are dispersed throughout space and time as either isolated individuals or in small bands.<br />
<br />
However, most of the Fallen realise that their actions prior to the fall of Caliban were wrong. Disgusted by the corrupting influence of the Chaos gods, and unable to reconcile themselves with their order, they lead a solitary existence. Many of them become mercenaries or pirates, roaming the galaxy as master-less men. Others are willing to atone for their sins and in an attempt to do so have integrated themselves back into human societies taking on the role of any ordinary person. This only makes the Dark Angels' task of finding the Fallen much more difficult, as they are not easy to identify as such. But it is still the Dark Angels' duty to try and track them down. In order to do so, they investigate any rumour or story relating to the Fallen in case it should lead them to one of their corrupted brethren.<br />
<br />
The Dark Angels can go for years without hearing any rumours that might lead them to one or more of the Fallen. When they do, however, and their mission is a success, those Fallen that are captured are taken back to the Fortress-Monastery. Deep inside its dungeons, [[Interrogator-Chaplains]] attempt to make the Fallen repent. Occasionally they do, and in return for their confession their deaths are made quick and painless. More often than not, though, the captured Fallen refuse to acknowledge their wrongdoing, and so their souls are purified by extreme suffering, before an agonising death at the hands of the Interrogator-Chaplains.<br />
<br />
==Organisation==<br />
[[Image:Darkangelsminiature.jpg|thumb|250px|right|A Dark Angel]]<br />
<br />
To outside observers, the Dark Angels seem to follow the Astartes organization. It is in the organization of the Dark Angels' higher levels that the chapter deviates from the dictates of the [[Codex Astartes]]. At the highest level of the Chapter is the Inner Circle, which consists of a number of officers who stand apart from the company organization, and include the Chapter's Librarians and Interrogator-Chaplains. Companies are each led by a Master, who is part of the Inner Circle. The first two companies are uniquely organized. The first company is called the [[Deathwing]] which fights exclusively in [[Terminator armour]]. The second is the [[Ravenwing]], which is a formation consisting entirely of fast and highly mobile units such as [[bike]] and [[Land Speeder]] squadrons. The remainder of the Chapter is organized along Codex lines.<br />
<br />
===Headquarters===<br />
The ruins of Caliban are located in the Cadian sector, close to the Eye of Terror. Prior to the Great Crusade and the Horus Heresy, the planet of Caliban was covered with lush forests inhabited by creatures warped by Chaos. The humans of the planet were a proud, martial people forced to live in great fortress monasteries of stone.<br />
<br />
The Dark Angels rebuilt their fortress-monastery on the asteroid that had borne the old one, drilling deep into the bedrock and rebuilding the ruins. The new fortress is known officially as The Tower of Angels, but is more commonly referred to as The Rock. The Rock has been equipped with warp engines, enabling faster-than-light transit through the Immaterium.<sup>1</sup><br />
<br />
The warrens beneath The Rock are where the Dark Angels bring their fallen brethren to be redeemed by their Interrogator-Chaplains. It is believed by the Inquisition to hold many other secrets. One such secret is known only to the Inner Circle: Luther is still alive, imprisoned within the deepest cavern of The Rock, where he still insanely mutters that one day, El'Jonson will return and forgive him. That day, so the madman said to current Supreme Grand Master [[Azrael]], is almost at hand.<br />
<br />
However, even this pales in comparison to the greatest secret held by the Dark Angels. This secret is known only to the [[Watchers in the Dark]], and to the Emperor himself. Deep within the bedrock of the asteroid which is their home there is a solitary chamber. In this chamber, attended to by the Watchers in the Dark, lies the sleeping form of Lion El'Jonson.<br />
<br />
===Recruitment===<br />
[[Image:Deathwing terminator.JPG|thumb|left|150px|Deathwing Terminator]]<br />
As the Dark Angels are no longer based on an actual world, they draw their recruits from a variety of planets, mainly highly primitive worlds. One of these worlds is the [[feral World|feral world]] [[Kimmeria]], from which [[Azrael]] himself was recruited. Representatives of the Dark Angels visit each recruiting world once within a normal human's lifetime, and take the strongest juveniles from the population. Each recruit is thoroughly screened, and from the moment he is accepted into the Chapter as a Space Marine his past becomes irrelevant.<sup>1</sup><br />
<br />
After the Heresy, the Dark Angels recruited from a single planet (known as the Plains World) whose inhabitants resembled Native Americans. Sometime before the 41st Millennium a group of returning Deathwing found that their planet had been overrun fifty years earlier by [[Genestealer]]s, with only a few untainted humans remaining. The Terminators, whose duty and honour required the extermination of the genestealers, prepared themselves for battle. Because the odds of their success were nearly non-existent, the Terminators engaged in their native death ritual. Instead of anointing their skin with white ash, they anointed their armour. The Terminators cleansed the world and rescued the enslaved populace, and in honour of those few Terminators, their armour was ever after white. Meanwhile, the Dark Angels leadership, the Inner Circle, recognized the folly of relying upon one planet for manpower and so diversified their recruiting grounds.<sup>3</sup><br />
<br />
===The Deathwing===<br />
''See main article:'' [[Deathwing]]<br />
<br />
The First Company of the Dark Angels is the Deathwing. It includes 20 [[Terminator Squad]]s, several [[Dreadnought]]s and [[Land Raider]]s. Its command staff includes the Deathwing Master [[Belial]], a [[Chaplain]], an [[Apothecary]] and a [[Standard Bearer]].<br />
<br />
===The Ravenwing===<br />
''See main article:'' [[Ravenwing]]<br />
<br />
The Second Company of the Dark Angels is the Ravenwing. It includes [[Attack Bikes]], [[Land Speeders]], and [[Bikes]]. Its command staff includes the Ravenwing Master [[Sammael]], a Chaplain, an Apothecary, and a Standard Bearer.<br />
<br />
===Codex Companies (3rd - 10th)===<br />
* '''Battle Companies (3rd, 4th, and 5th):''' Organized into 6 [[Tactical Squads]], 2 [[Assault Squads]], 2 [[Devastator Squads]], as well as possessing [[Rhino]]s and [[Dreadnoughts]].<br />
* '''Reserve Companies:''' Organized in this manner; 6th and 7th Company: 10 Tactical Squads; 8th Company: 10 Assault Squads; 9th Company: 10 Devastator Squads.<br />
* '''10th (Scout) Company:''' includes the regular command staff and Scout squads.<br />
* '''Command Staff:''' Each company includes a Company Master (rank equivalent to a [[Space Marine Captain|Captain]]), Chaplain, Apothecary, and Standard Bearer (No Standard Bearer for the Scout Company). Each Master is responsible for a particular area of the Chapter's logistics.<br />
<br />
===Fleet Disposition===<br />
*[[Battle Barge]]s: 5 - ''Angel of Retribution'', ''Unrelenting Fury'', ''Ultimate Vengeance'', ''Undying Faith'', ''Vinco Redemptor''<br />
*[[Strike Cruisers]]: 10 - including ''Sword of Caliban'', ''Salvation''<br />
*[[Rapid Strike vessel]]s: 8 - including 2 Nova class, 2 Hunter class<br />
<br />
==Notable Dark Angels==<br />
* [[Lion El'Jonson]] - The Dark Angels [[Primarch]]<sup>1</sup><br />
* [[Azrael]] - Current Supreme Grand Master of The Dark Angels and Keeper of The Truth<br />
* [[Ezekiel]] - Current Chief [[Librarian]], Keeper of the Book of Salvation and Holder of The Keys<br />
* [[Asmodai]] - Master [[Interrogator-Chaplain]] and Master of Sanctity of the Dark Angels Chapter<br />
* [[Sapphon]] - Present Grand Master of Chaplains, he received the post neither due to age or ability as an interrogator (Asmodai is his superior in both these things) but due to his ability as an inspirational leader, also referred to as the ''Finder of Secrets''.{{Cite This}}<br />
* [[Molochia]] - The greatest of the Dark Angels' Interrogator-Chaplains, died after over 300 years service to the Chapter with 12 Black Pearls on his [[rosarius]]. To this day, no other Interrogator-Chaplain has been able to match his achievement.<br />
* [[Bethor]] - Battle Brother, Bearer of the Sacred Standard. (The Dark Angels have three Sacred Standards, namely the ''Standards of Fortitude'', ''Retribution'' and ''Devastation'').<br />
* [[Naaman]] - Scout Veteran Sergeant (dec.)<br />
* [[Sammael]] - Master of the Ravenwing <sup>4</sup><br />
* [[Belial]] - Master of the Deathwing <sup>4</sup><br />
* [[Uzziel]] - Interrogator Chaplain<br />
* [[Jeremiah Gieyus]] - [[Captain]] and leader of the kill-team '''Lion's Pride''' <sup>8</sup><br />
* [[Abdaziel Magron]] - [[Horus Heresy|Heresy]] era Saergant awakened in 41 century <sup>9</sup><br />
<br />
==Notable Fallen Angels==<br />
*[[Cypher]] - The most hated of the Fallen, supposedly took the Lion Blade<br />
*[[Luther]] - Former right-hand man to [[Lion El'Jonson]]<sup>1</sup><br />
*[[Astelan]] - Former Master of the Order on [[Caliban]]<sup>5</sup><br />
*[[Cadmus]] - Tracked and killed by [[Jeremiah Gieyus]]<sup>8</sup><br />
<br />
==Notable Battles and Campaigns==<br />
*The 3rd & 9th Company took part in the [[Piscina IV|Piscina Campaign]], where the 3rd company was honoured for its defence of the [[Koth Ridge]].<sup>7</sup><br />
*The 4th Company were engaged in the [[3rd Tranquility Campaign]].<sup>7</sup><br />
*Chapter elements defeated rebel forces on the [[3rd Moon of Bellis]] to retake the gem mines located there.<sup>7</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Index Astartes I]]<br />
*<sup>2</sup>: [[Descent of Angels (Novel)]] by [[Mitchel Scanlon]]<br />
*<sup>3</sup>: [[Deathwing (Anthology)]]<br />
*<sup>4</sup>: [[Codex: Dark Angels (4th Edition)]]<br />
*<sup>5</sup>: [[Angels Of Darkness (novel)]] by [[Gav Thorpe]]<br />
*<sup>6</sup>: [[Imperial Armour Volume Five: The Siege of Vraks]]<br />
*<sup>7</sup>: [[Imperial Armour Volume Two - Space Marines and Forces of the Inquisition]] - Pg. 96, 109, 137, 150<br />
*<sup>8</sup>: [[Sons of Fenris (Novel)]]<br />
*<sup>9</sup>: [[Eye of Terror (Novel)]]<br />
*[[Codex: Angels of Death (2nd Edition)]]<br />
*[[Codex: Dark Angels (3rd Edition)]]<br />
*[[Codex: Chaos Space Marines (3rd Edition, 1st Codex)]]<br />
<br />
==See also==<br />
*[[List of Space Marine Chapters]]<br />
*[[Dark angels armoury]]<br />
<br />
[[Category:Dark Angels|*]]<br />
[[de:Dark Angels]]<br />
{{DarkAngelsPortal}}</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=House_Cawdor&diff=116905House Cawdor2009-07-25T03:12:36Z<p>Aaron.linderman: </p>
<hr />
<div>{{stub}}<br />
'''House Cawdor''' is one of six Houses in the hive city of [[Hive Primus]] on [[Necromunda (planet)|Necromunda]].<br />
House Cawdor is the stronghold of the [[Redemption Cult|Cult of Redemption]] whose prophets foretell of universal destruction. Although the cult has its adherants throughout the hive in House Cawdor it has attained the status of an official religion. For this reason the House is also called the House of Redemption.<br />
<br />
==Sources==<br />
* [[Necromunda Rulebook]], by [[Rick Priestley]], Page 65<br />
<br />
[[Category:Necromunda]]<br />
[[Category:Hive Worlds]]<br />
[[de:Haus Cawdor]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Second_Founding&diff=116891Second Founding2009-07-24T18:15:14Z<p>Aaron.linderman: destroyed dangling preposition</p>
<hr />
<div>{{SpaceMarinesPortal}}<br />
The '''Second Founding''', of [[Space Marine]] [[Chapter]]s, occurred after the [[Horus Heresy]], in 021.[[M31]]. This [[Founding]] involved the division of the existing Space Marine Legions into the smaller, autonomous Chapters into which the Space Marines are now organized - as decreed by the new [[Codex Astartes]], created by the [[Ultramarines]]' [[Primarch]], [[Roboute Guilliman]].<br />
<br />
The remaining loyal Legions were divided into smaller Chapters - one chapter maintained their parent Legion's original name, symbol and colors, while the remaining chapters took new names and heraldry. These original Chapters are known as the Second Founding Chapters. Each Second Founding Chapter initially shared their parent Legion's gene-seed - subsequently each chapter's gene-seed was isolated, forming new genetic lines.<br />
<br />
Because the Marines that made up each of the Second Founding Chapters originated from one of the Legions that first served the [[Emperor]], the chapters that were created were called ''Successor Chapters'', a title not given to chapters created after that initial split.<br />
<br />
It is unknown how many Successor Chapters were created - some chapters in the past ten thousand years have doubtless been since destroyed, leaving no records of their histories. Other Second Founding Chapters have been lost in more recent times and their names are all that remain of them. Some survive to this day, the proud inheritors of their Legion's histories and the traditions of their Primarch.<br />
<br />
Some Legions, such as the Ultramarines could be divided into many new Chapters; others produced relatively few. The [[Salamanders]], consisting of only 7 Companies at the end of the Heresy, produced no recorded successors in the second founding at all. The division of the Space Wolves Legion produced only one additional chapter known as the [[Wolf Brothers]]. It is possible that certain Chapters that are not commonly attributed as descendants of any of the Space Marine Legions were created in the Second Founding.<br />
<br />
Some sources (such as 2nd edition's Ultramarines codex) have stated that the [[Grey Knights]] were the first of chapters created during the Second Founding. They are an exception among the other second founding chapters in that they have no antecedents, their gene-seed engineered from unknown sources. Their creation is unrecorded, and even their inclusion in the second founding is debatable.<br />
<br />
==List of Second Founding Chapters==<br />
Below is a list of confirmed 2nd Founding chapters with the sources.<br />
{| border="1" cellpadding="5" cellspacing="0"<br />
|-<br />
|'''Chapter Name'''<br />
|'''Parent Chapter'''<br />
|'''Homeworld'''<br />
|'''Notes'''<br />
|'''Source'''<br />
|-<br />
|[[Angels Encarmine]]<br />
|[[Blood Angels]]<br />
|<br />
|<br />
|[[Codex: Angels of Death (2nd Edition)]]<br />
[[Codex: Blood Angels (3rd Edition)]]<br />
|-<br />
|[[Angels of Absolution]]<br />
|[[Dark Angels]]<br />
|<br />
|<br />
|[[Codex: Angels of Death (2nd Edition)]]<br />
[[Codex: Dark Angels (3rd Edition)]]<br />
|-<br />
|[[Angels of Redemption]]<br />
|[[Dark Angels]]<br />
|<br />
|<br />
|[[Codex: Angels of Death (2nd Edition)]]<br />
[[Codex: Dark Angels (3rd Edition)]]<br />
[[WD248|White Dwarf 248]] p.76<br />
|-<br />
|[[Angels of Vengeance]]<br />
|[[Dark Angels]]<br />
|<br />
|<br />
|[[Codex: Angels of Death (2nd Edition)]]<br />
[[Codex: Dark Angels (3rd Edition)]]<br />
|-<br />
|[[Angels Sanguine]]<br />
|[[Blood Angels]]<br />
|<br />
|<br />
|[[Codex: Angels of Death (2nd Edition)]]<br />
[[Codex: Blood Angels (3rd Edition)]]<br />
|-<br />
|[[Angels Vermillion]]<br />
|[[Blood Angels]]<br />
|<br />
|<br />
|[[Codex: Angels of Death (2nd Edition)]]<br />
[[Codex: Blood Angels (3rd Edition)]]<br />
|-<br />
|[[Aurora Chapter]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Codex: Ultramarines (2nd Edition)]]<br />
|-<br />
|[[Black Consuls]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Codex: Ultramarines (2nd Edition)]]<br />
|-<br />
|[[Black Guard]]<br />
|[[Raven Guard]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]]<br />
|-<br />
|[[Black Templars]]<br />
|[[Imperial Fists]]<br />
|Crusade Fleet<br />
|<br />
|[[WD248|White Dwarf 248]] p.76<br />
|-<br />
|[[Blood Drinkers]]<br />
|[[Blood Angels]]<br />
|<br />
|<br />
|[[Codex: Angels of Death (2nd Edition)]]<br />
[[Codex: Blood Angels (3rd Edition)]]<br />
|-<br />
|[[Brazen Claw]]<br />
|[[Iron Hands]]<br />
|<br />
|<br />
|[[Codex: Ultramarines (2nd Edition)]]<br />
|-<br />
|[[Crimson Fists]]<br />
|[[Imperial Fists]]<br />
|Rynn's World<br />
|<br />
|[[WD287|White Dwarf 287]] p.86<br />
|-<br />
|[[Destroyers]]<br />
|[[White Scars]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]]<br />
|-<br />
|[[Doom Eagles]]<br />
|[[Ultramarines]]<br />
|Gathis II<br />
|<br />
|[[Codex: Ultramarines (2nd Edition)]]<br />
[[How to Paint Space Marines]]<br />
|-<br />
|[[Eagle Warriors]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]]<br />
|-<br />
|[[Flesh Tearers]]<br />
|[[Blood Angels]]<br />
|Cretacia<br />
|<br />
|[[Index Astartes I]]<br />
