|Ambiguous Term? This article is about the planet. For other uses of Armageddon, see Armageddon (disambiguation).|
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|Tithe Grade:||Exactis Extremis reduced to Solutio Tertius[1a]|
The Armageddon System
There are ten planets in the Armageddon system, although not all of them are inhabitable.
The inner two planets, Kernbright and Verity are too close to the system sun to be colonised. This is not true of the third world, Gaval, which sports an Imperial mining colony. The inhabitable area of the system continues with the fourth world, Armageddon itself, fifth the Ice World Chosin and sixth the Imperial Navy-dominated world called St. Jowen's Dock. Two gas giants, Namara and Gramaul follow, with the ninth world being the curiously xeno-terraformed Pelucidar. Pelucidar is considered suspect and is largely off-limits to Imperial citizens. The tenth and final world is Iandai, a ringed gas giant.
The Third War for Armageddon resulted in status changes in the system. The system Monitoring Stations Mannheim, Dante and Yarrick were all destroyed, while Chosin became completely Ork infested. St Jowen's Dock was heavily assaulted by the Orks, who also attempted to land on Pelucidar. Their force vanished without trace and the world remains uninhabited.[1a]
Armageddon operates a large standing army, including both a Planetary Defense Force known as the Armageddon Defense Force[1b] and the famed Armageddon Steel Legion of the Imperial Guard, which specializes in mechanized warfare and fighting Orks. During the Second War for Armageddon, they also operated specialized anti-Ork units known as the Armageddon Ork Hunters. In times of crisis, Armageddon also mobilizes militias, such as the Armageddon Ash Waste Militia and the Armageddon Hive Militia.
First War of Armageddon
The First War for Armageddon is perhaps the least known, and probably for good reason. In 444.M41 Cultists worshiping the Chaos god Khorne broke out in rebellion during a Warp storm. Soon, a great Space Hulk appeared over the planet, containing none other than Angron, the Daemon Primarch of the World Eaters.
With the Wolves bolstering the defences, the Grey Knights teleported to the centre of the Daemonic horde. The Grey Knights eventually banished Angron and his army from the material world, leaving the cultists to be crushed by the Imperial counterattack. Victory was imminent, but one final tragedy was to strike the planet.
In order to preserve the secret of the Daemon Primarch and the Grey Knights, the entire population of Armageddon, as well as all the surviving soldiers, were rounded up, sterilized, and sentenced to work camps for the rest of their lives while a new population was brought to re-settle the planet.[Needs Citation] Despite these cautions, several thousand Guardsmen managed to slip through the containment action, forcing the Inquisition to take more drastic measures in order to preserve the secrets of the daemons and the Grey Knights. Many Imperial Guard troopships were destroyed as they departed by Grey Knight Strike Cruisers, and in the Tremayne sector, three entire worlds were put to the sword to ensure the silence of a single company of Storm Troopers who had fought at Helsreach Hive alongside the Grey Knights.
Second War for Armageddon
The Second War for Armageddon featured a huge force of Orks in 941.M41 led by the mighty Warboss Ghazghkull Mag Uruk Thraka. The Overlord of the planet, Herman von Strab, was completely unprepared for the attack and his own pride and incompetence only made matters worse. Eventually, the defence of the planet was taken over by Commander Dante of the Blood Angels. The forces involved were the Salamanders, Blood Angels, Ultramarines, Imperial Guard and Squats. During the war an Imperial Commissar named Yarrick, who had been exiled by von Strab to Hades Hive, led a heroic defence of the Hive that eventually distracted Ghazghkull from the planetary battles. This infuriated him enough to send more and more forces against Hades Hive. The battle escalated to such proportions that Ghazghkull considered the fight a matter of personal pride, and took command of the forces assaulting Hades himself. Although the Hive eventually fell, the distraction gave the Imperial forces enough time to mount a counterattack that finally broke the back of the Ork invasion force. Yarrick survived and would clash with Ghazghkull again. Von Strab escaped from his jailers, and the Orks were forced away, humiliated in their defeat. They would have to return to avenge their failures.
Third War for Armageddon
The Third War for Armageddon occurred fifty years after the Second War. Ghazghkull Thraka returned, leading a second Waaagh! smashing into Armageddon. Commissar Yarrick and many of the heroes who fought for the planet before were called into battle again.
Although the 3rd Armageddon War is over (with the Imperium winning a narrow victory), fighting still continues on the planet. Ghazghkull has left the planet and continues to plague neighboring Imperial worlds. He is being pursued by Yarrick with a full Black Templars crusade at his back. The Orks have come to regard Armageddon as a kind of Valhalla, where they can always come to find a good fight, and the Imperium must still send more troops to battle to keep the planet in Imperial hands while Ork reinforcements continue to flood in.
Armageddon is known to produce its own pattern of autogun.
12 shot solid slug magasine
- 1: Epic Armageddon Rulebook
- 2: Battlefleet Gothic System Map at Armageddon 3 Web Site (site accessed 2007.06.11)
- 3: Codex: Orks (4th Edition), pg. 25
- 4: Codex: Grey Knights (5th Edition), pg. 13
- 5: Codex: Chaos Space Marines (3rd Edition, 2nd Codex), pg. 8
- 6: Codex: Armageddon (3rd Edition), pgs. 13-32
- 7: Warhammer 40,000 4th Edition Rulebook, pg. 34
- http://www.armageddon3.com/ Games Workshop site for the 3rd Armageddon Worldwide Campaign Event Includes free downloads for the Battle of Armageddon game and Chaos Attack Expansion (source is no longer active)