'Ard Boyz
'Ardboyz are heavily armoured Ork Boyz who own and wear 'Eavy Armour.
Only veterans who have managed to survive many battles and slaughtered many foes have the chance to scavenge sufficient materials to build or purchase such an Armour. This also means that 'Ardboyz are excellent scavengers even above the normal Ork ability.
Fighting Strategy
'Ard Boyz usually spearhead Ork advances as their increased durability allows them to survive heavy fire fights with barely a scratch.
Mobs of 'Ardboyz retain all the versatility of classic Boyz mobs, thus being able to fill the roles of Shoota Mobs or Slugga Mobs, but usually go for the latter, as their armour proves more useful when close to the enemy.
Social Role
In the Ork hierarchy, 'Ard Boyz tend to hold a position just below Nobs (though given the unpredictability and flexibility of Orks this is not a hard rule).
More techno-hesitant Ork Clanz (such as the Snakebites) tend to look down upon 'Ard boyz, seeing their love for heavy armour as a sign of weakness and cowardice. 'Ard Boyz are more frequent among the Bad Moons and Deathskulls Clanz, as both of those Clanz tend to be naturally wealthy or streetwise enough to gather the materials for the armour.
They usually grow arrogant and laugh at their less-armoured comrade casualties, which in turn call them "walking magnets" (referring to their attitude to pick up scraps for their armour as they proceed in the battle) when not heard.
Sources
- Codex: Orks (3rd Edition) pg. 35
- Codex: Orks (4th Edition) pg. 91
| Bosses | Warboss • Nobz • Flash Gitz • Mega Nobz • Nob Bikerz |
|---|---|
| Oddboyz | Mekboyz • Painboyz • Weirdboyz • Runtherdz |
| Boyz | Boyz • 'Ard Boyz • Kommandoz • Burna Boyz • Tankbustas • Lootaz • Stormboyz • Biker Boyz |