|-<br />
|[[Genesis Chapter]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Codex: Ultramarines (2nd Edition)]]<br />
[[Codex: Space Marines (3rd Edition)]]<br />
|-<br />
|[[Inceptors]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]] p.47<br />
|-<br />
|[[Libators]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]]<br />
|-<br />
|[[Marauders]]<br />
|[[White Scars]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]] p.22, 47<br />
|-<br />
|[[Mortifactors]]<br />
|[[Ultramarines]]<br />
|Posul <br />
|<br />
|[[Warriors of Ultramar (Novel)]]<br />
[[Codex: Armageddon]]<br />
|-<br />
|[[Nemesis]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|<br />
|-<br />
|[[Novamarines]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Warhammer 40,000: Compilation]] p.34<br />
[[Codex: Space Marines (3rd Edition)]] p.47<br />
|-<br />
|[[Patriarchs of Ulixis]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]] p.47<br />
|-<br />
|[[Praetors of Orpheus]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]] p.47<br />
|-<br />
|[[Rampagers]]<br />
|[[White Scars]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]] p.22, 47<br />
|-<br />
|[[Raptors (Chapter)|Raptors]]<br />
|[[Raven Guard]]<br />
|<br />
|<br />
|[[Codex: Space Marines (4th Edition)]] p.8<br />
|-<br />
|[[Red Talons]]<br />
|[[Iron Hands]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]] p.22, 47<br />
|-<br />
|[[Revilers]]<br />
|[[Raven Guard]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]] p.22, 47<br />
|-<br />
|[[Soul Drinkers]]<br />
|[[Imperial Fists]]<br />
|<br />
|<br />
|[[Soul Drinkers (Novel Series)]]<br />
|-<br />
|[[Silver Eagles]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Chapter Approved 2001]] <br />
|-<br />
|[[Storm Lords]]<br />
|[[White Scars]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]] p.47<br />
[[WD248|White Dwarf 248]] p.76<br />
|-<br />
|[[White Consuls]]<br />
|[[Ultramarines]]<br />
|<br />
|<br />
|[[Codex: Space Marines (3rd Edition)]] p.22, 47<br />
|-<br />
|[[Wolf Brothers]]<br />
|[[Space Wolves]]<br />
|<br />
|<br />
|[[Codex: Space Wolves (2nd Edition)]]<br />
|}<br />
<br />
==Sources==<br />
*[[Codex: Ultramarines (2nd Edition)]]<br />
<br />
[[Category:Space Marines]]<br />
[[Category:Later Foundings|#02]]<br />
[[de:Zweite Gründung]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Adeptus_Astra_Telepathica&diff=116827Adeptus Astra Telepathica2009-07-23T23:23:57Z<p>Aaron.linderman: /* League of Blackships */</p>
<hr />
<div>[[Image:Adeptus Astra Telepathica Symbol.jpg|thumb|100px|right|Symbol of the Adeptus Astra Telepathica]]<br />
The '''Adeptus Astra Telepathica''' is an organization of the [[Adeptus Terra]], responsible for the recruitment and training of [[psyker]]s into the service of the [[Imperium]]. The Adeptus Astra Telepathica trains the majority of Imperial psykers, which become known as [[Sanctioned Psyker]]s.<br />
<br />
==Organization==<br />
The Adeptus Astra Telepathica is divided into a recruitment body (the League of Blackships) and a training body (the Scholastia Psykana). These two are united under the '''Master of the Adeptus Astra Telepathica''' and his advisory council of several hundred senior officials from the two divisions.<br />
<br />
===League of Blackships===<br />
{{Lex-De|Destination=Schwarze Schiffe}}<br />
The '''League of Blackships''' forms the recruiting division, consisting of a substantial fleet charged with collecting and transporting psykers.<br />
<br />
The Blackships are feared transports filled with mournful psykers held in cavernous, psi-shielded holds to be taken back to Terra to feed the voracious psychic appetite of the [[Emperor]]. Only those with the strength of mind to withstand the constant soul-numbing despair that permeates the Blackship may crew it, so mentally traumatic is such duty.<br />
<br />
The Blackship fleet travels constantly throughout the Imperium. Each Imperial world is visited every hundred years or so by a Blackship. When a Blackship nears a planet, its governor is instructed to prepare the customary levy - a tithe of psykers. Once the levy has been collected, the Blackship Captains make an initial evaluation of their cargo before proceeding to the next world in their circuit. When the ships are full they return to [[Terra]] and the psykers are transferred to the Scholastia Psykana before the ship leaves again to continue in their eternal search. It is common for [[Inquisitor]]s to travel on board these ships, as this gives them a good opportunity to investigate a planet's potential for psychically-based corruption.<br />
<br />
===Scholastia Psykana===<br />
The '''Scholastia Psykana''', the training division of the Adeptus Astra Telepathica, is a vast teaching institution devoted to the training of young psykers, who are taught how to develop and control their powers.<br />
<br />
Most of the psyker recruits are drawn from the levy collected by the Blackships, others are handed over by the [[Inquisition]], the [[Adeptus Arbites]] or through other channels.<br />
<br />
The future of each psyker depends on his abilities and character. Initial evaluation divides the levy into several groups depending on their innate psychic power, character and willingness to learn. The youngest are preferred by the Scholastia Psykana, as these are easiest to train and indoctrinate. It is invariably those recruited as children that are given further training to fill important positions in the Imperium (one well known example is the Inquisitor [[Gideon Ravenor]]).<br />
<br />
Those deemed weak in character or psychic power, too dangerous or old are instead sacrificed to the Emperor, their souls leeched from their bodies to sustain the Father of Mankind.<br />
<br />
The first ranking of pskyers (referred to as primary psykers) are those whose powers and strength of character are sufficient to resist possession and daemonic corruption under normal circumstances, and are chosen to serve the Imperium in the highest capacities. After receiving five years of basic training at the Scholastia, they are sent for further training and service in another Imperial organization depending on where their abilities are judged best suited. The very young may be indoctrinated into the Space Marines as [[Librarian]]s; some may enter the Imperial Guard to begin their training as [[Primaris Psyker|Primaris battle-psykers]]; the most talented may become Inquisitors or [[Grey Knights]].<br />
<br />
The majority of the discovered psykers form the second ranking of psykers. They are trained for service as [[Astropath]]s (i.e. astro-telepaths). Astropaths are psykers specialised in interstellar communication, being able to send and receive telepathic messages over vast distances. The Astropaths perform one of the vital tasks in the Imperium; psychic communications is the only practical means of communications in the galaxy-spanning Imperium.<br />
<br />
Some primary and secondary ranking psykers are given over to the [[Adeptus Astronomica]], a smaller organization in which the psychic recruits continue their training.<br />
<br />
==Sources==<br />
*[[Codex Imperialis]] (1993), by Rick Priestley, p. 36<br />
*[[WD140|White Dwarf 140]] (1991), ''Space Fleet'', by Jervis Johnson, Andy Jones, Simon Forrest and Rick Priestley<br />
<br />
[[Category:Adeptus Astronomica and Adeptus Astra Telepathica| ]]<br />
<br />
[[de:Adeptus Astra Telepathica]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Old_Ones&diff=110448Old Ones2009-06-19T19:43:12Z<p>Aaron.linderman: </p>
<hr />
<div>The '''Old Ones''' were the eldest of all space-faring races, possessing an advanced civilization long before the development of the major races of the current age. They were the first race to achieve a galactic civilization. Only the [[C'tan]] star gods in their incorporeal state - born at the creation of the universe itself - surpass them in age.<br />
<br />
The Old Ones likely were the most influential species to exist - they were instrumental in the development of many of the current sentient races, and, possessing the role of galactic-level architects at such a primal epoch, the state of the present galaxy is likely ultimately a reflection of many of the decisions made eons ago by the Old Ones.<br />
<br />
==History==<br />
The race remembered now only as the "Old Ones" had developed terrestrially into a sentient species like most of the galaxy's other commonplace biological species. The Old Ones possessed a slow, cold-blooded wisdom. Their science was advanced to such a point that it was indistinguishable from sorcery. Their understanding of the universe allowed them to exploit the alternate universes such as the warp and engage in psychic engineering.<br />
<br />
Finding themselves to be virtually alone in the galaxy, they took it upon themselves to make worlds more favorable to support life, and they seeded other worlds with new lifeforms. They visited many worlds, and using primitive species as a stock, they created new and sentient species, which they continued to nurture. Many of the habitable and inhabited worlds in existence were terraformed from often barren worlds which were developed and seeded with life by the Old Ones.<br />
<br />
The Old Ones created many races to serve them including the [[Slann]], [[Eldar]], the tough green-skinned [[Krork]] and the [[Jokaero]]. The Slann were probably the foremost servants of the Old Ones and may have been one of the earliest races created. The Old Ones are also reputed to have predicted the downfall of the Eldar and the resultant creation of [[Slaanesh]], and gave control of the Webway to the Eldar.<br />
<br />
===Wars with the Necrons===<br />
One of the few already sentient races the Old Ones encountered were the [[Necrontyr]], who at the time were in the midst of a slow expansion to distant planets. The lives of the Necrontyr were short and painful due to the deadly radiation of their world's sun. When they met the Old Ones, they developed a deep jealous hatred of them due to their near immortal lives. This resentment led to the First War. The Necrontyr's war was futile and they were forced back to a remote world in the outer rim of the Halo Stars. The fury of the Necrontyr cooled over thousands of years of imprisonment, but they turned their hatred against all life rather than just the Old Ones.<br />
<br />
The Necrontyr had studied their star for millions of years. In their quest for a weapon to use against the Old Ones, they found the C'tan. Gradually they managed to talk with these ethereal creatures, but they knew they would never be able to understand the material universe without a material body. So the Necrontyr built the living metal bodies they are still adorned with. They were worshipped as gods, as their powers were far beyond anything the Necrontyr had seen before. As the C'tan became more manifest in their bodies, they began to enjoy certain aspects of life more, including pain, suffering and slavery.<br />
<br />
Eventually, with the gods themselves at their sides, the Necrontyr were ready to begin their war with the Old Ones anew. The C'tan offered the Necrontyr escape from the curse of their short lives. Their minds would be transferred into living metal bodies, much like the Ctan themselves. Whether the Necrontyr knew what they would lose by doing this will never be known, but the process destroyed their race. They gained immortality but lost their free-will. Their minds were dulled and only a few retained any independent thought, but this was still only a fraction of what it had been. With the Necrontyr destroyed and the Necron born, the C'tan began the war against the Old Ones with their legions of undying warriors.<br />
<br />
The Old Ones were sent reeling. They could not match the cold science of the Necrons and were pushed back. Millions were slaughtered and eventually the Necrons dominated the galaxy. The last bastions of the Old Ones power were besieged and many of the younger races were completely destroyed.<br />
<br />
The Old Ones eventually came to the conclusion that they needed to create warrior and psychic races with the specific purpose of combating the Necrons. These races are thought to have included the [[Eldar]], the Rashan and the K'nib.<br />
<br />
The introduction of these warlike and often psychic races into the galaxy had the side effect of warping the warp - the war, pain and destruction of the galaxy during the conflict was reflected in the warp, and the innocuous entities which naturally existed in the warp were twisted into voracious and hostile predators. Ultimately this would lead to the destruction of the Old Ones.<br />
<br />
The C'tan empire could not counter this new form of warfare. Eventually they became devoted to severing reality's relationship to the Immaterium, in order to make psychic powers useless.<br />
<br />
Eventually, with the eruption of the [[Enslaver]] Plague on the galaxy, the Old Ones were broken and scattered, never to come to any power again and eventually die out altogether.<sup>1</sup><br />
<br />
==WH40k Origins==<br />
{{main|Slann}}<br />
The Old Ones are synonymous with first edition WH40k's [[Slann|Old Slann]]. However, no form of records have been found which suggest any civilizational disaster befell the Old Slann. More likely, it is suggested, they retired from galactic affairs, possibly after coming upon some great cosmic truth. Thereafter they became the primal Slann. One of the races they had developed, the Eldar, inherited the Slann's role in the galaxy. The Old Slann are said to have forewarned the Eldar about the dangers that they would face in the form of their own incarnate racial daemons<sup>3</sup>.<br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Codex: Necrons]], p. 24<br />
*<sup>2</sup>:[[Inquisition War Trilogy (Novel Series)|Chaos Child]], by Ian Watson<br />
*<sup>3</sup>:[[Codex Titanicus]] (1989, 1st edition), p. 33<br />
[[Category:Minor Alien Species and Factions]]<br />
[[de:Die Alten]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Dark_Angels&diff=104060Dark Angels2009-05-08T01:34:46Z<p>Aaron.linderman: </p>
<hr />
<div>The '''Dark Angels''' were one of the twenty original [[Space Marine Legions]]. Their [[Primarch]] is [[Lion El'Jonson]]. This loyal legion was later re-organized and divided into several [[Chapters]] according to the [[Codex Astartes]]. One of them would keep the original name and assets.<br />
<br />
==Basic Information==<br />
{{FFSM<br />
|Marine=DarkAngel.jpg<br />
|Name=Dark Angels<br />
|Legion Number=I<br />
|Symbol=Darkangelslogo.png<br />
|Primarch=[[Lion El'Jonson]]<br />
|Chapter Master=[[Azrael]]<br />
|Homeworld=[[Caliban]] (destroyed)<br />
|Fortress-Monastery=[[The Rock]]<br />
|Descendants=[[Angels of Absolution]], [[Angels of Redemption]], [[Angels of Vengeance]], [[Guardians of the Covenant]], [[Consecrators]], [[Disciples of Caliban]]<br />
|Colours=Pre-Heresy: Black and white<br />
Post-Heresy: Dark green, black and red;<br />
Deathwing: Bone colour with green and red trim;<br />
Ravenwing: Black and white<br />
|Speciality=[[Deathwing]]: Terminator veterans and hunting the [[Fallen]]<br />
[[Ravenwing]]: Fast attack<br />
|Miniature=DA new marine.jpg<br />
|Battle Cry=Repent! For tomorrow you die, A moment of Laxity spawns a life time of heresy; never forgive never forget.<br />
|Chapter Strength=~1000 marines<br />
}}<br />
<br />
==History==<br />
<br />
===The Great Crusade===<br />
[[Image:PhDarkAngel.jpg|thumb|right|Pre-Heresy Dark Angels Space Marine with jump-pack]]<br />
The Dark Angels have the honour of being the first Legion created by [[The Emperor]]. Like the other Primarchs, Lion El'Jonson was lost while he was still in his infancy. He later turned up on the distant planet of [[Caliban]], which bore some resemblance to early medieval [[Terra]]. [[Luther]], who discovered El'Jonson and prevented his death at the hands of his fellow knights, was a member of the [[The Order|Order]], an organization of knights, and the two become close friends. The Primarch eventually became the leader of the Order and the whole of Caliban.<br />
<br />
Meanwhile, unknown to the people of Caliban, the Emperor was waging his [[Great Crusade]] across the galaxy, reuniting humanity and purging entire star systems of their alien oppressors. As the [[Imperium|Imperium's]] wave of conquest advanced across the galaxy, Imperial scouts rediscovered the isolated world of Caliban. It was not long before the Emperor was at last reunited with El'Jonson and was filled with joy as would be a father on finding his lost son. The Emperor's first action was to give Lion El'Jonson control of his 1st Legion. This legion of [[Space Marines]] had been created by the Emperor from its Primarch's DNA samples and had fought alongside the other Imperial forces as the Great Crusade was waged across the galaxy.<sup>1</sup><br />
<br />
