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Gerantius

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Gerantius miniature[1]

Gerantius, also known as The Forgotten Knight or Green Knight[2], is a legendary Freeblade said to inhabit the Sacred Mountains of Alaric Prime. During the Red Waaagh! on Alaric Prime, it is revealed that he was guarding the tomb of the planets founder.[1]

History

The ancient Knight that dwells in the heart of Sacred Mountain bears the scars of millennia of war. Though the legend of a cyclopean guardian possessed of uncanny prescience is common to all the islands of Alaric Prime, these tales vary massively in the detail. Some islanders believe Gerantius is a giant cast in iron, others that he is a psychic ghost trapped in the form of a machine, and still more that he is an immortal Knight frozen in time from ages past. Despite their theories, none truly know who the mysterious warrior once was, nor the secrets of the vault in which he whiles away the centuries. Without him the priceless secrets of Sacred Mountain – and perhaps Alaric Prime itself – would have been lost long ago.[1]

Notable Deeds

  • 323.M33 — Gerantius exterminates the viridian troglodytes that infest the dank tunnels beneath Sacred Mountain. He kills their hulking, sightless king in single combat and reroutes a sulphurous underground river to flush the rest of the vile brood from the mountain’s roots.[1]
  • 268.M35 — Gerantius stalks out of Sacred Mountain when a botched ritual in Castle Veric results in a daemonic infestation. Though the horned beasts that spill from the Warp breach are eventually driven back by the Knights of Alaric’s noble houses, the Inquisitor that coordinated the war effort decides that the populace has been tainted beyond recovery. He decrees that Exterminatus is the only answer. Before the Inquisitor’s deadly message can be sent, Gerantius detonates his ship’s fusion drives with his thermal cannon, killing everyone on board. The event is reported to the Imperium as a ‘regrettable accident’.[1]
  • 454.M35 — The Rogue Trader Belleraphio van Dyne breaches Sacred Mountain with the help of a pack of inquisitive Ratling mechanics. The light-fingered ‘investigators’ are crushed under Gerantius’ armoured feet [1]
  • 397.M36 — Without warning, Gerantius appears on the far side of Alaric Prime and douses a remote monastery in purifying flame. Though none will ever know, this act suppresses a dreadful rust-plague that would have reduced all metal upon the planet to ferrous dust.[1]
  • 959.M36 — The Renegade Space Marines that call themselves the Malefactors descend upon Alaric Prime, intent on seizing as many Imperial Knights as they can for their own burgeoning warband. Gerantius leads the defence of Sacred Mountain before hunting down and destroying enough of the invaders to drive the rest off-planet.[1]
  • 291.M37 — The Dark Eldar raiders that descend upon Alaric Prime in search of mortal playthings are met by the wrath of the planet’s silent sentinel as soon as they open their Webway Portal. Barely a handful of the vicious xenos warriors make it through the storm of Thermal Cannon fire that greets their arrival, and the survivors’ retreat is just as swift as their appearance.[1]
  • 114.M39 — When the ambull population of Isle Toronac threatens to destabilize Alaric Prime’s ecosystem, Gerantius emerges once more and begins to hunt the lumbering claw-beasts one by one. He kills over six thousand ambulls before retreating to Sacred Mountain, his battered shell encrusted with the dried gore of his kills.[1]
  • 792.M39 — Six regiments of Imperial Guard make the translation from Warp space on the outskirts of the Sanctus Reach System, heading to Alaric upon orders to intercept and destroy the Malefactors. Unbeknownst to them, the fickle tides of the Warp have dislocated their arrival time. They arrive several millennia too late. The Imperial Guard instead wage war upon the incarcerated masses of the Alarican prison isles, believing the criminals there to be the renegades they have been ordered to kill. The intervention of Gerantius complicates matters just as the Alarican Knightly Houses are trying to prove their loyalty to the Imperium. War breaks out, but only for a few days – House Degallio successfully brokers peace after its messenger-skulls make it to the Imperial Guard high command. The death toll still numbers in the thousands.[1]
  • 898.M41 — When a scattering of Tyranid vanguard organisms make their way onto Alaric Prime, Gerantius hunts the Lictors and Genestealers down until all have been exterminated. In the process, he prevents a tendril of Hive Fleet Gorgon from diverting its deadly attentions to the planet.[1]
  • 998.M41 — Gerantius is instrumental in stopping the Red Waaagh!.[1]

Sources