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[[Image:Realm of Chaos.jpg|thumb|250px|right|The Realm of Chaos]]
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{{GalaxyPortal}}[[Image:Realm of Chaos.jpg|thumb|250px|right|The Realm of Chaos{{Fn|2b}}]]
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[[Image:ChaosMap.jpg|thumb|right|270px|Map of the Realm of the Chaos Gods]]
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The '''Warp''' is a psychic dimension parallel to [[Real Space|real space]]. It is known by many names: '''Warpspace''', the '''Immaterium''', the '''Empyrean''', the '''Ether''', the '''Sea of Souls''', and also as the '''Realm of Chaos'''.{{Fn|4}}
  
The '''Warp''' is a psychic dimension parallel to [[Realspace|real space]]. It is known by many names: '''Warpspace''', the '''Immaterium''', the '''Empyrean''', the '''Ether''', the '''Sea of Souls''', and also as the '''Realm of Chaos'''.
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Warpspace is a dimension of random energy known as [[Chaos]]. It is the domain of the [[Gods of Chaos]].{{cite this}} The Warp is without form and with its own fluid laws of time and space. Its energies are in constant turmoil, subject to endless disturbances.{{Fn|3}}
  
Warpspace is a dimension of random energy known as [[Chaos]]. It is the domain of the [[Chaos Gods]]. The Warp is without form and with its own fluid laws of time and space. Its energies are in constant turmoil, subject to endless disturbances.
+
The common analogy used to describe Warpspace compares the Warp to a vast sea of energy, which is subject to constant movement, currents, undertows, etc. Although with its own reality, Warp and real space do bear a relationship as dimensions parallel to each other. The fact they share this relationship allows a Warp-capable craft to enter the Warp, carried for a time along the Warp flows, until reemerging into real space a distance away from its starting point. The common metaphor used for Warp-jumping compares the Warp to a fast flowing stream. Its motionless banks represent real space. A leaf dropped into the water upstream will be carried along by the currents. This is a useful metaphor in understanding Warpspace, although the Warp is far more complex in its movements than a linear stream. The Warp moves in endlessly unpredictable and convoluted patterns.{{Fn|3}}
  
The common analogy used to describe Warpspace compares the Warp to a vast sea of energy, which is subject to constant movement, currents, undertows, etc. Although with its own reality, Warp and real space do bear a relationship as dimensions parallel to each other. The fact they share this relationship allows a Warp-capable craft to enter the Warp, carried for a time along the Warp flows, until reemerging into real space a distance away from its starting point. The common metaphor used for Warp-jumping compares the Warp to a fast flowing stream. Its motionless banks represent real space. A leaf dropped into the water upstream will be carried along by the currents. This is a useful metaphor in understanding Warpspace, although the Warp is far more complex in its movements than a linear stream. The Warp moves in endlessly unpredictable and convoluted patterns.<sup>3</sup>
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==The Formless Wastes==
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The [[Formless Wastes]] refer to the rest of the Warp uncontrolled by one of the Chaos Gods. Other powers such as Greater [[Daemon]]s and [[Daemon Prince]]s who have become capable of forcing a small influence over their surroundings sometimes create their abodes here. The Wastes are also the home to [[Fury|Furies]], grotesque gargoyles forbidden from entering the Chaos Gods' realms. They roam the Wastes searching for new helpless souls of mortals not yet absorbed by the Warp.{{Fn|2a}}
 +
 
 +
==Warp Travel==
 +
{{main|Warp jump}}
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The Warp is an important factor in the survival of the human race. Spacecraft, capable of voyaging thousands of light-years in a matter of days, travel across the Warp. By such fragile means, humanity is bound together in a single Imperium. The Emperor's will may be mighty, but his reach is long only because Warpspace may be crossed by his fleets.{{Fn|1}}
  
==The Formless Wastes==
+
A spaceship may enter the Warp through the use of [[Warp drive]]s. This is the means by which spacecraft effectively travel faster than the speed of light. This is achieved because Warpspace is a domain of pure energy, where spacecraft can navigate between streams, as in an ocean. Imperium use [[Navigators]] - special sub-race of humans - for this purpose. Time also proceeds a great deal slower in the Warp than in the material universe, creating a form of stasis. While this solution is effective, it is far from perfect.{{Fn|3}}
The Formless Wastes refer to the rest of the Warp uncontrolled by one of the Chaos Gods. Other powers such as [[Greater Daemon|Greater Daemons]] and [[Daemon Prince|Daemon Princes]] who have become capable of forcing a small influence over their surroundings sometimes create their abodes here. The Wastes are also the home to [[Fury|Furies]], grotesque gargoyles forbidden from entering the Chaos God's realms. They roam the Wastes searching for new helpless souls of mortals not yet absorbed by the Warp.<sup>2a</sup>
 
