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Tactica Imperium passages

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This article collects all passages from the Tactica Imperium, an Imperial tome which collects martial wisdom and advices. Passages can be found in the rulebooks, Codices of the Imperial Guard, graphic novels, and several other places.


passage source
In any army balance is the key to success. A commander who puts his faith in heavy weaponry alone will be outmanoeuvred. A commander who relies on close combat without support will lose his force to enemy fire. Each element must work in harmony, so that the effectiveness of the army is greater than the sum of its parts. Warhammer 40,000 2nd Edition Rulebook,
pg. 9
Do not strike until you are ready to crush the enemy utterly, and then attack without mercy, destroy every vestige of resistance, leave no-one to work against you. Warhammer 40,000 2nd Edition Rulebook,
pg. 35
A good general does not lead an army to destruction just because he knows it will follow. Codex: Imperial Guard (3rd Edition, 2nd Codex),
pg. 4
Identify your target. Concentrate your fire on it to the exclusion of all else. When it is destroyed choose another target. That is the way to secure victory! Warhammer 40,000 2nd Edition Rulebook,
pg. 31
Always endeavour to fight the enemy on your terms. If you are powerful at close quarters then engage in dense terrain where your advantage will prove greatest. If you are superior at long range then fight the battle at a distance. If you have greater numbers then attack along an extended front. Use reserves to break through when the enemy's overstretched lines collapse. If outnumbered then concentrate your forces so that the enemy can fight only your best troops. No-one ever won a battle who failed to take advantage of his enemy's weakness. Warhammer 40,000 2nd Edition Rulebook,
pg. 65
An open battlefield is nothing but a death trap - in war any visible target is a casualty no matter how well protected it may be. Warhammer 40,000 2nd Edition Rulebook,
pg. 15
A commander must have the courage to see his plan through, for good or ill. Wars are won or lost when the battle lines are drawn. Warhammer 40,000 2nd Edition Rulebook,
pg. 21
If you are strong feign weakness. If weak, pretend strength. Whatever your position, conceal it from the enemy, and he will waste his armies fighting his own phantoms. Warhammer 40,000 2nd Edition Rulebook,
pg. 76
If the enemy comes on in a great horde, as Orks are wont to do, then try to direct them into a narrow defile or enclosed space, such that their numbers work against them. Crowded together those at the front will impede those behind, whilst the push from the rear will prevent those at the front from retreating or finding a better path. Codex: Imperial Guard (3rd Edition, 2nd Codex),
pg. 47
Attack the enemy where he is weakest. Where he is strong draw him on until he is trapped. Where he is unsure strike quickly and scatter his forces. Codex Army Lists,
pg. 6
The only justifiable risk is one that can do more harm to the enemy than it can to you. All risks must be calculated in your favour. Otherwise you are fighting for the enemy! Codex Army Lists,
pg. 4
The meaning of victory is not the defeat of your enemy but his utter destruction, to eradicate him from living memory, leaving no remnant of his endeavours, crushing utterly his every achievement and removing from all record his every trace of existence. From that defeat no enemy can ever recover. That is the true meaning of victory. Codex: Imperial Guard (2nd Edition),
pg. 68
A warrior's faith in his commander is his best armour and his strongest weapon. Warhammer 40,000 2nd Edition Rulebook,
pg. 40

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