Daemons, also known as Neverborn, are entities of the Warp, and servants of the Gods of Chaos. They are created at the whim of a Chaos god from a fraction of the god's own power and act as an extension of their will. A daemon's appearance and character reflect the god's own nature. These daemons may be reabsorbed into the god at whim.
- 1 Daemons in realspace
- 2 Types of daemon
- 3 Daemonic Warbands
- 4 Daemonic Names
- 5 Notable Chaos Daemons
- 6 Related articles
- 7 Sources
Daemons in realspace
Being an entity of the Warp (a dimension of the immaterial) a daemon cannot exist for long periods of time in realspace, any more than a mortal can survive unprotected in warp space. There are a few ways a daemon can breach the walls separating warp from real space and gain entry into the mortal universe. Daemons can be fought in a physical sense whilst in realspace but are rarely killed, more frequently they are banished back into the warp to fester and brood until their next chance into realspace presents itself.
Instead of being summoned into real space, a daemon may enter the mind of a mortal (the mind of a psyker is the most susceptible to this), and turn the individual to its will and, through its host, affect reality. Some heretics offer themselves as hosts through daemonic pacts such as the Possessed Chaos Space Marines.
In order to enter real space in greater numbers Daemons need to use Warp rifts. These are breaches in the fabric of reality that can vary in nature and size. At times a Daemon can possess a mortal and turn him into a portal through which whole hosts can pass. These daemonic incursions can taint real space severely, often twisting and reshaping whole planets until they are lost and turned into Daemon Worlds. It is not surprising that the Imperium's Daemonhunters are granted unlimited resources to deal with such threats.
Notable past Daemonic Incursions include:
- The Noctis Aeterna
- The Blood Crusade
- The Blood Star Campaign
- The Fall of Toreus
- The Fall of Shadowbrink
- The Fallaxian Scourging
- The Ghallamore Cleansing
- The Gheistos Cataclysm
- The Godjera Incursion
- The Great Awakening
- The Juruga Uprising - approximately middle of M38
- The Plague of Madness - major incursion in 941.M41
- The Purging of Camp 109
- The Purging of Jollana
- The Raxos Civil War
- The Barbarus Incursion
- The War for Piety
- The destruction of Ichtar IX in 161.M32
- Attempt of Nurgle's daemons incursion near the Squire's Rest of Sanctus Reach
- Kasdeya Incursion
- The incursion on Absolom Reach
- The incursion on Azoth and ensuing battle - Azoth Drop in 999.M37
- The incursion of Ferrite Mons
- The incursion on Garanhir followed the Garanhir Rebellion[11b]
- The incursion on Gehöft
- The incursion on Giridium in 011.M32. See Giridium Experiment
- The incursion on Gythos in 888.M41
- The incursion on Innocence III
- The incursion on Longhallow
- The incursion on Magdelon
- The incursion on the Plains of Azoth (See also Azoth Drop)[11a]
- The incursion on Rhorsch
- The Slaanesh incursion on Sandava II[13a] and later - on Sandava III[13b]
- A slew of major incursions that manifested during the Hunt for the Wulfen and culminated in the Siege of the Fenris System
- The Plaguebearers incursion on Vulgate
- The Battle of Lion's Gate - major Daemonic outbreak on Terra.
Types of daemon
The followers of Chaos try to gain the attention of their gods in order to gain terrible power and great rewards. Those striving in the way of their god are known as Chaos Champions, whose ultimate, driving goal is to transcend mortality by becoming a Daemon Prince. Those who become Daemon Princes are counted among the most powerful creatures of Chaos, second only to the Chaos Gods themselves. However this path can just as easily lead to another extreme. Throughout the path to power, the Champion undergoes constant change until either the god judges him worthy of Daemonic ascension or his form finally is overcome by the accumulated mutations and he descends into a mindless Chaos Spawn.
Greater Daemons are the most powerful of the Chaos Gods' servants. They act as wardens of their patron's realm and have authority over the lesser Daemons of their respective God. It is often they who lead Daemonic Incursions.
- Greater Daemon of Khorne: Bloodthirster
- Greater Daemon of Nurgle: Great Unclean One
- Greater Daemon of Slaanesh: Keeper of Secrets
- Greater Daemon of Tzeentch: Lord of Change
They are the foot soldiers of Chaos, building the core of the Daemonic Legions. They are usually anthropomorphic in appearance and possess a calculating, malevolent intellect. Among the Daemons of Chaos they are ones most likely to answer the call of mortal heretics.
- Lesser Daemon of Khorne: Bloodletter
- Lesser Daemons of Nurgle: Plaguebearer, Nurgling
- Lesser Daemon of Slaanesh: Daemonette
- Lesser Daemons of Tzeentch: Pink and Blue Horror, Flamer
These more primal entities are lowest type and least intelligent of Daemons. They are often granted to other Daemons and occasionally, one of the Gods more powerful mortal followers. Daemonic Creatures can be further divided into Daemonic Beasts and Daemonic Steeds.
