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Graham McNeill
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Revision as of 22:05, 28 October 2009 by Der Großinquisitor (Talk | contribs)
Born in Scotland, Graham McNeill gave up a job as a building surveyor in Glasgow to head south and work for Games Workshop between 2000 and 2006 as a games developer and a background material writer. As well as writing for White Dwarf, he worked on several codexes including the Tau, Necrons, Witch Hunters, Space Marines and Black Templars. After leaving Games Workshop he became a freelance writer, and is currently continuing to produce novels for the Black Library as well as material for other licensed universes.5
Contents |
Works
Books
- 40k
- Warhammer 40,000 4th Edition Rulebook
- Codex: Imperial Guard (3rd Edition, 2nd Codex)
- Codex: Daemonhunters (3rd Edition)
- Codex: Chaos Space Marines (3rd Edition, 2nd Codex)
- Codex: Witch Hunters (3rd Edition)
- Codex: Necrons (3rd Edition)
- Codex: Space Marines (4th Edition)
- Codex: Tyranids (4th Edition)
Other Books
Novels
- Chains of Command (Short Story)
- Nightbringer (Novel)
- Warriors of Ultramar (Novel)
- Dead Sky, Black Sun (Novel)
- Killing Ground (Novel)
- Courage and Honor (Upcoming-June 2009)
- False Gods (Novel)
- Fulgrim (Novel)
- The Kaban Project (Short Story)
- The Dark King (Short Story)
- Mechanicum (Novel)
Other
- Business as Usual (Short Story)
- Imperial Munitorum Manual (Background Book)
- Storm Of Iron (Novel)
- The Skull Harvest (Short Story)
- Unforgiven (Short Story)
