Welcome to Warhammer 40k - Lexicanum! Log in and join the community.

Difference between revisions of "Cities of Death"

From Warhammer 40k - Lexicanum
Jump to: navigation, search
m (Other)
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Image:Cities_of_Death.jpg|thumb|150px|right|Cover of ''Cities of Death'']]'''Cities of Death''' is a Warhammer 40,000 expansion. It adds rules for playing in an urban enviornment for Warhammer 40,000 4th Edition. It deals primarily with combat in cover, combat between different heights of terrain, and objectives that are catered to an urban setting.
+
{{Army book
 +
|Image         =Cities_of_Death.jpg
 +
|Name          =Cities of Death
 +
|Author(s)    =[[Andy Hoare]]
 +
|Editor(s)    =
 +
|Cover Artist  =[[Paul Dainton]]
 +
|Illustrator(s)=[[John Blanche]], [[Alex Boyd]], [[Roberto Cirillo]], [[Paul Dainton]], [[Dave Gallagher]], [[Nuala Kinrade]], [[Karl Kopinski]] & [[Adrian Smith]]
 +
|Released      =2006
 +
|Pages        =80
 +
|ISBN          =ISBN 1-84154-749-2
 +
|Preceded by  =
 +
|Followed by  =
 +
}}
 +
'''''Cities of Death''''' is a ''[[Warhammer 40,000]]'' expansion. It adds rules for playing in an urban environment for ''Warhammer 40,000'' 4th Edition. It deals primarily with combat in cover, combat between different heights of terrain, and objectives that are catered to an urban setting.
  
 
==Background==
 
==Background==
Unlike the previous attempt to add urban fighting rules ([[Codex: Cityfight]]), these rules are designed as an add-on to the standard Warhammer 40,000 rules (Cityfight was essentially a separate game). These rules were first tried in the Chapter Approved 2003 as part of the larger combat rule change and then later adapted to specialize in city based environments. It was essential in different aspects for the [[Medusa V]] campaign. It is also 80 pages long.
+
Unlike the previous attempt to add urban fighting rules (''[[Codex: Cityfight]]''), these rules are designed as an add-on to the standard ''Warhammer 40,000'' rules (''Cityfight'' was essentially a separate game). These rules were first tried in the [[Chapter Approved 2003]] as part of the larger combat rule change and then later adapted to specialise in city-based environments. It was essential in different aspects for the [[Medusa V]] campaign. It is eighty pages long.
  
 
==Contents==
 
==Contents==
Line 10: Line 23:
 
* Cities of Death
 
* Cities of Death
 
* Defining Terrain
 
* Defining Terrain
 
+
* Using City Ruins
* Listing City Rules
 
 
** Measuring & Movement
 
** Measuring & Movement
 
** Unit Coherency & Line of Sight
 
** Unit Coherency & Line of Sight
 
** Templates & Blast Marker Weapons
 
** Templates & Blast Marker Weapons
 
** Assaults
 
** Assaults
 
 
* Organising a Cityfight
 
* Organising a Cityfight
 
 
* Building your City  
 
* Building your City  
** Alpha- & Gamma-level tables
+
** Alpha- & Gamma-level Tables
 
 
 
* City Ruins
 
* City Ruins
 
** Battlefield Details
 
** Battlefield Details
Line 27: Line 36:
 
** Large Buildings
 
** Large Buildings
 
** Omega-level table
 
** Omega-level table
 
 
* A Cityfighting Army
 
* A Cityfighting Army
* Modeling Details
+
* Modelling Details
 
 
 
* Cityfighting Stratagems
 
* Cityfighting Stratagems
 
** Key Building stratagems
 
** Key Building stratagems
Line 37: Line 44:
 
** Obstacles stratagems
 
** Obstacles stratagems
 
** Deployment stratagems
 
** Deployment stratagems
 
 
* Cityfighting Missions
 
* Cityfighting Missions
 
** Mission Special Rules
 
** Mission Special Rules
 
 
* Special Missions
 
* Special Missions
 
* Designing New Missions
 
* Designing New Missions
Line 48: Line 53:
 
* Hades Hive
 
* Hades Hive
 
* Terrain Summary Table
 
* Terrain Summary Table
 
+
* Cityfighting Modelling
* Cityfigting Modeling
 
 
** Stratagems
 
** Stratagems
** Coverted Buildings as stratagems
+
** Converted Buildings as stratagems
 
** Armoury stratagems
 
** Armoury stratagems
 
 
* Other Terrain Types
 
* Other Terrain Types
 
* Basing Your Models
 
* Basing Your Models
Line 59: Line 62:
 
* Ork City
 
* Ork City
 
* Imperial City
 
* Imperial City
 
==Additional Information==
 
[[Andy Hoare]]. Cities of Death. Nottingham, England. Games Workshop 2006.
 
  
 
===Related Articles===
 
===Related Articles===
* [[Codex: Cityfight]]
+
* ''[[Codex: Cityfight]]''
===Other===
+
{{ArmyBooks}}
*Length: 80 pages
 
*ISBN 1-84154-749-2
 
 
 
 
 
 
[[Category:Codices and Rulebooks]]
 
[[Category:Codices and Rulebooks]]
  
 
[[de:Städte in Flammen]]
 
[[de:Städte in Flammen]]

Revision as of 05:53, 25 February 2013

Cities of Death
Cities of Death.jpg
Author(s) Andy Hoare
Cover Artist Paul Dainton
Illustrator(s) John Blanche, Alex Boyd, Roberto Cirillo, Paul Dainton, Dave Gallagher, Nuala Kinrade, Karl Kopinski & Adrian Smith
Released 2006
Pages 80
ISBN ISBN 1-84154-749-2

Cities of Death is a Warhammer 40,000 expansion. It adds rules for playing in an urban environment for Warhammer 40,000 4th Edition. It deals primarily with combat in cover, combat between different heights of terrain, and objectives that are catered to an urban setting.

Background

Unlike the previous attempt to add urban fighting rules (Codex: Cityfight), these rules are designed as an add-on to the standard Warhammer 40,000 rules (Cityfight was essentially a separate game). These rules were first tried in the Chapter Approved 2003 as part of the larger combat rule change and then later adapted to specialise in city-based environments. It was essential in different aspects for the Medusa V campaign. It is eighty pages long.

Contents

  • Introduction
  • Playing a Cityfight
  • Cityfighting in the 41st millennium
  • Cities of Death
  • Defining Terrain
  • Using City Ruins
    • Measuring & Movement
    • Unit Coherency & Line of Sight
    • Templates & Blast Marker Weapons
    • Assaults
  • Organising a Cityfight
  • Building your City
    • Alpha- & Gamma-level Tables
  • City Ruins
    • Battlefield Details
    • Construction Tips
    • Large Buildings
    • Omega-level table
  • A Cityfighting Army
  • Modelling Details
  • Cityfighting Stratagems
    • Key Building stratagems
    • Dirty Tricks stratagems
    • Armoury stratagems
    • Obstacles stratagems
    • Deployment stratagems
  • Cityfighting Missions
    • Mission Special Rules
  • Special Missions
  • Designing New Missions
  • Dheneb Capitalis
  • Battle for Polia
  • The Palace of Thorns
  • Hades Hive
  • Terrain Summary Table
  • Cityfighting Modelling
    • Stratagems
    • Converted Buildings as stratagems
    • Armoury stratagems
  • Other Terrain Types
  • Basing Your Models
  • A Converted Cityfighting army
  • Ork City
  • Imperial City

Related Articles

ServiceImage.jpg Attention adept of the Lexicanum!
This article has been nominated for deletion.
You can discuss this nomination here!