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Saviours Hunt

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The Saviours Hunt was a battle that took place sometime after the creation of the Great Rift.

Overview

Amidst the darkness of the Imperium Nihilus, the factory world of Drakkatoria is struck by a reality disjunction. Tides of horrifying shadow-spawn crawl from the nether-realm of Aelindrach and infest every city on the globe. Perpetual night falls, and murderous Mandrakes and wraith-creatures hunt the terrified populace through the dark, led by the fiendish Kheradruakh the Decapitator. Drakkatoria’s Astropaths scream their minds bloody as they cry out for aid. Though it costs them their lives, their pleas do not go unanswered. The bastion ships of House Griffith arrive in orbit. Their heavy landers surge down through the shadow-choked atmosphere, disgorging hunting lances by the dozen into Drakkatoria’s nightmarish urban sprawl. The campaign that follows is a vicious affair. House Griffith Armigers sweep through the industrial ruins, banishing the shadows with their hull-lumen and using their weapons to flush out packs of Mandrakes into the guns of the larger Knights. Hissing nightmares emerge impossibly within the cockpits of Knight suits, knifing screaming Nobles to death in frenzies of violence. Brave Sacristans pilot their landers into the darkest zones, lighting vast brazier circles to drive back the shadows and the terrors that lurk within them.[1]

The tide finally turns when a trio of Dominus-class Griffith Knights manage to forge a path to the shattered webway spar that began the madness, and subject it to sustained bombardment. Sensing the link to their dark dimension closing, those shadow creatures still able to retreat do so, returning to Aelindrach. Those that cannot slink into the darkest depths they can find, fleeing the return of dawn on Drakkatoria. House Griffith claim victory over the battered ruins of the industrial cities, though the planet’s populace will never sleep soundly again.[1]

Sources