Welcome to Warhammer 40k - Lexicanum! Log in and join the community.

Difference between revisions of "Warp"

From Warhammer 40k - Lexicanum
Jump to: navigation, search
(Warp Rifts)
m
 
(22 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{GalaxyPortal}}[[Image:Realm of Chaos.jpg|thumb|250px|right|The Realm of Chaos{{Fn|2b}}]]
 
{{GalaxyPortal}}[[Image:Realm of Chaos.jpg|thumb|250px|right|The Realm of Chaos{{Fn|2b}}]]
 
[[Image:ChaosMap.jpg|thumb|right|270px|Map of the Realm of the Chaos Gods]]
 
[[Image:ChaosMap.jpg|thumb|right|270px|Map of the Realm of the Chaos Gods]]
The '''Warp''' is a psychic dimension parallel to [[Real Space|real space]]. It is known by many names: '''Warpspace''', the '''Immaterium''', the '''Empyrean''', the '''Ether''', the '''Sea of Souls''', and also as the '''Realm of Chaos'''.{{Fn|4}}
+
The '''Warp''' is a psychic dimension parallel to [[Real Space|real space]]. It is known by many names: '''Warpspace''', the '''Immaterium''', the '''Empyrean''', the '''Ether''', the '''Sea of Souls'''{{Fn|10}}, the '''Othersea'''{{Fn|12a}}, and also as the '''Realm of [[Chaos]]'''.{{Fn|4}}
  
Warpspace is a dimension of random energy known as [[Chaos]]. It is the domain of the [[Gods of Chaos]]. The Warp is without form and with its own fluid laws of time and space. Its energies are in constant turmoil, subject to endless disturbances.{{cite this}}
+
==Overview==
 +
Warpspace is a mirror dimension of pure energy. Existing as a mirror to our own reality, the [[Materium]], it is the domain of the [[Gods of Chaos]].{{Fn|5}} These Gods dwell in their own realms, perpetually battling for one another in a struggle known as the [[Great Game]]. The size of these realms expands and contracts as the power of the Warp ebbs and flows.{{Fn|8}}  
  
The common analogy used to describe Warpspace compares the Warp to a vast sea of energy, which is subject to constant movement, currents, undertows, etc. Although with its own reality, Warp and real space do bear a relationship as dimensions parallel to each other. The fact they share this relationship allows a Warp-capable craft to enter the Warp, carried for a time along the Warp flows, until reemerging into real space a distance away from its starting point. The common metaphor used for Warp-jumping compares the Warp to a fast flowing stream. Its motionless banks represent real space. A leaf dropped into the water upstream will be carried along by the currents. This is a useful metaphor in understanding Warpspace, although the Warp is far more complex in its movements than a linear stream. The Warp moves in endlessly unpredictable and convoluted patterns.{{Fn|3}}
+
The Warp's existence is fueled by the emotions and souls of all sentient beings in the Materium.{{Fn|5}} Warpspace is without form and the laws of time and space do not apply there, for both size and time are simultaneously infinite and irrelevant within The Warp.{{Fn|3a}} Its energies are in constant turmoil, subject to endless disturbances.{{Fn|3a}}
  
==The Formless Wastes==
+
The common analogy used to describe Warpspace compares the Warp to a vast sea of energy, which is subject to constant movement, currents, undertows, etc. Immaterial space and real space bear a relationship as the dimensions parallel with each other. The fact that they share this relationship allows a Warp-capable craft to enter the Warp, carried for a time along the Warp flows until reemerging into real space a distance away from its starting point. The common metaphor used for Warp-jumping compares the Warp to a fast flowing stream. Its motionless banks represent real space. A leaf dropped into the water upstream will be carried along by the currents. This is a useful metaphor in understanding Warpspace, although the Warp is far more complex in its movements than a linear stream. The Warp moves in endlessly unpredictable and convoluted patterns.{{Fn|3a}}
The [[Formless Wastes]] refer to the rest of the Warp uncontrolled by one of the Chaos Gods. Other powers such as Greater [[Daemon]]s and [[Daemon Prince]]s who have become capable of forcing a small influence over their surroundings sometimes create their abodes here. The Wastes are also the home to [[Fury|Furies]], grotesque gargoyles forbidden from entering the Chaos Gods' realms. They roam the Wastes searching for new helpless souls of mortals not yet absorbed by the Warp.{{Fn|2a}}
+
 
