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Codex: Tyranids (8th Edition)

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Codex: Tyranids
Tyranids8th.jpg
Released November 2017
Pages 128
Preceded by Codex: Tyranids (6th Edition)


Description

The Tyranids are unlike any other race to be encountered by Humanity. They are the ultimate predators; to them all living things, from the lowliest insect to the most advanced civilisation, are mere prey. Only now are the inhabitants of the galaxy realising the scale of the threat – unless the Tyranids can be stopped, it will mean nothing less than the extinction of all.

Contents

Background

- The Destroyer of Worlds: the origins of the Tyranids, from the first recorded appearance of their Hive Fleets to their seemingly-unstoppable advance throughout the galaxy, along with details of the manner in which their Hive Minds operate

- Invasion Swarms: a step-by-step guide to a Tyranid invasion, from the vanguard organisms who seed initial terror through to the swarms of feeder organisms that ultimately strip entire worlds bare

- Detailed background of the following Hive Fleets: Behemoth, Kraken and Leviathan, with dramatic recounting of famous battles and colour schemes for each

- Tendrils of the Great Devourer: Information and colour schemes for a further 6 Hive Fleets – Jormungandr, Hydra, Gorgon, Kronos, Tiamet, and Ouroboris

- A galactic map showing the currently-known major Tyranid incursions

- Background and details on each character and unit available to a Tyranid army

- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Tyranid army primed for games of Warhammer 40,000 is in here:

- 39 datasheets containing rules for every Tyranid unit and miniature

- Army abilities reflecting the Tyranids’ methods of war on the tabletop

- Weapons of the Hive Fleets: wargear both ranged and close-combat for use by Tyranid Swarms

- Points values for all miniatures, weapons and wargear for use in Matched Play games

- The Shadow in the Warp: rules for Battle-forged armies, including:

- Hive Fleet Adaptations for the following 7 Hive Fleets: Behemoth, Kraken, Leviathan, Gorgon, Jormungandr, Hydra and Kronos

- 6 unique Warlord Traits available for any Tyranid commander

- 7 Warlord Traits specific to the above-named Hive Fleets

- 28 unique Stratagems

- Bio-artefacts of the Tyranids: a selection of 12 rare weapons, spawned by the Hive Mind to ensure the galaxy’s doom

- Hive Mind Discipline: 6 psychic powers available to any Tyranids model with the Psyker keyword

- 6 unique Tactical Objectives.

See Also

  • Codex, a general overview of all Codex publications.
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