The Necron Monolith is a fearsome heavy support unit, and a key part of the immense arsenal of ancient technology used by the Necrons.
A Monolith is a monumental vehicle, constructed from the same living metal as all other Necron vehicles. It fulfills the roles of transport craft, armoured destroyer and Necron power icon, sowing terror and destruction as it ponderously moves across the battlefield. The large crystal at its centre pulses with a sickly green light when it uses its Power Matrix to activate either its primary weapon system, the Particle Whip, or the dark portal in its frontal section to transport other Necron units. Necron Monoliths are heavily armoured and, thanks to its outer layer of living metal, are capable of self-repairing almost any damage sustained on the battlefield. The only true way to halt the advance of a Monolith is a sustained volley of heavy firepower to create a breach in its armoured shell to expose the vulnerable vital systems and crew.
The first wave of a Necron assault often consists of Monoliths being teleported to a planet's surface to act as a bridgehead for invading forces, who deploy through the Monoliths' portals.
Each Monolith is equipped with four Gauss Flux Arc Projectors, which allow it to damage every nearby unit with coruscating arcs of sickly green lightning. In addition to this Gauss Flux Arc, if the Monolith has not recently deployed its portal (see below) it can discharge the Matrix's energy in the form of a Particle Whip.
In place of firing a Particle Whip, a Necron Monolith is capable of opening a Dark Portal allowing for the transport of Necron troops to the front line. This portal can also be used to relocate nearby Necron units, who disappear from their current location and reemerge through the portal.
A Monolith Phalanx is a formation of between two to five Monoliths that join a battle as a single group, teleporting into place after the initial engagement has begun. This particular formation, at certain places in the four-dimensional universe, can emit a frequency waveform with the effect of distorting space-time to create a powerful energy field known as a nodal grid, within which Necron units are all but impossible to destroy.
If two Monoliths are part of the same Phalanx, and are within a certain distance of each other, a Nightshroud is projected between the two. Psychic powers cannot be targeted through a Nightshroud, and all shooting attacks (whether projectile or energy), save those from Gauss weaponry that pass through the Nightshroud have their strength reduced.
If three or more Monoliths are projecting Nightshrouds between them, a Nodal Grid is formed with the Nightshrouds as the boundaries for the grid. No psykers within a Nodal Grid are capable of using psychic powers, and damaged units within the Nodal Grid are more likely to regenerate.[Needs Citation]
- 1: Apocalypse, [Needs Citation]
- 2: Apocalypse Reload, [Needs Citation]
- 3: Codex: Necrons (3rd Edition), [Needs Citation]
- 4: Codex: Necrons (5th Edition), pg. 47
|HQ||Necron Overlord • Destroyer Lord|
|Elites||Deathmarks • Lychguards • Triarch Praetorians • C'tan Shard • Flayed One Pack • Triarch Stalkers|
|Troops||Necron Warriors • Necron Immortals|
|Fast Attack||Canoptek Wraiths • Canoptek Scarabs • Tomb Blades • Necron Destroyers • Tomb Stalker • Canoptek Acanthrites|
|Heavy Support||Doomsday Arks • Annihilation Barges • Monoliths • Doom Scythes • Night Shrouds • Canoptek Spyders • Pylon • Sentry Pylon|
|Transports||Catacomb Command Barge • Ghost Ark • Night Scythe • Tesseract Ark|
|Special Characters||Imotekh the Stormlord (HQ) • Nemesor Zahndrekh (HQ) • Vargard Obyron (HQ) • Illuminor Szeras (HQ) • Orikan the Diviner (HQ) • Anrakyr the Traveler (HQ) • Trazyn the Infinite (HQ)|