 +
The Warp is the final destination of the deceased souls of most races of the Galaxy. These souls will swirl endlessly within the Chaotic eddies of the Warp, and many are consumed by preying [[Daemons]].{{Fn|4a}} The [[Craftworld Eldar]] use [[Spirit Stone]]s to protect their departed souls from becoming the playthings of [[Slaanesh]].{{Fn|7}} While the [[Harlequin]] [[Eldar]] rely on the protection of the [[Laughing God]].{{Fn|8}} The [[Imperial]]s believe that the [[Emperor]] will protect a virtuous soul once it has entered the Warp.{{Fn|9}}
 +
 
 +
The Warp is born from the thoughts, dreams, and emotions of every psychically attuned sentient race in the [[Galaxy]]. Every emotion and action in the [[Materium]] feeds the Warp and it is reflected back, creating its own reality. Should the races of the Galaxy somehow be cut off from the Warp, its malevolent entities would ultimately weaken and starve.{{Fn|6}}
 +
 
 +
===Notable Locations Within the Warp===
 +
*The [[Fortress of Khorne]]
 +
**The [[Brass Citadel]]
 +
*The [[Garden of Nurgle]]
 +
*The [[Palace of Slaanesh]]
 +
*The [[Crystal Labyrinth]] of [[Tzeentch]]
 +
**The [[Impossible Fortress]]
 +
**The [[Hidden Library]]
 +
*The [[Formless Wastes]]
 +
*The [[Forge of Souls]]
 +
*The [[Well of Eternity]]
  
 
==Warp Travel==
 
==Warp Travel==
Line 14: Line 30:
 
The Warp is an important factor in the survival of the human race. Spacecraft, capable of voyaging thousands of light-years in a matter of days, travel across the Warp. By such fragile means, humanity is bound together in a single Imperium. The Emperor's will may be mighty, but his reach is long only because Warpspace may be crossed by his fleets.{{Fn|1}}
 
The Warp is an important factor in the survival of the human race. Spacecraft, capable of voyaging thousands of light-years in a matter of days, travel across the Warp. By such fragile means, humanity is bound together in a single Imperium. The Emperor's will may be mighty, but his reach is long only because Warpspace may be crossed by his fleets.{{Fn|1}}
  
A spaceship may enter the Warp through the use of [[Warp drive]]s. This is the means by which spacecraft effectively travel faster than the speed of light. This is achieved because Warpspace is a domain of pure energy, where spacecraft can navigate between streams, as in an ocean. Time also proceeds a great deal slower in the Warp than in the material universe, creating a form of stasis. While this solution is effective, it is far from perfect.{{cite this}}
+
A spaceship may enter the Warp through the use of [[Warp drive]]s. This is the means by which spacecraft effectively travel faster than the speed of light. This is achieved because Warpspace is a domain of pure energy, where spacecraft can navigate between streams, as in an ocean. The Imperium uses [[Navigators]], a sub-race of humans, for this purpose. Time also proceeds a great deal slower- or faster- in the Warp than in the material universe, resulting in forms of time stasis, acceleration, reversal, and other chaotic violations of physics. While this solution is effective, it is far from perfect.{{Fn|3a}}
 
 
Long-distance journeys take months or even years, and the timing itself is unpredictable due to the very nature of the Warp.{{cite this}}
 
  
==Warp Storms==
+
Long-distance journeys take months or even years, and the timing itself is unpredictable due to the very nature of the Warp.{{Fn|3a}}
  
 +
==Warp Disturbances==
 +
*{{Main|Warp Storm}}
 +
*{{Main|Warp Rift}}
 
[[Image:Notable warpstorms.jpg|thumb|200px|right|Notable warp-storms [[M35]]-[[M41]]{{fn|2d}}]]
 
[[Image:Notable warpstorms.jpg|thumb|200px|right|Notable warp-storms [[M35]]-[[M41]]{{fn|2d}}]]
  
