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Eye of Terror

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The Eye of Terror is a massive warp rift in Segmentum Obscurus where the warp co-exists with realspace. It came into existence at the point of the Chaos God Slaanesh's full awakening, at the time of the Fall of the Eldar, and signaled the end of the Eldar civilization's dominance. The Eye covers most of the former Eldar Empire.

Within the Eye, the laws of reality no longer apply; time is a meaningless concept, and matter, thought and energy are indistinct. For the Traitor Legions the Eye of Terror has been their exile, sanctuary and safe haven for ten thousand years, from which they strike out at opportune, seemingly random, moments. The Eye is also sanctuary for the most heretical renegades, fugitives of Imperial justice and traitors throughout the galaxy, and all are welcomed as fellow enemies of the Emperor and the Imperium. Mortals within the Eye are constantly exposed to the effects of Chaos, physically warped so their bodies come to reflect their flawed natures; the nihilistic Death Guard, for example, worship Nurgle, Chaos God of Decay, so that their bodies become bloated and putrid.

The worlds within the Eye are known as Daemon Worlds and each constitutes its own bizarre subreality.

The warp and realspace are indistinct and intermixed within the Eye, and the whole region is a maelstrom is psychic energy, impossible to navigate through. Ships traveling through the Eye can be thrown far off-course - they can also be caught in temporal whirlpools which carry them backwards or forwards in time, or which trap them in limbo forever. Imperial ships always avoid the area when possible. Ships of the Chaos renegades have no choice in the matter, as they are already deep within the Eye when they set out.

The warp storms that disturb the Eye are so intense that there is little point in even trying to steer a ship in a particular direction. The Chaos renegades simply launch their ships into the swirling energies of the warp, trusting fortune to carry them to their enemies. This makes Chaos attacks so random, sudden and unpredictable, often occurring on worlds far from the Eye.

The Imperial world of Cadia lies nearest to the best-known stable gateway into the Eye; consequently it is the most fortified and militarized world in the Imperium, the first line of defense against Chaos incursions into realspace.

Abaddon the Despoiler led an attack through the Eye of Terror during a massive narrative campaign that decided the fate of Cadia and many other systems.

Contents

Sectors, Subsectors and Systems surrounding the Eye of Terror

Belis Corona

The Belis Corona subsector is the heart of the Imperium's naval efforts and its docks are listed in von Heffman's Glorium Imperialis as one of the wonders of the Imperium. It is said that the entirety of Battlefleet Obscurus could dock in the vast orbital shipyards in orbit above Belis Corona.

Medusa

The Medusa subsector is most famous as the homeworld of the Iron Hands chapter. Unlike many other parts of the Eye, life is hard and uncivilised barbarians cover many of the planets.

It is from these recruits that the Iron Hands draw their initiates to create new Space Marines. The planet is bathed in perpetual gloom as the planet is covered in a blanket of pollution, rarely broken by the sun's rays. The planet has frozen mountain ranges, volcanoes and boiling geysers. It's surface is constantly moving, creating and destroying mountain ranges rapidly.

Scarus

    • Decarus
    • Kholan
    • Odissar
    • Scarus

The Scarus subsector is the most populous of all the sectors, with no less than six Hive Worlds which come together in trade and commerce and mutual defence. There are also numerous temperate and agri worlds to support the Hives. There are also two Forge Worlds which supply the vast Scarus Defence Forces, Nysa Stromolo and Mordax Prime. It is said that 7/10 of Tracian Primaris, the capital of the sector, is covered in Hive cities.

Scelus

Sentinel

Belial IV

    • Arias Major
    • Belial IV
    • Elorde
    • Qualoth Deep

Cadian

The Cadian system is possibly the most well known system, with its 1st Imperial Guard Regiment having many successful campaigns and gaining Imperium wide recognition. Abaddon the Despoiler had attempted a campaign against the system, and after he was repelled by Imperial forces, it was decided that Cadia would be a fortress world against the sporadic attacks of forces in the Eye of Terror.

    • Barisa
    • Belisar
    • Cadia
    • Clauston
    • Demios Binary
    • Exeltra Minor
    • Fremas
    • Helotas
    • Kantrael
    • Ormantep
    • Vorga Torq
    • Xersia

Nemesis

Caliban

Agripinaa

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