Chaos Psychic Powers
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Chaos psychic powers concentrate on offensive effects. Chaos-aligned psykers, including the Chaos Marine Sorcerers, are among the most powerful of all psykers, as they may use their powers to their fullest extent, without fear of daemonic possession. However, if the psyker is not in his patron god's favour, then he is as likely to be destroyed by daemonic possession as any other psyker in the galaxy.
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4th Edition Psychic Powers
Along with the non-aligned Chaos powers, there is a unique power associated with each god.3
Doombolt
The psyker blasts the enemy with a succession of bolts made of raw chaos energy.3
Warptime
The psyker surrounds themselves with a dimensional instability, which warps the passage of time and allows them to place attacks with supernatural precision.3
Wind of Chaos
The power takes different forms depending on the sorcerer. Sorcerers of Tzeentch cast a sheet of iridescent warp fire, worshippers of Nurgle project a stream of bilious, acidic slime that burns and infects the target, while sorcerers of Slaanesh create a golden cloud that sets every nerve alight with rapturous agony.3
Gift of Chaos
The psyker unleashes a whirling flash of Chaos energy which envelops the target and rapidly mutates them. The victim is either agonizingly transformed into a shapeless, mewling blob of flesh or a multi-limbed monstrosity of a chaos spawn.3
Nurgle's Rot
The Nurgle sorcerer belches forth a disgusting miasma of disease, causing instant infection and a slow, painful death to those in the area.3
Bolt of Change
The Tzeentch sorcerer hurls a bolt of roiling energy, formed of raw immaterium, which causes rapid mutation, melting of flesh and vaporizing of metal.3
Lash of Submission
The Slaaneshi sorcerer lashes out with a glowing whip of immaterial energy which snakes out from their hand. Those caught within its ethereal barbs are momentarily brought under the control of the psyker.3
3rd Edition Psychic Powers
Doombolt
As above
Gift of Chaos
As above
Wind of Chaos
As above
Bolt of Change
As above
Mass Mutation
The Chaos Sorcerer casts the spell on any other chaos unit. A conduit is opened to the warp and deamons temporarily posses the bodies of the Chaos marines, mutating them and giving them increased strength and resilience. 1
Warp Focus
The Sorcerer's weapon is inscribed with arcane runes which allow him to channel his power through it, this greatly increases the range of any psychic attacks. 1
Warp Talisman
Only given to those favored by the chaos gods, it increases the ability of the psyker to draw on the power of the warp without coming to harm from the perils of the warp. 1
Twisting Path
Whilst temporarily disabling the enemy unit, the sorcerer pulls information from the targets mind and alters their memories and perceptions. This has little effect in the actual battle, but aides Tzeentch’s unfathomable grand design. 1
Minor Psychic Powers
Nurgle Minor Psychic Powers
- Nurgle's Dance
- Nausea
- Affliction
- Miasma of Pestilence
- Aura of Decay
Slaanesh Minor Psychic Powers
- Fuelled By Pain
- Siren
- Beam of Slaanesh
- Touch of Slaanesh
- She Who Thirsts
Tzeentch Minor Psychic Powers
- Pink Fire of Tzeentch
- Psychic Duel
- Reckoning of Tzeentch
- Weaves of Fate
- Withering Gaze
Other Powers
Rubric of Ahriman
The Rubric of Ahriman was a spell cast by Ahriman on the Thousand Sons legion after escaping into the Eye of Terror. He was so appalled at the mutations he saw among his brothers that he deemed to stop them, however he only succeeded in destroying the bodies of his brothers and sealing them within their own armour. Only the intervention of Magnus the Red was enough to stop the spell destroying the entire legion.1
Dawn of War
Doombolt
In Dawn of War, this is the Chaos Sorcerer's first ability. It unleashes a barrage of warp energy that deals out a lot of damage to enemy infantry and also stuns them for a few seconds. 2
Chains of Torment
A researched ability that immobilizes enemy infantry and causes minor damage, however, it is not effective against vehicles or structures.
Corruption
A researched long range ability, all units in the area of effect of the target take continual damage.
Teleportation
Allows the sorcerer to teleport short distances.
Related Articles
Sources
- 1:Codex: Space Marines (3rd Edition, 2nd Codex)
- 2:Dawn of War
- 3:Codex: Chaos Space Marines (4th Edition)
| Chaos | |||
| Chaos Space Marine Army List | Chaos Infantry • Chaos Vehicles • Daemons | ||
|---|---|---|---|
| Chaos Space Marine Armoury | Chaos Weapons • Daemon Weapons • Chaos Wargear • Chaos Psychic Powers | ||
| Daemons | Daemon Prince • Greater Daemon • Lesser Daemon • Daemonic Steed • Daemon Weapons • Daemonic Gifts | ||
| Gods of Chaos | Khorne • Tzeentch • Slaanesh • Nurgle | ||
| Rebels/Characters | Traitor Legions • Renegade Chapters • Chaos Cults/Ezekyle Abaddon • Lucius • Ahriman • Kharn • Typhus | ||
| Products of Chaos | Chaos Artefacts • Chaos Structures | ||
