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Eldar Outcasts

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Eldar Outcasts are members of the Eldar race who have left their homeworld to wander the galaxy.

Unlike the other groups, the Outcasts and Pirates are not very clearly defined. Some Eldar Pirates are actually the long-ranging fleets of Craftworlds, and others are groups of Harlequins or Dark Eldar that are mistakenly identified. Some may even be an enduring fleet that fled from the Fall but lost or lacked a Craftworld to rally around, and have since forged a base on an asteroid or uninhabited world. Many Eldar will leave their regular lives to become Outcasts and Pirates for a time, enjoying the freedom and wealth of experience this offers them before they return to more ordered and strict lives. If they do this however, the lose the protection of the Craftworld and must bear the burden of their heightened Eldar consciousness without the protection of the Eldar path.

There are also those that have been forced to Piracy and Exile, however, often for their own actions and choices. Some Eldar refuse to obey the strict rules of the Craftworld or commit crimes among their people, and choose to flee rather than face judgement. One of the most famous pirates was Yriel of Iyanden, a former fleet commander who was exiled for leaving the Craftworld under defended while pursuing an attack on the Eye of Terror. He and his crew formed a band of pirates that worked between various human worlds, often contracting their services out to the various worlds. He eventually assembled a sizeable fleet, and later returned to save Iyanden from an assault by the Tyranids.

Many pirates are far less noble, however. There are many among them who have taken the same dark road as the Eldar of old, and work as pirates in order to fill their thirst for thrill and combat. In general, all Pirates are quick-tempered and unpredictable, traits in the Eldar that surface rapidly once they are outside of the ordered societies they build for themselves.

Neither pirates nor outcasts are welcome aboard Craftworlds except briefly, for their minds are dangerously unbounded and attract predators from the psychic realms of the warp. Daemons or other warp entities can home in to the mind of an Outcast and lodge in the psycho-supportive environment of the Craftworld's wraithbone core. Outcasts are also disruptive in another sense, for their presence can distract the young and inexperienced from the Eldar path by their romantic tales of travel and freedom.

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