Daemonic Gifts are bestowed by the Chaos Gods upon some of their favoured champions.
- Addiction - alters the brain chemistry of the gifted, to become addicted to one particular substance, it may be from something that he regularly eats, or something he never heard of.
- Additional Limb - add multiple limbs to the gifted, allowing him to carry more weapons, which may have hands, claws or other appendages.
- Animal Hybrid - the gifted's body is fused with that of a beast, creating a hybrid with the most lethal qualities of both, his thought patterns are altered, but he retains the ability to think and reason (unlike those with the Bestial gift).
- Khorne - Gains the characteristics of a feral bull, an elongated face, great horns and the skin gains a leathery texture.
- Slaanesh - Gains a snake-like body, with a long and sinuous tongue and a hard and smooth skin.
- Nurgle - Gains the characteristics of a slug, with a lamprey-like mouth and the skin oozes foul slime.
- Tzeentch - Gains a bird-like body, with back jointed legs while the nose and jaw fuse to make a sharp beak.
- Bestial the gifted adopts the physical appearance and mannerisms of a beast, trough he doesn't completely mutate into one.
- Blood Substitution the gifted blood is replaced with a warp-tinged fluid, when the gifted is wounded it turns the blood into a weapon.
- Khorne - The blood is replaced by lava.
- Slaanesh - The blood is replaced by a highly corrosive fluid.
- Nurgle - The blood is replaced by ravening maggots.
- Tzeentch - The blood is replaced by waves of warp energy.
- Baleful Torrent - A Soul Grinder's maw unleashes the fires of the Warp.
- Blasted Senses - the gifted has it's nerve endings burnt out, and it's brain is seared with the inability to translate what one of his senses are trying to tell him.
- Blessed Fits - the gifted is prone to bouts of severe seizures, experiencing communion with the ruinous powers, while in this state.
- Boneless - some of the gifted bone tissue is dissolved into the bloodstream, weakening him but making more flexible.
- Burning Body - the gifted is wreathed in empyrean flames, remaining unaffected by them, but burning others who approach him.
- Khorne - the flame comes from Khorne's Forges.
- Slaanesh - the flames are invisible and won't reveal the gifted.
- Nurgle - the flames are corpse-gas that releases a choking scent.
- Tzeentch - the flames are multi-hued which scar the body and the soul.
- Centauroid - the gifted lower body is replaced with that of a quadruped cloven beast.
- Khorne - The body is as hard as brass.
- Slaanesh - the body is lithe and agile.
- Nurgle - the body skin oozes with necrotic slime.
- Tzeentch -
- Chaos Organ - the gifted receives a organ or appendage from a daemon of the ruinous powers.
- Khorne - The gifted sprouts a set of horns, with a resemblance to a Bloodletter's horns.
- Slaanesh - A hand is replaced with a crab claw of a Daemonette.
- Nurgle - the gifted belly swells with fetid corpse gas, his entrails pushing horribly trough the distended rupture.
- Tzeentch - the gifted receives an additional arm with a distended claw of a Horror of Tzeentch, this limb can disappear into the body at the gifted whim.
- Cloak of Darkness - the gifted is surrounded by a swirling miasma of power, referred as a cloak of darkness. These creatures are impossible to spot in dark conditions and even in ordinary light are difficult to spot. Sunlight harms them.
- Cyclops - one of the gifted eyes is removed, and is given the ability to see the future, but only his own death.
- Daemonic Armour - takes the form of huge, thick daemonic armour plates covering the body of the wearer. Units with this power include Obliterators.
- Daemonic Aura - gives the recipient a similar defensive aura to most other daemons. Units with this power include Obliterators, Lesser Daemons.
- Daemon Chains - are designed to aid control of if and when the recipient is possessed by a daemon of the warp. They often take the form of chains although are usually imbued with some form of warp-related power.
- Daemonic Essence - fills the recipient with greater essence, so he effectively has more bulks than before. Units with this power include Typhus.
- Daemon Fire - allows the recipient to project fire towards the enemy, often in the form of a breath weapon. Units with this power include Possessed, Horrors of Tzeentch.
