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Confrontation (game)

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Confrontation
Confrontation cover.jpg
The box cover commissioned for Confrontation
Manufacturer Games Workshop
Designer Bryan Ansell, Rick Priestley, Nigel Stillman and Phil Gallagher
Followed by Necromunda (game)
Released 1990/91
Scale 28mm
The Palatine Hive; White Dwarf 137

Confrontation was a tabletop wargame serialised in White Dwarf Magazine in the early 1990s. The game was never released outside of White Dwarf, but was re-born as Necromunda several years later.

History

Confrontation was published as a series of White Dwarf articles containing a mix of rules and background information on the Hive World of Necromunda and the various types of gang that inhabit it.

  • White Dwarf 130: Introduction; background to the planet and hives
  • White Dwarf 131: Necromunda Gangs; background to the hive gangs
  • White Dwarf 132: Creating a Gang; background and rules for creating a gang including generating equipment, a stash and skills, with a short story
  • White Dwarf 137: Combat Rules (first half); game rules for characters, group coherency, game sequence, turns phase, actions, visibility, firing and rules for trading equipment
  • White Dwarf 138: Combat Rules (second half); game rules for hand-to-hand combat, hit locations, damage and injuries
  • White Dwarf 142: Weapons; rules for weapons

Differences with Necromunda

Although Confrontation shared a similar game-system and rules with the later Necromunda, there were many noticeable differences.

Gangs

Confrontation had a less rigid composition of gangs, concentrating more on the type of gang rather than their specific location or allegiance, including:

  • Clan Gangs - the most common type of gang, close-knit families protecting their territory
  • Brat Gangs - the youth of rich noble households, they dress flamboyantly and are armed with exotic weaponry
  • Tech Gangs - allied to the various manufacturing Clans they often have access to advanced weapons and wargear
  • Scavvy Gangs - Inhabitants of derelict factories and shanty towns, they have to loot, trade or steal their equipment
  • Nomad Gangs - bands who wander the Ash Wastes, only returning to the Hives occasionally
  • Undercity Gangs - independent and ruthless scum that fall outside the clan system
  • Mutant Gangs - persecuted and feared mutants driven together in the most polluted depths of the undercities
  • Psyker Gangs - groups of rogue psykers banding together for their mutual protection
  • Venators - official bounty hunters with specialist equipment

Weapons

Most of the weapons for Confrontation were taken from Rogue Trader, and remained in the Warhammer 40,000 2nd Edition where they were included in Necromunda. The following weapons didn't make it however:

Knives could be also thrown in Confrontation and armour was treated more individually with helmets, body armour, coifs, shields (and Power shields), specific parts of power armour and even complete Terminator armour.

Sources