The Warp is an extremely volatile medium. At times, disturbances can turn areas of the Warp into raging storms of incomprehensibly destructive fury. These storms can last for days, months, or even centuries. Ships caught in these storms, at best, might be blown off-course, to emerge thousands of light-years off course into uncharted areas of the galaxy, or can find themselves trapped inside the Warp, a terrible fate for its passengers as they become playthings for the dark creatures that inhabit the malign realm. Sometimes, a ship, after traveling through the Warp for only a short time, will emerge from the Warp and find that centuries have passed in real space. The storms also cut off Warp travel through certain regions, isolating systems from the [[Imperium]] for months, years, or even centuries. Some systems have always been isolated and show no hint of becoming otherwise.{{Fn|3}}
+
The Warp is an extremely volatile medium. At times, disturbances can turn areas of the Warp into [[Warp Storm|raging storms]] of incomprehensibly destructive fury. These storms can last for days, months, or even centuries.{{Fn|2c}} Even more devastating are [[Warp Rift]]s, which are tears in reality that link The Warp to the [[Materium]]. These rifts are highly dangerous and allow the Realm of [[Chaos]] to spill into our own.{{Fn|3a}} Notable Warp Rifts include the [[Eye of Terror]], [[Maelstrom]], and [[Great Rift]].
 
 
==Warp Rifts==
 
A Warp rift is a weakening of the barrier between real space and the Warp, allowing its creatures to enter the material universe. Sometimes, Warp rifts occur randomly, while other times, the Chaos Gods or mortals manufacture them. Some last mere moments, others for days, years, or even centuries. They can take many forms, often a seething whirlpool of raw magic, other times they may show a glimpse into the realm of Chaos, they have also appeared as gates of green fire, clouds of impenetrable shadow, boiling lakes of pus, and other terrifying visions driving mortals mad. Examples that can induce a Warp rift include unpredictable movements of the Warp causing a break into real space, daemon possession of a mortal, deliberate rituals of daemon summoning, a focus of suffering and death from a great war, chance circumstances such as a Warp drive implosion, or most insidiously through the mind of an unprotected [[psyker|psychic creature]].{{Fn|2c}} Notable Warp Rifts include the [[Eye of Terror]], [[Maelstrom]], and [[Great Rift]].
 
 
 
==Warp entities==
 
{{main|List of Warp Entities}}
 
  
The Warp, though utterly hostile to creatures of the material realm, is home to its own form of life. These are often voracious entities which are drawn to the psychic emanations of mortals of real space - these creatures include the [[Vampyre]], [[Psychneuein]], [[Astral Spectre]], [[Astral Hound]], [[Enslaver]] and most terrifying and numerous of all, the [[daemon|Daemons of Chaos]].{{cite this}}
+
==Warp Entities==
 +
*{{main|List of Warp Entities}}
 +
*{{Main|Daemon}}
 +
The Warp, though utterly hostile to creatures of the material realm, is home to its own form of life.{{Fn|3}} These are often voracious entities which are drawn to the psychic emanations of mortals of real space - these creatures include the [[Vampyre]], [[Psychneuein]], [[Astral Spectre]], [[Astral Hound]],{{Fn|3b}} [[Enslaver]]{{Fn|3a}} and most terrifying and numerous of all, the [[daemon|Daemons of Chaos]].{{cite this}}
  
 
Ships traveling in the Warp are shielded against attacks from these creatures. Without these [[Warp drive#Gellar Field|shields]], travelers through the Warp would be consumed by daemons.{{cite this}}
 
Ships traveling in the Warp are shielded against attacks from these creatures. Without these [[Warp drive#Gellar Field|shields]], travelers through the Warp would be consumed by daemons.{{cite this}}
Line 40: Line 54:
 
*[[Chaos]]
 
*[[Chaos]]
 
*[[Daemon]]
 
*[[Daemon]]
 +
*[[Great Green]]
  
 
==Sources==
 
==Sources==
*{{Endn|1}}: ''[[Realm of Chaos: Slaves to Darkness]]'' (1988), pg. 212
+
*{{Endn|1}}: [[Realm of Chaos: Slaves to Darkness]], pg. 212
 
