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{{Army book
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|Image        =Cities_of_Death.jpg
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|Name          =Cities of Death
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|Author(s)    =[[Andy Hoare]]
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|Editor(s)    =
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|Cover Artist  =[[Paul Dainton]]
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|Illustrator(s)=[[John Blanche]], [[Alex Boyd]], [[Roberto Cirillo]], [[Paul Dainton]], [[Dave Gallagher]], [[Nuala Kinrade]], [[Karl Kopinski]] & [[Adrian Smith]]
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|Released      =2006
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|Pages        =80
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|ISBN          =ISBN 1-84154-749-2
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|Preceded by  =
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|Followed by  =
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}}
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'''''Cities of Death''''' is a ''[[Warhammer 40,000]]'' expansion. It adds rules for playing in an urban environment for ''Warhammer 40,000'' 4th Edition. It deals primarily with combat in cover, combat between different heights of terrain, and objectives that are catered to an urban setting.
  
[[Image:Cities_of_death_.png|right]]
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==Background==
 
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Unlike the previous attempt to add urban fighting rules (''[[Codex: Cityfight]]''), these rules are designed as an add-on to the standard ''Warhammer 40,000'' rules (''Cityfight'' was essentially a separate game). These rules were first tried in the [[Chapter Approved 2003]] as part of the larger combat rule change and then later adapted to specialise in city-based environments. It was essential in different aspects for the [[Medusa V]] campaign. It is eighty pages long.
==Summary==
 
'''Cities of Death''' is a Warhammer 40,000 expansion. It adds rules for playing in an urban enviornment.
 
 
 
Unlike the previous attempt to add urban fighting rules ([[Codex: Cityfight]]), these rules are designed as an add-on to the standard Warhammer 40,000 rules (Cityfight was essentially a separate game).
 
  
 
==Contents==
 
==Contents==
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* Cities of Death
 
* Cities of Death
 
* Defining Terrain
 
* Defining Terrain
* Listing City Rules
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* Using City Ruins
 
** Measuring & Movement
 
** Measuring & Movement
 
** Unit Coherency & Line of Sight
 
** Unit Coherency & Line of Sight
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* Organising a Cityfight
 
* Organising a Cityfight
 
* Building your City  
 
* Building your City  
** Alpha- & Gamma-level tables
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** Alpha- & Gamma-level Tables
 
* City Ruins
 
* City Ruins
 
** Battlefield Details
 
** Battlefield Details
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** Omega-level table
 
** Omega-level table
 
* A Cityfighting Army
 
* A Cityfighting Army
* Modeling Details
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* Modelling Details
 
* Cityfighting Stratagems
 
* Cityfighting Stratagems
 
** Key Building stratagems
 
** Key Building stratagems
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* Hades Hive
 
* Hades Hive
 
* Terrain Summary Table
 
* Terrain Summary Table
* Cityfigting Modeling
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* Cityfighting Modelling
 
** Stratagems
 
** Stratagems
** Coverted Buildings as stratagems
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** Converted Buildings as stratagems
 
** Armoury stratagems
 
** Armoury stratagems
 
* Other Terrain Types
 
* Other Terrain Types
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* Imperial City
 
* Imperial City
  
==Authors, Artists and Coworkers==
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===Related Articles===
During the production of this book, the following persons were involved considerably.
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* ''[[Codex: Cityfight]]''
 +
{{ArmyBooks}}
 +
[[Category:Codices and Rulebooks]]
  
*Authors <br>
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[[de:Städte in Flammen]]
XXX , XXX
 
*Additional Materials<br>
 
XXX
 
*Concept Design<br>
 
XXX , XXX
 
*Artists<br>
 
XXX , XXX , XXX
 
*Hobby Materials<br>
 
XXX
 
 
 
==Additional Information==
 
*Author: [[Andy Hoare]]
 
*Length: 80 pages
 
*Copyright: 2006 by Games Workshop Ltd.
 
*ISBN: 1-84154-749-2
 
 
 
==Related Articles==
 
* [[Codex: Cityfight]]
 
 
 
[[Category:Codices and Rulebooks]]
 

Revision as of 05:53, 25 February 2013

Cities of Death
Cities of Death.jpg
Author(s) Andy Hoare
Cover Artist Paul Dainton
Illustrator(s) John Blanche, Alex Boyd, Roberto Cirillo, Paul Dainton, Dave Gallagher, Nuala Kinrade, Karl Kopinski & Adrian Smith
Released 2006
Pages 80
ISBN ISBN 1-84154-749-2

Cities of Death is a Warhammer 40,000 expansion. It adds rules for playing in an urban environment for Warhammer 40,000 4th Edition. It deals primarily with combat in cover, combat between different heights of terrain, and objectives that are catered to an urban setting.

Background

Unlike the previous attempt to add urban fighting rules (Codex: Cityfight), these rules are designed as an add-on to the standard Warhammer 40,000 rules (Cityfight was essentially a separate game). These rules were first tried in the Chapter Approved 2003 as part of the larger combat rule change and then later adapted to specialise in city-based environments. It was essential in different aspects for the Medusa V campaign. It is eighty pages long.

Contents

  • Introduction
  • Playing a Cityfight
  • Cityfighting in the 41st millennium
  • Cities of Death
  • Defining Terrain
  • Using City Ruins
    • Measuring & Movement
    • Unit Coherency & Line of Sight
    • Templates & Blast Marker Weapons
    • Assaults
  • Organising a Cityfight
  • Building your City
    • Alpha- & Gamma-level Tables
  • City Ruins
    • Battlefield Details
    • Construction Tips
    • Large Buildings
    • Omega-level table
  • A Cityfighting Army
  • Modelling Details
  • Cityfighting Stratagems
    • Key Building stratagems
    • Dirty Tricks stratagems
    • Armoury stratagems
    • Obstacles stratagems
    • Deployment stratagems
  • Cityfighting Missions
    • Mission Special Rules
  • Special Missions
  • Designing New Missions
  • Dheneb Capitalis
  • Battle for Polia
  • The Palace of Thorns
  • Hades Hive
  • Terrain Summary Table
  • Cityfighting Modelling
    • Stratagems
    • Converted Buildings as stratagems
    • Armoury stratagems
  • Other Terrain Types
  • Basing Your Models
  • A Converted Cityfighting army
  • Ork City
  • Imperial City

Related Articles

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