The 1st Legion was thereafter termed the Dark Angels, in reference to a Caliban legend that told of great, righteous heroes who held back monsters. Announced by the Primarch, the connotation was in fact first drawn by Luther, who quoted a section from the legend upon first seeing [[Astartes]] descending using [[Jump pack|jump-packs]]: "And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."<sup>2</sup><br />
<br />
Caliban was made the homeworld of the Dark Angels and the whole of the Order moved to join the ranks of the [[Astartes]]. Those knights who were still young enough had the Legion's gene seed implanted within them. Those too old for this process underwent surgery to transform them into elite warriors of the [[Imperium]]. Although they were not full Space Marines, their enhancements granted them special abilities and a lifespan beyond those of normal men. The first to be brought into the Legion in this way was Luther, who became Jonson's second-in-command, just as he always had been within the Order. However, the Dark Angel's contributions to the Great Crusade had barely begun when the Lion sent Luther and a small contingent of Dark Angels back to Caliban, purportedly to garrison the world and increase the speed and quality of the training given to the Legion's recruits. Whatever the reason, the force sent back felt disgraced and rejected.<sup>2</sup><br />
<br />
The Great Crusade, had to go on: there were countless human worlds that were still under the influence of Chaos or suppressed by the harsh rule of alien races. So it was that Jonson and many of the Dark Angels continued on the Emperor's Crusade for the reunification of humanity while [[Luther]] was left behind in charge of the remainder of the Legion on Caliban. Despite the importance of Luther's position, it was not one that suited his ambitious personality.<br />
<br />
Lion El'Jonson and his Legion performed well during the Great Crusade, although during a particular battle, he and [[Leman Russ (Primarch)|Leman Russ]], Primarch of the [[Space Wolves]] Legion, came to blows over the latter's action during the siege of the Crimson Fortress. This event began a feud which still continues strong in the 41st millennium, usually taking the form of a ritualistic duel between two elected champions, although it has been known to manifest itself in a very violent manner.<br />
<br />
As Jonson's fame spread throughout the galaxy and reports of his great deeds and prowess in battle reached the Legion's home world, Luther felt robbed of his share of the glory. He wanted the fame and recognition that he felt he deserved as Jonson's equal. His role as planetary governor of some half-forgotten backwater world seemed more and more to him like an insult. The seed of jealousy and dissension that had been planted within Luther when Jonson was made the Grand Master of the Order now began to grow and rankle within his heart as the Primarch became more and more celebrated and famous.<sup>1</sup><br />
<br />
===The Horus Heresy===<br />
[[Image:Dark_Angels_black.jpg|thumb|right|300px|Heresy-era Dark Angels]]<br />
During the [[Horus Heresy]], the Dark Angels were far from Terra, campaigning on the shield worlds, and were unable to participate directly in the events taking place there. [[Warmaster]] Horus ordered the [[Night Lords]] to intercept them on the Eastern Fringe and stop them from aiding the Emperor, but the Dark Angels were eventually able to set course for Terra after the siege began. Their impending arrival, closely following that of the Ultramarines and Space Wolves legions, (who had overcome similar obstacles), forced Horus to gamble everything on a duel with the Emperor, his former master. Horus was defeated by the Emperor, although the Emperor himself was fatally wounded and had to be entombed within the life-preserving mechanism of the [[Golden Throne]]. El'Jonson was stricken with grief over the fact that he had not been able to protect the Emperor against Horus.<br />
<br />
After the Heresy, the Dark Angels helped restore order to the Imperium. However, during this time, the Dark Angels who had been left behind on Caliban became agitated at being forced to essentially babysit a backwater planet. This led to the leader of the garrison, Luther, turning to the [[Gods of Chaos|dark gods]] of [[Chaos]], who had just been defeated with the death of their champion [[Horus]] during the Heresy.<br />
<br />
===The Great Betrayal===<br />
[[Image:PreheresyDarkAngel.jpg|thumb|left|Dark Angels Space Marine, original colours]]<br />
The Dark Angels returned to Caliban after the war, but they were fired upon by the planetary defences. They were forced to assault their own homeworld, where they found that their brethren had betrayed them. In a duel which mirrored that of the Emperor and Horus, Luther and Lion El'Jonson fought, resulting in Luther mortally wounding his former friend. Luther went insane upon realizing he had struck down his close friend and was captured. In a fit of rage at being defeated once again, the Chaos Gods opened a warp rift in the planet which scattered the traitorous "[[The Fallen|Fallen Angels]]" throughout the galaxy.<sup>1</sup> One of the "Fallen Angels" who escaped is [[Cypher]], who reportedly took with him the Lion Blade, the sword of El'Jonson, when he was sent through the warp.<br />
<br />
The Dark Angel space fleet also bombarded the planet mercilessly, and this caused the structure of the planet to collapse. The bombardment, combined with the newly formed warp rift, broke the planet up and it is now an asteroid field.<br />
<br />
This betrayal has tainted their honour in the eyes of the Dark Angels themselves. Given that the event was purely within the Legion itself, and was on a world far from Terra, nobody outside of the Legion knows it occurred. Within the Chapters itself, only the elite veterans are permitted this knowledge - in the modern Dark Angels Chapter, only the [[Deathwing]] and senior officers know this secret. The Chapter leadership will go to great lengths to ensure that this knowledge does not reach the Imperium at large, even at times going so far as to disobey direct orders from [[Inquisitors]] and cause overly curious individuals to "disappear".<br />
<br />
Only the most senior members, known as the Inner Circle, know the greatest secret - that Luther, the great traitor, is still alive and insane, living in a cell deep within the Rock. Lion El'Jonson's body was supposedly never found; Luther claims, in his near-senseless mutterings, that the Lion is near and will return and forgive him. The Lion actually sleeps in the most secret chamber in the rock, his presence known only by the watchers in the dark and the Emperor himself, until the time he will awaken and lead his chapter on a new and even greater crusade.<br />
<br />
===The Aftermath of Caliban===<br />
Caliban was destroyed during the Betrayal, shattered by the warp rift and orbital bombardment. The remains now form a sizeable asteroid field. The largest piece, which survived due to the massive void shields in operation around the largest fortress-monastery, called the [[Tower of Angels]], was hollowed out and became a gigantic spaceship/monastery which is now the home of the Dark Angels. This ship is known simply as [[The Rock]]. Sometime after the Betrayal, the Dark Angels changed their primary heraldry colour from black to dark green.<br />
<br />
This story of treachery and betrayal is the Dark Angels' secret shame. None know of it other than some of the Dark Angels, their Successor Chapters and, maybe, the Emperor on his Golden Throne. Within the Chapter itself very few Brother-Marines know exactly what happened during those fateful days.<br />
<br />
The organisation of the Dark Angels Chapter has been shaped primarily by events in its history. As a result it is different from that of any other. The Chapter is monastic in nature with much time being given over to worship and prayer. There are also many different levels within the Chapter which individuals may gradually rise through. On attaining each level, they find out a little more about the truth behind the Dark Angels' origins. Most Dark Angels themselves know nothing about the beginnings of the Chapter. It is only those at the very top who have learned the whole truth.<br />
<br />
The bulk of the Dark Angels Chapter is organised along strict Codex lines, as laid down in the Codex Astartes. However, the First Company and the Second Company both have special organisations. The Second Company is known as the [[Ravenwing]], and is trained as a special mobile formation equipped completely with either bikes or land speeders.<br />
<br />
The First Company is the famous Deathwing, and although it appears superficially to be the same as any other Chapter's First Company, it is actually a highly specialised formation. It is only when Dark Angels reach the Deathwing that they learn the story of Luther's betrayal. More terrible still they learn that many of the Dark Angels that followed Luther are still alive. These damned warriors are known as the Fallen Angels, or simply "the Fallen", and it is the eradication of this stain on the Chapter's honour which drives and motivates the Chapter to this day. As long as still one of the Fallen stays alive, the honour of the Chapter will never be restored. Even within the Deathwing company there are various levels of admission, and with these come gradually increasing levels of knowledge.<br />
<br />
===The Fallen Dark Angels===<br />
In the eyes of the Dark Angels Space Marines, the only way that they can rid themselves totally of their shame, and restore their honour and trust in the Emperor's eyes, is if all the Fallen are found and are either made to repent or slain. However, since the Fallen were cast through the warp to all corners of space and time, this is no mean task for the Dark Angels to achieve. Unlike the Inquisitors and [[Grey Knights]] of the Imperium, whose role it is to root out the agents of Chaos at work within the galaxy, in this regard the Dark Angels are only concerned with finding the Fallen of their Chapter. Although the Dark Angels will be called upon for many different missions for the Imperium, the search for their Fallen comrades is a constant quest that they can never relinquish.<br />
<br />
Not all of the Dark Angels' damned brethren have succumbed to the power of Chaos to the same degree. Some of the Fallen have embraced the ways of the Dark Gods totally, becoming true [[Chaos Space Marines]]. These Fallen do not belong to a Chapter of their own, like [[Angron|Angron's]] [[World Eaters]]. Instead they are dispersed throughout space and time as either isolated individuals or in small bands.<br />
<br />
However, most of the Fallen realise that their actions prior to the fall of Caliban were wrong. Disgusted by the corrupting influence of the Chaos gods, and unable to reconcile themselves with their order, they lead a solitary existence. Many of them become mercenaries or pirates, roaming the galaxy as master-less men. Others are willing to atone for their sins and in an attempt to do so have integrated themselves back into human societies taking on the role of any ordinary person. This only makes the Dark Angels' task of finding the Fallen much more difficult, as they are not easy to identify as such. But it is still the Dark Angels' duty to try and track them down. In order to do so, they investigate any rumour or story relating to the Fallen in case it should lead them to one of their corrupted brethren.<br />
<br />
The Dark Angels can go for years without hearing any rumours that might lead them to one or more of the Fallen. When they do, however, and their mission is a success, those Fallen that are captured are taken back to the Fortress-Monastery. Deep inside its dungeons, [[Interrogator-Chaplains]] attempt to make the Fallen repent. Occasionally they do, and in return for their confession their deaths are made quick and painless. More often than not, though, the captured Fallen refuse to acknowledge their wrongdoing, and so their souls are purified by extreme suffering, before an agonising death at the hands of the Interrogator-Chaplains.<br />
<br />
==Organisation==<br />
[[Image:Darkangelsminiature.jpg|thumb|250px|right|A Dark Angel]]<br />
<br />
To outside observers, the Dark Angels seem to follow the Astartes organization. It is in the organization of the Dark Angels' higher levels that the chapter deviates from the dictates of the [[Codex Astartes]]. At the highest level of the Chapter is the Inner Circle, which consists of a number of officers who stand apart from the company organization, and include the Chapter's Librarians and Interrogator-Chaplains. Companies are each led by a Master, who is part of the Inner Circle. The first two companies are uniquely organized. The first company is called the [[Deathwing]] which fights exclusively in [[Terminator armour]]. The second is the [[Ravenwing]], which is a formation consisting entirely of fast and highly mobile units such as [[bike]] and [[Land Speeder]] squadrons. The remainder of the Chapter is organized along Codex lines.<br />
<br />
===Headquarters===<br />
The ruins of Caliban are located in the Cadian sector, close to the Eye of Terror. Prior to the Great Crusade and the Horus Heresy, the planet of Caliban was covered with lush forests inhabited by creatures warped by Chaos. The humans of the planet were a proud, martial people forced to live in great fortress monasteries of stone.<br />
<br />
The Dark Angels rebuilt their fortress-monastery on the asteroid that had borne the old one, drilling deep into the bedrock and rebuilding the ruins. The new fortress is known officially as The Tower of Angels, but is more commonly referred to as The Rock. The Rock has been equipped with warp engines, enabling faster-than-light transit through the Immaterium.<sup>1</sup><br />
<br />
The warrens beneath The Rock are where the Dark Angels bring their fallen brethren to be redeemed by their Interrogator-Chaplains. It is believed by the Inquisition to hold many other secrets. One such secret is known only to the Inner Circle: Luther is still alive, imprisoned within the deepest cavern of The Rock, where he still insanely mutters that one day, El'Jonson will return and forgive him. That day, so the madman said to current Supreme Grand Master [[Azrael]], is almost at hand.<br />
<br />
However, even this pales in comparison to the greatest secret held by the Dark Angels. This secret is known only to the [[Watchers in the Dark]], and to the Emperor himself. Deep within the bedrock of the asteroid which is their home there is a solitary chamber. In this chamber, attended to by the Watchers in the Dark, lies the sleeping form of Lion El'Jonson.<br />
<br />
===Recruitment===<br />
[[Image:Deathwingterm.JPG|thumb|left|150px|Deathwing Terminator]]<br />
As the Dark Angels are no longer based on an actual world, they draw their recruits from a variety of planets, mainly highly primitive worlds. One of these worlds is the [[feral World|feral world]] [[Kimmeria]], from which [[Azrael]] himself was recruited. Representatives of the Dark Angels visit each recruiting world once within a normal human's lifetime, and take the strongest juveniles from the population. Each recruit is thoroughly screened, and from the moment he is accepted into the Chapter as a Space Marine his past becomes irrelevant.<sup>1</sup><br />
<br />
After the Heresy, the Dark Angels recruited from a single planet (known as the Plains World) whose inhabitants resembled Native Americans. Sometime before the 41st Millennium a group of returning Deathwing found that their planet had been overrun fifty years earlier by [[Genestealer]]s, with only a few untainted humans remaining. The Terminators, whose duty and honour required the extermination of the genestealers, prepared themselves for battle. Because the odds of their success were nearly non-existent, the Terminators engaged in their native death ritual. Instead of anointing their skin with white ash, they anointed their armour. The Terminators cleansed the world and rescued the enslaved populace, and in honour of those few Terminators, their armour was ever after white. Meanwhile, the Dark Angels leadership, the Inner Circle, recognized the folly of relying upon one planet for manpower and so diversified their recruiting grounds.<sup>3</sup><br />
<br />
===The Deathwing===<br />
''See main article:'' [[Deathwing]]<br />
<br />
The First Company of the Dark Angels is the Deathwing. It includes 20 [[Terminator Squad]]s, several [[Dreadnought]]s and [[Land Raider]]s. Its command staff includes the Deathwing Master [[Belial]], a [[Chaplain]], an [[Apothecary]] and a [[Standard Bearer]].<br />
<br />
===The Ravenwing===<br />
''See main article:'' [[Ravenwing]]<br />
<br />
The Second Company of the Dark Angels is the Ravenwing. It includes [[Attack Bikes]], [[Land Speeders]], and [[Bikes]]. Its command staff includes the Ravenwing Master [[Sammael]], a Chaplain, an Apothecary, and a Standard Bearer.<br />
