Born on the 20th October 1966, Andy Chambers started writing his own rules for fantasy battle games at a very young age, inventing rules and gaming tactics for Airfix WWII models. A lot of his early inspiration came from the SELG Middle Earth rules system, which also gave him a life-long habit of playing the forces of evil as Orcs and Goblins.
Andy's youth was marked by an ever-diversifying interest in gaming, roleplay, re-enactment with like minded people and lots of "could try harder" results in school reports. In education Andy pursued a career in Art right up until Degree level before he discovered he didn't really like being taught it and wasn't particularly good at it anyway. After this he wandered the wasteland of unemployment for a number of years, sinking ever deeper into gaming in general and Games Workshop's Adeptus Titanicus game (by the redoubtable Jervis Johnson) in particular.
In late '89 Andy sent in a submission for White Dwarf that was initially turned down. Several rewrites later he was given temporary employment and due to a willingness to do any jobs required (including being the White Dwarf 'photoboy') he eventually got a permanent job as a games developer.3
He properly started by producing expansions and supplements for the 2nd edition of the Adeptus Titanicus game, Space Marine. Over fourteen years Andy worked in the development of all of Games Workshop's core game systems, culminating with 2nd, 3rd and 4th editions of Warhammer 40,000 game, several writing job editions of the Epic game, Necromunda, Battlefleet Gothic, and numerous Codex books.
Andy was then entrusted with running the Warhammer 40,000 games development team, recruiting and training a new generation of games developers to replace those now in cryo-tanks and adopting the suitably evil-overlord title of "40K Overfiend." As a result of all of this, his impact on Games Workshop is largely unquestionable.
After fourteen years at Games Workshop, Andy left to pursue other projects. He began Red Star Games in June 2004 for freelance writing and games designing, worked for Mongoose games on creating their Starship Troopers line and as of April 2006, is employed by Blizzard Entertainment in the role of Creative Director.4 Amidst all this, he is still involved with 40k to some extent, working with Fantasy Flight Games on various Warhammer 40,000 Roleplay books.
- Warhammer 40,000 2nd Edition Rulebook
- Warhammer 40,000 3rd Edition Rulebook
- Warhammer 40,000 4th Edition Rulebook
- Codex Army Lists
- Codex Imperialis
- Codex: Imperial Guard (2nd Edition)
- Codex: Chaos (2nd Edition)
- Warhammer 40,000: Wargear
- Codex: Imperial Guard (3rd Edition, 2nd Codex)
- Codex: Catachans (3rd Edition)
- Codex: Space Wolves (3rd Edition)
- Codex: Craftworld Eldar (3rd Edition)
- Codex: Necrons (3rd Edition)
- Codex: Daemonhunters (3rd Edition)
- Codex: Chaos Space Marines (3rd Edition, 2nd Codex)
- Codex: Tyranids (4th Edition)
Warhammer 40,000 Roleplay
- Rites of Battle (Deathwatch Supplement)
- Battlefleet Koronus (Rogue Trader Supplement)
- Midnight on the Street of Knives (Short Story)
- Ancient History (Short Story) - published in Dark Imperium (Anthology), re-published in Let the Galaxy Burn (Anthology)
- Deus ex Mechanicus (Short Story) - published in Words of Blood (Anthology), re-published in Let the Galaxy Burn (Anthology)
- The Arkunasha War (Short Story) - published in Hammer and Bolter 9, re-published in The Best of Hammer and Bolter: Volume One
- The Treasures of Biel-Tanigh (Short Story) - published in Games Day Anthology 2011/2012 (2012)
- The Alien Hunters (Short Story) - published in Xenos Hunters (Anthology) (2012)
- The Masque of Vyle (Novella) - scheduled for publication in February 2013
- Bellathonis and the Shadow King (Short Story) - published in Black Library Live! 2012 Chapbook;
- White Dwarf 171 (UK)
- White Dwarf 170 (UK)
- White Dwarf 192 (UK)
- White Dwarf 254 (UK)
- White Dwarf 287 (US)
- White Dwarf 289 (US)