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Exorcists

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Contents

Chapter Summary

Marine Basic Data
Chapter Symbol
Miniature
File:exorcistsmini.jpg
Name: Exorcists
Founding chapter: Grey Knights8
Founding: Thirteenth Founding
Chapter Master: Unknown
Homeworld: Banish7
Fortress-Monastery: Unknown
Main colours: Deep Red armor, with bone aquila on breastplate, a sculpted horned skull on the left shoulder panel, with black backpack and pauldron trim
Specialty: Fighting Daemons. Also see "Chapter Traits".
Battle Cry: Reports describe a slow, chilling chant in a number of dark languages, mixed with Litanies in High Gothic
Estimated strength: Unknown

Background

The Exorcists are a Space Marine Chapter with a very dubious founding history. They were formed at the end of M35, or early M36, in the Thirteenth Founding. They have a somewhat worrying creation as they were test subjects for a new form of Daemonhunters. A single communication remains on the subject of the creation, and is sent from a Genetor-Major of the Xenobiologis core, named Lauram Clelland.

History

The Marines of the Chapter underwent a process known as "Daemonic Possession Therapy". Each Marine was, under very tight security, subject to possession by a minor denizen of the Warp. The creature was allowed to remain within the host body for twelve hours until they were cast out by a Daemon Hunter. Some of the Marines were so damaged physically and psychologically that they had to be terminated. Most however survived and needed only minor reconstructive surgery.

After a minor period of recuperation the subjects were taught the ways of combating Daemons, trained in the use of the 666 verses of the Book of Exorcisms and equipped with the weapons of an Exorcist. To test their new creations, the Marines were put into combat on a Daemon World on the northern edge of the Eye of Terror. A squad of the Grey Knights were held in reserve, just in case they turned on their masters, while the Exorcist Space Marines achieved a kill ratio of 97:1. Most impressive, especially against Daemons. Test results showed that their adrenaline production tripled and the levels of serotonin dropped drastically. This made the Marines much more aggressive and gave them increased combat effectiveness. Only 1% of the Marines fell to Daemonic infestation again, but the scientists believed they could eradicate the likelihood of this happening. On the basis that their souls are uncorruptible and pure, they are effectively invisible to most warp daemons as their souls do not register for the leak of the mortal corruption. Only extremely powerful daemons are able to spot them. In game terms this ability is forsaken for balancing purposes.3

They then went on to produce an entire chapter of Exorcists, troops daemonically possessed, then freed by their own will power. Presumably this process effectively turns them into Illuminati, individuals totally illuminated to the nature of Chaos and daemons, and incorruptible to its temptations. However, seeing as how they are possessed by minors daemons as opposed to Greater Ones, they are not nearly as illuminated or incorruptible as the true Illuminati

Twelve of their companies were sent to Armageddon to fight in the Third War for Armageddon. They maintain two additional Scout Companies to have high influx of neophytes. Without such, the Exorcists will cease to exist due to their highly unconventional training methods.7

The Exorcists were involved in the Badab War against rebel Chapters5. The Exorcists are also one of only four Space Marine Chapters to have both fought in the Third War for Armageddon and against the Thirteenth Black Crusade.2,3

Notable Campaigns

Fleet

The Exorcists possess at least two battle barges - the Punisher and the Redeemer. They also operate at least three strike cruisers - the Captain Augusta, the Eternal Defiance and the Hunter.1

Rules Location

The Chapter Traits for the Exorcists can be found in GW UK's Campaign Weekends Badab War Rules (.pdf) (NO LONGER EXISTS)

Sources

See also

In other languages