<br />
===Codex Companies (3rd - 10th)===<br />
* '''Battle Companies (3rd, 4th, and 5th):''' Organized into 6 [[Tactical Squads]], 2 [[Assault Squads]], 2 [[Devastator Squads]], as well as possessing [[Rhino|Rhinos]] and [[Dreadnoughts]].<br />
* '''Reserve Companies:''' Organized in this manner; 6th and 7th Company: 10 Tactical Squads; 8th Company: 10 Assault Squads; 9th Company: 10 Devastator Squads.<br />
* '''10th (Scout) Company:''' includes the regular command staff and Scout squads.<br />
* '''Command Staff:''' Each company includes a Company Master (rank equivalent to a [[Space Marine Captain|Captain]]), Chaplain, Apothecary, and Standard Bearer (No Standard Bearer for the Scout Company). Each Master is responsible for a particular area of the Chapter's logistics.<br />
<br />
===Fleet Disposition===<br />
*[[Battle Barge|Battle Barges]]: 5 - ''Angel of Retribution'', ''Unrelenting Fury'', ''Ultimate Vengeance'', ''Undying Faith'', ''Vinco Redemptor''<br />
*[[Strike Cruisers]]: 10 - including ''Sword of Caliban'', ''Salvation''<br />
*[[Rapid Strike vessel|Rapid Strike vessels]]: 8 - including 2 Nova class, 2 Hunter class<br />
<br />
==Notable Dark Angels==<br />
* [[Lion El'Jonson]] - The Dark Angels [[Primarch]]<sup>1</sup><br />
* [[Azrael]] - Current Supreme Grand Master of The Dark Angels and Keeper of The Truth<br />
* [[Ezekiel]] - Current Chief [[Librarian]], Keeper of the Book of Salvation and Holder of The Keys<br />
* [[Asmodai]] - Master [[Interrogator-Chaplain]] and Master of Sanctity of the Dark Angels Chapter<br />
* [[Sapphon]] - Present Grand Master of Chaplains, he received the post neither due to age or ability as an interrogator (Asmodai is his superior in both these things) but due to his ability as an inspirational leader, also referred to as the ''Finder of Secrets''.{{Cite This}}<br />
* [[Molochia]] - The greatest of the Dark Angels' Interrogator-Chaplains, died after over 300 years service to the Chapter with 12 Black Pearls on his [[rosarius]]. To this day, no other Interrogator-Chaplain has been able to match his achievement.<br />
* [[Bethor]] - Battle Brother, Bearer of the Sacred Standard. (The Dark Angels have three Sacred Standards, namely the ''Standards of Fortitude'', ''Retribution'' and ''Devastation'').<br />
* [[Naaman]] - Scout Veteran Sergeant (dec.)<br />
* [[Sammael]] - Master of the Ravenwing <sup>4</sup><br />
* [[Belial]] - Master of the Deathwing <sup>4</sup><br />
* [[Uzziel]] - Interrogator Chaplain<br />
* [[Jeremiah Gieyus]] - [[Captain]] and leader of the kill-team '''Lion's Pride''' <sup>8</sup><br />
<br />
==Notable Fallen Angels==<br />
*[[Cypher]] - The most hated of the Fallen, supposedly took the Lion Blade<br />
*[[Luther]] - Former right-hand man to [[Lion El'Jonson]]<sup>1</sup><br />
*[[Astelan]] - Former Master of the Order on [[Caliban]]<sup>5</sup><br />
*[[Cadmus]] - Tracked and killed by [[Jeremiah Gieyus]]<sup>8</sup><br />
<br />
==Notable Battles and Campaigns==<br />
*The 3rd & 9th Company took part in the [[Piscina IV|Piscina Campaign]], where the 3rd company was honoured for its defence of the [[Koth Ridge]].<sup>7</sup><br />
*The 4th Company were engaged in the [[3rd Tranquility Campaign]].<sup>7</sup><br />
*Chapter elements defeated rebel forces on the [[3rd Moon of Bellis]] to retake the gem mines located there.<sup>7</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Index Astartes I]]<br />
*<sup>2</sup>: [[Descent of Angels (Novel)]] by [[Mitchel Scanlon]]<br />
*<sup>3</sup>: [[Deathwing (Anthology)]]<br />
*<sup>4</sup>: [[Codex: Dark Angels (4th Edition)]]<br />
*<sup>5</sup>: [[Angels Of Darkness (novel)]] by [[Gav Thorpe]]<br />
*<sup>6</sup>: [[Imperial Armour Volume Five: The Siege of Vraks]]<br />
*<sup>7</sup>: [[Imperial Armour Volume Two - Space Marines and Forces of the Inquisition]] - Pg. 96, 109, 137, 150<br />
*<sup>8</sup>: [[Sons of Fenris (Novel)]]<br />
*[[Codex: Angels of Death (2nd Edition)]]<br />
*[[Codex: Dark Angels (3rd Edition)]]<br />
*[[Codex: Chaos Space Marines (3rd Edition)#1st Codex|Codex: Space Marines (3rd Edition, 1st Codex)]]<br />
<br />
==Related Articles==<br />
*[[List of Space Marine Chapters]]<br />
*[[Dark angels armoury]]<br />
<br />
[[Category:Dark Angels|*]]<br />
[[de:Dark Angels]]<br />
{{DASMPort}}</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Chaos_Terminator&diff=96264Chaos Terminator2009-03-13T19:43:45Z<p>Aaron.linderman: </p>
<hr />
<div>'''Chaos Terminators''' are grizzled veterans who fight wearing [[Tactical Dreadnought Armour]] of the [[Chaos Space Marines]]. The weapons combinations available to Chaos Terminators combined with their fearsome armour makes them a terrifying opponent to fight against. While not the swiftest of troops, they can use a [[Land Raider]] to travel across the battlefield to positions which their weaponry will make the best impact. Otherwise they can teleport through the use of arcane technology or sorcerous powers. Often they appear ready to strike, giving their foes little chance to react.<sup>1</sup><br />
<br />
Chaos Terminators stand in high respect to the Chaos gods. Many of them are [[Chaos Champion|Aspiring Champions]] although often the only way to acquire terminator armour is to kill the previous occupier. They usually form the bodyguard of the highest ranking leader or Champion and are often seen enforcing the will of the Champion. Often they abuse their position, intimidating other members of the warband, while many simply see them as a vision to strive towards, one day assuming the mantle of Terminator themselves.<sup>1</sup><br />
<br />
==Armament==<br />
The standard Chaos Terminator armament is a [[Combi-Bolter]] and a [[Power Weapon]] which can be upgraded to either a [[Power Fist]] or [[Chainfist]]. In addition, Terminators may also take a [[Autocannon|Reaper Autocannon]] or [[Heavy Flamer]] in place of their [[Combi-Bolter]]. The Combi-bolter itself can be configured to function as either a [[Meltagun|Combi-Meltagun]], [[Plasma Gun|Combi-Plasma Gun]] or [[Flamer|Combi-Flamer]].<br />
<br />
They can also be equipped with a pair of [[Lightning Claws]] for close combat.<sup>1</sup><br />
<br />
<br />
<br />
<center><br />
<gallery><br />
Image:Chaos Terminators 4th Edition.jpg|4th Edition<br />
Image:Chosen Terminators.jpg|3rd Edition<br />
</gallery><br />
</center><br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Codex: Chaos Space Marines (4th Edition)]]<br />
<br />
[[Category:Chaos Space Marines]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Sebastian_Thor&diff=96196Sebastian Thor2009-03-12T20:45:17Z<p>Aaron.linderman: </p>
<hr />
<div>'''Sebastian Thor''' was the shadowy and ill defined figure who led the people of the [[Imperium]] in the overthrow of the insane [[High Lord]] tyrant [[Goge Vandire]].<br />
<br />
It is conjectured that Thor was a simple preacher born on the world of [[Dimmamar]] and little else is known of him before his rise to power. During the [[Reign of Blood]] as [[Goge Vandire]] was at the head of the [[Ecclesiarchy]], Thor began to proselytise his people and lead them into opposition against Vandire. Vandire dispatched a fleet to crush the rebellion and kill Thor, but the fleet was wiped out by a [[warp storm]] that came to be known as the [[Storm of the Emperor's Wrath]], suggesting that the [[Emperor]] himself was aiding Thor. After this, the Imperium erupted into rebellion against Vandire.<br />
<br />
Thor soon began a crusade to Terra, attracting several [[Space Marine]] chapters and the [[Adeptus Mechanicus]] to support him. After Vandire's defeat Thor became the Ecclesiarch and reformed the [[Imperial Cult]] and the Ecclesiarchy to be more in line with what the Emperor had wanted for the Imperium. <br />
==Sources==<br />
*[[Codex: Sisters of Battle (2nd Edition)]]<br />
==Related Articles==<br />
*[[List of Ecclesiarchs]]<br />
* [[Thorians]]<br />
<br />
[[Category:People]]<br />
[[Category:Ecclesiarchy]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Adeptus_Custodes&diff=96195Adeptus Custodes2009-03-12T20:43:39Z<p>Aaron.linderman: </p>
<hr />
<div>[[Image:Custodesimage.jpg|thumb|right|Custodes]]<br />
<br />
The '''Adeptus Custodes''' (also '''The Emperor's Guard''', '''Legio Custodes''' or '''Custodians''') are the guardians of the [[Imperial Palace]] and the [[Golden Throne]], as well as being the personal bodyguard to the [[Emperor]]. A small elite of three hundred Custodes, known as the ''Companions'', form the Emperor's personal bodyguard and never leave his side. Due to the vast size of the Imperial Palace, the Custodes always act as a defensive army, although technically they should never see action unless Terra or the Imperial palace is invaded<sup>1</sup>. It is the Adeptus Custodes that decide who may enter the throne room of the Emperor, and when.<br />
<br />
The Custodes is a department of the [[Adeptus Terra]], the Imperial government, but its members are answerable only to the Emperor and their own leaders.<br />
<br />
The organization's leader carries the title of ''Captain-General'', and due to the importance of the Adeptus Custodes he often holds a position in the Senate of the [[High Lords of Terra]]<sup>1</sup>.<br />
<br />
==Appearance==<br />
The traditional colour of the Custodes is black - in pre-Heresy times it was red.<br />
<br />
The weapons carried by the Custodes resemble spears or halberds, but incorporate bolt weapons, and are built to resemble the traditional and symbolic [[Guardian Spear|guardian spear]], which has long been associated with the Custodes<sup>2</sup>.<br />
<br />
==History==<br />
There is no set date for the inception of the Adeptus Custodes, but it is known that they have been active since before the [[Great Crusade]]. It was from the Emperor's original group of bodyguards that the first genetically enhanced warriors, superior to all other space marines, were created during the unification wars on Terra.<br />
<br />
During the Great Crusade, the Custodes always kept a contingent with the Emperor for his protection, but also travelled individually as envoys. Since the Emperor's internment in the Golden Throne, the Adeptus Custodes have taken a more limited role as protectors of the Imperial Palace.<br />
<br />
During the [[Age of Apostasy]], the Adeptus Custodes reemerged briefly during the siege of the [[Ecclesiarchal Palace]] of [[Terra]] in the reign of [[Goge Vandire]]. During this time, the Custodes attempted to make their way towards Vandire, halted only by [[Brides of the Emperor]] whom Vandire had convinced into becoming his personal bodyguards. After a long and fruitless discussion, the Custodes convinced the leader of the Brides, [[Alicia Dominica]], to return with them to the presence of the [[Emperor]]. What happened during that moment is unknown, but the effects resulted in the Brides of the Emperor rebelling against Vandire, ending his reign once and for all.<br />
<br />
==Known Custodes==<br />
*[[Constantin Valdor]]<br />
<br />
==Images==<br />
<center><gallery><br />
Image:custodes terminators.jpg|Terminator armoured Custodes<br />
Image:Custodian_Dreadnought.JPG|Custodian Dreadnought<br />
Image:Custodes_first_paint.jpg|Custodes with Guardian Spear<br />
</gallery></center><br />
<br />
==Sources==<br />
*<sup>1</sup>[[Codex Imperialis]]<br />
*<sup>2</sup>[[Warhammer 40,000: Rogue Trader]]<br />
<br />
==See Also==<br />
*[[Eternity Gate]]<br />
<br />
<br />
[[Category:The Emperor and the Adeptus Custodes]]<br />
[[de:Adeptus Custodes]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Nadzybar&diff=96191Nadzybar2009-03-12T19:38:20Z<p>Aaron.linderman: </p>
<hr />
<div>'''Nadzybar''' was [[Archon]] of the Archenemy forces in the [[Sabbat Worlds]] from beginning around 634.[[M41]], and may have been the warlord to first rally the [[Ruinous Powers]] in the taking of the region in the first centures of [[M41]]. Little is known of this creature's origins and background, nor how he came to power over the other Magisters. <br />
<br />
Though he was certainly the driving force behind the defence of the [[Chaos|Archenemy of Mankind]] against the [[Sabbat Worlds Crusade]], his Magisters overshadowed him in cunning and cruelty both. Nonetheless his legacy has been found across hundreds of worlds in inscriptions and the megalithic earthworks raised to his honour.<br />
<br />
Nadzybar's defeat was achieved by a combination of the military might of the [[Imperium]], the bravery of many men, and the strategic cunning of [[Warmaster]] [[Slaydo]]. The Archon wanted badly to draw the Warmaster into assaulting his entire main army on the planet of Fabia, where he believed he could crush the force of the Crusade utterly. Slaydo realised this, and capitalising on the fact that their communications had been penetrated by Nadzybar's spies, spread the idea that he had fallen for it, using deepcoding to ensure that his army did not actually approach Fabia. The Archon, eager to destroy his enemy forever, rushed to meet Slaydo there, and while refueling and rearming on the planet Balhaut, was ambushed to brutal effect. <br />
<br />
Nadzybar's palace was breached by [[Imperial Guard]] and the [[Iron Snakes]] Chapter of the [[Adeptus Astartes]] during the year 765. Slaydo hunted down the archon deep in the palace and engaged him in single combat, wishing to destroy his greatest foe for the glory of [[Saint Sabbat]] and the [[Emperor]]. The combat was so fierce it drove nearly everyone from the room, lasting between six and eleven minutes, and at first it seemed that Slaydo was doomed. He suffered several mortal wounds, but rallied his strength long enough to slay the Archon. Immediately most of the cultists in the palace were overcome by desperate weeping and those that did not swarmed the Warmaster, mutilating his body horribly before attempting to retrieve Nadzybar's fallen body. They were cut down by Slaydo's men as they fled, the Archon's remains found under a mound of corpses and then summarily burnt.<br />
== Sources ==<br />
<br />
*[[The Sabbat Worlds Crusade (Background Book)|The Sabbat Worlds Crusade]]<br />
<br />
[[Category:Chaos Cult Characters]]<br />
[[Category:Chaos Characters]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Brimlock_Dragoons&diff=96053Brimlock Dragoons2009-03-11T01:28:38Z<p>Aaron.linderman: </p>
<hr />
<div>{{LReg2<br />
|Name=Brimlock Dragoons<br />
|Miniature=Brimlock4thHydra.JPG<br />
|Homeworld=[[Brimlock]]<br />
|Specialities=<br />
|Established=M41<br />
}}The '''Brimlock Dragoons''' [[Imperial Guard]] [[regiment]].<br />
<br />
==Organization==<br />
Dragoons are organized not in squadrons or troops like the cavalry, but in companies similair to infantry regiments. Officers and non-commissioned officers bare infantry ranks. Dragoon is the traditional name for a soldier trained to fight on foot but who transports himself on horseback. The title has been retained until modern times by mounted cavalry and armoured regiments in a number of armies.The Brimlock Dragoons operate under a standard codex manner.<br />
<br />
<br />
;Recruitment & Training<br />
The Brimlock Dragoons are recruited from the planet Brimlock and are trained under standard Imperial Guard methods.<br />
<br />
Regiments of the Brimlock Dragoons are organized into three Battalions. Battalions are trained and equiped as mechanized infantry.<br />
<br />
;Battle Style<br />
Dragoon Regiments operate as mechanized infantry.<br />
<br />
;Equipment<br />
The Brimlock Dragoons use [[Cadian Shock Troopers|Cadian]] pattern equipment and the M-Galaxy pattern [[Lasgun]]<br />
<br />
==Notable Regiments==<br />
<br />
===Brimlock 4th Dragoons===<br />
742.M41 - Involved in the [[Damocles Crusade|Damocles Gulf Crusade]].<sup>3</sup> They also participated in [[Operation Hydra]].<sup>4-p31</sup><br />
<br />
===Brimlock 8th Dragoons===<br />
998.M41 - The regiment was assigned to the 4621st Imperial Army, XI Corps during the [[Taros Campaign]]. The XI Corps was to assemble after the X Corps had departed and act as a second wave for the invasion. The 8th was selected because of its experience in fighting the [[Tau]] around the Damoclese Gulf. In the event the campaign on Taros had collapsed before the 8th could arrive.<sup>1</sup><br />
<br />
===Brimlock 17th Dragoons=== <br />