*2: [[Codex: Chaos Daemons (4th Edition)]]
 
*2: [[Codex: Chaos Daemons (4th Edition)]]
 
**{{Endn|2a}}: pgs. 8-9
 
**{{Endn|2a}}: pgs. 8-9
Line 48: Line 63:
 
**{{Endn|2c}}: pgs. 14-16
 
**{{Endn|2c}}: pgs. 14-16
 
**{{Endn|2d}}: pg. 25
 
**{{Endn|2d}}: pg. 25
*{{Endn|3}}: [[Warhammer 40,000: Rogue Trader]] (1987), pgs. 130-132
+
*3: [[Warhammer 40,000: Rogue Trader]]
*{{Endn|4}}: [[White Dwarf 72 (2015)]], ''The Week in White Dwarf'' - ''Perils of the Warp''
+
**{{Endn|3a): pgs. 130-132
 +
**{{Endn|3b): pg. 203
 +
*{{Endn|4}}: [[White Dwarf 72 (2015)]], ''This Week in White Dwarf'' - ''Perils of the Warp''
 +
*{{Endn|5}}: [[Codex: Chaos Daemons (6th Edition)]], pgs. 6-7
 +
*{{Endn|6}}: [[Master of Mankind (Novel)]], Part 2 Chapter 13
 +
*{{Endn|7}}: [[Codex: Eldar (4th Edition)]], pg. 14
 +
*{{Endn|8}}: [[Codex: Harlequins (7th Edition)]] — ''Ghosts of the Webway''
 +
*{{Endn|9}}: [[Warhammer 40,000 5th Edition Rulebook]] p.I
 +
*{{Endn|10}}: [[Of Honour and Iron (Novel)]], Chapter Eight
 +
*{{Endn|11}}: [[Codex: Chaos Daemons (8th Edition)]], pg. 8
 +
*{{Endn|12}}: [[The Beheading (Novel)]]
 +
**{{Endn|12a}}: Chapter 17: A matter of control
  
 
{{Chaos Main}}
 
{{Chaos Main}}
 +
 
[[Category:Chaos]]
 
[[Category:Chaos]]
 
[[Category:Warp| ]]
 
[[Category:Warp| ]]
 +
 
[[de:Warp]]
 
[[de:Warp]]
 
[[fr:Warp]]
 
[[fr:Warp]]

Latest revision as of 15:44, 10 March 2024

The Realm of Chaos[2b]
Map of the Realm of the Chaos Gods

The Warp is a psychic dimension parallel to real space. It is known by many names: Warpspace, the Immaterium, the Empyrean, the Ether, the Sea of Souls[10], the Othersea[12a], and also as the Realm of Chaos.[4]

Overview

Warpspace is a mirror dimension of pure energy. Existing as a mirror to our own reality, the Materium, it is the domain of the Gods of Chaos.[5] These Gods dwell in their own realms, perpetually battling for one another in a struggle known as the Great Game. The size of these realms expands and contracts as the power of the Warp ebbs and flows.[8]

The Warp's existence is fueled by the emotions and souls of all sentient beings in the Materium.[5] Warpspace is without form and the laws of time and space do not apply there, for both size and time are simultaneously infinite and irrelevant within The Warp.[3a] Its energies are in constant turmoil, subject to endless disturbances.[3a]

The common analogy used to describe Warpspace compares the Warp to a vast sea of energy, which is subject to constant movement, currents, undertows, etc. Immaterial space and real space bear a relationship as the dimensions parallel with each other. The fact that they share this relationship allows a Warp-capable craft to enter the Warp, carried for a time along the Warp flows until reemerging into real space a distance away from its starting point. The common metaphor used for Warp-jumping compares the Warp to a fast flowing stream. Its motionless banks represent real space. A leaf dropped into the water upstream will be carried along by the currents. This is a useful metaphor in understanding Warpspace, although the Warp is far more complex in its movements than a linear stream. The Warp moves in endlessly unpredictable and convoluted patterns.[3a]

