Nurgle
From Lexicanum
| Nurgle | |||
| Aspect | Mortality and morbidity | Sacred Number | 7 |
| Traits | Bloated and disease-ridden | Enemy God | Tzeentch |
| Daemons | |||
| Great Unclean One, Plaguebearers Nurglings, Beast of Nurgle | |||
Contents |
Background and Rivalries
Nurgle is one of the four major Chaos Powers. He is titled the Great Lord of Decay and represents morbidity, disease and physical corruption. Of the Four Chaos gods he is said to be the most involved with the plight of mortals. Those afflicted by his contagions often turn to him in order to escape their suffering. The physical likeness of Nurgle is described as gigantic and bloated with corruption, with foul-coloured leathery and necrotic skin.
Nurgle is also the Lord of All, because all things, no matter how solid and permanent they seem, are liable to physical corruption:
- "Indeed, the very process of construction and creation foreshadow destruction and decay. The palace of today is tomorrow's ruin, the maiden of the morning is the crone of the night, and the hope of a moment is but the foundation stone of everlasting regret."1
All gods are embodiments of the hopes, fears and other strong emotions and concepts generated by the mortal races. In Nurgle's case, the source of power is the livings' fear of inevitable death and disease, and their unconscious response to that fear, which is the "power of life", the motivating power of mankind and other races.
Nurgle and his daemons, in contrast to their putrid appearance, are jovial and friendly in demeanor. His daemon servants and mortal followers usually demonstrate a disturbing joviality and joy at the pestilence that he inflicts, seeing the plagues as gifts and the cries of their victims as gratitude rather than agony. This is demonstrated on the Daemon World of Bubonicus, where an endless chain of crazed revellers circle the planet's equator in a never ending dance. He is often referred to as Grandfather Nurgle, Father Nurgle or Papa Nurgle by his followers because of his paternal nature.
Nurgle's main enemy is Tzeentch, the Lord of Change, because their power comes from opposing sources. Tzeentch is hope and ambition, while Nurgle is defiance born of despair and hopelessness.
Followers of Nurgle
Like the other Chaos gods, Nurgle has a multitude of followers across the galaxy, drawn from all mortal species. During the Horus Heresy, the Death Guard Legion became afflicted with one of Nurgle's plagues and dedicated themselves to him.
Daemons of Nurgle
The Greater Daemons of Nurgle are the Great Unclean Ones, massive, bloated disease-carriers, usually carrying a blade known as a Plague Sword into battle. These massive, rusted blades are said to be dipped in the foul pus and contagion at the base of Nurgle's throne.
Great Unclean Ones are unlike the Great Daemons of other Powers, in that where the latter are essentially just immensely powerful servants, the Great Unclean Ones are each facsimiles of Nurgle himself, both physically and in terms of their personality. In other words, every Great Unclean One is also Nurgle. Thus these followers often refer to these daemons as 'Nurgle' or 'Father Nurgle'.
Despite their completely bloated and putrid appearance, Great Unclean Ones are neither deathlike or morbid in character. In fact the opposite is true, and the daemons are motivated by all the trivial human enthusiasms which drive the living. They are gregarious and even sentimental in nature, and hold their followers dear, even referring to them as their "Children", and taking an obvious pride in their appearance and endearing behavior.
The common Daemons of Nurgle are the Plaguebearers, having a vaguely humanoid appearance with a single burning eye. They are often referred to as the 'Tallymen of Nurgle' for they constantly strive to number the poxes and represent the need of humanity to impose order on a chaotic and uncaring universe. They have special combat abilities allowing them to hurt enemies no matter how tough they are and are consumed with Nurgle's Rot.
Servants of Nurgle are Nurglings, which resemble small Great Unclean Ones, with friendly, mischievous faces. They are gregarious, agile and constantly active. They attack an enemy in vast swarms, overwhelming them by their numbers. Nurglings also often follow in the shadow of Champions of Nurgle. When attacking they use their claws, which are infected by plagues and diseases, to drag down larger enemies where they can use their venomous bites.
The Garden of Nurgle
The Garden of Nurgle is Nurgle's realm within the warp. This unwholesome realm is home to every pox and affliction imaginable and is alive with the stench of rot. This 'garden' is not a barren wasteland, but rather a macabre paradise of death and pestilence. A thick sheet of buzzing swarms of black, furry flies litter the sky, and twisted, rotten boughs entangled with grasping vines cover the mouldering ground, beneath an insect-ravaged canopy of leaves. Defiled fungi both plain and extraordinary break through the leaf-strewn mulch of the forest floor, puffing out vile clouds of spores. Muddy rivers slither across the bloated landscape. Nurgle's Mansion of rotted timbers and broken walls resides at the heart of the garden; decrepit and ancient, yet eternally strong at its foundations. It is within these tumbling walls that Nurgle toils at his cauldron, a receptacle vast enough to contain all the oceans of the worlds of the galaxy.
Nurgle keeps his companion Isha trapped in a cage in the garden of Nurgle, in the corner of a room where he keeps the cauldron in which he creates all of his plagues. Being a goddess of healing, Isha can cure herself of any of Nurgle's diseases. Nurgle takes advantage of this by force-feeding her his latest creation and sees how long it takes the goddess to overcome its effects. If he is pleased, he releases it upon some unsuspecting world, if not, he starts over, working at his cauldron until he has something new to give to his 'companion'. Whilst he is busy working though, Isha takes advantage of his distraction to instruct mortals on how to rid themselves of Nurgle's poxes.
When Nurgle's power waxes, the Garden blooms, encroaching on the lands of the other Chaos Gods. Nurgle's enemies would fight back, and the Plaguebearers would take up arms to defend it. Although the Garden will recede again, it would still have fed deeply on the essence of those who have fallen in such wars, and will lie in gestate peace until it is ready to bloom again. 3
Inspiration
The inspiration for Nurgle comes from the Babylonian god known as Nergal.
Sources
- 1Realm of Chaos: The Lost and the Damned
- 2Codex: Chaos Space Marines (3rd Edition, 2nd Codex)
- 3Codex: Chaos Daemons (4th Edition)
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