circa 750.M41 - During the [[Damocles Crusade]] on the world of Sy'l'Kell, and armoured column of the Brimlock 17th Dragoons were in transit to the front lines from their landing zone when they were ambushed by [[Kroot]]. The columns forward scouts were eliminated by [[Kroot]] [[Carnivores]] before they could get a warning off to the regiment following behind. As the main body of the regiment pushed through a narrow forested defile, the Kroot fell on them. Three Kroot kindred were involved in the attack. Surprise was complete, scores were killed in the opening moments of the ambush. Colonel [[Konstantin Griffin]] and [[Commissar]] Eigerman (alt. Eurbayn) quickly recovered and held the Imperial line long enough to fight clear of the trap. From then on the column was continually harried by the Kroot, until Colonel Griffin linked up with the [[Space Marines]] of the [[Scythes of the Emperor]]. By the time the columns linked up, the regiment had lost 2 Scout vehicles, 30 Guardsmen and Commissar Eigerman. The Commissar was air lifted out with severe wounds. With the two Imperial forces combined the Kroot faded away deeming the combined strength too much for direct confrontation. With the space marines in hot pursuit of the forces of the first ambush, a second ambush was sprung on the column. This time the Kroot were backed up by Armoured vehicles of the Tau. Colonel Griffin is killed and his column destroyed.<sup>2</sup><br />
<br />
===Brimlock 19th Dragoons===<br />
[[Damocles Crusade]] - The regiment was left behind in Tau space after Crusade forces withdrew to be redeployed against [[Hive Fleet Behemoth]]. According to Tau propaganda, the regiment surrendered after all of their Commissars had (allegedly) been killed in Combat and was allowed to settle a world under the control of the [[Tau]]. Private Jeakim Slovaz, listed as MIA in the Damocles Crusade fronted this propaganda broadcast decades after the conflict and was declared [[Excommunicate Tratoris]].<sup>3</sup><br />
<br />
==Miniatures Range==<br />
The Brimlock Dragoons are based on a variation of the Cadian model.<sup>4</sup><br />
<br />
==Sources==<br />
*<sup>1</sup> - [[Imperial Armour Volume III|Imperial Armour: Volume Three - Taros Campaign]]<br />
*<sup>2</sup> - UK[[WD261]]-pg75<br />
*<sup>3</sup> - UK[[WD263]]-pg24<br />
*<sup>4</sup> - [[Codex: Imperial Guard (3rd Edition)#2nd Codex|Codex: Imperial Guard (3rd Edition, 2nd Codex)]]<br />
<br />
==Related Articles==<br />
*[[Regiments of the Imperial Guard]]<br />
<br />
[[Category:Imperial Guard Regiments]]<br />
[[de:Brimlock-Dragoner]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Scythes_of_the_Emperor&diff=96052Scythes of the Emperor2009-03-11T01:25:22Z<p>Aaron.linderman: /* The Badab War */</p>
<hr />
<div>{{Attention|Problem=This article requires much inline sourcing work.}}<br />
==Chapter Summary==<br />
{{Loyalist Chapters<br />
|Marine=Scythes_of_the_Emperor.jpg<br />
|Marine Px=200<br />
|Name=Scythes of the Emperor<br />
|Symbol=mpscythe.jpg<br />
|Symbol Px=110<br />
|Founding Chapter=[[Ultramarines]]/[[Imperial Fists]]<br />
|Founding=[[Second Founding|Second]] or [[Third Founding]]<br />
|Chapter Master=[[Chief Librarian]] [[Tormal]]<br />
|Descendants=None known<br />
|Homeworld=[[Sotha]] (destroyed)<br />
|Fortress-Monastery=''The Heart of Sotha'', last remaining flagship <br />
|Colours=Black and yellow, with two crossed yellow scythes on the shoulder armour.<sup>1</sup><br />
|Miniature=SoE_Mini.jpg<br />
|Miniature Px=125<br />
|Speciality=Guerrilla combat<br />
|Battle Cry=For the ghosts of Sotha, for the Emperor and for Sotha<br />
|Strength=Around 250 marines in all<sup>2</sup><br />
}}<br />
[[Image:Emperor's_scythes_banner.jpg|thumb|right|Chapter banner of the Emperor's Scythes]]<br />
<br />
The '''Scythes of the Emperor''' (or '''Emperor's Scythes''') are a [[Space Marine]] [[Chapter]]. The armour of the Scythes of the Emperor is black and yellow - their symbol is crossed yellow scythes.<br />
<br />
During the invasion of the Tyranid Hive Fleet [[Kraken]], the chapter, along with the [[Lamenters]], were virtually destroyed.<sup>5</sup> They are known to contribute Marines to the [[Deathwatch]].<br />
<br />
Their world of origin, [[Sotha]], was in the path of the hive fleet and after a great battle, it was reduced to the state of an asteroid by the Tyranid swarms. Most chapter brethren fell defending their [[fortress-monastery]] on Sotha's surface, but some managed to escape. Two hundred Marines attempted a breakthrough and escaped to the Miral [[death World|deathworld]]. Somewhere on the surface of this planet, a huge rocky outcrop called the Giant's Coffin rose from the jungle. The surviving Imperial forces prepared to make this their final stronghold. The Giant's Coffin was a tremendous natural citadel whose steep cliffs would slow the invaders and the rocky promontories would provide excellent firing positions for heavy weapons. The Scythes would sell their lives dearly.<sup>4</sup><br />
<br />
==Organization==<br />
The Scythes of the Emperor chapter now navigates through space onboard their last star ship ''The Heart of Sotha''. They are a shadow of their former glory, but they are a hard and elite fighting force, and can be found fighting anywhere within the [[Ultima Segmentum]].<br />
<br />
The chapter was forced to break with tradition and now operates with only two companies. The survivors of Sotha were amalgamated to form one company referred to only as the 'battle company', while all new recruits (which the Scythes actively seek from any suitable worlds they pass) are now inducted into the 'scout company'.<br />
<br />
The Chapter has been forced to change tactics due to the limited resources and manpower it now possesses. The chapter now organises small mobile strike forces, which are capable of making hit and run missions and are used to relying on only themselves. <br />
<br />
It is also not uncommon to see Master Thrasius on the field of battle, due partly to the limited resources of the Scythes, but also because he is deeply driven to prove himself worthy of a command he does not feel he earned and to bring honour and glory to the chapter once more.<br />
<br />
Due to devastating losses from Hive Fleet Kraken and the withdrawal from Sotha, the Scythes of the Emperor have almost no Terminator suits left, nor any tanks larger than Rhino's or their variants.<br />
<br />
==Chapter History==<br />
===Founding===<br />
The Scythes of the Emperor is designated chapter 874, and was founded approx. 500 - 600.[[M41]]. Their [[progenoid|gene-stock]] is speculated to have come from either the Ultramarines or the Imperial Fists. Their first Chapter Master was Thorcyra, a strategically-minded leader. He led the Scythes for several centuries until his death during the escape with his Chapter from the jaws of Hive Fleet [[Kraken]].<br />
<br />
As the Chapter grew in strength, their policing actions around the [[Eastern Fringe]] world of Sotha expanded. After eradicating human and alien pirates from the nearby mining colonies, the Scythes moved on to counter several Ork migrations in the lower segmentum regions.<br />
<br />
The Scythes served during the Damocles Gulf Crusade, and played a vital role in the capture of Sy'l'kell from the Tau empire. However, the crusade stalled and withdrew when it was learned that the newly discovered Tyranids were heading for Ultramar, home of the Ultramarines.<br />
<br />
After the [[Badab War]] - the rebellion led by the [[Red Corsairs|Astral Claws]] Chapter in M41.901 - the Chapter was charged to watch one of the rebel chapters that returned to the side of the Imperium, the [[Lamenters]], as they undertook a hundred year penance crusade following the rebellion. The Scythes were responsible for watching the penitent chapter for any further signs of revolt. Through this long watch both Chapters became firm allies. They continued in this role until the final years of the 41st millennium, when the chapter's homeworld Sotha was attacked and destroyed by Hive Fleet Kraken. The Scythes were initially presumed destroyed with their homeworld, but a small number of survivors are in fact active and are pursuing splinters of Hive Fleet Kraken and other Tyranid forces.<br />
<br />
===The last days of Sotha===<br />
In 992.M41 Hive Fleet Kraken appeared almost from nowhere spreading like a fast cancer. The hive fleet overwhelmed all of the Imperium's initial resistance, destroying the Lamenters chapter, and causing serious losses to the Scythes of the Emperor who bore the brunt of the initial wave of Tyranid ships.<br />
<br />
With devastating losses to the chapter fleet the Scythes were driven back to their home world of Sotha, which quickly came under siege by the Tyranids. Thousands Tyranid creatures landed on the planet, and the Scythes, led by Chapter Master Thorcyra, prepared to make a stand at a rocky plateau called 'Giants Coffin', in order to give as much time as possible for the population to evacuate.<br />
<br />
The alien menace, with their innumerable ships, could bring forces to bear so numerous the Scythes would seem insignificant. Despite this, the chapter was resolute, and held out for many weeks as the Tyranids attempted to destroy what was the only obstacle to claiming the planet of Sotha. As the situation became desperate and food and ammunition was running out, the Scythes were forced to eat the remains of the fallen Tyranids in order to keep battle ready.<br />
<br />
The situation was hopeless though, and as the Tyranids mounted their forces for a final push to wipe the remaining Scythes out. Master Thorcyra ordered for all remaining brethren to withdraw so as to avoid complete destruction for the Chapter. In his last official act he passed the Emperor's scythe, the Chapter Masters symbol of office, to Captain Thrasius of the Third Company, the only Captain still alive. As the rest escaped the doomed planet in Thunderhawk ships, Thorcyra and the remains of the First Company took up the position as the last line of defense.<br />
<br />
Leadership of the nearly destroyed chapter passed to Thrasius, the solemn ceremony conducted on the Bridge of the ''Honour's Might''. Thrasius then ordered the ship renamed ''The Heart of Sotha'' in memory of their home world and the sacrifices made there.<br />
<br />
===The Damocles Crusade===<br />
It was in the years following The [[Damocles Crusade]] against the [[Tau]] in M41.742 the Scythes of the Emperor would come to the forefront of Eastern Fringe warfare.<br />
<br />
The Scythes led the first landing onto Tau territory, the world of Sy'L'Kell. After establishing the landing zone. The [[Brimlock Dragoons]] moved on to expand the Imperial foothold. The Dragoons were nearly destroyed by a Tau ambush which the Scythes, leading Imperial Storm Troopers, broke through averting a near disaster.<br />
After claiming Sy'L'Kell, the Crusade moved to cross the Damocles Gulf. After a brutal first fleet engagement with the Tau, the Imperials landed on the a major Tau world of Dal'Yth Prime. Joining members of the venerated [[Ultramarines]] and [[Iron Hands]] Chapters, the Scythes were part of several spearhead assaults and kept up constant night patrols against Tau infiltrators during the months long fighting.<br />
With news of a Hivefleet Behemoth bearing down upon the Eastern fringe and the stalemate between the two sides, the Crusade withdrew, though a mutual respect between both sides had been forged.<br />
<br />
===The Badab War===<br />
After the [[Badab War|Badab rebellion]], the Chapter were charged to watch the forgiven [[Lamenters]] Chapter for any further signs of revolt. Through this long watch both Chapters became firm allies.<br />
<br />
===Hivefleet Behemoth===<br />
The Scythes played little part in this first war, mainly recovering from actions against the Tau in the Damocles Crusade. Fortifying their homeworld against possible Tyrannic attack also being undertaken.<br />
<br />
===The Arrival of Hive Fleet Kraken===<br />
Over 300 years since Hivefleet Behemoth, the Imperial Tarot began to tell of disaster 10 years before the arrival of Hive Fleet Kraken. Images of war haunted the Thorcyra and the astopaths. An uprising on the Factory World of Graia led to the deployment of the 3rd, 9th, and elements of the 10th companies to restore the Imperium's hold on the system. But during the Scythes invasion it became apparent that the uprising was caused by a Genestealer cult. After several months of combat and heavy casualties, the cult was finally crushed.<br />
<br />
While returning home the Scythes forces from Graia encountered increasing disturbances in the warp. The Navigators suggested the Miral System to rest and wait out the warp storms. Here they encountered the remnants of their own Chapter, and learned of the overrunning of Sotha & the destruction of the Lamenters Chapter (The Lamenters made their last stand against the Tyranids at the Devlan System Sentinel Stations) by what the Imperium had now named 'Hive Fleet Kraken'.<br />
<br />
Stories of desperate boarding actions against the Hiveships and their awakening occupants, close quarter combats and waves of attackers left dread in the hearts of the Scythes. With the Lamenters and their homeworld of Sotha gone, the Scythes found themselves cornered on the Deathworld of Miral. After planet fall the Scythes organised the Miral PDF to defend against what seemed to be an imminent assault.<br />
<br />
Within a week the Tyranid were upon them. After countless, desperate, boarding actions and pitched land battles the Imperial forces chose a large rock mesa fortification known as the 'Giant's Coffin' from which to make a protracted last stand. After several weeks of fighting the Imperial forces attempted a breakout to leave the planet utilising a recently discovered Imperator Titan found inside the many labrynthine chambers of the mesa fortress.<br />
<br />
In the counter-attack that led the withdrawal, barely a hundred Imperials escaped Miral. This was only achieved when the Titan inducted a core breach to eradicate a majority of their planet based pursuers. The survivors then fled back to Graia, losing several ships enroute to harrying vanguards of the Hivefleet. Once they made Graia, they set about organising the Graian defenders for the invasion that was surely to come.<br />
<br />
==Notable Battles==<br />
*[[Damoclese Crusade|Damocles Gulf Crusade]] (745.M41).<sup>3</sup> The Scythes led the first landing onto [[Tau|Tau territory]] during the failed Damocles Gulf Crusade, on the Agri-world of [[Sy'L'Kell]]. The Crusade withdrew with news of a [[Hive Fleet Behemoth]] approaching [[Ultramar]], realm of the [[Ultramarines]].<br />
<br />
*[[Second Tyrannic War]] (992.M41). Over 300 years since Hive Fleet Behemoth, the [[Imperial Tarot]] began to tell of disaster 10 years before the arrival of Hive Fleet Kraken. Despite a valiant effort, the Scythe's homeworld of Sotha was overrun and consumed. The few survivors made their last stand on a [[Death World]] in the Miral system, before all contact was lost. However remnants of the Chapter have now resurfaced having escaped the Miral System and the harrying vanguards of the Kraken. The remnants of the chapter now seek out and annihilate the remaining Tyranid forces within the Ultima Segmentum.<sup>2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>[[How to Paint Space Marines]]<br />
*<sup>2</sup>[[Codex: Tyranids (4th Edition)]] pg. 14<br />
*<sup>3</sup>[[WD264|White Dwarf 264(uk)]] pg.96 "Index Xenos: The Kroot"<br />
*<sup>4</sup>White Dwarf issue 48 (French) (scenario for Epic 40k by W. Kinrade)<br />
*<sup>5</sup>[[Codex Imperialis]], Tyranids<br />
*[[Advanced Space Crusade]]/[[Tyranid Attack]]<br />
*[[Imperial Armour Volume Two - Space Marines and Forces of the Inquisition]] - Pg. 74<br />
<br />
==Related Articles==<br />
*[[List of Space Marine Chapters]]<br />
<br />
[[Category:Badab War]]<br />
[[Category:Later Foundings]]<br />
[[de:Scythes of the Emperor]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Scythes_of_the_Emperor&diff=96051Scythes of the Emperor2009-03-11T01:24:21Z<p>Aaron.linderman: /* The Badab War */</p>
<hr />
<div>{{Attention|Problem=This article requires much inline sourcing work.}}<br />
==Chapter Summary==<br />
{{Loyalist Chapters<br />
|Marine=Scythes_of_the_Emperor.jpg<br />
|Marine Px=200<br />
|Name=Scythes of the Emperor<br />
|Symbol=mpscythe.jpg<br />
|Symbol Px=110<br />
|Founding Chapter=[[Ultramarines]]/[[Imperial Fists]]<br />
|Founding=[[Second Founding|Second]] or [[Third Founding]]<br />
|Chapter Master=[[Chief Librarian]] [[Tormal]]<br />
|Descendants=None known<br />
|Homeworld=[[Sotha]] (destroyed)<br />
|Fortress-Monastery=''The Heart of Sotha'', last remaining flagship <br />
|Colours=Black and yellow, with two crossed yellow scythes on the shoulder armour.<sup>1</sup><br />
|Miniature=SoE_Mini.jpg<br />
|Miniature Px=125<br />
|Speciality=Guerrilla combat<br />
|Battle Cry=For the ghosts of Sotha, for the Emperor and for Sotha<br />
|Strength=Around 250 marines in all<sup>2</sup><br />
}}<br />
[[Image:Emperor's_scythes_banner.jpg|thumb|right|Chapter banner of the Emperor's Scythes]]<br />
<br />
The '''Scythes of the Emperor''' (or '''Emperor's Scythes''') are a [[Space Marine]] [[Chapter]]. The armour of the Scythes of the Emperor is black and yellow - their symbol is crossed yellow scythes.<br />
<br />
During the invasion of the Tyranid Hive Fleet [[Kraken]], the chapter, along with the [[Lamenters]], were virtually destroyed.<sup>5</sup> They are known to contribute Marines to the [[Deathwatch]].<br />
