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The Imperial Fists were Legion VII of the original twenty Space Marine Legions. Their Primarch is Rogal Dorn. The Legion remained loyal during the Horus Heresy, after which it was reorganised according to the Codex Astartes and divided into Chapters. The Chapter has maintained an intense rivalry with the Iron Warriors since prior to the Horus Heresy, with whom they share a specialisation in siege warfare. The Imperial Fists are recognised to be among the most loyal Chapters to the Emperor and have been instrumental in holding the Imperium together during the bleakest of times with renowned stubborn resilience.[16a]
|Marine||Basic Data||Chapter Symbol|
The homeworld of the Imperial Fists is officially given as Holy Terra.[16f] However, in functional terms, the Chapter has been fleet-based since being united with their Primarch Rogal Dorn, after which the massive starship Phalanx has served as their mobile Fortress-Monastery.[2e] Nonetheless, the Chapter still maintains a presence on Holy Terra, including the Pillar of Bone and Column of Glory. Prior to relocating to Terra, the Imperial Fists homeworld was Inwit, where Rogal Dorn was raised and where the Legion took many of their aspirants and starships from.[39a][39b]
The Great Crusade
The Imperial Fists were formed on Terra, where the they earned their first battle honour, 'Roma.' The Legion had the benefit of being united with their Primarch shortly after their formation, while their character had yet to take shape and as much as 70% of their ranks were still aspirants. As result, the Imperial Fists and Rogal Dorn developed as servants of the Imperium together, forming an unbreakable bond based upon the common desires for self-discipline and total commitment to order found in Dorn's temperament and the gene-seed of the Legion.[2a]
Doctrine and Record
The general disposition of the Imperial Fists was to embrace their military role in the Great Crusade and eschew the civil responsibilities of governing worlds for recruitment and other purposes. For example, after being granted recruitment rights on Necromunda following a major victory against the Orks, the Legion situated itself as guests rather than masters. On the subject of the Legion's relationship with recruitment worlds, Dorn is famously recorded as saying "I want recruits not vassals."[2a] Such an attitude was in contrasts to other Primarchs, such as Perturabo of the Iron Warriors, who took every opportunity to garrison worlds, claim their tithes and develop a personal empire.
In prosecuting the Great Crusade, the Imperial Fists acted as the strategic reserve of the Emperor's forces and served as his personal Praetorians. As a strategic reserve force, the Legion rapidly deployed between battlefields, characteristically employing siege and defensive warfare as the situation required, specialising in each. As siege specialists, the Legion functioned as an assault formation, surgically applying force where and when it was required to shatter enemy defenses, often deciding the outcome of campaigns. As defensive specialists, the Legion was commonly tasked to defend strategic positions and defeat enemy breakthroughs.[2a] [2d] In fact, Horus once remarked to Dorn that "if I ever laid assault to a bastion possessed by you... then the war would last for all eternity, the best in attack matched by the best in defence." The Legion also possessed special skills in urban warfare. [2a]
The Imperial Fists were so effective in their role during the Great Crusade that the Legion accumulated a record second only to that of the Luna Wolves. As a proud testament to their accomplishments, battle honours were displayed for kilometres in a gallery aboard the Phalanx. however, the Imperial Fists' record also included developing hostile relationships with other Legions. Most notably, the Imperial Fists maintained a bitter rivalry with the Iron Warriors, which was largely the result of both Legions sharing similar combat specializations. Less known was the strong mutual hatred between the Imperial Fists and Alpha Legion, who clashed on more than one occasion prior to the Horus Heresy, though the nature of these clashes is unknown.
The Horus Heresy
Not having yet reached Terra as ordered by the Emperor after Ullanor, the Legion responded to a distress call from the Eisenstein. Death Guard Captain Nathaniel Garro and remembrancer Mersadie Oliton were discovered on board, who carried news of the events which had transpired on Isstvan III. In response, Dorn ordered the bulk of the Imperial Fists to the Isstvaan system while he and the Legion’s veteran companies returned to Terra to inform the Emperor of Horus' treachery. Significantly, each deployment faced difficulties from the Warp Storms that had enveloped the galaxy, which made navigation nearly impossible. 
