|Ambiguous Term? This article is about Imperial Titan class. For other uses of Knight, see Knight (disambiguation).|
Knights, also known as the Questor Imperialis, are smaller and less powerful one-man versions of Imperial Titans. Knights are smaller than Warhound Scout Titans, and can only mount one Titan-class weapon. These can range from Vulcan Mega-bolters to Volcano cannons. Knights themselves are operated from Knightly Houses located on Knight Worlds. Pilots of Knights are known as Knight Scions.
- 1 History
- 2 Society
- 3 Knight Armour
- 4 Types of Knights
- 5 Notable Knight Scions
- 6 Artefacts and Relics
- 7 Canon Conflict
- 8 Images
- 9 Related Articles
- 10 Sources
- 11 Uncited
The original Knight Worlds were founded during the Dark Age of Technology, settled by Humanity in its first great stellar exodus. In an event dubbed the Long March, over the course of decades colonization ships reached their pre-chosen worlds. When they arrived however, they found often lethal wildlife and plant-life alike, or devastating meteorological conditions. The founding materials for the colonists were the ship themselves, while they were able to flourish and expand thanks to STC machines. Among the creations of the STC during this time were the first Knight suits to defend against predators and hostile Xenos. The pilots for these suits were carefully chosen, but over extended exposure to their Throne Mechanicum console their concepts of practical self-defense and communal survival was replaced by ideas of authoritarianism, chivalry, and martial honor. Over the decades a feudal system formed, and those protected by the Knights increasingly became vassals to their masters.[11a]
Later during the Age of Strife, Mars sent out many expeditions of spacecraft, hoping to find remnants of human knowledge on other worlds. They found an anarchic galaxy where the ancient confederacy of interdependent human planets no longer existed. The human worlds discovered retained little of their old technology. They had devolved into feudal states ruled by aristocratic nobles who welcomed the Techpriests as long-awaited saviours. The Tech-priests settled among these feudal empires, or Knight Worlds, choosing planets that were mineral rich where they could rebuild their industries. They established contacts with the Knights, trading with their worlds and investigating the ancient ruins where surviving technology could still sometimes be found. The Knights provided manpower and security against enemies such as marauding Orks and land-hungry Eldar Exodites. In return the Tech-priests provided technical expertise and help rebuilding their planets.
Over the millennia the Forge Worlds became powerful and the Knight Worlds flourished under their wing. The Tech-priests and Knights became mutually dependent and each Forge World became the hub of an empire consisting of a Forge World and its surrounding Knight Worlds. The Knights learned much from the Tech-priests and their societies were gradually transformed into technically sophisticated cultures. Many of the Forge Worlds managed to maintain sporadic contact with each other, and the Tech-priests' obsession with knowledge ensured that discoveries on one world were distributed to others throughout the galaxy. The most important innovation that the Tech-priests brought to the Knight Worlds were the fighting machines called Knights. These machines were one-man versions of a Titan, much smaller and less powerful than a real Titan, but far better suited to the mobile style of warfare prevalent amongst the nobility of the Knight Worlds.
During the early Great Crusade, the Rogue Trader Jeffers discovered the first Knight World and many were subsequently sought out and assimilated into the fledgling Imperium. Later during the Horus Heresy, many Knight Worlds and their Knight Houses pledged their banner to the traitorous Warmaster.[11a]
In the current Age of the Imperium, these Knights fight alongside the Titans and form a reserve of troops which can be called up into the Titan Legions when required. Each Knight is piloted by a noble of the Knight Worlds, these worlds having maintained their feudal societies over the millennia. Indeed, the acquisition of technology enabled the warrior nobility to strengthen its position of power on their worlds.
