'Ard Boyz
From Lexicanum
'Ardboyz are groups of Ork Boyz who have managed to survive enough battles and slaughtered enough foes to scavenge sufficient materials to clad themselves in 'Eavy Armour.
As a rule, 'Ardboyz are excellent scavengers (even above the normal Ork ability), because those that aren't are unable to get there claws on the nessisary materials for there heavy armor.
Fighting Strategy
They are able to spearhead Ork advances as their increased durability allows them to survive heavy fire fights with barely a scratch.
They retain all the versatily of classic Boyz mobs, thus being able to fill the roles of Shoota Mobs or Slugga Mobs, but usually go for the latter, as their armour proves more useful when close to the enemy.
Social Role
In the Ork hierarchy they tend to hold a position just below Nobs (though given the unpredictability and flexibility of Orks this is not a hard rule).
More techno-hesitant Ork Clanz (such as the Snakebites) tend to look down upon 'Ard boyz, seeing them as weak for there need for heavy armor. 'Ard Boyz are generaly found in the Bad Moons, and the Deathskulls, as both of those Clanz tend to be naturally wealthy or streetwise enough to gather the materials for the armor.
They usually grow arrogant and laugh at their less-armored comrade casualties, which in turn call them "walking magnets" (referring to their attitude to pick up scraps for their armor as they proceed in the battle) when not heard.
