Warpspace is a mirror dimension of random energy known as Chaos. Existing as a mirror in parallel to our own reality, the Materium, it is the domain of the Gods of Chaos. The Warps existence is fueled by the emotions and souls of all sentient beings in the Materium. Warpspace is without form and the laws of time and space do not apply there, for both size and time are simultaneously infinite and irrelevant within The Warp. Its energies are in constant turmoil, subject to endless disturbances.
The common analogy used to describe Warpspace compares the Warp to a vast sea of energy, which is subject to constant movement, currents, undertows, etc. Although with its own reality, Warp and real space do bear a relationship as dimensions parallel to each other. The fact they share this relationship allows a Warp-capable craft to enter the Warp, carried for a time along the Warp flows, until reemerging into real space a distance away from its starting point. The common metaphor used for Warp-jumping compares the Warp to a fast flowing stream. Its motionless banks represent real space. A leaf dropped into the water upstream will be carried along by the currents. This is a useful metaphor in understanding Warpspace, although the Warp is far more complex in its movements than a linear stream. The Warp moves in endlessly unpredictable and convoluted patterns.
Notable Locations Within the Warp
- The Fortress of Khorne
- The Brass Citadel
- The Garden of Nurgle
- The Palace of Slaanesh
- The Crystal Labyrinth of Tzeentch
- The Formless Wastes
- The Forge of Souls
- The Well of Eternity
The Warp is an important factor in the survival of the human race. Spacecraft, capable of voyaging thousands of light-years in a matter of days, travel across the Warp. By such fragile means, humanity is bound together in a single Imperium. The Emperor's will may be mighty, but his reach is long only because Warpspace may be crossed by his fleets.
A spaceship may enter the Warp through the use of Warp drives. This is the means by which spacecraft effectively travel faster than the speed of light. This is achieved because Warpspace is a domain of pure energy, where spacecraft can navigate between streams, as in an ocean. Imperium use Navigators - special sub-race of humans - for this purpose. Time also proceeds a great deal slower in the Warp than in the material universe, creating a form of stasis. While this solution is effective, it is far from perfect.
Long-distance journeys take months or even years, and the timing itself is unpredictable due to the very nature of the Warp.
The Warp is an extremely volatile medium. At times, disturbances can turn areas of the Warp into raging storms of incomprehensibly destructive fury. These storms can last for days, months, or even centuries.[2c] Even more devastating are Warp Rifts, which are tears in reality that link The Warp to the Materium. These rifts are highly dangerous and allow the Realm of Chaos to spill into our own. Notable Warp Rifts include the Eye of Terror, Maelstrom, and Great Rift.
The Warp, though utterly hostile to creatures of the material realm, is home to its own form of life. These are often voracious entities which are drawn to the psychic emanations of mortals of real space - these creatures include the Vampyre, Psychneuein, Astral Spectre, Astral Hound,[Needs Citation] Enslaver and most terrifying and numerous of all, the Daemons of Chaos.[Needs Citation]
The Warp is also the realm of the four Gods of Chaos: Khorne, Slaanesh, Tzeentch, and Nurgle. Though the Warp and the Chaos Gods are formed of the same energy and are practically synonymous, each god has a form that embodies their personalities and dwells at the heart of their realms.[2b]
- 1: Realm of Chaos: Slaves to Darkness (1988), pg. 212
- 2: Codex: Chaos Daemons (4th Edition)
- 3: Warhammer 40,000: Rogue Trader (1987), pgs. 130-132
- 4: White Dwarf 72 (2015), This Week in White Dwarf - Perils of the Warp
- 5: Codex: Chaos Daemons (6th Edition) pg.6-7
|Gods of Chaos||Khorne • Tzeentch • Slaanesh • Nurgle • Malice|
|Chaos Space Marines||Armoury • Warbands|
|Daemons||Daemon Prince • Greater Daemon • Lesser Daemon • Daemonic Beasts • Daemon Engines • Daemonic Herald • Daemon Weapons • Daemonic Gifts|
|The Lost and the Damned||Chaos Cult • Traitor Guard • Mutants • Beastmen • Rogue Psyker • Armoury|
|The Traitor Primarchs||Alpharius/Omegon • Angron • Fulgrim • Horus • Lorgar • Konrad Curze • Magnus the Red • Mortarion • Perturabo|
|Notable Characters||Abaddon • Ahriman • Blue Scribes • Changeling • Epidemius • Fabius Bile • Kairos Fateweaver • Ku'Gath • Typhus • Khârn • Lucius • Lufgt Huron • Be'lakor • M'kar • The Masque • Skarbrand • Skulltaker|
|Other||Traitor Titan Legions • Daemon Knights • Dark Mechanicum • Chaos Space Fleet • Chaos Vehicles • Chaos Artefacts • Eye of Terror • Maelstrom • Warp|