The Warp is the final destination of the deceased souls of most races of the Galaxy. These souls will swirl endlessly within the Chaotic eddies of the Warp, and many are consumed by preying Daemons.[4a] The Craftworld Eldar use Spirit Stones to protect their departed souls from becoming the playthings of Slaanesh.[7] While the Harlequin Eldar rely on the protection of the Laughing God.[8] The Imperials believe that the Emperor will protect a virtuous soul once it has entered the Warp.[9]

The Warp is born from the thoughts, dreams, and emotions of every psychically attuned sentient race in the Galaxy. Every emotion and action in the Materium feeds the Warp and it is reflected back, creating its own reality. Should the races of the Galaxy somehow be cut off from the Warp, its malevolent entities would ultimately weaken and starve.[6]

Notable Locations Within the Warp

Warp Travel

Main article: Warp jump

The Warp is an important factor in the survival of the human race. Spacecraft, capable of voyaging thousands of light-years in a matter of days, travel across the Warp. By such fragile means, humanity is bound together in a single Imperium. The Emperor's will may be mighty, but his reach is long only because Warpspace may be crossed by his fleets.[1]

A spaceship may enter the Warp through the use of Warp drives. This is the means by which spacecraft effectively travel faster than the speed of light. This is achieved because Warpspace is a domain of pure energy, where spacecraft can navigate between streams, as in an ocean. The Imperium uses Navigators, a sub-race of humans, for this purpose. Time also proceeds a great deal slower- or faster- in the Warp than in the material universe, resulting in forms of time stasis, acceleration, reversal, and other chaotic violations of physics. While this solution is effective, it is far from perfect.[3a]

Long-distance journeys take months or even years, and the timing itself is unpredictable due to the very nature of the Warp.[3a]

Warp Disturbances

Notable warp-storms M35-M41[2d]

The Warp is an extremely volatile medium. At times, disturbances can turn areas of the Warp into raging storms of incomprehensibly destructive fury. These storms can last for days, months, or even centuries.[2c] Even more devastating are Warp Rifts, which are tears in reality that link The Warp to the Materium. These rifts are highly dangerous and allow the Realm of Chaos to spill into our own.[3a] Notable Warp Rifts include the Eye of Terror, Maelstrom, and Great Rift.

Warp Entities

The Warp, though utterly hostile to creatures of the material realm, is home to its own form of life.[3] These are often voracious entities which are drawn to the psychic emanations of mortals of real space - these creatures include the Vampyre, Psychneuein, Astral Spectre, Astral Hound,[3b] Enslaver[3a] and most terrifying and numerous of all, the Daemons of Chaos.[Needs Citation]

Ships traveling in the Warp are shielded against attacks from these creatures. Without these shields, travelers through the Warp would be consumed by daemons.[Needs Citation]

The Warp is also the realm of the four Gods of Chaos: Khorne, Slaanesh, Tzeentch, and Nurgle. Though the Warp and the Chaos Gods are formed of the same energy and are practically synonymous, each god has a form that embodies their personalities and dwells at the heart of their realms.[2b]

Related articles

Sources


Chaos
Gods of Chaos KhorneTzeentchSlaaneshNurgleMalice
Chaos Space Marines Traitor LegionsDaemonkinArmouryWarbands
Daemons Daemon PrinceGreater DaemonLesser DaemonDaemonic BeastsDaemon EnginesDaemonic HeraldChaos Daemon ArmouryDaemon WeaponsDaemonic Gifts
The Lost and the Damneds Chaos CultTraitor GuardMutantsBeastmenRogue PsykerGellerpox InfectedArmoury
The Traitor Primarchs Alpharius/OmegonAngronFulgrimHorusLorgarKonrad CurzeMagnus the RedMortarionPerturabo
Notable Characters AbaddonAhrimanBlue ScribesChangelingEpidemiusFabius BileHorticulous SlimuxKairos FateweaverKu'GathTyphusKhârnLuciusLufgt HuronBe'lakorM'karThe MasqueRotigusShalaxi HelbaneSkarbrandSkulltakerSyll'EsskeVashtorr
Other Traitor Titan LegionsChaos KnightsDark MechanicumChaos Space FleetChaos VehiclesChaos ArtefactsGreat RiftEye of TerrorMaelstromWarp