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Gargant

2 bytes added, 00:23, 17 December 2007
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Ork Gargants do not have sophisticated mind impulse units like Human and Eldar Titans. Instead, the Gargant's [[Kaptin]] must rely on bellowing his orders down a speaking tube so that his officers will move the Gargant and fire its weapons as he wishes. Repair crews are composed of Gretchin, whose small build suits them to crawling through cramped spaces armed with wrenches and oily rags.
Gargants have a special weapon location known as a "belly gun", which houses either a Gut Buster mega-cannon or a Snapper close assault weapon. The Smasher variant of the Gargant uses a Gut Buster while the Crusher employs a Snapper. The Snapper, like the Gut Buster is a uniquely Ork weapon, and is actually two weapons in one, consisting of a pair of spiked metal jaws used in close combat, and a large melta-gun with a limited range. Snappers are powerful enough to bite through the armour of Titans, amputating legs.
A 'standard' bipedal Gargant is normally around the height of a four storey building, if that building had several large guns and [[Kustom Force Field|kustom power fields]] bolted onto it. A typical Ork Gargant (if there can be such a thing) may field 2 or 3 'Soopaguns' - Titan-Killer equivalent ballistic weapons. It may also sport a small number of additional weapons, likely built into the chest or head sections. A massive Titan close-combat weapon may also feature, likely a Mega-Choppa. Gargants with such choppy attachments are sometimes referred to as '''Slasherz''' or '''Slasher-Gargants'''.
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