- Beast of Khorne: Flesh Hound
- Beasts of Nurgle: Beast of Nurgle, Battle Fly, Feculent Gnarlmaw, Plague Wyrm
- Beast of Slaanesh: Fiend
- Beast of Tzeentch: Screamer
Daemonic Steeds are prized mounts for more experienced Champions of Chaos. Earning one of these creatures can be as dangerous as facing them in battle.
- Steed of Khorne: Juggernaut
- Steed of Nurgle: Rot Fly, Molluscoid
- Steed of Slaanesh: Mount of Slaanesh
- Steed of Tzeentch: Disc of Tzeentch
- Fury, Daemonic Beast of Chaos Undivided
- Leviathan - great warp-beast
- Soul Grinder, former Daemon of the Chaos Pantheon. Dedicated to the Forge of Souls.
Daemons occasionally form together into groups, alliances, pacts, or covens known as warbands. The constant shifting loyalties of the Chaos gods means that no two invasions into real space are ever the same, and the Imperium has no reliable way of identifying warbands as survivors of such Daemon attacks are often rendered insane or the Inquisition is forced to sanction them.
One of the few things all Daemons have in common is their True Name. Many names are rolling tides of unpronounceable syllables that can test the sanity of mortals. Nonetheless these names are highly prized. To have a Daemons name is to hold ultimate power over it, and so their bearers keep them secret even from each other.
To this end, use-names and titles are often utilized instead. These follow certain patterns. Khorne Daemons use-names are guttural and violent sounding, and those of Bloodthirsters are often composed of eight syllables or letters, like Khazdrak. Khornate names are also often descriptive, such as Skulltaker. Tzeentch Daemons are the most likely to change names and titles, for it often suits their need to do so. A Single Lord of Change may go by many different names and titles at any given time. Nurgle creations favor names with seven letters and their epithets are often grandiose or descriptive such as Feculux the Master Mucanoid. Slaaneshi Daemons use-names utilize sibilant sounds, such as Sslthri or Drya, while they have a preference for long-grandioise titles such as Exquisite Matriarch of Agonizing Death.
Notable Chaos Daemons
- Ka'Bandha - Bloodthirster
- Skarbrand the Exiled One - Bloodthirster
- Doombreed - Daemon Prince
- Sa'ra'am - Daemon
- Skulltaker - Bloodletter
- Karanak - Flesh Hound
- Ku'Gath - Great Unclean One
- Scabeiathrax - Great Unclean One
- Epidemius - Nurgle's Tallyman
- Horticulous Slimux - Nurgle's Gardener
- Rotigus - Great Unclean One
- 1: Realm of Chaos: Slaves to Darkness[Needs Citation]
- 2: Codex: Chaos Space Marines (3rd Edition, 1st Codex)[Needs Citation]
- 3: Codex: Chaos Space Marines (3rd Edition, 2nd Codex)[Needs Citation]
- 4: Codex: Daemonhunters (3rd Edition)[Needs Citation]
- 5: White Dwarf 274 (UK) - Index Malleus
- 6: Codex: Chaos Space Marines (4th Edition)[Needs Citation]
- 7: Codex: Chaos Daemons (4th Edition)
- 8: The Inquisition (Background Book) Page 88
- 9: White Dwarf 368 (UK), p.25
- 10: Warhammer 40,000 6th Edition Rulebook pg.223
- 11: Imperial Armour Volume Two - Second Edition
- 12: Sanctus Reach: Maledictus (Novella) by David Annandale, Chapters Nine and Ten
- 13: Warden of the Blade (Novel) by David Annandale
- 14: The Emperor's Gift (Novel) by Aaron Dembski-Bowden, Part One, Chapter Eight
- 15: The Broken Crown (Short Story) by Robbie MacNiven
- 16: Codex: Chaos Daemons (8th Edition) pg.46
- 17: Gathering Storm: Rise of the Primarch, Chapter 1: The Siege of Hera - The Hand of Draigo
- 18: White Dwarf 292 (UK), pg. 95 Eye of Terror Event Cards - Leviathan Rises from the Warp
|Gods of Chaos||Khorne • Tzeentch • Slaanesh • Nurgle • Malice|
|Chaos Space Marines||Armoury • Warbands|
|Daemons||Daemon Prince • Greater Daemon • Lesser Daemon • Daemonic Beasts • Daemon Engines • Daemonic Herald • Daemon Weapons • Daemonic Gifts|
|The Lost and the Damned||Chaos Cult • Traitor Guard • Mutants • Beastmen • Rogue Psyker • Armoury|
|The Traitor Primarchs||Alpharius/Omegon • Angron • Fulgrim • Horus • Lorgar • Konrad Curze • Magnus the Red • Mortarion • Perturabo|
|Notable Characters||Abaddon • Ahriman • Blue Scribes • Changeling • Epidemius • Fabius Bile • Kairos Fateweaver • Ku'Gath • Typhus • Khârn • Lucius • Lufgt Huron • Be'lakor • M'kar • The Masque • Skarbrand • Skulltaker|
|Other||Traitor Titan Legions • Daemon Knights • Dark Mechanicum • Chaos Space Fleet • Chaos Vehicles • Chaos Artefacts • Eye of Terror • Maelstrom • Warp|