  
==Warp travel==
+
Long-distance journeys take months or even years, and the timing itself is unpredictable due to the very nature of the Warp.{{Fn|3}}
{{main|warp jump}}
 
The Warp is an important factor in the survival of the human race. Spacecraft, capable of voyaging thousands of light years in a matter of days, travel across the Warp. By such fragile means humanity is bound together in a single Imperium. The Emperor's will may be mighty, but his reach is long only because Warpspace may be crossed by his fleets.<sup>1</sup>
 
  
A spaceship may enter the Warp through the use of [[Warp drive]]s. This is the means by which spacecraft effectively travel faster than the speed of light. This is achieved because Warpspace is a domain of pure energy, where spacecraft can navigate between streams, as in an ocean. Time also proceeds a great deal slower in the Warp than in the material universe, creating a form of stasis. While this solution is effective, it is far from perfect.
+
==Warp Storms==
  
Long-distance journeys take months or even years, and the timing itself is unpredictable due to the very nature of the Warp.
+
[[Image:Notable warpstorms.jpg|thumb|200px|right|Notable warp-storms [[M35]]-[[M41]]{{fn|2d}}]]
  
==Warp storms==
+
The Warp is an extremely volatile medium. At times, disturbances can turn areas of the Warp into raging storms of incomprehensibly destructive fury. These storms can last for days, months, or even centuries. Ships caught in these storms, at best, might be blown off-course, to emerge thousands of light-years off course into uncharted areas of the galaxy, or can find themselves trapped inside the Warp, a terrible fate for its passengers as they become playthings for the dark creatures that inhabit the malign realm. Sometimes, a ship, after traveling through the Warp for only a short time, will emerge from the Warp and find that centuries have passed in real space. The storms also cut off Warp travel through certain regions, isolating systems from the [[Imperium]] for months, years, or even centuries. Some systems have always been isolated and show no hint of becoming otherwise.{{Fn|3}}
The Warp is an extremely volatile medium. At times, disturbances can turn areas of the Warp into raging storms of incomprehensibly destructive fury. These storms can last for days or even centuries. Ships caught in these storms, at best, might be blown off course, to emerge thousands of light years off course into uncharted areas of the galaxy. Ships can find themselves trapped inside the Warp, a terrible fate for its passengers as they become playthings for the dark creatures that inhabit the malign realm. Sometimes a ship, after traveling through the Warp for only a short time, will emerge from the Warp and find that centuries have passed in real space. The storms also cut off Warp travel through certain regions, isolating systems from the Imperium for months, years, or even centuries. Some systems have always been isolated and show no hint of becoming otherwise.<sup>3</sup>
 
  
==Warp rifts==
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==Warp Rifts==
A Warp rift is a weakening of the barrier between real space and the immaterial, allowing creatures of the Warp to enter the material universe. Sometimes Warp rifts occur randomly, other times the Chaos Gods or mortals manufacture them. Some last mere moments, others for days, years, or even centuries. They can take many forms, often a seething whirlpool of raw magic, other times they may show a glimpse into the realm of Chaos, they have also appeared as gates of green fire, clouds of impenetrable shadow, boiling lakes of pus, and other terrifying visions driving mortals mad. Examples that can induce a Warp rift include unpredictable movements of the Warp causing a break into real space, daemon possession of a mortal, deliberate rituals of daemon summoning, a focus of suffering and death from a great war, chance circumstances such as a Warp drive implosion, or most insidiously through the mind of an unprotected [[psyker|psychic creature]].<sup>2c</sup>
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A Warp rift is a weakening of the barrier between real space and the Warp, allowing its creatures to enter the material universe. Sometimes, Warp rifts occur randomly, while other times, the Chaos Gods or mortals manufacture them. Some last mere moments, others for days, years, or even centuries. They can take many forms, often a seething whirlpool of raw magic, other times they may show a glimpse into the realm of Chaos, they have also appeared as gates of green fire, clouds of impenetrable shadow, boiling lakes of pus, and other terrifying visions driving mortals mad. Examples that can induce a Warp rift include unpredictable movements of the Warp causing a break into real space, daemon possession of a mortal, deliberate rituals of daemon summoning, a focus of suffering and death from a great war, chance circumstances such as a Warp drive implosion, or most insidiously through the mind of an unprotected [[psyker|psychic creature]].{{Fn|2c}} Notable Warp Rifts include the [[Eye of Terror]], [[Maelstrom]], and [[Great Rift]].
  