<br />
Their world of origin, [[Sotha]], was in the path of the hive fleet and after a great battle, it was reduced to the state of an asteroid by the Tyranid swarms. Most chapter brethren fell defending their [[fortress-monastery]] on Sotha's surface, but some managed to escape. Two hundred Marines attempted a breakthrough and escaped to the Miral [[death World|deathworld]]. Somewhere on the surface of this planet, a huge rocky outcrop called the Giant's Coffin rose from the jungle. The surviving Imperial forces prepared to make this their final stronghold. The Giant's Coffin was a tremendous natural citadel whose steep cliffs would slow the invaders and the rocky promontories would provide excellent firing positions for heavy weapons. The Scythes would sell their lives dearly.<sup>4</sup><br />
<br />
==Organization==<br />
The Scythes of the Emperor chapter now navigates through space onboard their last star ship ''The Heart of Sotha''. They are a shadow of their former glory, but they are a hard and elite fighting force, and can be found fighting anywhere within the [[Ultima Segmentum]].<br />
<br />
The chapter was forced to break with tradition and now operates with only two companies. The survivors of Sotha were amalgamated to form one company referred to only as the 'battle company', while all new recruits (which the Scythes actively seek from any suitable worlds they pass) are now inducted into the 'scout company'.<br />
<br />
The Chapter has been forced to change tactics due to the limited resources and manpower it now possesses. The chapter now organises small mobile strike forces, which are capable of making hit and run missions and are used to relying on only themselves. <br />
<br />
It is also not uncommon to see Master Thrasius on the field of battle, due partly to the limited resources of the Scythes, but also because he is deeply driven to prove himself worthy of a command he does not feel he earned and to bring honour and glory to the chapter once more.<br />
<br />
Due to devastating losses from Hive Fleet Kraken and the withdrawal from Sotha, the Scythes of the Emperor have almost no Terminator suits left, nor any tanks larger than Rhino's or their variants.<br />
<br />
==Chapter History==<br />
===Founding===<br />
The Scythes of the Emperor is designated chapter 874, and was founded approx. 500 - 600.[[M41]]. Their [[progenoid|gene-stock]] is speculated to have come from either the Ultramarines or the Imperial Fists. Their first Chapter Master was Thorcyra, a strategically-minded leader. He led the Scythes for several centuries until his death during the escape with his Chapter from the jaws of Hive Fleet [[Kraken]].<br />
<br />
As the Chapter grew in strength, their policing actions around the [[Eastern Fringe]] world of Sotha expanded. After eradicating human and alien pirates from the nearby mining colonies, the Scythes moved on to counter several Ork migrations in the lower segmentum regions.<br />
<br />
The Scythes served during the Damocles Gulf Crusade, and played a vital role in the capture of Sy'l'kell from the Tau empire. However, the crusade stalled and withdrew when it was learned that the newly discovered Tyranids were heading for Ultramar, home of the Ultramarines.<br />
<br />
After the [[Badab War]] - the rebellion led by the [[Red Corsairs|Astral Claws]] Chapter in M41.901 - the Chapter was charged to watch one of the rebel chapters that returned to the side of the Imperium, the [[Lamenters]], as they undertook a hundred year penance crusade following the rebellion. The Scythes were responsible for watching the penitent chapter for any further signs of revolt. Through this long watch both Chapters became firm allies. They continued in this role until the final years of the 41st millennium, when the chapter's homeworld Sotha was attacked and destroyed by Hive Fleet Kraken. The Scythes were initially presumed destroyed with their homeworld, but a small number of survivors are in fact active and are pursuing splinters of Hive Fleet Kraken and other Tyranid forces.<br />
<br />
===The last days of Sotha===<br />
In 992.M41 Hive Fleet Kraken appeared almost from nowhere spreading like a fast cancer. The hive fleet overwhelmed all of the Imperium's initial resistance, destroying the Lamenters chapter, and causing serious losses to the Scythes of the Emperor who bore the brunt of the initial wave of Tyranid ships.<br />
<br />
With devastating losses to the chapter fleet the Scythes were driven back to their home world of Sotha, which quickly came under siege by the Tyranids. Thousands Tyranid creatures landed on the planet, and the Scythes, led by Chapter Master Thorcyra, prepared to make a stand at a rocky plateau called 'Giants Coffin', in order to give as much time as possible for the population to evacuate.<br />
<br />
The alien menace, with their innumerable ships, could bring forces to bear so numerous the Scythes would seem insignificant. Despite this, the chapter was resolute, and held out for many weeks as the Tyranids attempted to destroy what was the only obstacle to claiming the planet of Sotha. As the situation became desperate and food and ammunition was running out, the Scythes were forced to eat the remains of the fallen Tyranids in order to keep battle ready.<br />
<br />
The situation was hopeless though, and as the Tyranids mounted their forces for a final push to wipe the remaining Scythes out. Master Thorcyra ordered for all remaining brethren to withdraw so as to avoid complete destruction for the Chapter. In his last official act he passed the Emperor's scythe, the Chapter Masters symbol of office, to Captain Thrasius of the Third Company, the only Captain still alive. As the rest escaped the doomed planet in Thunderhawk ships, Thorcyra and the remains of the First Company took up the position as the last line of defense.<br />
<br />
Leadership of the nearly destroyed chapter passed to Thrasius, the solemn ceremony conducted on the Bridge of the ''Honour's Might''. Thrasius then ordered the ship renamed ''The Heart of Sotha'' in memory of their home world and the sacrifices made there.<br />
<br />
===The Damocles Crusade===<br />
It was in the years following The [[Damocles Crusade]] against the [[Tau]] in M41.742 the Scythes of the Emperor would come to the forefront of Eastern Fringe warfare.<br />
<br />
The Scythes led the first landing onto Tau territory, the world of Sy'L'Kell. After establishing the landing zone. The [[Brimlock Dragoons]] moved on to expand the Imperial foothold. The Dragoons were nearly destroyed by a Tau ambush which the Scythes, leading Imperial Storm Troopers, broke through averting a near disaster.<br />
After claiming Sy'L'Kell, the Crusade moved to cross the Damocles Gulf. After a brutal first fleet engagement with the Tau, the Imperials landed on the a major Tau world of Dal'Yth Prime. Joining members of the venerated [[Ultramarines]] and [[Iron Hands]] Chapters, the Scythes were part of several spearhead assaults and kept up constant night patrols against Tau infiltrators during the months long fighting.<br />
With news of a Hivefleet Behemoth bearing down upon the Eastern fringe and the stalemate between the two sides, the Crusade withdrew, though a mutual respect between both sides had been forged.<br />
<br />
===The Badab War===<br />
After the [[Badab rebellion]], the Chapter were charged to watch the forgiven [[Lamenters]] Chapter for any further signs of revolt. Through this long watch both Chapters became firm allies.<br />
<br />
===Hivefleet Behemoth===<br />
The Scythes played little part in this first war, mainly recovering from actions against the Tau in the Damocles Crusade. Fortifying their homeworld against possible Tyrannic attack also being undertaken.<br />
<br />
===The Arrival of Hive Fleet Kraken===<br />
Over 300 years since Hivefleet Behemoth, the Imperial Tarot began to tell of disaster 10 years before the arrival of Hive Fleet Kraken. Images of war haunted the Thorcyra and the astopaths. An uprising on the Factory World of Graia led to the deployment of the 3rd, 9th, and elements of the 10th companies to restore the Imperium's hold on the system. But during the Scythes invasion it became apparent that the uprising was caused by a Genestealer cult. After several months of combat and heavy casualties, the cult was finally crushed.<br />
<br />
While returning home the Scythes forces from Graia encountered increasing disturbances in the warp. The Navigators suggested the Miral System to rest and wait out the warp storms. Here they encountered the remnants of their own Chapter, and learned of the overrunning of Sotha & the destruction of the Lamenters Chapter (The Lamenters made their last stand against the Tyranids at the Devlan System Sentinel Stations) by what the Imperium had now named 'Hive Fleet Kraken'.<br />
<br />
Stories of desperate boarding actions against the Hiveships and their awakening occupants, close quarter combats and waves of attackers left dread in the hearts of the Scythes. With the Lamenters and their homeworld of Sotha gone, the Scythes found themselves cornered on the Deathworld of Miral. After planet fall the Scythes organised the Miral PDF to defend against what seemed to be an imminent assault.<br />
<br />
Within a week the Tyranid were upon them. After countless, desperate, boarding actions and pitched land battles the Imperial forces chose a large rock mesa fortification known as the 'Giant's Coffin' from which to make a protracted last stand. After several weeks of fighting the Imperial forces attempted a breakout to leave the planet utilising a recently discovered Imperator Titan found inside the many labrynthine chambers of the mesa fortress.<br />
<br />
In the counter-attack that led the withdrawal, barely a hundred Imperials escaped Miral. This was only achieved when the Titan inducted a core breach to eradicate a majority of their planet based pursuers. The survivors then fled back to Graia, losing several ships enroute to harrying vanguards of the Hivefleet. Once they made Graia, they set about organising the Graian defenders for the invasion that was surely to come.<br />
<br />
==Notable Battles==<br />
*[[Damoclese Crusade|Damocles Gulf Crusade]] (745.M41).<sup>3</sup> The Scythes led the first landing onto [[Tau|Tau territory]] during the failed Damocles Gulf Crusade, on the Agri-world of [[Sy'L'Kell]]. The Crusade withdrew with news of a [[Hive Fleet Behemoth]] approaching [[Ultramar]], realm of the [[Ultramarines]].<br />
<br />
*[[Second Tyrannic War]] (992.M41). Over 300 years since Hive Fleet Behemoth, the [[Imperial Tarot]] began to tell of disaster 10 years before the arrival of Hive Fleet Kraken. Despite a valiant effort, the Scythe's homeworld of Sotha was overrun and consumed. The few survivors made their last stand on a [[Death World]] in the Miral system, before all contact was lost. However remnants of the Chapter have now resurfaced having escaped the Miral System and the harrying vanguards of the Kraken. The remnants of the chapter now seek out and annihilate the remaining Tyranid forces within the Ultima Segmentum.<sup>2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>[[How to Paint Space Marines]]<br />
*<sup>2</sup>[[Codex: Tyranids (4th Edition)]] pg. 14<br />
*<sup>3</sup>[[WD264|White Dwarf 264(uk)]] pg.96 "Index Xenos: The Kroot"<br />
*<sup>4</sup>White Dwarf issue 48 (French) (scenario for Epic 40k by W. Kinrade)<br />
*<sup>5</sup>[[Codex Imperialis]], Tyranids<br />
*[[Advanced Space Crusade]]/[[Tyranid Attack]]<br />
*[[Imperial Armour Volume Two - Space Marines and Forces of the Inquisition]] - Pg. 74<br />
<br />
==Related Articles==<br />
*[[List of Space Marine Chapters]]<br />
<br />
[[Category:Badab War]]<br />
[[Category:Later Foundings]]<br />
[[de:Scythes of the Emperor]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Scythes_of_the_Emperor&diff=96050Scythes of the Emperor2009-03-11T01:23:35Z<p>Aaron.linderman: /* The Damocles Crusade */</p>
<hr />
<div>{{Attention|Problem=This article requires much inline sourcing work.}}<br />
==Chapter Summary==<br />
{{Loyalist Chapters<br />
|Marine=Scythes_of_the_Emperor.jpg<br />
|Marine Px=200<br />
|Name=Scythes of the Emperor<br />
|Symbol=mpscythe.jpg<br />
|Symbol Px=110<br />
|Founding Chapter=[[Ultramarines]]/[[Imperial Fists]]<br />
|Founding=[[Second Founding|Second]] or [[Third Founding]]<br />
|Chapter Master=[[Chief Librarian]] [[Tormal]]<br />
|Descendants=None known<br />
|Homeworld=[[Sotha]] (destroyed)<br />
|Fortress-Monastery=''The Heart of Sotha'', last remaining flagship <br />
|Colours=Black and yellow, with two crossed yellow scythes on the shoulder armour.<sup>1</sup><br />
|Miniature=SoE_Mini.jpg<br />
|Miniature Px=125<br />
|Speciality=Guerrilla combat<br />
|Battle Cry=For the ghosts of Sotha, for the Emperor and for Sotha<br />
|Strength=Around 250 marines in all<sup>2</sup><br />
}}<br />
[[Image:Emperor's_scythes_banner.jpg|thumb|right|Chapter banner of the Emperor's Scythes]]<br />
<br />
The '''Scythes of the Emperor''' (or '''Emperor's Scythes''') are a [[Space Marine]] [[Chapter]]. The armour of the Scythes of the Emperor is black and yellow - their symbol is crossed yellow scythes.<br />
<br />
During the invasion of the Tyranid Hive Fleet [[Kraken]], the chapter, along with the [[Lamenters]], were virtually destroyed.<sup>5</sup> They are known to contribute Marines to the [[Deathwatch]].<br />
<br />
Their world of origin, [[Sotha]], was in the path of the hive fleet and after a great battle, it was reduced to the state of an asteroid by the Tyranid swarms. Most chapter brethren fell defending their [[fortress-monastery]] on Sotha's surface, but some managed to escape. Two hundred Marines attempted a breakthrough and escaped to the Miral [[death World|deathworld]]. Somewhere on the surface of this planet, a huge rocky outcrop called the Giant's Coffin rose from the jungle. The surviving Imperial forces prepared to make this their final stronghold. The Giant's Coffin was a tremendous natural citadel whose steep cliffs would slow the invaders and the rocky promontories would provide excellent firing positions for heavy weapons. The Scythes would sell their lives dearly.<sup>4</sup><br />
<br />
==Organization==<br />
The Scythes of the Emperor chapter now navigates through space onboard their last star ship ''The Heart of Sotha''. They are a shadow of their former glory, but they are a hard and elite fighting force, and can be found fighting anywhere within the [[Ultima Segmentum]].<br />
<br />
The chapter was forced to break with tradition and now operates with only two companies. The survivors of Sotha were amalgamated to form one company referred to only as the 'battle company', while all new recruits (which the Scythes actively seek from any suitable worlds they pass) are now inducted into the 'scout company'.<br />
<br />
The Chapter has been forced to change tactics due to the limited resources and manpower it now possesses. The chapter now organises small mobile strike forces, which are capable of making hit and run missions and are used to relying on only themselves. <br />
<br />
It is also not uncommon to see Master Thrasius on the field of battle, due partly to the limited resources of the Scythes, but also because he is deeply driven to prove himself worthy of a command he does not feel he earned and to bring honour and glory to the chapter once more.<br />
<br />
Due to devastating losses from Hive Fleet Kraken and the withdrawal from Sotha, the Scythes of the Emperor have almost no Terminator suits left, nor any tanks larger than Rhino's or their variants.<br />
<br />
==Chapter History==<br />
===Founding===<br />
The Scythes of the Emperor is designated chapter 874, and was founded approx. 500 - 600.[[M41]]. Their [[progenoid|gene-stock]] is speculated to have come from either the Ultramarines or the Imperial Fists. Their first Chapter Master was Thorcyra, a strategically-minded leader. He led the Scythes for several centuries until his death during the escape with his Chapter from the jaws of Hive Fleet [[Kraken]].<br />
<br />
As the Chapter grew in strength, their policing actions around the [[Eastern Fringe]] world of Sotha expanded. After eradicating human and alien pirates from the nearby mining colonies, the Scythes moved on to counter several Ork migrations in the lower segmentum regions.<br />
<br />
The Scythes served during the Damocles Gulf Crusade, and played a vital role in the capture of Sy'l'kell from the Tau empire. However, the crusade stalled and withdrew when it was learned that the newly discovered Tyranids were heading for Ultramar, home of the Ultramarines.<br />
<br />
