Welcome to Lexicanum! Log in and join the community.

Necromunda Sourcebook

From Lexicanum
Jump to: navigation, search
Necromunda Sourcebook
Necromunda Sourcebook.jpg
Author Rick Priestley with Andy Chambers & Jervis Johnson
Publisher Games Workshop
Followed by Necromunda: Underhive
Released 1995
Pages 88

The Necromunda Sourcebook was a rulebook for the first edition of the Games Workshop tabletop game Necromunda. Released in the boxed set along with the Necromunda Rulebook (which contained the rules for playing individual games), the Sourcebook gave the background to the planet Necromunda and allowed players to create gangs and fight them in a series of linked games, called Campaigns. It also contained rules for playing specific scenarios, using Hired Guns, buying rare equipment between battles, exploiting territories and acquiring experience, skills and injuries.

Contents

Contents

Introduction

  • Necromunda Background
  • Necromunda Campaign
  • Reading the Sourcebook

The Hives of Necromunda

  • Hive Primus
    • The Spire
    • Hive City
    • Underhive
    • The Hive Bottom

The Houses of Hive Primus

  • The Noble Houses
  • The Houses
    • Orlock
    • Goliath
    • Escher
    • Van Saar
    • Delaque
    • Cawdor

The Merchant Guild

The Underhive

  • Structure
  • Badzones
  • Settlers
  • Guilder Traders
  • Ores and Minerals
  • Hive Fungus
  • Archeotech
  • Mutants
  • Other Outcasts
  • Ratskins
    • The Spirit of the Hive
    • Ratskin Settlements
    • Ratskins and Hivers

Gangs

Gangs

    • Gang Leaders
  • All Holed Up
  • Fighting for Fortune
  • Guns for Hire
  • Outlaw Gangs
    • The Downhive Code
    • Captives and Ransom
    • Bounty and Guild Price

Creating a Gang

  • Choosing a Gang
  • Gang Fighters
    • The Gang Leader
    • Gangers
    • Heavies
    • Juves
  • Gang Roster
    • Territory Record

Gang Recruitment

  • Choosing the Gang
    • Gang Leader
    • Gangers
    • Heavies
    • Juves
  • Weapons
    • Hand-to-Hand
    • Pistols
    • Basic Weapons
    • Special Weapons
    • Heavy Weapons
    • Grenades, Missiles and Shotgun Shells
  • Recruitment Complete!

Campaigns

Necromundan Campaign

  • Starting the Campaign
  • Playing the Campaign
  • The Gang Rating
  • Serious Injuries
    • Fighting Down at the End of a Game
    • Serious Injuries Chart

Experience

  • Earning Experience
  • Underdogs
  • Experience Advances
    • Juves
  • Experience Advance Table
  • Advance Rolls
  • Advance Rolls Table
  • New Skills
  • Characteristic Increase

Skill Tables

  • Skill Types Available
  • Agility Skills
  • Combat Skills
  • Ferocity Skills
  • Muscle Skills
  • Shooting Skills
  • Stealth Skills
  • Techno Skills

Territory

  • Your Territory
  • Income
    • Collecting Income
  • Giant Killer Bonus
  • Spending the Stash
  • Territory Table

The Trading Post

  • Spending Cash
    • New Recruits
    • Recruiting Hired Guns
    • Weapons
  • When to Buy
  • Trading
    • Gangers and Trading
  • Rare Trade Chart
  • Selling
  • Price Chart
  • Adjusting the Gang Rating
  • Death of a Fighter

Hired Guns

  • Recruiting Hired Guns
    • Hire Fee
  • Underhive Scum
  • Bounty Hunters
  • Ratskin Scouts

Playing a Campaign Game

  • Pre-Battle Sequence
  • Post Battle Sequence
  • Disbanding Gangs
  • Buying New Equipment Between Games
  • Scenario Table

Scenarios

  • Scenario 1 – Gang Fight
  • Scenario 2 – Scavengers
  • Scenario 3 – Hit and Run
  • Scenario 4 – Ambush
  • Scenario 5 – The Raid
  • Scenario 6 – Rescue Mission
  • Scenario 7 – Shoot-Out

Roster Sheet

Post Battle Summary

Related publications

Personal tools