On Terra, Dorn assumed command of the Imperium’s armed forces.[12a, 14a] There, the Imperial Fists oversaw the fortification of the Imperial Palace, as previously ordered before the Heresy, and other duties relating to its defense, such as counter-intelligence. Dorn immediately moved to organise the Imperium’s response to Isstvan III. After making contact as best as possible with the other Legions, which the Warp storms hampered, Dorn ordered that Horus be confronted on Isstvan V where his forces were entrenching themselves. Discussing the reasoning of this strategy with Malcador The Sigillite, he stated that “...kill the head and the body will die.” Notably, Dorn elected to keep his veteran companies on Terra while apparently assuming the bulk of the Legion which had been ordered to the Isstvan system would join the assault on their own initiative if they were able to navigate there successfully.[14a]
At the same time, Mars entered into open revolt, endangering the Imperium’s access to war material. In response, Dorn ordered First Captain Sigismund and Captain Camba-Diaz to command four veteran companies to secure the forges of Mondus Occulum and Mondus Gamma, which together produced the majority of Astartes weapons and armour.[14a] The Astartes force was accompanied by number of Imperial Army units, including thirteen companies of Saturnine Hoplites and four regiments of Jovian Grenadiers, also under the command of the Imperial Fists captains.[14c] The operation was met with overwhelming resistance by traitor forces belonging to the Adeptus Mechanicus. The two companies under the command of Comba-Diaz were outnumbered one hundred to one and Sigismund’s force of the same size was met by two full Titan Legions. Facing annihilation, the Imperial Fists withdrew from Mars, abandoning the forges but successfully evacuating at least 12,000 suits of MK4 Power Armour and twice as many weapons.[14b] The four veteran companies involved in the operation suffered heavy casualties and were reduced to half strength.[12b]
Months later, the bulk of the Imperial Fists forces were continuing their attempt to overcome the warp storms and navigate to the Isstvan system as ordered. The force had been completely out of contact with the Imperium since their departure and was unaware of any further developments concerning Horus' treachery, including that the remaining loyalists on Isstvan III had been crushed uterly. The fleet regained communication with the Imperium when it received urgent orders to return to Terra while being engaged by a large Iron Warriors force during the Battle at the Phall system. Both sides suffered serious losses but in a testament to their discipline the Imperial Fists fleet successfully disengaged and set course for Terra as ordered.[12c]
Defence of Terra In fact, their next major actions on record are at the Defence of Terra, during which the Legion made indispensable contributions to the defense of the Imperial Palace alongside the White Scars and the Blood Angels. [2b] But even here details are scarce. What little is known includes that the Legion made a massive move to reinforce the Palace from the great Sky Fortress at a critical juncture of the battle. [12d] It is also known that Dorn had the honour of accompanying the Emperor aboard Horus' Battle Barge and that he discovered the bodies of the Emperor, Horus and Sanguinius after the final drama had run its course. [2b]
Horus Heresy Aftermath
Rogal Dorn's grief was immense in the aftermath of the Horus Heresy. Until that point, Dorn had been true, noble and enduring, but now he became an avenging son dressed in the black of mourning. Whereas other Legions, such as the Ultramarines, dedicated themselves to rebuilding the Imperium, the Imperial Fists launched a crusade against the Traitor Legions, hunting them down and levelling fortress after fortress. Yet the Legion was still cognisant of its broader role as it lent itself to direct calls for assistance by Imperial worlds and institutions more so than other Legions during this period. Nonetheless, Dorn was absent from the highest councils of the Imperium until he returned to Terra upon being summoned by Roboute Guilliman to be presented with the Codex Astartes.[2c]
Codex Astartes Crisis