After the [[Badab War]] - the rebellion led by the [[Red Corsairs|Astral Claws]] Chapter in M41.901 - the Chapter was charged to watch one of the rebel chapters that returned to the side of the Imperium, the [[Lamenters]], as they undertook a hundred year penance crusade following the rebellion. The Scythes were responsible for watching the penitent chapter for any further signs of revolt. Through this long watch both Chapters became firm allies. They continued in this role until the final years of the 41st millennium, when the chapter's homeworld Sotha was attacked and destroyed by Hive Fleet Kraken. The Scythes were initially presumed destroyed with their homeworld, but a small number of survivors are in fact active and are pursuing splinters of Hive Fleet Kraken and other Tyranid forces.<br />
<br />
===The last days of Sotha===<br />
In 992.M41 Hive Fleet Kraken appeared almost from nowhere spreading like a fast cancer. The hive fleet overwhelmed all of the Imperium's initial resistance, destroying the Lamenters chapter, and causing serious losses to the Scythes of the Emperor who bore the brunt of the initial wave of Tyranid ships.<br />
<br />
With devastating losses to the chapter fleet the Scythes were driven back to their home world of Sotha, which quickly came under siege by the Tyranids. Thousands Tyranid creatures landed on the planet, and the Scythes, led by Chapter Master Thorcyra, prepared to make a stand at a rocky plateau called 'Giants Coffin', in order to give as much time as possible for the population to evacuate.<br />
<br />
The alien menace, with their innumerable ships, could bring forces to bear so numerous the Scythes would seem insignificant. Despite this, the chapter was resolute, and held out for many weeks as the Tyranids attempted to destroy what was the only obstacle to claiming the planet of Sotha. As the situation became desperate and food and ammunition was running out, the Scythes were forced to eat the remains of the fallen Tyranids in order to keep battle ready.<br />
<br />
The situation was hopeless though, and as the Tyranids mounted their forces for a final push to wipe the remaining Scythes out. Master Thorcyra ordered for all remaining brethren to withdraw so as to avoid complete destruction for the Chapter. In his last official act he passed the Emperor's scythe, the Chapter Masters symbol of office, to Captain Thrasius of the Third Company, the only Captain still alive. As the rest escaped the doomed planet in Thunderhawk ships, Thorcyra and the remains of the First Company took up the position as the last line of defense.<br />
<br />
Leadership of the nearly destroyed chapter passed to Thrasius, the solemn ceremony conducted on the Bridge of the ''Honour's Might''. Thrasius then ordered the ship renamed ''The Heart of Sotha'' in memory of their home world and the sacrifices made there.<br />
<br />
===The Damocles Crusade===<br />
It was in the years following The [[Damocles Crusade]] against the [[Tau]] in M41.742 the Scythes of the Emperor would come to the forefront of Eastern Fringe warfare.<br />
<br />
The Scythes led the first landing onto Tau territory, the world of Sy'L'Kell. After establishing the landing zone. The [[Brimlock Dragoons]] moved on to expand the Imperial foothold. The Dragoons were nearly destroyed by a Tau ambush which the Scythes, leading Imperial Storm Troopers, broke through averting a near disaster.<br />
After claiming Sy'L'Kell, the Crusade moved to cross the Damocles Gulf. After a brutal first fleet engagement with the Tau, the Imperials landed on the a major Tau world of Dal'Yth Prime. Joining members of the venerated [[Ultramarines]] and [[Iron Hands]] Chapters, the Scythes were part of several spearhead assaults and kept up constant night patrols against Tau infiltrators during the months long fighting.<br />
With news of a Hivefleet Behemoth bearing down upon the Eastern fringe and the stalemate between the two sides, the Crusade withdrew, though a mutual respect between both sides had been forged.<br />
<br />
===The Badab War===<br />
After the Badab rebellion, the Chapter were charged to watch the forgiven Lamenters Chapter for any further signs of revolt. Through this long watch both Chapters became firm allies.<br />
<br />
===Hivefleet Behemoth===<br />
The Scythes played little part in this first war, mainly recovering from actions against the Tau in the Damocles Crusade. Fortifying their homeworld against possible Tyrannic attack also being undertaken.<br />
<br />
===The Arrival of Hive Fleet Kraken===<br />
Over 300 years since Hivefleet Behemoth, the Imperial Tarot began to tell of disaster 10 years before the arrival of Hive Fleet Kraken. Images of war haunted the Thorcyra and the astopaths. An uprising on the Factory World of Graia led to the deployment of the 3rd, 9th, and elements of the 10th companies to restore the Imperium's hold on the system. But during the Scythes invasion it became apparent that the uprising was caused by a Genestealer cult. After several months of combat and heavy casualties, the cult was finally crushed.<br />
<br />
While returning home the Scythes forces from Graia encountered increasing disturbances in the warp. The Navigators suggested the Miral System to rest and wait out the warp storms. Here they encountered the remnants of their own Chapter, and learned of the overrunning of Sotha & the destruction of the Lamenters Chapter (The Lamenters made their last stand against the Tyranids at the Devlan System Sentinel Stations) by what the Imperium had now named 'Hive Fleet Kraken'.<br />
<br />
Stories of desperate boarding actions against the Hiveships and their awakening occupants, close quarter combats and waves of attackers left dread in the hearts of the Scythes. With the Lamenters and their homeworld of Sotha gone, the Scythes found themselves cornered on the Deathworld of Miral. After planet fall the Scythes organised the Miral PDF to defend against what seemed to be an imminent assault.<br />
<br />
Within a week the Tyranid were upon them. After countless, desperate, boarding actions and pitched land battles the Imperial forces chose a large rock mesa fortification known as the 'Giant's Coffin' from which to make a protracted last stand. After several weeks of fighting the Imperial forces attempted a breakout to leave the planet utilising a recently discovered Imperator Titan found inside the many labrynthine chambers of the mesa fortress.<br />
<br />
In the counter-attack that led the withdrawal, barely a hundred Imperials escaped Miral. This was only achieved when the Titan inducted a core breach to eradicate a majority of their planet based pursuers. The survivors then fled back to Graia, losing several ships enroute to harrying vanguards of the Hivefleet. Once they made Graia, they set about organising the Graian defenders for the invasion that was surely to come.<br />
<br />
==Notable Battles==<br />
*[[Damoclese Crusade|Damocles Gulf Crusade]] (745.M41).<sup>3</sup> The Scythes led the first landing onto [[Tau|Tau territory]] during the failed Damocles Gulf Crusade, on the Agri-world of [[Sy'L'Kell]]. The Crusade withdrew with news of a [[Hive Fleet Behemoth]] approaching [[Ultramar]], realm of the [[Ultramarines]].<br />
<br />
*[[Second Tyrannic War]] (992.M41). Over 300 years since Hive Fleet Behemoth, the [[Imperial Tarot]] began to tell of disaster 10 years before the arrival of Hive Fleet Kraken. Despite a valiant effort, the Scythe's homeworld of Sotha was overrun and consumed. The few survivors made their last stand on a [[Death World]] in the Miral system, before all contact was lost. However remnants of the Chapter have now resurfaced having escaped the Miral System and the harrying vanguards of the Kraken. The remnants of the chapter now seek out and annihilate the remaining Tyranid forces within the Ultima Segmentum.<sup>2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>[[How to Paint Space Marines]]<br />
*<sup>2</sup>[[Codex: Tyranids (4th Edition)]] pg. 14<br />
*<sup>3</sup>[[WD264|White Dwarf 264(uk)]] pg.96 "Index Xenos: The Kroot"<br />
*<sup>4</sup>White Dwarf issue 48 (French) (scenario for Epic 40k by W. Kinrade)<br />
*<sup>5</sup>[[Codex Imperialis]], Tyranids<br />
*[[Advanced Space Crusade]]/[[Tyranid Attack]]<br />
*[[Imperial Armour Volume Two - Space Marines and Forces of the Inquisition]] - Pg. 74<br />
<br />
==Related Articles==<br />
*[[List of Space Marine Chapters]]<br />
<br />
[[Category:Badab War]]<br />
[[Category:Later Foundings]]<br />
[[de:Scythes of the Emperor]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Scythes_of_the_Emperor&diff=96049Scythes of the Emperor2009-03-11T01:21:43Z<p>Aaron.linderman: /* The Damocles Crusade */</p>
<hr />
<div>{{Attention|Problem=This article requires much inline sourcing work.}}<br />
==Chapter Summary==<br />
{{Loyalist Chapters<br />
|Marine=Scythes_of_the_Emperor.jpg<br />
|Marine Px=200<br />
|Name=Scythes of the Emperor<br />
|Symbol=mpscythe.jpg<br />
|Symbol Px=110<br />
|Founding Chapter=[[Ultramarines]]/[[Imperial Fists]]<br />
|Founding=[[Second Founding|Second]] or [[Third Founding]]<br />
|Chapter Master=[[Chief Librarian]] [[Tormal]]<br />
|Descendants=None known<br />
|Homeworld=[[Sotha]] (destroyed)<br />
|Fortress-Monastery=''The Heart of Sotha'', last remaining flagship <br />
|Colours=Black and yellow, with two crossed yellow scythes on the shoulder armour.<sup>1</sup><br />
|Miniature=SoE_Mini.jpg<br />
|Miniature Px=125<br />
|Speciality=Guerrilla combat<br />
|Battle Cry=For the ghosts of Sotha, for the Emperor and for Sotha<br />
|Strength=Around 250 marines in all<sup>2</sup><br />
}}<br />
[[Image:Emperor's_scythes_banner.jpg|thumb|right|Chapter banner of the Emperor's Scythes]]<br />
<br />
The '''Scythes of the Emperor''' (or '''Emperor's Scythes''') are a [[Space Marine]] [[Chapter]]. The armour of the Scythes of the Emperor is black and yellow - their symbol is crossed yellow scythes.<br />
<br />
During the invasion of the Tyranid Hive Fleet [[Kraken]], the chapter, along with the [[Lamenters]], were virtually destroyed.<sup>5</sup> They are known to contribute Marines to the [[Deathwatch]].<br />
<br />
Their world of origin, [[Sotha]], was in the path of the hive fleet and after a great battle, it was reduced to the state of an asteroid by the Tyranid swarms. Most chapter brethren fell defending their [[fortress-monastery]] on Sotha's surface, but some managed to escape. Two hundred Marines attempted a breakthrough and escaped to the Miral [[death World|deathworld]]. Somewhere on the surface of this planet, a huge rocky outcrop called the Giant's Coffin rose from the jungle. The surviving Imperial forces prepared to make this their final stronghold. The Giant's Coffin was a tremendous natural citadel whose steep cliffs would slow the invaders and the rocky promontories would provide excellent firing positions for heavy weapons. The Scythes would sell their lives dearly.<sup>4</sup><br />
<br />
==Organization==<br />
The Scythes of the Emperor chapter now navigates through space onboard their last star ship ''The Heart of Sotha''. They are a shadow of their former glory, but they are a hard and elite fighting force, and can be found fighting anywhere within the [[Ultima Segmentum]].<br />
<br />
The chapter was forced to break with tradition and now operates with only two companies. The survivors of Sotha were amalgamated to form one company referred to only as the 'battle company', while all new recruits (which the Scythes actively seek from any suitable worlds they pass) are now inducted into the 'scout company'.<br />
<br />
The Chapter has been forced to change tactics due to the limited resources and manpower it now possesses. The chapter now organises small mobile strike forces, which are capable of making hit and run missions and are used to relying on only themselves. <br />
<br />
It is also not uncommon to see Master Thrasius on the field of battle, due partly to the limited resources of the Scythes, but also because he is deeply driven to prove himself worthy of a command he does not feel he earned and to bring honour and glory to the chapter once more.<br />
<br />
Due to devastating losses from Hive Fleet Kraken and the withdrawal from Sotha, the Scythes of the Emperor have almost no Terminator suits left, nor any tanks larger than Rhino's or their variants.<br />
<br />
==Chapter History==<br />
===Founding===<br />
The Scythes of the Emperor is designated chapter 874, and was founded approx. 500 - 600.[[M41]]. Their [[progenoid|gene-stock]] is speculated to have come from either the Ultramarines or the Imperial Fists. Their first Chapter Master was Thorcyra, a strategically-minded leader. He led the Scythes for several centuries until his death during the escape with his Chapter from the jaws of Hive Fleet [[Kraken]].<br />
<br />
As the Chapter grew in strength, their policing actions around the [[Eastern Fringe]] world of Sotha expanded. After eradicating human and alien pirates from the nearby mining colonies, the Scythes moved on to counter several Ork migrations in the lower segmentum regions.<br />
<br />
The Scythes served during the Damocles Gulf Crusade, and played a vital role in the capture of Sy'l'kell from the Tau empire. However, the crusade stalled and withdrew when it was learned that the newly discovered Tyranids were heading for Ultramar, home of the Ultramarines.<br />
<br />
After the [[Badab War]] - the rebellion led by the [[Red Corsairs|Astral Claws]] Chapter in M41.901 - the Chapter was charged to watch one of the rebel chapters that returned to the side of the Imperium, the [[Lamenters]], as they undertook a hundred year penance crusade following the rebellion. The Scythes were responsible for watching the penitent chapter for any further signs of revolt. Through this long watch both Chapters became firm allies. They continued in this role until the final years of the 41st millennium, when the chapter's homeworld Sotha was attacked and destroyed by Hive Fleet Kraken. The Scythes were initially presumed destroyed with their homeworld, but a small number of survivors are in fact active and are pursuing splinters of Hive Fleet Kraken and other Tyranid forces.<br />
<br />
===The last days of Sotha===<br />
In 992.M41 Hive Fleet Kraken appeared almost from nowhere spreading like a fast cancer. The hive fleet overwhelmed all of the Imperium's initial resistance, destroying the Lamenters chapter, and causing serious losses to the Scythes of the Emperor who bore the brunt of the initial wave of Tyranid ships.<br />
<br />
With devastating losses to the chapter fleet the Scythes were driven back to their home world of Sotha, which quickly came under siege by the Tyranids. Thousands Tyranid creatures landed on the planet, and the Scythes, led by Chapter Master Thorcyra, prepared to make a stand at a rocky plateau called 'Giants Coffin', in order to give as much time as possible for the population to evacuate.<br />
<br />
The alien menace, with their innumerable ships, could bring forces to bear so numerous the Scythes would seem insignificant. Despite this, the chapter was resolute, and held out for many weeks as the Tyranids attempted to destroy what was the only obstacle to claiming the planet of Sotha. As the situation became desperate and food and ammunition was running out, the Scythes were forced to eat the remains of the fallen Tyranids in order to keep battle ready.<br />
<br />
The situation was hopeless though, and as the Tyranids mounted their forces for a final push to wipe the remaining Scythes out. Master Thorcyra ordered for all remaining brethren to withdraw so as to avoid complete destruction for the Chapter. In his last official act he passed the Emperor's scythe, the Chapter Masters symbol of office, to Captain Thrasius of the Third Company, the only Captain still alive. As the rest escaped the doomed planet in Thunderhawk ships, Thorcyra and the remains of the First Company took up the position as the last line of defense.<br />
<br />
Leadership of the nearly destroyed chapter passed to Thrasius, the solemn ceremony conducted on the Bridge of the ''Honour's Might''. Thrasius then ordered the ship renamed ''The Heart of Sotha'' in memory of their home world and the sacrifices made there.<br />
<br />
===The Damocles Crusade===<br />
It was in the years following The [[Damocles Crusade]] against the [[Tau]] in M41.742 the Scythes of the Emperor would come to the forefront of Eastern Fringe warfare.<br />
<br />
The Scythes led the first landing onto Tau territory, the world of Sy'L'Kell. After establishing the landing zone. The Brimlock Dragoons moved on to expand the Imperial foothold. The Dragoons were nearly destroyed by a Tau ambush which the Scythes, leading Imperial Storm Troopers, broke through averting a near disaster.<br />
After claiming Sy'L'Kell, the Crusade moved to cross the Damocles Gulf. After a brutal first fleet engagement with the Tau, the Imperials landed on the a major Tau world of Dal'Yth Prime. Joining members of the venerated Ultramarines and Iron Hands Chapters, the Scythes were part of several spearhead assaults and kept up constant night patrols against Tau infiltrators during the months long fighting.<br />
