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Necromunda: Underhive

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Targetdrone.gif This article is about the 2nd Edition Rulebook; for the 3rd Edition Rulebook, see Necromunda: Underhive (2017).
Necromunda: Underhive
NecUnderhive.jpg
Author Rick Priestley with Jervis Johnson, Andy Chambers & Chris Colston
Editor Matt Keefe
Publisher Games Workshop
Preceded by Necromunda Rulebook

Necromunda Sourcebook
Necromunda (Hardback Rulebook)

Followed by Necromunda: Underhive (2017)
Released 2003
Pages 144
Editions Softback (2003)
ISBN 1-84154-418-3

Living Rulebook (online)

Necromunda: Underhive is the second edition of the Games Workshop tabletop game Necromunda. It combines the contents of the first edition Rulebook and Sourcebook, with minor alterations (such as individual House weapon lists, and the removal of Sustained Fire dice and Hand Flamer templates). It was also published online with corrected errata as the Living Rulebook, and is still available on the Games Workshop official website.

Contents

Introduction

  • Tabletop Conflict
  • Building the Gang
  • The Rulebook
  • New Players
  • What You Will Need to Play

The Rules

  • Characteristics
  • The Turn
  • Phases

Movement

  • Moving
  • Running
  • Charge!
  • Hiding
  • Terrain

Shooting

  • Who Can Shoot
  • Closest Target
  • Range
  • Hitting the Target
  • Pinned
  • Wound
  • Injuries
  • Multiple Wounds
  • Armour
  • Pinned Fighters
  • Shooting Into Hand-to-Hand Combat
  • Moving and Shooting
  • Shooting at a Fighter Who is Down
  • Blast Weapons
  • Grenades
  • Flamer Templates
  • Sustained Shooting
  • Ammo Rolls
  • Overwatch

Hand-to-Hand Combat

  • Who Can Fight
  • Procedure
  • Attack Dice
  • The Outcome of Combat
  • Multiple Combats
  • Follow-Up
  • Pinned Fighters
  • Moving from Combat
  • Breaking from Combat

Leadership

  • Broken Fighters
  • Recovering Fighters
  • Leaders
  • The Bottle Test

Advanced Rules

  • Falling
  • Stray Shots
  • Exploding Weapons
  • Wild Grenades and Shells
  • Attacking Structural Features
  • Fear
  • Terror
  • Stupidity
  • Hatred
  • Frenzy

The Armoury

  • Weaponry Profiles
    • Hand-to-Hand Combat Weapons
    • Pistols
    • Basic Weapons
    • Special Weapons
    • Heavy Weapons
    • Grenades
  • Armour
  • Ammunition and Gunsights
  • Bionics and Bio-Implants
  • Miscellaneous Equipment

Hive Primus

The World of Necromunda

The Hives of Necromunda

  • Hive Primus
  • The Houses of Hive Primus
  • The Merchant Guild
  • The Underhive

Creating a Gang

  • Gang Recruitment
  • Weapons
  • Sample Gang
  • Necromunda Battles

Campaigns

Battles in the Underhive

Necromunda Campaigns

  • Serious Injuries
  • Experience
  • Skills
  • Territory
  • Income
  • Territory Table

Trading Posts

  • Rare Trade
  • Price Chart

Hired Guns

  • Underhive
  • Bounty Hunters
  • Ratskin Scouts

Battles in the Underhive

Playing Campaign Games

  • Playing a Campaign Game
  • Scenario
  • Scenario 1: Gang Fight
  • Scenario 2: Scavengers
  • Scenario 3: Hit & Run
  • Scenario 4: Ambush
  • Scenario 5: The Raid
  • Scenario 6: Rescue Mission
  • Scenario 7: Shoot Out

Weapons Summary

Post-Battle Sequence

Blast, Flamer & Gas Templates

Game Summary

External Links

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