- Daemonic Flight - is some form of mutation which allows the recipient to move as if they were flying, often taking the form of wings but may also be of magical or technological origin. Units with this power include Bloodthirster, Lord of Change, Possessed, Raptors, Screamers, Furies.
- Daemonic Mutation - usually gives the recipient some form of extra limb with which to attack the enemy. Units with this power include Possessed.
- Daemonic Resilience - gives the recipient thicker or tougher skin and stronger bones to help defend against incoming attacks. Units with this power include Obliterators.
- Daemonic Rune - is some form of talisman or other object which prevents the user from being killed prematurely. Units with this power include Kharn the Betrayer.
- Chaos Spawn - these are followers of Chaos whose bodies have mutated to such an extent that they have become heaving, protoplasmic blobs, with writhing tentacles. They are mindless, attacking and eating anything nearby. Once a Chaos follower has suffered such a fate, their former comrades might keep them to unleash them upon their enemies.
- Daemonic Speed - gives the recipient supernatural movement speed.
- Daemonic Strength - grants incredible strength to the recipient beyond even Space Marines. Units with this power include Lucius the Eternal.
- Daemonic Stature - is an upgrade which makes a Chaos Lord much taller and bulks out the muscles in their arms and legs.
- Daemonic Steed - gives the recipient some form of mount to ride, allowing them to move across the battlefield faster. See Daemonic Steed for a list of mounts.
- Daemonic Talons - take the form of long finger-like appendages often dripping with blood or some other gory never-ending material. Units with this power include Possessed, Daemonettes.
- Daemonic Venom - allows the recipient to project venomous liquid over attackers.
- Daemonic Visage - gives the recipient an image (often the face) which causes terrible fear in all enemies near to it. Units with this power include Possessed, Raptors, Typhus.
- Darksoul - the gifted radiates power of the warp and his soul glows darkly with the gifts of the ruinous powers, and his eyes flicker with the lambent energies of the warp and the air chills with his passing.
- Khorne - enemy warriors of the gifted know they are facing a champion of Khorne and tremble in fear.
- Slaanesh - followers of the emperor fear the gifted.
- Nurgle - the gifted is horrifying to those that are considered lost or abandoned.
- Tzeentch - enemy psykers find the gifted disturbing, knowing they are in the presence of a servant of Tzeentch.
- Dimensional Instability - the gifted connection to real space begin to falter, his mind slipping between the warp and reality, sometimes becoming incorporeal as he is closer to warp.
- Khorne - The gifted hatred is so strong he's capable of striking foes in real space through the warp.
- Slaanesh - The servants of Slaanesh are capable of invading the enemy dreams and nightmares.
- Nurgle - The gifted becomes a terrifying incorporeal figure.
- Tzeentch - The gifted is able to use psychic powers while incorporeal.
- Emaciated - the gifted withers until he becomes a skeletal figure, cursed with weakness, fragility and eternal hunger, everything that he consumes except an insignificant fraction is claimed by the warp.
- Death's Head - diseased projectiles of Nurgle consisting of the rotting heads of Rot Fly victims.
- Eye of Chaos - the gifted eye become a window to the warp, and looking at them is like looking at the warp itself.
- Khorne - the rage of Khorne radiates trough the gifted eyes.
- Slaanesh - the gifted becomes able to see into souls, recognising lies and deceit.
- Nurgle - the gifted becomes more charming due to Nurgle's promises of ending pain and suffering from his eyes.
- Tzeentch - the gifted eyes shine with the gaze of Tzeentch and becomes a more deceitful person.
- Eye Stalks - the gifted eyes extend out of their sockets causing them to wave above their heads in elongated stalks.
- Featureless Face - the gifted features begin to fade away keeping his senses and the need for nourishment is replaced by the warp, and lefts the gifted unable to speak.
- Flames of Tzeentch - Wild magical blasts used by the Daemons of Tzeentch. Come in either standard flame, blue, or pink variety.
- Flaming Skull - the gifted skin is seared away with flames that will never extinguish.
- Grossly Fat - the gifted expands until he is twice his size.
