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{{SpaceMarinesPortal}}
 
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[[Image:Whirlwinds.jpg|thumb|right|[[Ultramarines]] Whirlwinds open fire{{Fn|2}}]]   
 
[[Image:Whirlwinds.jpg|thumb|right|[[Ultramarines]] Whirlwinds open fire{{Fn|2}}]]   
 
The '''Whirlwind Artillery Tank''' is a [[Rhino]]-based multiple rocket launcher.  One of the few indirect-fire vehicles fielded by the [[Space Marines]] besides the [[Land Raider Helios]], the Whirlwind provides accurate fire support for the suppression of numerous or highly-mobile enemies.{{Fn|2}} It can also be used as an air defense system.
 
The '''Whirlwind Artillery Tank''' is a [[Rhino]]-based multiple rocket launcher.  One of the few indirect-fire vehicles fielded by the [[Space Marines]] besides the [[Land Raider Helios]], the Whirlwind provides accurate fire support for the suppression of numerous or highly-mobile enemies.{{Fn|2}} It can also be used as an air defense system.
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The most common type of Whirlwind is the 'Helios' pattern, though differences between most Whirlwinds is simply a matter of how many missiles can be fired.  When fully loaded, the Helios' [[Whirlwind multiple missile launcher|missile launcher]] carries six missiles.  However, because these missiles can only be manually reloaded, the Whirlwind must withdraw after firing in order to rearm.  In spite of this, the transport capacity inherited from the Rhino allows for a large ammunition stockpile, and some Chapters equip each vehicle with a [[Servitor]] dedicated to speeding up the reload time.{{Fn|3}}
 
The most common type of Whirlwind is the 'Helios' pattern, though differences between most Whirlwinds is simply a matter of how many missiles can be fired.  When fully loaded, the Helios' [[Whirlwind multiple missile launcher|missile launcher]] carries six missiles.  However, because these missiles can only be manually reloaded, the Whirlwind must withdraw after firing in order to rearm.  In spite of this, the transport capacity inherited from the Rhino allows for a large ammunition stockpile, and some Chapters equip each vehicle with a [[Servitor]] dedicated to speeding up the reload time.{{Fn|3}}
  
When required to provide indirect fire support against massed targets over long ranges, Whirlwinds will also form into [[Suppression Force]]s, with a [[Land Speeder]] modified to function as an artillery spotter.
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When required to provide indirect fire support against massed targets over long ranges, Whirlwinds will also form into [[Suppression Force]]s, with a [[Land Speeder]] modified to function as an artillery spotter.{{cite this}}
  
 
===Equipment===
 
===Equipment===
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[[image:Whirlwindfw.jpg|thumb|right|A [[Black Templars]] Whirlwind.]]   
 
[[image:Whirlwindfw.jpg|thumb|right|A [[Black Templars]] Whirlwind.]]   
 
{{Imperial Vehicles
 
{{Imperial Vehicles
|Vehicle Name=Whirlwind Helios<sup>3</sup>
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|Vehicle Name=Whirlwind Helios{{Fn|3}}
 
|Forge World of Origin=[[Helios]]
 
|Forge World of Origin=[[Helios]]
 
|Known Patterns=I-V
 
|Known Patterns=I-V

Revision as of 20:42, 24 September 2016

Ultramarines Whirlwinds open fire[2]

The Whirlwind Artillery Tank is a Rhino-based multiple rocket launcher. One of the few indirect-fire vehicles fielded by the Space Marines besides the Land Raider Helios, the Whirlwind provides accurate fire support for the suppression of numerous or highly-mobile enemies.[2] It can also be used as an air defense system.

Whirlwind Helios

Based upon the Rhino chassis, the Whirlwind is both fast and mobile, able to keep up with a Space Marine battlegroup. Because the number of Whirlwinds available to a Chapter is limited (typically between twenty and thirty for most), the ability to engage the enemy and rapidly change positions to avoid counter-battery is prized more than masses of long-ranged, slower artillery commonly used by the Imperial Guard.[3] Its target acquisition and telemetry gear also allows the Whirlwind to engage the enemy from behind cover with far better accuracy than conventional artillery.[2] The Whirlwind can also be converted into an anti-aircraft vehicle when issued with short-ranged AA missiles, although this task is better suited to specialised variants such as the Hyperios.[3]