Dorn initially rejected the Codex Astartes and enmity developed between him and Guilliman. Dorn called Guilliman a coward, citing his lack of participation in the defense of the Imperial Palace. Guilliman accused Dorn of being a traitor for refusing the Codex. This enmity quickly involved other Space Marine Legions and a rift developed, Leman Russ of the Space Wolves stood by the Imperial Fists, while Jaghatai Khan of the White Scars and Corax of the Raven Guard supported the Ultramarines. A second civil war appeared likely when the Imperial Fists strike cruiser Terrible Angel was fired upon by the Imperial Navy in connection with Codex crisis.[15a] However, Dorn ultimately relented after spending seven days meditating in the pain glove. There, he concluded that the Legion could no longer serve the Emperor who had been and must serve the Emperor who was, which involved accepting the new order of which the Codex was a part.[2c]
The Iron Cage
It was Dorn's decision that the Legion would symbolically enter into the pain glove together and emerge according to the Codex Astartes. This opportunity presented itself in the battle that became known as The Iron Cage. The Imperial Fists had largely dismantled the Iron Warriors empire in their campaigns immediately after the Heresy. Upon discovering the Eternal Fortress, a twenty square mile fortress constructed by the Iron Warriors, Dorn, fuelled by his enmity towards Perturabo, committed the entire Legion to its assault.[2c]
Perturabo and his Legion were masters of defence and siege in their own rite and had designed the Eternal Fortress as a trap to ensnare the Imperial Fists. Ceding further advantage to the Iron Warriors, Dorn led the assault without his customary care in planning and preparation. What ensued was a near massacre. The Imperial Fists’ formations were broken, reduced to fighting with combat knives battle-brother by battle-brother in half flooded trenches with their ammunition expended.[2c]
Yet, the Imperial Fists endured and the Iron Warriors were unable to finish them, lacking the faith to make the ultimate sacrifice that victory demanded. The Ultramarines then intervened, driving off the traitors.[2c]
Cleansed by their sacrifice, the Imperial Fists immediately began their reorganisation[2c] with the fully hardened, veteran force that remained.[2d] For the next two decades, the newly formed Chapter went into retreat in order to master the tenets of the Codex Astartes. The Chapter has since assumed a place alongside the Ultramarines as exemplars of the Codex.[2c] Importantly, however, the Chapter retains its previous special ability in siege warfare, urban warfare and defense, although preference is given to aggressive rather than defensive options. [2d] This is particularly the case with siege warfare, as "The Imperial Fists are renowned siege masters par-excellence." As siege masters, the Chapter is noted for both "grimly defending fortifications against innumerable foes, or storming valiantly against bastions," therefore specializing in both defensive and offensive sieges.  The Chapter also maintains its own martial tradition as codified in the Book of Five Spheres as an addendum to the Codex Astartes.
As part of their reorganisation, the Imperial Fists participated in the Second Founding, christening the Soul Drinkers, Black Templars, and Crimson Fists. The Legion’s most fanatical battle-brothers composed the Black Templars while the more level headed members founded the Crimson Fists.[2d] It is noted that the Imperial Fists successor Chapters form a particularly tightly knit brotherhood of Space Marines, three of which are known to participate in the Feast of Blades, including the Imperial Fists. 
- 546.M32: The High Lords of Terra are all slain on the orders of Drakan Vangorich, Grand Master of the Officio Assassinorum. The rogue Master of Assassins is tracked down and slain by a Space Marine strike force drawn from the Imperial Fists, Halo Brethren and Sable Swords. Only a single Space Marine survives the campaign.
- 378.M36: At the height of the Age of Apostasy, the Imperial Fists alongside the Black Templars, Soul Drinkers, Fire Hawks and forces of the Adeptus Mechanicus assault the Ecclesiarchal Palace on Terra, seat of Goge Vandire and his attempt to assume control of the Imperium.[15b]
- 567.M40: Chaos-inspired insurgence on the planet of Iduno is pacified. The Campaign included the Battle of Colonial Bridge which resulted in the promotion of Darnath Lysander.[17a]
- 790.M41: The Chapter takes part in the Nimbosa Crusade alongside the Black Templars and reclaim Nimbosa from the Tau Empire. Heavy casualties are incurred at the battle of Koloth Gorge.[6b]
- 966.M41: Lysander leads the Imperial Fists to Malodrax and scours the Iron Warriors from the planet.[16c]
- 968.M41: 5th and 9th Companies are deployed to Khai-Zhan to suppress the Khai-Zhan Uprising alongside four Cadian Imperial Guard Regiments. The Imperial Fists force is decisive in countering the Night Lords taking part in the uprising and lays siege to the heavily fortified citadel the Palace of Peace.