There are thousands of Knight houses across the Galaxy. The Knight Worlds operate under a strict feudal system and are typically sworn to either the Adeptus Terra or Adeptus Mechanicus. Each world is led by either a single or number of Knight Houses, whose ranks are made up of Nobles which pilot Knight suits into battle.[7a] To become a Knight Pilot, one must undergo the grueling Ritual of Becoming.[11b]
Knight Houses sworn to the Adeptus Terra are led by a High King. Directly beneath him are a number of Barons, which each rule a fief of territory. Whole all Barons owe allegiance to their king are not equal and some have different ranks. The baronial rank of Kingsward protects his liege on the field and at court.[6a] A pair of crossed swords signify rank of Kingsward.[6b] Others may serve as the King's herald or the gatekeeper of his fortress. Each Baron in turn controls a number of Knightly Vassals, which operate alone or in formations known as lances.[7a]
Knight Houses sworn to the Adeptus Mechanicus often accompany the Collegia Titanica into battle or are garrisoned to defend key Forge Worlds. Their organizational structure is similar to those Houses sworn to the Adeptus Terra. Each is led by a Princeps and below him are Barons which can hold a variety of titles. Below the Barons are Vassals. Unlike with Houses sworn to the Adeptus Terra, Mechanicum-sworn Houses may be stationed with a Titan Legion permanently.[7d]
A sub-class also exists called the Drovers who looked after the animal herds, as the nobility would not soil their hands with such work. The Drovers used walkers similar to those of their masters, but they were, by law, not armed with any weapons, despite the fact that they faced very serious threats in the form of predators and xenos raids. This forced the Drovers to rely on the Knights for protection, and created a dependency comfortable for the nobles, as it made revolt virtually impossible.
In addition to the Knight war machines, every House had multiple men-at-arms in its employ, resembling Planetary Defence Forces, although possessing a much smaller amount of heavy equipment. On several worlds, artificers and technicians became the most important subjects of the warrior nobility. They maintained the Knight walkers, and over time styled themselves as a priesthood for the half-forgotten mysteries of technology called the Sacristans. They arbitrated between the Knight Houses and ensured that the headstrong nobles did not wipe out one another in bitter feuds by ritualising the values of Duty, Honour and Valour. With the acceptance of these values, the Knights became known as The Chivalry.
In addition to the threat presented by hostile Houses, Knights had to conduct frequent battles against their worlds' indigenous predators. Hunting these beasts honed their martial skills into a deadly art. The Knights themselves would retire when they reached old age, passing their Battle Armour down to their heir, and in its stead donning the armour of a Knight Warden. They would then take the task of protecting the household and lending its members their advice. Knights formed family units to fight with the Titan Legions or alongside the Imperial Guard. Knights of a given house would be led by a noble holding the rank of a Lord, or the corresponding title of a Seneschal if he happened to be a Warden.
Known Knight Houses
Knight armour comes in a variety of forms, with the two most common types seen being the Knight Paladin and Knight Errant. These both use the same basic body form but are fitted with different weapons arrays. However all Imperial Knights are protected by thick adamantium armor and potent field generators called Ion Shields.
Other, much rarer, types of Knight armour are used on some Knight worlds. Amongst the heaviest types of Knight armour made by the forge worlds are the Crusader and the Castellan. Although slower than other suit types, these two benefit from substantially increased firepower and much thicker armour, and are instead used in a fire support role. The Lancer is a faster version of a standard Knight suit. These agile machines are used to outflank the enemy, scout out their defences and distract hostile forces while slower units get into position to attack. This type of armour is sophisticated and extremely difficult to manufacture, and its use is therefore usually reserved for rulers of knightly houses, or for Nobles that have proven themselves worthy of it in the fires of victory. However, while the Crusader, Castellan and Lancer are rightly revered, the Paladin and Errant’s perfectly balanced combination of speed, firepower and armour make them the supreme examples of Knight design.
Types of Knights
The most commonly seen pattern of Imperial Knight.
- Knight Paladin: The archetypal Knight, armed with a large-calibre Battle Cannon and a giant Chainsword.
- Knight Errant: Highly suited to attacking larger targets like Mega Gargants. They carry fearsome Thermal Cannons capable of easily vaporizing steel or flesh.
- Knight Preceptor: Trainers and arms-masters. Armed with a Las-Impulsor and either a Reaper Chainsword or Thunderstrike Gauntlet
- Knight Magaera: Designed as shock assault units.
- Knight Styrix: Designed for wanton slaughter.
- Knight Crusader: Built to spear head assasults to blow holes in the enemy lines, the Crusader is equipped with Battlecannons, Gatling Cannons, and Heavy Stubbers, Thermal Cannon, and Melta Guns.
- Knight Warden: Close-combat Knight equipped with Avenger Gatling Cannon, Reaper Chainsword or Thunderstrike Gauntlet, Missile Launchers, and Meltaguns.
- Knight Gallant: Melee type Knight equipped with Reaper Chainsword and Thunderstrike Gauntlet.