The most common type of Whirlwind is the 'Helios' pattern, though differences between most Whirlwinds is simply a matter of how many missiles can be fired. When fully loaded, the Helios' missile launcher carries six missiles. However, because these missiles can only be manually reloaded, the Whirlwind must withdraw after firing in order to rearm. In spite of this, the transport capacity inherited from the Rhino allows for a large ammunition stockpile, and some Chapters equip each vehicle with a Servitor dedicated to speeding up the reload time.[3]

When required to provide indirect fire support against massed targets over long ranges, Whirlwinds will also form into Suppression Forces, with a Land Speeder modified to function as an artillery spotter.[Needs Citation]

Equipment

In addition to its primary weapon, the Whirlwind also comes with a Searchlight and Smoke Launchers as standard. It can be upgraded with Dozer Blades, Extra Armour, a Hunter-killer Missile, and a Storm Bolter.[2]

Technical Information

A Black Templars Whirlwind.
Vehicle Name: Whirlwind Helios[3] Main Armament: Whirlwind multiple missile launcher
Forge World of Origin: Helios Secondary Armament: N/A
Known Patterns: I-V Traverse: 360°
Crew: Driver, Gunner Elevation: From -0° to +55°
Powerplant: Quad MkII Adaptable Thermic Combustor Reactor Main Ammunition: 60 missiles
Weight: 33.0 tonnes Secondary Ammunition: N/A
Length: 6.6m
Width: 4.5m Armour
Height: 5.0m
Ground Clearance: 0.44m Superstructure: 60mm
Fording Depth: {{{Fording Depth}}} Hull: 60mm
Max Speed - on road 68kph Gun Mantlet N/A
Max Speed - off road: 50kph Vehicle Designation: 0120-766-0810-WW033
Transport Capacity: N/A Firing Ports: N/A
Access Points: N/A Turret: 30mm


Whirlwind Hyperios

A Dark Angels Whirlwind Hyperios.

The Whirlwind Hyperios is a specialized version of the standard Whirlwind used by many Chapters as an anti-aircraft vehicle. Instead of the typical armament of other Whirlwinds, the Hyperios mounts a specialized missile launcher, along with automated tracking and targeting equipment, dedicated to shooting down enemy aircraft. While it does not have the same reach as a Manticore AA missile it is highly efficient against low-flying craft making strafing runs. In a pinch the Hyperios can be used to target ground units, in which case its missiles act similar to Hunter-killer missiles, though this is a method of last resort.[3]

Technical Specifications

Vehicle Name: Whirlwind Hyperios[3] Main Armament: Hyperios missile launcher
Forge World of Origin: Phaeton Secondary Armament: N/A
Known Patterns: I-IV Traverse: 360°
Crew: Driver, Gunner Elevation: From -0° to +65°
Powerplant: Quad MkII Adaptable Thermic Combustor Reactor Main Ammunition: 40 missiles
Weight: 33.0 tonnes Secondary Ammunition: N/A
Length: 6.6m
Width: 4.5m Armour
Height: 5.2m
Ground Clearance: 0.44m Superstructure: 60mm
Fording Depth: {{{Fording Depth}}} Hull: 60mm
Max Speed - on road 68kph Gun Mantlet N/A
Max Speed - off road: 50kph Vehicle Designation: 0120-766-0810-WW161
Transport Capacity: N/A Firing Ports: N/A
Access Points: N/A Turret: 30mm


Whirlwind Scorpius

Whirlwind Scorpius of the Night Lords Legion[5]

An ancient variant of the more common Whirlwind, the Scorpius was built on a Deimos Pattern Rhino chassis. The Whirlwind Scorpius' origins go back to the dark days of the Great Crusade, where it was created at the behest of the Space Wolves to aid in the campaign against the fortified cities of the Xenos Ghassulian.[6] Today it has become an all but forgotten relic. The ability to manufacture its complex munitions has become a forgotten art, but for the Chapters up to the task it still remains a potent weapon of war.[5]

The Scorpius replaces the Whirlwind Multiple Missile Launcher which drum-fed Scorpius Launchers, whose warheads cause implosions devastating to both infantry and light vehicles.[5]

Images

Ultramarines Whirlwind[4]

Related Articles

Sources



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