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Ork

109 bytes added, 16:47, 22 January 2012
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=='''Physiology'''==
{{main|Ork Physiology}}
[[Image:GoffOrk.jpg|thumb|right|An upright [[Goff]] Ork<sup>7</sup>]]
Orks are unusual in that they can continue to grow throughout their lives and that this growth is directly tied to their social standing - the largest Orks always being the most dominant.
Orkoid physiology is a combination of both animal and fungus in a way such that they both augment the operation of the other and work in perfect harmony. The fungus is what makes an Ork tough, replacing several vital organs as well as adding padding around those which remain.
=='''Technology'''==
{{main|Ork Armoury}}
{{main|Ork Vehicles}}
{{main|Ork Fleet}}
[[Image:Ork War Trukk.jpg|300px|thumb|An image of an Ork War Trukk]]
Ork "teknologee" appears ramshackle and slapped-together, but is as potent as any weaponry used by the [[Imperium]]. Ork technology is characterised by a constant stream of poorly thought-out experimentation and constantly trying to outdo the competition to build the biggest gun, the largest [[Gargant]], or the fastest [[Warbuggy]]. Therefore Ork technology is not uniform, lending Ork Warbands a cobbled together and random appearance. Ork Mekboyz are specialists in the field of producing powerful Force Fields that can protect against damage, and at battlefield improvisation of repairs. They can salvage almost any burnt-out wreck, and many Ork vehicles have been reported destroyed dozens of times, only to be cobbled back together, given a fresh lick of paint (if even that), and sent back into the fray. The tough, resilient nature of Orks means they accept crude bionics enhancements, transplants, and other medical shenanigans being performed on them with ease.
*<sup>5</sup>: http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440175a&prodId=prod1160038a&rootCatGameStyle=
*<sup>6</sup>: http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440175a&prodId=prod1730003&rootCatGameStyle=
*<sup>7</sup>: [[Imperial Armour Volume Eight - Raid on Kastorel-Novem]] pg. 114
* [[Codex: Orks (4th Edition)]]

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