- 981.M41: Captain Taelos undertakes a warrior pilgrimage, taking him to the worlds of Maelstrom, Choria, Fell Heart and Golgotha.[17b]
- 997.M41: A battle group led by Captain Lysander intercepts Hive Fleet Leviathan on the planet of Miral where defensive fortifications are established. Although severely outnumbered, the battle group drives off the Tyranid swarm on the seventh day, one day after the defence was expected to fail.[17c]
- 998.M41: 2nd Company engages outlying elements of Waaagh! Dethzarka. 6th and 9th companies dispatched in support.[16b]
- 998.M41: The Battle for the Endeavour of Will. The Star Fort Endeavour of Will is attacked by an Iron Warriors Warband. Enemy commander is believed to be the infamous Warsmith Shon’tu.[16b]
- 999.M41: At least five companies take part defending against the 13th Black Crusade, smashing into traitor Astartes at Cadia. The 1st, 2nd, and elements of the 3rd companies are instrumental in defending strategic locations on Cadia and 2nd Company wins battle honours for defeating a horde of mutants numbering 10,000. 
- ???.M41 - The Crusade of Fire
- The Tunis Action: The planet Tunis is attacked by the Evil Sunz Orks and issues a distress call. Scouts from the 10th Company are first to respond, followed by 1st company, defeating the Ork force.
- The Conquest of Uttu Prime: The Imperial Fists battle the Necron Overlord Zahndrekh for control of Uttu Prime.
- Siege of Haddrake Tor: A three year long campaign recovers the world Haddrake Tor from Chaos. In the course of the campaign, 1st Company Captain Kleitus is lost but passes the Fist of Dorn to Lysander before his death, and with it the 1st Captainship.[17a]
- The Scouring of Vernalis: Task Force Gauntlet liberates the planet of Vernalis from Chaos. The Task Force is composed of elements of the 10th, 5th, and 1st companies and defeats a warband of Roaring Blades and Emperor's Children under the command of Arch Traitor Sybaris.[6c]
- Battle of Hydra Cordatus: The Imperial Fists 3rd Company is lured into a trap on the surface of Hydra Cordatus by the Iron Warriors and is nearly destroyed. No more than thirty Battle-Brothers survive.[27a]
- Battle of Mithron: The Imperial Fists 5th Company is destroyed defending the shrine world of Mithron, home to the sacred Liber Mithros, from Chaos daemons and Black Legion Chaos Space Marines. However, two survivors manage to keep the artifact secure and are rescued by a force of Ultramarines.
- The Jorgurd Cluster: The Alpha Legion inspired rebellion at Klebendor III is crushed and the heretic's leader Ialo Vex and his inner circle are captured. The Alpha Legion forces are pursued to a remote base hidden in the asteroid belt at the Rathnorn system where they are destroyed.
- Battle of Naeuysk Gorge: Fourteen Rhinos are lost to a Night Lords Ambush. The Imperial Fists counter-attack the following morning, successfully pushing back the Chaos Space Marines and reclaim the lost vehicles. A casualty rate of nearly 85% is incurred.