 
==Warp entities==
 
==Warp entities==
The Warp, though utterly hostile to creatures of the material realm, is home to its own form of life. These are often voracious entities which are drawn to the psychic emanations of mortals of real space - these creatures include the [[Vampyre]], [[Psychneuein]], [[Astral Spectre]], [[Astral Hound]], [[Enslaver]], [[Leviathan (Daemon)|Leviathan]], and most terrifying and numerous of all, the [[daemon|Daemons of Chaos]].
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{{main|List of Warp Entities}}
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 +
The Warp, though utterly hostile to creatures of the material realm, is home to its own form of life.{{Fn|3}} These are often voracious entities which are drawn to the psychic emanations of mortals of real space - these creatures include the [[Vampyre]], [[Psychneuein]], [[Astral Spectre]], [[Astral Hound]],{{cite this}} [[Enslaver]]{{Fn|3}} and most terrifying and numerous of all, the [[daemon|Daemons of Chaos]].{{cite this}}
  
Ships traveling in the Warp are shielded against attacks from these creatures. Without these [[Warp drive#Gellar Field|shields]] travelers through the Warp would be consumed by daemons.
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Ships traveling in the Warp are shielded against attacks from these creatures. Without these [[Warp drive#Gellar Field|shields]], travelers through the Warp would be consumed by daemons.{{cite this}}
  
The Warp is also the realm of the four [[Gods of Chaos]]: [[Khorne]], [[Slaanesh]], [[Tzeentch]], and [[Nurgle]]. Though the Warp and the Chaos Gods are formed of the same energy and are practically synonymous, each god has a form that embodies their personalities and dwells at the heart of their realms.<sup>2b</sup>
+
The Warp is also the realm of the four [[Gods of Chaos]]: [[Khorne]], [[Slaanesh]], [[Tzeentch]], and [[Nurgle]]. Though the Warp and the Chaos Gods are formed of the same energy and are practically synonymous, each god has a form that embodies their personalities and dwells at the heart of their realms.{{Fn|2b}}
  
 
==Related articles==
 
==Related articles==
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==Sources==
 
==Sources==
*<sup>1</sup>:''[[Realm of Chaos: Slaves to Darkness]]'' (1988), p. 212
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*{{Endn|1}}: ''[[Realm of Chaos: Slaves to Darkness]]'' (1988), pg. 212
*<sup>2</sup>:[[Codex: Chaos Daemons (4th Edition)|''Codex: Chaos Daemons'' (4th Edition)]]
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*2: [[Codex: Chaos Daemons (4th Edition)]]
::<sup>a</sup>:p.8-9, <sup>b</sup>:p.6, <sup>c</sup>:p.14-16
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**{{Endn|2a}}: pgs. 8-9
*<sup>3</sup>:''[[Warhammer 40,000: Rogue Trader]]'' (1987), pp. 130-132
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**{{Endn|2b}}: pg. 6
 +
**{{Endn|2c}}: pgs. 14-16
 +
**{{Endn|2d}}: pg. 25
 +
*{{Endn|3}}: [[Warhammer 40,000: Rogue Trader]] (1987), pgs. 130-132
 +
*{{Endn|4}}: [[White Dwarf 72 (2015)]], ''This Week in White Dwarf'' - ''Perils of the Warp''
  
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{{Chaos Main}}
 
[[Category:Chaos]]
 
[[Category:Chaos]]
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[[Category:Warp| ]]
 
[[de:Warp]]
 
[[de:Warp]]
 
[[fr:Warp]]
 
[[fr:Warp]]

Revision as of 14:00, 8 September 2017

The Realm of Chaos[2b]
Map of the Realm of the Chaos Gods

The Warp is a psychic dimension parallel to real space. It is known by many names: Warpspace, the Immaterium, the Empyrean, the Ether, the Sea of Souls, and also as the Realm of Chaos.[4]

Warpspace is a dimension of random energy known as Chaos. It is the domain of the Gods of Chaos.[Needs Citation] The Warp is without form and with its own fluid laws of time and space. Its energies are in constant turmoil, subject to endless disturbances.[3]

The common analogy used to describe Warpspace compares the Warp to a vast sea of energy, which is subject to constant movement, currents, undertows, etc. Although with its own reality, Warp and real space do bear a relationship as dimensions parallel to each other. The fact they share this relationship allows a Warp-capable craft to enter the Warp, carried for a time along the Warp flows, until reemerging into real space a distance away from its starting point. The common metaphor used for Warp-jumping compares the Warp to a fast flowing stream. Its motionless banks represent real space. A leaf dropped into the water upstream will be carried along by the currents. This is a useful metaphor in understanding Warpspace, although the Warp is far more complex in its movements than a linear stream. The Warp moves in endlessly unpredictable and convoluted patterns.[3]

The Formless Wastes

The Formless Wastes refer to the rest of the Warp uncontrolled by one of the Chaos Gods. Other powers such as Greater Daemons and Daemon Princes who have become capable of forcing a small influence over their surroundings sometimes create their abodes here. The Wastes are also the home to Furies, grotesque gargoyles forbidden from entering the Chaos Gods' realms. They roam the Wastes searching for new helpless souls of mortals not yet absorbed by the Warp.[2a]

