|This article is about the character, for the novel by Chris Wraight see Stormcaller (Novel)|
Njal Stormcaller's long saga began many years ago upon the cold oceans of Fenris. In ships of wood and skin his tribe put to the sea after their lands sank amidst the trial of fire and water. For many months they wandered the raging oceans of Fenris in search of new lands. After a mighty sea battle they defeated their rivals the Paleskins and took possession of the land born with the turning of the great year. In battle the young Njal fought with such ferocity that not even a full-blooded warrior dare stand before him. Leaping from oar to oar he threw himself upon the enemy ships, clearing the whole decks and casting foes into the engulfing waters. At the battles end he lay exhausted on the deck, a spear point embedded in his breast. The pall of death lay upon him.
Njal's valor would have ended there, doubtless passing into the legends of his tribe, but his bravery had not gone unnoticed. His dying body was plucked from the enemy ship by Rune Priest Heimdall of the Space Wolves and was taken back to Asaheim. There he was trained by Heimdall and became a Space Wolves Rune Priest.
At the Battle of Goreswirl, he earned his name, Stormcaller, by using his psychic talent to blast apart a Bloodthirster that had killed his mentor, and then called up a psychic ice storm that destroyed the whole Chaos Army. Later, after saving the life of the Iron Priest Ulf Schwarzbraur at the Battle of Rust World, he was awarded with his Psyber Raven, Nightwing.
|Command||Great Wolf • Wolf Lords • Wolf Guard|
|Priesthood||Wolf Priests • Rune Priests • Iron Priests|
|Troops||Blood Claws • Grey Hunters • Long Fangs • Wolf Scouts • Lone Wolves • Skyclaw Assault Packs • Swiftclaw Biker Packs • Thunderwolf Cavalry • Fenrisian Wolves|