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Difference between revisions of "Dark Cells"

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The '''{{PAGENAME}}''', or '''Black Cells'''{{fn|2}}, are oubliettes deep beneath the [[Imperial Palace]] on [[Terra]] containing entities and artefacts of [[Old Night]] that could annihilate the [[Imperium]] if they were ever to break free. The newly emerged threats of galaxy that must be imprisoned therein also added to Dark Cells. Guarded by a [[Adeptus Custodes#Organization|Shield Host]] of [[Adeptus Custodes]] known as the [[Shadowkeepers]], their security includes rune locks, wards, and sanctic circles throughout corridors patrolled by a hundred Custodians at all times. Although neither light nor sound can escape the cells, the air of dread puts even Custodians on edge.{{fn|1}}
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The '''{{PAGENAME}}''',{{Fn|1}} or '''Black Cells'''{{fn|2}}, are oubliettes deep beneath the [[Imperial Palace]] on [[Terra]] containing entities and artefacts of [[Old Night]] that could annihilate the [[Imperium]] if they were ever to break free. The newly emerged threats of galaxy that must be imprisoned therein also added to Dark Cells. Guarded by a [[Adeptus Custodes#Organization|Shield Host]] of [[Adeptus Custodes]] known as the [[Shadowkeepers]], their security includes rune locks, wards, and sanctic circles throughout corridors patrolled by a hundred Custodians at all times. Although neither light nor sound can escape the cells, the air of dread puts even Custodians on edge.{{fn|1}}
  
 
When the [[Great Rift]] opened, some of the Dark Cells were discovered suddenly to be empty.{{fn|1}}
 
When the [[Great Rift]] opened, some of the Dark Cells were discovered suddenly to be empty.{{fn|1}}

Revision as of 15:55, 18 August 2018

The Dark Cells,[1] or Black Cells[2], are oubliettes deep beneath the Imperial Palace on Terra containing entities and artefacts of Old Night that could annihilate the Imperium if they were ever to break free. The newly emerged threats of galaxy that must be imprisoned therein also added to Dark Cells. Guarded by a Shield Host of Adeptus Custodes known as the Shadowkeepers, their security includes rune locks, wards, and sanctic circles throughout corridors patrolled by a hundred Custodians at all times. Although neither light nor sound can escape the cells, the air of dread puts even Custodians on edge.[1]

When the Great Rift opened, some of the Dark Cells were discovered suddenly to be empty.[1]

Known Prisoners

See Also

Sources