Combat drugs
From Lexicanum
Combat drugs or combat stimms come from a variety of sources and have a wide range of effects, usually temporarily altering a user's mental state or increasing physical or mental performance in some way.
Combat drugs are often seen as distasteful, in part due to the fact that the method of manufacture can sometimes include the liquidation of human victims. Such methods are most likely associated with Slaanesh cults or certain Wych Cults of Dark Eldar.
Combat stimms invariably have some side effects related to their use, often causing damage to regular users, whether it be physical or mental.
Combat drugs are used by the Imperium to some degree. Most notably by the Eversor Temple of the Officio Assassinorum to produce extremely violent and nearly uncontrollable killers, despite the fact that this impressive cocktail of chemicals within their bodies can possibly produce explosive results. Combat drugs are also administered to Penal Legion troops through such means as chem-inhalers and Frenzon dispensers. This has the effect of easily and cost-efficiently making dependable soldiers out of undisciplined but otherwise suitably violent troops.
Among Chaos forces, Slaanesh-worshiping Chaos Marines regularly make use of combat drugs to increase their ability to fully experience the exhilarations of battle.
List of known stimulants and effects
- Frenzon - General term for psychological control drugs inducing many different mental states, such as frenzy, hatred, fear, etc. These drugs are most notably administered to Penal Legion troops through frenzon dispensers, to produce the desired effects during combat.
- Stim, Gamma Æ, Rage, Satrophine - Names of different combat drugs inducing similar effects: speeds up user's reflexes and movement and increases physical strength and endurance; the longer the drug remains in effect, the greater the chance of the drug causing injury.
- Onslaught - Increases a user's perceptions and reaction time at the cost of reducing all other mental capacities, sometimes permanently.
- Psychon - Increases strength by adrenaline manipulation, though places the user in an uncontrollable rage.
- Reflex - Increases reaction time, but also increases suggestion and vulnerability to psychic attack.
- Barrage - Doubles the users physical performance, though causes catastrophic physical damage within minutes.
- Spook - Increases the user's psychic potential, but makes their mind more susceptible to mental damage while they do so.
- Spur - Randomly increases physical performance, though may cause injury.