With news of a Hivefleet Behemoth bearing down upon the Eastern fringe and the stalemate between the two sides, the Crusade withdrew, though a mutual respect between both sides had been forged.<br />
<br />
===The Badab War===<br />
After the Badab rebellion, the Chapter were charged to watch the forgiven Lamenters Chapter for any further signs of revolt. Through this long watch both Chapters became firm allies.<br />
<br />
===Hivefleet Behemoth===<br />
The Scythes played little part in this first war, mainly recovering from actions against the Tau in the Damocles Crusade. Fortifying their homeworld against possible Tyrannic attack also being undertaken.<br />
<br />
===The Arrival of Hive Fleet Kraken===<br />
Over 300 years since Hivefleet Behemoth, the Imperial Tarot began to tell of disaster 10 years before the arrival of Hive Fleet Kraken. Images of war haunted the Thorcyra and the astopaths. An uprising on the Factory World of Graia led to the deployment of the 3rd, 9th, and elements of the 10th companies to restore the Imperium's hold on the system. But during the Scythes invasion it became apparent that the uprising was caused by a Genestealer cult. After several months of combat and heavy casualties, the cult was finally crushed.<br />
<br />
While returning home the Scythes forces from Graia encountered increasing disturbances in the warp. The Navigators suggested the Miral System to rest and wait out the warp storms. Here they encountered the remnants of their own Chapter, and learned of the overrunning of Sotha & the destruction of the Lamenters Chapter (The Lamenters made their last stand against the Tyranids at the Devlan System Sentinel Stations) by what the Imperium had now named 'Hive Fleet Kraken'.<br />
<br />
Stories of desperate boarding actions against the Hiveships and their awakening occupants, close quarter combats and waves of attackers left dread in the hearts of the Scythes. With the Lamenters and their homeworld of Sotha gone, the Scythes found themselves cornered on the Deathworld of Miral. After planet fall the Scythes organised the Miral PDF to defend against what seemed to be an imminent assault.<br />
<br />
Within a week the Tyranid were upon them. After countless, desperate, boarding actions and pitched land battles the Imperial forces chose a large rock mesa fortification known as the 'Giant's Coffin' from which to make a protracted last stand. After several weeks of fighting the Imperial forces attempted a breakout to leave the planet utilising a recently discovered Imperator Titan found inside the many labrynthine chambers of the mesa fortress.<br />
<br />
In the counter-attack that led the withdrawal, barely a hundred Imperials escaped Miral. This was only achieved when the Titan inducted a core breach to eradicate a majority of their planet based pursuers. The survivors then fled back to Graia, losing several ships enroute to harrying vanguards of the Hivefleet. Once they made Graia, they set about organising the Graian defenders for the invasion that was surely to come.<br />
<br />
==Notable Battles==<br />
*[[Damoclese Crusade|Damocles Gulf Crusade]] (745.M41).<sup>3</sup> The Scythes led the first landing onto [[Tau|Tau territory]] during the failed Damocles Gulf Crusade, on the Agri-world of [[Sy'L'Kell]]. The Crusade withdrew with news of a [[Hive Fleet Behemoth]] approaching [[Ultramar]], realm of the [[Ultramarines]].<br />
<br />
*[[Second Tyrannic War]] (992.M41). Over 300 years since Hive Fleet Behemoth, the [[Imperial Tarot]] began to tell of disaster 10 years before the arrival of Hive Fleet Kraken. Despite a valiant effort, the Scythe's homeworld of Sotha was overrun and consumed. The few survivors made their last stand on a [[Death World]] in the Miral system, before all contact was lost. However remnants of the Chapter have now resurfaced having escaped the Miral System and the harrying vanguards of the Kraken. The remnants of the chapter now seek out and annihilate the remaining Tyranid forces within the Ultima Segmentum.<sup>2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>[[How to Paint Space Marines]]<br />
*<sup>2</sup>[[Codex: Tyranids (4th Edition)]] pg. 14<br />
*<sup>3</sup>[[WD264|White Dwarf 264(uk)]] pg.96 "Index Xenos: The Kroot"<br />
*<sup>4</sup>White Dwarf issue 48 (French) (scenario for Epic 40k by W. Kinrade)<br />
*<sup>5</sup>[[Codex Imperialis]], Tyranids<br />
*[[Advanced Space Crusade]]/[[Tyranid Attack]]<br />
*[[Imperial Armour Volume Two - Space Marines and Forces of the Inquisition]] - Pg. 74<br />
<br />
==Related Articles==<br />
*[[List of Space Marine Chapters]]<br />
<br />
[[Category:Badab War]]<br />
[[Category:Later Foundings]]<br />
[[de:Scythes of the Emperor]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Penal_Legion&diff=96048Penal Legion2009-03-11T01:18:27Z<p>Aaron.linderman: Added link to Frenzon page.</p>
<hr />
<div>'''Penal Legions''' are [[Imperial Guard]] forces consisting entirely of convicted criminals, debtors, liberals and other social transgressors.<sup>1</sup><br />
<br />
Crimes resulting in sentence to a Penal Legion can range from failure to return library books to murder, minor heresy, cowardice in battle, desertion, rape, etc. By serving in the Penal Legions these persons are given the chance of redeeming themselves in the eyes of the [[Emperor]].<br />
<br />
Troops sentenced to the Penal Legions serve for life. For 'petty' crimes that do not warrant immediate execution, miscreants are shipped to a nearby [[Penal World]], such as [[Savlar]]. Because there are many petty crimes punishable by this form of conscription, there is no shortage of Penal Legion recruits. As [[mutation]] is a crime in the Imperium, mutants, such as [[beastman|Beastmen]], genetic anarchists and mutogene carriers can also be found among the Penal Legions.<br />
<br />
The Penal Legions are not armies in their own rights, but are attached to other regiments and armies in battle, and are useful where greater numbers are necessary to win the day. They are considered expendable, as death is the point of serving in a Penal Legion. They are often used to test enemy defenses. New troops have their heads shaved and tattooed with unit insignia, and explosive slave-collars are put around their necks. The collars are a disciplinary device rather than a means of turning the troops into human bombs; the blast is directed inwards, killing only the wearer. The collars are controlled by personnel accompanying the force, and are detonated only to restore discipline. As well as the collars, Penal troops are sometimes equipped with [[frenzon]] dispensers.<sup>1,</sup><sup>2</sup><br />
<br />
Famous Penal Legions include the '''13th Penal Legion''', nicknamed the [[Last Chancers]], and the [[Savlar Chem Dogs]].<br />
<br />
==Sources==<br />
*<sup>1</sup>[[Warhammer 40,000: Rogue Trader]]<br />
*<sup>2</sup>[[Warhammer 40,000: Compendium]]<br />
*<sup>3</sup>[[Codex Imperialis]]<br />
<br />
[[Category:Penal Legions|*]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Last_Chancers_(Novel_Series)&diff=96047Last Chancers (Novel Series)2009-03-11T01:16:49Z<p>Aaron.linderman: </p>
<hr />
<div>{{stub}}<br />
The '''Last Chancers Series''' is a series of novels written by [[Gav Thorpe]] featuring the Imperial Guard 13th [[Penal Legion]], or "Last Chancers" under the command of [[Colonel Schaeffer]].<br />
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:{| border="0" cellpadding="2" align="center" style="border-collapse:collapse" valign="top"<br />
!colspan=5 |Covers of the Last Chancers series<br />
|----<br />
|[[Image:13thlegion.jpg|thumb|150 px|center|Cover ilustration by Kenson Low.]]<br />
|[[Image:Killteam.jpg|thumb|150 px|center|Cover ilustration by Kenson Low.]]<br />
|[[Image:Annihilationsquad.jpg|thumb|150 px|center|Cover ilustration by Kenson Low.]]<br />
|}<br />
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==Books in Series==<br />
# 13th Legion &copy;2000<br />
# Kill Team &copy;2001<br />
# Annihilation Squad &copy;2004<br />
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[[Category:Novels]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Rogue_Trader&diff=94787Rogue Trader2009-02-25T02:27:04Z<p>Aaron.linderman: </p>
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<div>A '''Rogue Trader''' is a combination of freelance explorer, conquistador and merchant. They are Imperial servants, given a ship, a crew, a contingent of [[Space Marines|Marines]] or [[Imperial Guard|Guardsmen]] and ''carte blanche'' to roam the worlds beyond Imperial control.<br />
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Many times Rogue Traders find isolated planets with a Human population which will be incorporated into the Imperium. Other times they find empty or alien-dominated planets ripe for colonization. Rogue Traders are flamboyant individuals; many are highly pious while others are no more than legitimized pirates. The most infamous Rogue Trader was [[Jan van Yastobaal]], who became little more than a desperado plundering whatever world he came upon.<br />
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The most valuable possession of a Rogue Trader family is its ''Charters'', or ''Warrants of Trade''; an ancient legal document which describes the accepted limits of its operations. These charters are hereditary thus creating a Rogue Trader dynasty.<br />
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Certain powerful lords of the [[Adeptus Terra]] offer charters of trade as a bribe to their rivals. In exchange the rival simply walks away into a life of adventure and, hopefully, great wealth. Some Rogue Trader families have powerful allies inside the Adeptus Terra.<br />
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Some of the more ancient ones are dated from the very beginnings of the Imperium, and some were even signed by the [[Emperor]] himself. Others were signed by [[Primarchs]] or other leaders of the [[Great Crusade]]. These charters are very valuable and give its owner great leeway. They are tailor-made and unique. They cannot be re-appealed as according to Imperial law and Imperial religious dogma no one is empowered to overrule these persons.<br />
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Having said that, one can assume that a renegade Rogue Trader guilty of heresy or treason will be severely prosecuted by the [[Inquisition]]. It is very likely that he is considered to have forsaken the Emperor's trust upon his family and that his punishment will be much more severe.<br />
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'''Letters of Marque''' are similar documents issued more recently. The Letters of Marque are rather restricted in some aspects and controlled more effectively by Imperial authorities. The more recent ones are not hereditary at all, forcing the hopeful heir to return and re-apply for a new charter.<br />
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A Charter of Trade or a Letter of Marque may contain peculiar restrictions. This may be of geographical nature (e.g.: restrict the Rogue Trader into a single sector) or something similar.<br />
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Some Rogue Traders are relatively poor, possessing a single ancient and dilapidated ship. Others are incredibly wealthy and powerful and have whole fleets and entire private armies at their disposal. Certain favored individuals may even call upon detachments of Space Marines having entered pacts with individual Chapters. Some Rogue Traders operate as mercenaries, renting the service of their ship(s).<br />
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Depending upon the families wealth, power, and connections it can be considered an aristocratic family. <br />
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==Sources==<br />
*[[Legacy (Novel)]], page 37 <br />
*[[Rogue Star (Novel)]]<br />
*[[Eye of Terror (Novel)]], page 41<br />
*[[Warhammer 40,000: Rogue Trader]]<br />
*[[Warhammer 40,000 3rd Edition Rulebook]], page 94<br />
*[http://es.games-workshop.com/especialista/inquisitor/bestiario/yastobaal.html Jan van Yastobaal]<br />
[[Category:Rogue Traders and Civilian Spacecraft]]<br />
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[[de:Freihändler]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Ramilies&diff=94786Ramilies2009-02-25T02:24:24Z<p>Aaron.linderman: </p>
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<div>[[Image:RamiliesClassStarFort.JPG|thumb|right| A '''Ramilies Class Star Fort''']]<br />
The '''Ramilies''' class starfort is of ancient construction, made from [[STC]] data, it has been in use since the [[Great Crusade]] and still forms a vital lynch pin in Imperial strategy.<br />
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The Ramilies is so large that it does not have conventional drives, and has to be towed through the warp by other vessels to relocate it. Each quadrant of the fort has masses of powerful weapons batteries and lances, and the central basilica houses many torpedo silos providing powerful salvoes to provide extra support to each quadrant.<br />
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There are four pairs of launch bays, one for each quadrant. They facilitate docking points to anything up to cruiser size to resupply and repair, even amidst the heat of battle; as Ramilies tend to only be deployed in massive engagements. So there is enough fire-power from the fort and other ships to ensure the repair crews are not disturbed during repair work.<br />
Only well known and successful admirals, or [[Inquisitor]]s are allowed entrusted with a Ramilies, as they can take centuries to build.<br />
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It was designed by the hitherto unknown [[Artisan]] Magos Lian Ramillies from STC materials captured in the purgation of the 'Stone World' Ulthanx.<br />
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==Renegade Railies Class Star Forts==<br />
The Last accredited destruction of one was in the Tauran Annulus in M.39. Ork raiders have captured partially crippled Ramilies at least six times, most memorably in the notorious ‘Skaggerak Incident’ during the Segmentum Obscurus fleet review of 975.M41<sup>2</sup><br />
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==Sources==<br />
*[http://www.specialist-games.com/battlefleetgothic/rulebook.asp To Cleanse the Stars]<br />
*<sup>2</sup>: [[http://www.games-workshop.com/gws/content/article.jsp;jsessionid=6EBA0E85AB365408CB9BDCA3A6CB6A0D?community=&catId=cat1290025&categoryId=1100014&aId=4300022 Imperial Fleets PDF]], p. 21 of 24<br />
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[[Category:Imperial Navy]]<br />
[[Category:Naval Vessels]]<br />
[[de:Ramiles-Raumfestung]]</div>Aaron.lindermanhttps://wh40k.lexicanum.com/mediawiki/index.php?title=Exo-armour&diff=94784Exo-armour2009-02-25T01:57:37Z<p>Aaron.linderman: </p>
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<div>[[Image:Squat_Exo-armor_squad_by_Fleshtuxedo.jpg|thumb|right|Squat Exo-armor squad]]<br />
'''Exo-armour''' was a type of heavy armour, comparable to [[Terminator Armour]], that was used by the [[Squat]]s. It was built by the Squat [[Engineers Guild]].<br />
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==Construction==<br />
Exo-armour was a form of powered armour. The extensive protection it provided was especially useful when fighting in confined spaces where movement was restricted and it was difficult to avoid concentrated enemy fire. Exo-armour was thus greatly valued by Squats, who often find themselves in combat in subterranean tunnels.<br />
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Exo-armour also served as an all-enclosing hostile environment suit. The development of Exo armour was spurred by the inhospitable nature common to the Squat homeworlds.<br />
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Exo-armour incorporated an integrated [[Power Weapon|power axe]] and [[boltgun]]. Squat armourers were adept at forging magnificent exo armour, embellished with the visage of a Squat Ancestor Spirit. The armour was handed down from father to son and was probably the proudest symbols of status of the Squat military aristocracy.<br />
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The standard weapons fitted into suits of exo-armour were often upgraded to heavy or [[combi-weapon]]s by wealthy Squat warriors.<br />
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==Sources==<br />
*[[Warhammer 40,000: Compendium]]<br />
*[[Codex Imperialis]]<br />
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==Related Articles==<br />
*[[Armour]]<br />
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[[Category:Squats]]<br />
[[Category:Squat Equipment]]<br />
[[Category:Armour]]</div>Aaron.linderman