Warp Travel

Main article: Warp jump

The Warp is an important factor in the survival of the human race. Spacecraft, capable of voyaging thousands of light-years in a matter of days, travel across the Warp. By such fragile means, humanity is bound together in a single Imperium. The Emperor's will may be mighty, but his reach is long only because Warpspace may be crossed by his fleets.[1]

A spaceship may enter the Warp through the use of Warp drives. This is the means by which spacecraft effectively travel faster than the speed of light. This is achieved because Warpspace is a domain of pure energy, where spacecraft can navigate between streams, as in an ocean. Imperium use Navigators - special sub-race of humans - for this purpose. Time also proceeds a great deal slower in the Warp than in the material universe, creating a form of stasis. While this solution is effective, it is far from perfect.[3]

Long-distance journeys take months or even years, and the timing itself is unpredictable due to the very nature of the Warp.[3]

Warp Storms

Notable warp-storms M35-M41[2d]

The Warp is an extremely volatile medium. At times, disturbances can turn areas of the Warp into raging storms of incomprehensibly destructive fury. These storms can last for days, months, or even centuries. Ships caught in these storms, at best, might be blown off-course, to emerge thousands of light-years off course into uncharted areas of the galaxy, or can find themselves trapped inside the Warp, a terrible fate for its passengers as they become playthings for the dark creatures that inhabit the malign realm. Sometimes, a ship, after traveling through the Warp for only a short time, will emerge from the Warp and find that centuries have passed in real space. The storms also cut off Warp travel through certain regions, isolating systems from the Imperium for months, years, or even centuries. Some systems have always been isolated and show no hint of becoming otherwise.[3]

Warp Rifts

A Warp rift is a weakening of the barrier between real space and the Warp, allowing its creatures to enter the material universe. Sometimes, Warp rifts occur randomly, while other times, the Chaos Gods or mortals manufacture them. Some last mere moments, others for days, years, or even centuries. They can take many forms, often a seething whirlpool of raw magic, other times they may show a glimpse into the realm of Chaos, they have also appeared as gates of green fire, clouds of impenetrable shadow, boiling lakes of pus, and other terrifying visions driving mortals mad. Examples that can induce a Warp rift include unpredictable movements of the Warp causing a break into real space, daemon possession of a mortal, deliberate rituals of daemon summoning, a focus of suffering and death from a great war, chance circumstances such as a Warp drive implosion, or most insidiously through the mind of an unprotected psychic creature.[2c] Notable Warp Rifts include the Eye of Terror, Maelstrom, and Great Rift.

Warp entities

Main article: List of Warp Entities

The Warp, though utterly hostile to creatures of the material realm, is home to its own form of life.[3] These are often voracious entities which are drawn to the psychic emanations of mortals of real space - these creatures include the Vampyre, Psychneuein, Astral Spectre, Astral Hound,[Needs Citation] Enslaver[3] and most terrifying and numerous of all, the Daemons of Chaos.[Needs Citation]

Ships traveling in the Warp are shielded against attacks from these creatures. Without these shields, travelers through the Warp would be consumed by daemons.[Needs Citation]

The Warp is also the realm of the four Gods of Chaos: Khorne, Slaanesh, Tzeentch, and Nurgle. Though the Warp and the Chaos Gods are formed of the same energy and are practically synonymous, each god has a form that embodies their personalities and dwells at the heart of their realms.[2b]

Related articles

Sources


Chaos
Gods of Chaos KhorneTzeentchSlaaneshNurgleMalice
Chaos Space Marines Traitor LegionsDaemonkinArmouryWarbands
Daemons Daemon PrinceGreater DaemonLesser DaemonDaemonic BeastsDaemon EnginesDaemonic HeraldChaos Daemon ArmouryDaemon WeaponsDaemonic Gifts
The Lost and the Damneds Chaos CultTraitor GuardMutantsBeastmenRogue PsykerGellerpox InfectedArmoury
The Traitor Primarchs Alpharius/OmegonAngronFulgrimHorusLorgarKonrad CurzeMagnus the RedMortarionPerturabo
Notable Characters AbaddonAhrimanBlue ScribesChangelingEpidemiusFabius BileHorticulous SlimuxKairos FateweaverKu'GathTyphusKhârnLuciusLufgt HuronBe'lakorM'karThe MasqueRotigusShalaxi HelbaneSkarbrandSkulltakerSyll'EsskeVashtorr
Other Traitor Titan LegionsChaos KnightsDark MechanicumChaos Space FleetChaos VehiclesChaos ArtefactsGreat RiftEye of TerrorMaelstromWarp