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Astropath

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An Astropath (portmanteau of "astro" and "telepath"1a) is a specially-trained psychic servant of the Imperium belonging to Adeptus Astra Telepathica. They form the Imperium's vast interstellar communications network, and are vital for keeping the widely scattered worlds comprising the Imperium connected. They are capable of sending and receiving psychic messages across interstellar space.1a

Astropath

Contents

History

The history of the Astropaths has been filled with strife. In 888.M32 an event known as the Astropath Wars took place.[9a] In 401.M34 an event known as The Howling killed over a billion Astropaths.[4] In 999.M41 a mysterious massive signal pleading for help from Segmentum Pacificus wiped out large numerous Astropathic Choirs.[9b]

In 777.M41, arcane divinations of Astropaths of House Locus allowed the Ordo Malleus to locate the Daemon World Goreswirl located deep within the Eye of Terror. This led to a Strike Cruiser being dispatched to eliminate the Daemon Prince Bloodthunderer where a contingent of Grey Knights manage to reach the planetary surface in order to battle the various daemonic inhabitants.8-p54

Training and binding

Astropaths are psykers collected by Imperium's Black Ships whose powers are considerable, but who lack the mental strength to resist the dangers of the Warp.2a

They are trained at the Adeptus Astra Telepathica, where they undergo years of training and extensive indoctrination. At the end of this period, they undergo a techno-arcane ritual, known as Soul Binding.2a,b,1b They prepare for months, fasting and praying; then they are brought a hundred at a time in procession to the Emperor's Palace and the ritual takes place2b: they kneel before the Emperor and he himself (being the only powerful enough subject to complete such a task) reshapes their very minds.1a

On one side, Soul Binding shapes their powers, allowing them to safely interact with the Warp and to broadcast messages through it2a and preventing them from being tainted by the Warp2b: they resist easier than other psykers to daemonic possession and daemons' powers and they are even less prone to the Perils of the Warp.2c In fact, after the ritual they are linked to the Emperor2b and their new abilities are a result of the combination of their very powers with a fraction of the Emperor's ones.2a

On the other side, Soul Binding is not an absolutely safe measure, so Astropaths still face the risk of succumbing to daemons3a. In addition, during the ritual they must endure several hours of agony1a and this results in a real trauma3a. In general, all have their personalities altered to some extent1a. Touching the mind of the God-Emperor himself is also such an intense sensory experience that it completely overloads their sensory organs, at the point that some of the Astropaths are killed or driven insane during the process. Those who survive are permanently blinded and most of them suffer even from nerve damage, which results in a loss of smell, touch or hearing.2b,1c. Although blinded, Astropaths make up for their sensory lacks with the help of their psychic abilities2a: they develop a sort of "near-sense", which means that few of them choose to have mechanical eyes implanted1c.

Psychic abilities

Although Psychic powers are in fact limitless, Astropaths usually develop some techniques among three major disciplines: telepathy, divination and telekinesis.2c

  • Telepathy is the art of mental communication and influence and is the most important power possessed by Astropaths.2c With telepathy one can contact any other mind in order to provide it with information; it can be used as a mere mean of communication, or as a form of domination and control.2d
  • Divination deals with time flow. With it, a psyker can retrieve information thanks to a thorough reading of the traces people and actions leave in the Warp.2e It can be used to perceive someone's personality and goals2e or to collect hints to be interpreted about future, present and past events2c. To put these powers into action, the most widely used medium is the Imperial Tarot2e; instead, some psykers indulge in more barbaric rituals, such as reading the entrails or casting bones3a.
  • Telekinesis makes a tool out of a mind and turns thoughts into force.2c The forces produced in such a way by the psyker can be used to lift and move objects (weight, speed and precision depending on psyker's abilities and techniques), to protect from attacks or even to deal damage.2f

Astral Telepathy

Astropaths' long-range communication ability (astro-telecommunication4a) is superior than that of common telepaths.2g In fact, after Soul Binding Astropaths gain the possibility of using the whole Warp as a medium2g and communicate with others of their kin3b, being in fact the only psykers capable of doing so3a. The whole process of sending and receiving messages cannot be done instantly, but requires concentration, meditation and freedom from distraction: a message can take up to 5 hours to be sent at an interstellar distance.2g In order to prevent Warp from changing or damaging data, messages are quantised and encrypted during sending; however, even if precautions are taken, messages still suffer from disturbances.2g

A message travels through Warp in a time whose length depends on target's distance: messages sent to targets belonging to the same orbit are received instantly, while Astropaths in the same system or in a nearby one are reached in minutes; on the other hand, communications between Sub Sectors require hours, those between Sectors take weeks, and inter-Segmentum messages reach their destination in months.2h

In order to enhance their own chances of sending messages in a fast and secure way, Astropaths form Astropathic Choirs2h - a method established in during the Forging4b. In a Choir, each chorister lends a fraction of her power to the choir which it is used like a wave to buoy the message into the warp5. In this way, even Astropaths that are not stronger enough to achieve a communication alone can prove useful if gathered together5; it is however known that weaker Astropaths participating a Choir are exposed to higher risk of Warp Perils2h. Astropathic Choirs are commonly found in Astropathic Relays, a kind of techno-arcane installations placed on major vessels or stars: they are facilities conceived to aid and boost Astropaths' powers. Relays are usually equipped with improved detection devices (i.e. Dispersal Scoops) and Warp protection devices (i.e. Hexagrammatic Wardings).2h

Duties and assignment

Imperium stands as a coherent entity thanks to Astropaths' network1a; their availability is thus vital for any activity that requires communication and coordination - be it an administrative issue or a military one.2a So, the Imperium has a great demand for Astropaths2b and they can be found nearly everywhere. Being the most important ones, they account for the vast majority (over 90%) of psykers who serve the Imperium1a.

Those rare individuals who climb the ranks of Adeptus Astra Telepathica are placed in charge of Astropathic facilities and choirs. Some are even made itinerant emissaries, official of their Adeptus or servants of Inquisition, Imperial Guard or Imperial Navy.2b Astropaths are also prized by Rogue Traders, since they are capable not only to send messages at great distances, but also to get in touch with Xenos; serving Rogue Traders, Astropaths' responsibilities are even higher, because they are often no more than a handful in a fleet - possibly one for each vessel.2b

Appearance and gears

Astropaths' uniform is a hooded robe or habit and a waist-belt.1c They keep their personal belongings in a sling bag, often decorated with religious ornaments and motifs.1c Green (and any variation of it) is the colour that symbolises the appartenance to the Astropath status.1c As a result of the Soul Binding ritual, all the Astropaths are blind1c: their blindness can affect their eyes in different ways, from disturbing whitened globes to empty vacuum eye sockets.2a

Even if they endure Warp risks thanks to Soul Binding ritual, Astropaths are taken to madness since they are over-exposed to gruesome visions and haunted by eerie presages about the future: so they appear as tormented wretches on the verge of doom.3a

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