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Graham McNeill
From Lexicanum
Graham McNeill worked for Games Workshop between 2000 and 2006 as a games developer and a background material writer. As well as writing for White Dwarf, he worked on several codexes including the Tau, Necrons, Witch Hunters, Space Marines and Black Templars. After leaving Games Workshop in 2006 he became a freelance writer, but currently continues to produce novels for Black Library.1
Contents |
Works
Rule Books
- Warhammer 40,000 4th Edition Rulebook
- Codex: Imperial Guard (3rd Edition, 2nd Codex)
- Codex: Daemonhunters (3rd Edition)
- Codex: Chaos Space Marines (3rd Edition, 2nd Codex)
- Codex: Witch Hunters (3rd Edition)
- Codex: Necrons (3rd Edition)
- Codex: Space Marines (4th Edition)
- Codex: Tyranids (4th Edition)
Background Books
Novels
- Chains of Command (Short Story)
- Nightbringer (Novel)
- Warriors of Ultramar (Novel)
- Dead Sky, Black Sun (Novel)
- Killing Ground (Novel)
- Courage and Honor (Novel)
- False Gods (Novel)
- Fulgrim (Novel)
- The Kaban Project (Short Story)
- The Dark King (Short Story)
- Mechanicum (Novel)
Other
- Business as Usual (Short Story)
- Storm Of Iron (Novel)
- The Skull Harvest (Short Story)
- Unforgiven (Short Story)
- The Dark King - The Lightning Tower (Audio Book)
White Dwarf
Sources
- 1: Graham McNeill Biography at The 4th Company (site accessed 2010.01.09)
External Links
- The 4th Company, the official website for Graham McNeill (site accessed 2010.01.09)
