An Incubus is an elite Dark Eldar warrior, most commonly seen in service as an Archon's retinue in the field. Outside of combat, they act as personal bodyguards, protecting their client every second of the day.
Orders of the Incubus
Incubi, like Mandrakes or Haemonculi, do not swear allegiance to any specific Kabal or Wych Cult. Instead, Incubi are trained in their dark shrines. These obsidian crafted shrines, all presided over by Hierarchs, are thronged by patrons and aspirants eager to steep themselves in the murderous arts. The smallest shrines have only a handful of Incubi, the larger ones are sprawling bastions full of howling marble statues with a central shrine where aspiring Incubi and other Dark Eldar come in their thousands to bargain for services or to join the order.
Training is extremely hard and gruelling. Due to this, not every aspirant survives the training. These weaklings are burnt as an offering to the iron statue of Khaine at the heart of each shrine. The only way to stay alive is to quickly master everything taught. Should an aspirant live long enough to best a proven Incubus and take his armour, the final training will begin. Every aspirant must then kill an Aspect Warrior of the Eldar Craftworlds in single combat, shatter their quarry's precious Soul Stone and rebuild it into a psychic torture device known as a Tormentor. After that, the aspirant can be considered an Incubus.
Incubi are the best warriors in Dark Eldar society. They are warrior-mercenaries living only to kill. Archons favor Incubi as bodyguards. They are also used extensively as enforcers in the city of Commorragh. Many pleasure dens or smuggler's spires have been brutally destroyed by a host of Incubi to send a message to their employer's rivals. The reason for this is that in Dark Eldar society, one's place in the chain of command is only improved by assassinating the person above you[Needs Citation]. Therefore, the majority of Kabal leaders find it too dangerous to leave the protecting of their lives in the hands of a member of the same Kabal, as the bodyguard would have ulterior motives for not sufficiently protecting the Archon. Incubi, on the other hand, are completely neutral in matters of Kabal hierarchy, follow the code of their contract and their Klaivex leader zealously, and are elite warriors, all of which make them perfect bodyguards. But in Commorragh, even the finest blade can still sometimes cut both ways.
Incubi are trained in the use of many different weapons unique to their warrior sect:
- Though they train in every form of blade, they favour great powered swords they call Klaives. A Klaive is a masterpiece of balance and form; the Incubi consider them to be the one true weapon.
- Their Klaivex war-leaders sometimes favour variants such as the versatile demi-klaives, which can be wielded either separately to increase the amount of strikes the user can make, or clasped together to form a much larger blade, thus increasing the force of the blows.
- Bloodstones, forged from the broken soulstone of an Eldar Exarch, are rare and exotic weapons which can boil the enemy's blood with a pulse of energy.
- The Punisher, a two-handed power weapon resembling a halberd, manufactured in such a way as to assist the wielder when swinging, effectively increasing the strength of their attacks.
Another aspect of Incubi equipment that is fairly unique is their use of power armour like the Incubus Warsuit. This warsuit is used only by Incubi and not even Archons have access to this kind of armoury. The warsuit is as tough as power armour and so perfectly designed it barely inhibits dexterity at all.
Known Incubi Shrines
- Dark Father - The leader of the Incubui
- Drazhar, known as the Master of Blades, is the champion of his order. Drazhar is positioned as an Executioner and is probably the deadliest mortal in the galaxy... if he is mortal at all.
- Morr is a loyal Incubus in the service of the Kabal of the Realm Eternal
- Bechareth is a former Incubus that was left behind during a skirmish with the forces of Craftworld Alaitoc. He surrendered and was allowed to undertake the Path of the Warrior and became a part of the Deadly Shadow Striking Scorpion temple. Bechareth is a symbolic name, meaning "Spirit on the Wind", a term for those that died without a spirit stone to guard them.
- 1: Codex: Dark Eldar (3rd Edition), [Needs Citation]
- 2: Codex: Dark Eldar (5th Edition), [Needs Citation]
- 3: Path of the Incubus (Novel): cover illustration by Neil Roberts;
- 4: Path of the Renegade (Novel) by Andy Chambers, Chapter Five
- 5: Warhammer 40,000 6th Edition Rulebook, pg. 209
- 6: Dark Son (Short Story) by Gav Thorpe - Path of the Eldar (Omnibus), pg. 765
- 7: Codex: Dark Eldar (7th Edition) pg. 20-21 The Shrines of the Incubi
- 8: Gathering Storm: Fracture of Biel-Tan - Part 3
|HQ||Archon • Haemonculus • Haemonculus Ancient • Succubus|
|Elites||Grotesques • Hekatrix Bloodbrides • Incubi • Kabalite Trueborn • Mandrakes • Wracks|
Harlequins (Not Dark Eldar)
|Troops||Kabalite Warriors • Wyches • (Wracks)|
|Fast Attack||Beastmasters • Hellions • Reavers • Scourge|
|Heavy Support||Cronos Parasite Engine • Ravager • Razorwing Jetfighter • Talos Pain Engine • Voidraven Bomber|
|Transports||Raider • Venom|
|Special Characters||Asdrubael Vect (HQ) • Drazhar, Master of Blades (HQ) • Kheradruakh, the Decapitator (HQ) • Lelith Hesperax (HQ) • Lady Malys (HQ) • Baron Sathonyx (HQ) • Urien Rakarth (HQ) • Duke Sliscus (HQ)|