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Dark Heresy Second Edition: Core Rulebook

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Dark Heresy Second Edition: Core Rulebook
Dark Heresy 2nd Ed Rulebook (cover).jpg
Released 2014
Pages 443
ISBN ISBN 9781616616946


General Information

Dark Heresy Second Edition is a roleplaying game of danger, mystery, and brutal violence set in the decaying far future of Warhammer 40,000. Players take on the role of defenders of humanity and embark on hazardous adventures into the dark heart of the 41st Millennium. As an Acolyte of an Inquisitor, player'll serve at the front line of a great and secret war to root out dangers that imperil all of humanity.

The book contains rules for character creation, combat, and adversaries are supplemented by informational source materials that will help Game Masters bring the Askellon Sector and its horrors to life. The Dark Heresy Second Edition Core Rulebook can be used to enjoy standalone adventures and ongoing campaigns in the grim future of the 41st millennium.

Contents

  • Into the Dark (Introduction)
  • Chapter I: Playing the Game
  • Chapter II: Character Creation
  • Chapter III: Skills
  • Chapter IV: Talents and Traits
  • Chapter V: Armoury
  • Chapter VI: Psychic Powers
  • Chapter VII: Combat
  • Chapter VIII: Narrative Tools
  • Chapter IX: The Imperium and the Inquisition
  • Chapter X: The Askellon Sector
  • Chapter XI: The Game Master
  • Chapter XII: NPCs and Adversaries
  • Chapter XIII: Dark Pursuits

Credits

  • Dark Heresy originally designed by
Owen Barnes, Kate Flack, and Mike Mason
  • Dark Heresy Second Edition designed by
Andrew Fischer
  • Produced by
Tim Huckelbery
  • Development and Writing
Dan Abnett, Owen Barnes, Max Brooke, Tim Cox, John Dunn, Tim Flanders,
Jordan Goldfarb, Andy Hoare, and Tim Huckelbery
  • Editing and Proofreading
Jim Jacobson, Andrew Kenrick, Mark Latham, and Alex Stragey
  • Managing RPG Producer
Chris Gerber
  • Graphic Design
Taylor Ingvarsson
  • Graphic Design Manager
Brian Schomburg
  • Cover art
Mathias Kollros
  • Interior Art
David Ardila, A.L. Ashbaugh, Jacob Atienza, Cristi Balanescu, Lin Bo, Alex Boca,
Matt Bradbury, Filip Burburan, Jon Cave, Anna Christenson, Alexandre Dainche,
Mauro Dal Bo, Vincent Devault, Guillaume Ducos, Álvaro Calvo Escudero, Zack Graves,
Ilich Henriquez, Imaginary FS Pte Ltd, Toni Justamante Jacobs, Nicholas Kay, Julian Kok,
Anton Kokarev, Mathias Kollros, Alex Konstad, Sam Lamont, Clint Langley,
Ignacio Bazán Lazcano, Diego Gisbert Llorens, Henning Ludvigsen, Mark Molnar,
David Auden Nash, Niten, Hector Ortiz, Shane Pierce, Yos Bayu Pratama, Neil Roberts,
Michael Rookard, Martin de Diego Sádaba, Christian Schwager, Stephen Somers, Ray Swanland,
Theo Sylinades, Thrung, Eric Tranchefeux, Ben Zweifel and the Games Workshop Design Studio
  • Managing Art Director
Andrew Navaro
  • Art Direction
Andy Christensen
  • Production Management
Eric Knight
  • Executive Game Designer
Corey Konieczka
  • Executive Producer
Michael Hurley
  • Publisher
Christian T. Petersen
  • Special Thanks
To Marco for getting it rolling, Ross and Michael for keeping it alive, and of course Rick for starting it all. *Special thanks also to
our invaluable playtesters (see page 443 for the full list).

Games Workshop

  • Licensing Managers
John French and Graeme Nicoll
  • Head of Licensing
Jon Gillard
  • Business and Legal Adviser
Andy Jones
  • Head of Intellectual Property
Alan Merrett

Publication Details