- Purging of Ganymede: The third company and at least one Land Raider Crusader fought during this campaign.[9-p.103]
- Balle Alpha Campaign: The Chapter's forces deployed in a defensive position against enemy armoured attack.[9-p.183]
The Imperial Fists gene-seed possesses two unique characteristics that are expressed in physiological and the behavioral terms. Physiologically, the Chapter has lost two of the organs particular to Space Marines: the Betcher's Gland, which allows the Marine to produce acidic spittle, and the Sus-an Membrane, which allows the Marine to enter a state of suspended animation.[3a] Behaviorally, the Imperial Fists are given to an obsession with conquering pain by force of will and discipline.[3a] The Chapter's obsession with will power and discipline is sometimes characterized as further involving a deep-seated drive towards self-sacrifice or penance.  This trait is often simplified as merely involving a stubborn disposition.[16a]
The Chapter considers the behavioral characteristics of its geneseed to be both a strength and a weakness. On the one hand, such tendencies engender stubborn conduct on the battlefield and ensure battle-brothers are more likely to fight on despite terrible injuries. On the other hand, Imperial Fists may subconsciously invite such injuries and difficulty, which can imperil battle planning and lead to unnecessary risks of personnel and material. Along these lines, the Imperial Fists are noted to be reluctant to accept the possibility of defeat when retreating would be the wisest course of action. The Chapter consciously attempts to minimize the liabilities of these behavioral traits while maximizing the benefits. [3a]
The Imperial Fists Legion only sired two Second Founding chapters, although some versions of the Codex Astartes states that three or more were created. As the Legion was already small before the Horus Heresy and after it even smaller, the legion could only be divided three or four times. The Imperial Fists did not sire many more Successors, probably due to its low numbers, with later Foundings having more Imperial Fists successors than early foundings, because of the proliferation of stocks of viable gene-seed.
Unlike other Legions, the gene-seed from the Imperial Fists stayed strong and pure, creating a basis for future foundings. Also unlike other Legions and their Successors, the Imperial Fists and their successors are quite different from each other. When it was split, the views of the individual Space Marines chosen as founders and leaders determined the chapter they succeeded into; the Imperial Fists retained those Marines most loyal to the Primarch; those that were unable to accept the constraints of the Codex became the Black Templars; and those who embraced the Codex became the Crimson Fists. Subsequent Foundings of Imperial Fists Successors were created according to one of those viewpoints, depending on how they were created, sometimes trough officers seconded from their Progenitor, until the Succesor Chapters developed their own experienced leadership.
Culture Additionally, the culture of the Chapter is substantially influenced by their Terran origins.
The Junker Model of Behaviour
The basic structure of Chapter culture is derived from the "Junker model of behaviour" belonging to the "ancient Prussic code" of Terra. The model demands dedication to meticulous detail in both military affairs and individual conduct. In military affairs, fastidious attention to detail is a hallmark of the Chapter's superlative planning and preparations. Similarly, every detail of an individual battle-brother's conduct is structured by the quest for flawless discipline and the obsession with punishment as penance for the smallest inadequacy, failure or infraction. [3b] In each case, the Chapter's genetically programmed obsession with will power and order are the guiding principles.
Perhaps as a result of the Junker model, the Imperial Fists tend towards a stern disposition, even in comparison to other Space Marines. Upon first encountering the Imperial Fists, Captain Garro of the Death Guard remarked that "they seem a somber lot," to which Captain Iacton Qruze of the Luna Wolves responded in the affirmative, adding that he had served with a Veteran Imperial Fist for a year-long campaign who never once smiled. For these reasons, the Imperial Fists earned the nick name "the Stone Men" during the Great Crusade.
