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Cities of Death
From Warhammer 40k - Lexicanum
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Cities of Death is a Warhammer 40,000 expansion. It adds rules for playing in an urban environment for Warhammer 40,000 4th Edition. It deals primarily with combat in cover, combat between different heights of terrain, and objectives that are catered to an urban setting.
Background
Unlike the previous attempt to add urban fighting rules (Codex: Cityfight), these rules are designed as an add-on to the standard Warhammer 40,000 rules (Cityfight was essentially a separate game). These rules were first tried in the Chapter Approved 2003 as part of the larger combat rule change and then later adapted to specialize in city based environments. It was essential in different aspects for the Medusa V campaign. It is also eighty pages long.
Contents
- Introduction
- Playing a Cityfight
- Cityfighting in the 41st millennium
- Cities of Death
- Defining Terrain
- Listing City Rules
- Measuring & Movement
- Unit Coherency & Line of Sight
- Templates & Blast Marker Weapons
- Assaults
- Organizing a Cityfight
- Building your City
- Alpha- & Gamma-level Tables
- City Ruins
- Battlefield Details
- Construction Tips
- Large Buildings
- Omega-level table
- A Cityfighting Army
- Modeling Details
- Cityfighting Stratagems
- Key Building Stratagems
- Dirty Tricks Stratagems
- Armory Stratagems
- Obstacles Stratagems
- Deployment Stratagems
- Cityfighting Missions
- Mission Special Rules
- Special Missions
- Designing New Missions
- Dheneb Capitalis
- Battle for Polia
- The Palace of Thorns
- Hades Hive
- Terrain Summary Table
- Cityfigting Modeling
- Stratagems
- Converted Buildings as Stratagems
- Armory Stratagems
- Other Terrain Types
- Basing Your Models
- A Converted Cityfighting army
- Ork City
- Imperial City