- Harvester Cannon - Rapid-firing Khornate weapons built from the vestiges of ancient weaponry of mortals.
- Headless - the gifted head slowly shrinks into his upper chest.
- Icon of Blasphemy - the gifted becomes a blasphemy to the follower of the emperor, for example having iconoclastic scrypts tatooed unto his skin or resembling a mockery of a Imperial Saint.
- Illusion of Normality - to those have not touched the warp he looks like a completely normal person, no mutation or corruption is visible, those that have touched the warp see his true form.
- Khorne - the gifted enemies always become surprised.
- Slaanesh - the gifted becomes more deceitful.
- Nurgle - the gifted's power over Nurgle's Rot expands in range.
- Tzeentch - the gifted's number of mutations become harder to detect.
- Infernal Will - the needs and desires of the gifted become those of the empyrean, and his deeds make little sense to mortals.
- Inside Out - Occasionally the gifted's innards burst trough his flesh, so that is body appears to be clothed in their own organs.
- Instrument of Chaos - The Daemon carries a supernatural version of a warhorn, drum, bell, or other instrument that emits a blood-curdling call to arms.
- Intelligent Cyst - an intelligent cyst with a will of its own grows within the gifted's body, and attempts to take control of the gifted, trying to achieve its own objectives contrary to gifted's wishes.
- Lash of Despair - Slaanesh whips which move with impossible speed, lashing their foes a hundred times a second.
- Lash of Khorne - Used by Bloodletters, they are capable of splitting a man in two and even the thickest armor offers no protection.
- Limb Loss - the warp turns one of the character's limbs into a healed stump.
- Magnificent Horns - the gifted is blessed with impressive set of horns, which serves both as a symbol of status and a weapon, increasing the loyalty of their minions.
- Mechanoid - the gifted's body is fused with machinery, his bone replaced with metal, and his muscles replaced with pistons, his psyche is absorbed until nothing biological remains, he becomes a blasphemy to the adeptus mechanicus and a object of worship of the dark mechanicus, his body obeys no law of machine and defies logic and reason.
- Khorne - the skin is replaced with gleaming bronze.
- Slaanesh - the muscles are replaced with an impossibly fine mesh of micro actuators.
- Nurgle - the gifted framed if fortified with by an array of mechanical clippers.
- Tzeentch - the gifted senses are enhanced by a complex web of machine receptors.
- Neverless Ennui - the gifted touch become dulled, feeling little pain or pleasure.
- Pervasive Miasma - prolonged exposure to the warp has the gifted followed by a stench of brimstone and corruption.
- Phlegm Bombardment - Some Soul Grinders can vomit forth a roiling mass of mutating ichor over a large distance, annihilating entire enemy squads.
- Projectile Attack - the gifted becomes able to release a stream of warp matter usually from its mouth.
- Khorne - The stream takes the form of raging fires.
- Slaanesh - The stream twist and writhes, causing incorporeal limbs to entwine the victim.
- Nurgle - It's better left unsaid the nature of what spews forth from the gifted innards.
- Tzeentch - the gifted vomits the raw stuff of the warp.
- Pseudo-Daemonhood - the gifted body is twisted and mutated into one of the lesser daemons of the warp, and it's very nature melds with the warp, and his perception of the universe changes.
- Skull Cannon - Khorne weapons consisting of huge sentient cannons that fire flaming skulls used to burn cowardly enemies from their hiding places.
- Slayer Limb - one of the gifted's arms fuses with a weapon, either one they had or a entirely new one, muscles and mechanisms fuse together while blood vessels and ammunition feeds become one, trigger mechanisms replaced with thoughts, and the weapon is able to extract ammunition from the gifted.
- Khorne - the weapon tears the enemies more easily.
- Slaanesh - the weapon often cripples enemies.
- Nurgle - the weapon gains a toxic capability.
- Tzeentch - the weapon becomes a warp weapon.
- Steel-Hearted - the gifted has seen the depths of the warp and see the concern of the mortals as trivial, he is fearless of the terrors of the material universe and only the warp scares him.
- Strange Voice - the gifted finds their vocal chords twisted and distorted. Some end up with a deep resounding voice, others are more unlucky - their voice sounds like a grot with cranial distemper, others simply become incomprehensible.