As part of their Junker tradition, the Imperial Fists practice Honour Duels, a ritual imparted to the Chapter by a handful of Terran battle-brothers. Honour Duels serve to settle disputes between members of the Chapter. The duel itself consists in two battle-brothers being stripped to the torso, dawning protective eye-wear and having their feet locked into blocks at a fixed range. A third battle brother acts as a judge, presiding over the duel wearing a black robe and helmet to conceal his identity. Salutes between the contestants and judge commence the duel and the two battle brothers engage each other with tungsten epees, ending at first blood drawn from the face. The ritual distributes honour to both battle brothers: the bested Marine accepts responsibility for the dispute and apologises, thereby honouring the victor, while the resulting scars of a loss are looked positively upon by other members of the Chapter, thereby conferring honour upon the loser. [3d] [3g] [6d]
The Imperial Fists are known to practice Scrimshaw using bones from the hands of their dead. After battle, Space Marines who distinguished themselves in the recent combat are awarded the skeletal hands of fallen battle-brothers,[3e] the individual bones of which are adorned with carvings, designs, and otherwise ornamented. Scrimshaw is undertaken solemnly by Marines of the Chapter and seen as an opportunity to practice mental discipline, focus, and attention to detail. Finished scrimshaws are worn as jewelry and ornamentation, particularly by officers.[3f]
Pain and Punishment
The Imperial Fists have developed particular cultural practices which tend to their obsession with conquering pain and penance. Chief among them is punishment that makes use of a device called the pain glove, which is both imposed by superior officers and self-inflicted. The pain glove encases the whole body and stimulates pain neurons, causing excruciating pain without inflicting any physical damage. The function of the pain glove goes beyond simple punishment in the sense of negative-reinforcement and includes positive spiritual value. Marines endure the extreme pain of the device by disciplining themselves to meditate on the glory of Rogal Dorn, thereby perfecting their spiritual communion with their Primarch.[6a]
So central is pain to the culture of the Imperial Fists that the Chapter seems to have developed a philosophy on the subject. As recited by anonymous Chaplain, "Pain is...a lesson that the universe teaches us. Pain is the preserver from injury. Pain perpetuates our lives. It is the healing, purifying scalpel of our souls. Pain is the wine of communion with heroes. It is the quicksilver panacea for weakness - the quintessence of a dedicated existence. Pain is the philosophic vitriol which transmutes mere moral into immortal. It is the Sublime, the golden astral fire!"[3c]
The Imperial Fists take their potential recruits from many worlds, among which are Terra, Necromunda and Inwit. On each of these worlds they maintain a Chapter keep. However they have no special rights as to where they recruit their neophytes.
Once recruits are selected, their criminal record is examined, and they undergo a battery of tests: musculature, psychological profile ("Psychosis level"), psychic level, eye reflexes, intelligence, the ability to shoot, pain resistance, dexterity.
Recruits spend six months in the fortress-monastery where they learn proper Imperial Gothic through a hypnocasque before undergoing their initiation in the "tunnel of terror." In the latter, they face extreme heat, cold, empty space, etc. The severity increases along the way. If the initiate passes, he becomes a cadet and the symbol of the Imperial Fists is marked on his buttock. Then begins the indoctrination, training and the actual surgery that will make them Marines.
To celebrate the introduction of the Preomnor implant, cadets eat poisonous plants, venomous animals, etc. For the Omophagea, they consume meat (some of the meat they eat is human flesh) and must divine from the meat a few details about the actual animal.
Noted Elements of the Imperial Fists
Relics and Artifacts
- Fist of Dorn
- Dorn's Arrow (in the possession of the Crimson Fists)
- Column of Glory
- Pillar of Bone
- Liber Honorus Imperial Fists
- Remains of Rogal Dorn
- Stormrod - Arcane Crozius of Tharhant
- Soulspear (in the possession of the Soul Drinkers)
- Liber Mithros
- Liber Proditor Armorum
- Liber Honorus Imperial Fists
- Sword of Sebastus
- Fortress-Monastery Phalanx
- Battle Barge Hammer of Terra (destroyed)[12c]
- Battle Barge Storm of Wrath[16d]
- Battle Barge Spear of Vengeance[16d]
- Gothic Cruiser Imperial Power
- Strike Cruiser Titus
- Strike Cruiser Shield of Valour[16e] (captured by the Iron Warriors)
- Strike Cruiser Capulus[6b]
- Strike Cruiser Vengeance Incandescent
- Strike Cruiser Terrible Angel[15a]
- Strike Cruiser Justita Fides[27b]
- Starfort Endeavour of Will
- Starfort Bastion Inviolate(Lost)
- Sky Fortress (Destroyed)
- Primarch Rogal Dorn
- Captain Sigismund, 1st Company.
- Captain Halbrecht, company unknown.
