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Biomancy
From Lexicanum
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Abilities
- Blood Boil : by reaching into an enemy's body with their mind, a psyker can rapidly accelerate their pulse and blood pressure to lethal levels with the end result being the victims heart and brain exploding.
- Choke : through a simple gesture a psyker reach out with their abilities and close tight the windpipe of their intended victim thus choking them of their breath.
- Enfeeble : a biomancer can drain the vigour of their enemy thus making them feel weak and incapable of acting.
- Hammerhand : through this power, a user can harden the flesh and skin of their first thus hardening tendons and strengthening the muscles of the arm which enhances their physical strength.
- Regenerate : a psyker with the appropriate knowledge can reach into the very cells of their target and begin knitting together flesh and bind the wounds through their mental abilities alone.
- Storm of Lightning : this psychic bolt of bio-electrical energy can leap from a biomancers fingertips which can jump from victim to victim.
- Warp Strength : a psyker can invigorate a target with psychic energy by channeling the power of the Warp through their muscles, tendons and even bones which enhances their strength to remarkable levels.1
Source
- 1:Inquisitor Inquisitior Rulebook Part 1 (pg 49)