Among the oldest patterns of Imperial Knight. The Cerastus are faster and more heavily protected, but a far rarer sight on the battlefield.
- Knight Castigator: Designed to take down hordes of lesser foes with its Castigator Bolt Cannon.
- Knight Atrapos: Designed to combat Heretek and Xenos war engines.
- Knight Acheron: Designed to engage foes at close range with heavy Flamers and Chainswords.
- Knight Lancer: Design for melee combat, armed with a Cerastus Shock Lance and Ion Gauntlet Shield.:
A larger type of Knight based around heavy firepower.
- Knight Castellan: Designed for destroying enemies at long range. Armed with a Volcano Lance and Plasma Decimator on each arm. Its carapace is armed with two Shieldbreaker Missiles or Siegebreaker Cannons as well as two twin-Melta Guns.
- Knight Valiant: Designed for fighting at closer range than the Castellan. Equipped with a Thundercoil Harpoon and Conflagration Cannon as well as carapace-mounted Shieldbreaker Missiles and Siegebreaker Cannons and two twin-Melta Guns.
The largest and among the most destructive types of Imperial Knights, it is near the size of a Scout Titan.
- Knight Porphyrion: Armed with Twin-Linked Magma Lascannons, either a carapace-mounted Ironstorm Missile Pods or Helios Defense Missiles, as well as a pair of Autocannons, Lascannons, or Irrad-Cleansers.
A smaller type of Knight suit piloted by lower-born individuals, they are fast-moving, close-ranged fire support for larger Knights.
- Knight Warglaive: Armed with a Reaper Chainsword and Thermal Spears.
- Knight Helverin: Designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. Armed with Helverin Autocannons, heavy stubbers or Meltaguns.
- Knight Baron: The leader of a contingent of Knights with razor-sharp warrior skills. As a sign of status every Baron has a custom-made Knight suit. Most Barons' suits are armed with power lances and rapid-fire battlecannons.
- Knight Seneschal: A ceremonial role (rather than a specific model of Knight armor) that works closely alongside the ruling Lord of a Knightly House.[7c]
Notable Knight Scions
- Hekhtur - The Chainbreaker
- Raf Maven - Knight of House Taranis
- Soberan - Knight of House Taranis
- Solaria - Knight of House Varlock
- Tybalt - High King of House Terryn
Artefacts and Relics
|Artefacts and Relics|
|Banner of Macharius Triumphant||Banner||[7c]|
|Helm of the Nameless Warrior||Faceplate||[7c]|
|Mark of the Omnissiah||Repairing Device||[7c]|
|The Paragon Gauntlet||Thunderstrike Gauntlet||[7c]|
When Knights were introduced in White Dwarf 126, they originated during the Dark Age of Technology from agricultural worlds whose human inhabitants had copied farming techniques learned from Eldar Exodites already present on them. The humans began utilising combat walkers invented by the Eldar and referred to them as "Knights". In a period referred to by the Exodites as The Coming of Men, the xenos and the human colonists clashed in a number of bloody conflicts as the Eldar Knights sought to protect their homes from the colonists.
When these planets were cut off in the Age of Strife a warrior aristocracy rose to prominence amongst its human populations, mimicking the lifestyle of the Eldar Clans. These planets were rediscovered by Rogue Trader Jeffers and brought into the newborn Imperium of Man. Most often Knight Worlds became affiliated with a particular Titan Forge World, supplying it with food and raw materials, whilst its Sacristans would fall under the control of the Adeptus Mechanicus. Other Knight Worlds were left with a large degree of autonomy, required only to produce food and obey the call to arms when it was given.
- 1: White Dwarf 178 (UK), pgs. 43-50 The Titan Legions, by Rick Priestley
- 2: Codex Titanicus (1st Edition), pg. 27
- 3: White Dwarf 126 (UK), pg. 29
- 4: Codex: Imperial Knights (6th Edition), The Imperial Knights
- 5: Cerastus Knight Castigator (accessed 21-Feb-2015)
- 6: White Dwarf 66 (2015)
- 7: Codex: Imperial Knights (7th Edition) (e-book)
- 8: Forge World
- 9: Warhammer 40,000 8th Edition Rulebook pg.76
- 10: White Dwarf September 2016, The Ultimate Guide to... Imperial Knights - Houses of the Imperium and the Adeptus Mechanicus
- 11: Codex: Imperial Knights (8th Edition)