- Captain Alexis Polux, 405th Company.
- Captain Efried, 3rd Company.
- Captain Camba-Diaz, company unknown.
- Captain Demetrius Katafalque, company unknown[32a]
- Archamus, Master of the Huscarl .
- Chapter Master Vladimir Pugh, current.
- Captain Darnath Lysander, 1st Company, current.
- Captain Taelos, 10th Company.
- Captain Lexandro D'Arquebus, company unknown, forwarded to the Inquisition.
- Captain Quirion Octavius, company unknown, forwarded to the Deathwatch.
- Chaplain Lo Chang, 10th Company.
- Chaplain Carnak, 5th Company.
- Librarian Franz Grenzstein, company unknown.
- Rhetoricus, company unknown.
- Nidon, 5th Company.
- 1: To Cleanse The Stars by Andy Chambers and Matt Keefe p. 23
- 2: Index Astartes II: Imperial Fists
- 3: Space Marine (Novel), Ian Watson
- 4: Inquisition War Trilogy: Harlequin, Ian Watson, Chapter XX
- 5: The Art of Clint Langley
- 6: Sons of Dorn (Novel) by Chris Roberson
- 7: The Flight of the Eisenstein (Novel), James Swallow, Chapter XIV
- 8: Index Astartes IV: Crimson Fists
- 9: Imperial Armour Volume Two - Space Marines and Forces of the Inquisition pp. 103, 183
- 10: Horus Rising (Novel) by Dan Abnett, Part One, Chapter Six, pp. 130-133
- 11: Age of Darkness (Anthology) Christian Dunn, Black Library Product Description
- 12: Horus Heresy (Artbook Series): Collected Visions
- 13: Blood Games (Short Story) by Dan Abnett – Tales of Heresy (Anthology): p. 53
- 14: Mechanicum (Novel) by Graham McNeill
- 15: Codex: Black Templars (4th Edition)
- 16: Codex: Space Marines (5th Edition)
- 17: Codex: Space Marines (4th Edition)
- 18: Gauntlet Run (Short Story) by Chris Roberson
- 19: White Dwarf 286 (UK): The Eye of Terror, pp. 69-70
- 20: Phalanx (Novel) by Ben Counter: Chapter Two
- 21: Warhammer 40,000 5th Edition Rulebook, pg. 142
- 22: Codex: Cityfight pp. 74-8.
- 23: Imperial Armour Volume Ten - The Badab War - Part Two, pg. 84
- 24: White Dwarf 305 (UK), pg. 104
- 25: Ultramarines - A Warhammer 40,000 Movie
- 26: Index Astartes: The Hands of the Emperor
- 27: Storm Of Iron (Novel) by Graham McNeill
- 28: White Dwarf 302 (US), pg. 84-5
- 29: Index Astartes: Rhino APC
- 30: The Lightning Tower by Dan Abnett, pp.7-8
- 31: Codex: Chaos Space Marines (3rd Edition, 1st Codex), pg. 32
- 32: Legion of the Damned (Novel) by Rob Sanders
- 33: Deathwatch: Rites of Battle, pg 66
- 34: Endeavour of Will (Novella) by Ben Counter
- 35: Codex: Necrons (5th Edition) pg. 21
- 36: Black Library
- 37: Deathwatch: Rites of Battle, pg 51
- 38: Angel Exterminatus (Novel), by Graham McNeill, Chapter 7, pg. 119-123
- 39: The Crimson Fist (Novella) - Shadows of Treachery (Anthology), by John French
|Loyalist||I - Dark Angels · V - White Scars
VI- Space Wolves · VII- Imperial Fists
IX- Blood Angels · X- Iron Hands
XIII- Ultramarines · XVIII- Salamanders
XIX- Raven Guard
|Traitor||III- Emperor's Children · IV- Iron Warriors|
VIII- Night Lords · XII- World Eaters
XIV- Death Guard · XV- Thousand Sons
XVI- Luna Wolves/Sons of Horus · XVII- Word Bearers
XX- Alpha Legion