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Talk:Warhammer 40,000 3rd Edition Rulebook

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opinions on this edition

There was the following post: "Edit from a games developer who worked on this title: The design objective was not to 'dumb down' the rules and make it more accessible to younger players as has been suggested. Rather it was to emphasize tactics over detailed rules knowledge. While coming up with the design draft of 3rd ed WH40K, Rick Priestly and Andy Chambers had been playing a lot of WWII war games which were all about movement and strategic mobility. They wanted to bring that feeling into 40K as well and promote tactics over simply making an extremely powerful character to achieve victory. Another issue was the large number of special rules in the previous edition. Practically everything had a unique special rule which often clashed with a different special rule of another unit. A high level design objective was to flatten all of these rules into generic abilities which would work in the same way for any model that received it. In this way, new troop types could be easily balanced with existing ones without having to consider all the cases where a unique rule might cause problems. Overall the aim was to create a slicker, faster flowing game, both from a tactical, battlefield point of view but also to reduce time spent away from actually playing the game to look up rules and such like." Which was a first person opinion, and did not belong on the page. If this were to be on the page, it should be in some sort of encyclopedic tone, and cite interviews that support this claim. Pikez33 00:19, 28 March 2009 (UTC)