- Strange Walk - the gifted is forced to walk in a strange way, a disturbing gait or appearing to slide across the ground or a crabwise shuffle or a rigid straight legged march.
- Tail - the gifted is granted an impressive tail, both a status symbol and a weapon.
- Khorne - the gifted receives a toxic scorpion tail.
- Slaanesh - the gifted receives a writhing darting tentacle.
- Nurgle - the gifted receives the grisly abdomen of a huge fly which tip seeps a noxious gruel of vile liquid.
- Tzeentch - the gifted receives a dexterous and prehensile tail capable of carrying weapons.
- Tentacle - one of the gifted's limbs is lost in favour of a tentacle, or a writhing mass of them.
- Vampiric Addiction - the gifted gains a addiction to a substance from a living creature(such as blood, marrow or cranial fluid), and becomes unable to function normally without consuming it regularly, despite this the gifted is able to draw power from his addiction.
- Warp-Eater - physical sustenance tastes like ashes to the gifted, and instead of inhibition of nutrient he must draw energy from the warp.
- Khorne - the gifted sates their hunger by slaying enemies of Khorne.
- Slaanesh - the gifted sates their hunger by committing blasphemy or excess.
- Nurgle - the gifted sates their hunger by infecting others with Nurgle's plagues.
- Tzeentch - the gifted sates their hunger by by lying and deceiving for their own goals.
- Warp-Touched - the gifted has a mental disorder, even though walking the path of Chaos generally grants immunity to madness.
- Warped Appearance - the gifted's appearance mutates with the touch of the immaterium, making them utterly unmistakable - for example granting purple hair or black veins.
- Warp Flame - A bolt fired from a Soul Grinder's eye that destroys anything in its path.
- Warpsight - the gifted is able to see into the warp and others souls, like gutter like lanterns surrounded by sharks scenting blood.
- Winged - the gifted earns wings
- Khorne - the gifted earns black bat-like wings.
- Slaanesh - the gifted earns gossamer-thin pinions.
- Nurgle - the gifted earns the wings of a overgrown fly.
- Tzeentch - the gifted earns the feathered wings like that of a Greater Daemon of Tzeentch.
- Wreathed in Chaos - the gifted is so infused with warp that it leaks from its pores, coils from his eyes, nose and mouth.
- Khorne - the heat of Khorne's infernal forges causes the air around the gifted to ripple and distort.
- Slaanesh - the gifted is enveloped in a soporific musk that distract and confuse opponents.
- Nurgle - a cloud of disease-ridden flies swarm around the gifted.
- Tzeentch - arcs of aetheric power crackle and seethe from the gifted body, grounding trough anything he touches.
Gifts of Chaos
Each of the Chaos Gods has its own unique gifts that it can bestow upon its favored champions.
- Codex: Chaos Space Marines (3rd Edition, 2nd Codex), [Needs Citation]
- Black Crusade Core Rulebook, pgs. 290-303
|Gods of Chaos||Khorne • Tzeentch • Slaanesh • Nurgle • Malice|
|Chaos Space Marines||Armoury • Warbands|
|Daemons||Daemon Prince • Greater Daemon • Lesser Daemon • Daemonic Beasts • Daemon Engines|
Daemonic Herald • Daemon Weapons • Daemonic Gifts
|The Lost and the Damned||Chaos Cult • Traitor Guard • Mutants • Beastmen • Rogue Psyker|
|The Traitor Primarchs||Alpharius/Omegon • Angron • Fulgrim • Horus • Lorgar|
Konrad Curze • Magnus the Red • Mortarion • Perturabo
|Notable Characters||Abaddon • Ahriman • Blue Scribes • Changeling • Epidemius • Fabius Bile • Fateweaver • Ku'Gath |
Typhus • Khârn • Lucius • Lufgt Huron • M'kar • The Masque • Skarbrand • Skulltaker
|Other||Traitor Titan Legions • Chaos Space Fleet • Chaos Vehicles • Chaos Artefacts • Eye of Terror • Maelstrom • Warp|