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Tzeentch

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Symbol Characteristics
Image:Tzeentch_mark.png
Name: Tzeentch
Aspect: Ambition, Plotting, Change, Psychic Powers
Traits: Psyker
Dedicated Legion: Thousand Sons
Greater Daemon: Lord of Change
Lesser Daemons: Horror, Flamer
Daemonic Beasts: Screamer, Disk of Tzeentch
Psychic Abilities: Bolt of Change, The Twisting Path
Enemy Gods: Nurgle
Sacred Number: 9


Contents

Background and Rivalries

Tzeentch is a god of Chaos who represents the vitality and volatility of change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted scheming. It is said that Tzeentch knows the fate of everything, and all events transpire according to some great plan beyond mortal reckoning. The mortal champions of Tzeentch are especially dangerous, as they wield awesome sorcerous power on top of their considerable physical prowess.

Tzeentch is often visualized as the serpent which writhes and twists to represent constant change and this is mirrored in its symbol with curves and points to represent change and conclusion.

Followers of Tzeentch

The Thousand Sons Chaos Space Marines Legion serves Tzeentch exclusively. At the start of the Horus Heresy, the Thousand Sons Primarch Magnus the Red predicted Horus' treachery through the use of black sorcery, and attempted to warn the Emperor. The Emperor rejected his warning, choosing rather to focus on how he gained the information, rather than what the information was; and sent the Space Wolves to wipe out the Thousand Sons and destroy their homeworld. Furious at the Emperor's pious blindness, Magnus the Red dedicated both himself and his legion to the dark god of knowledge to follow both his own selfish desires, and get revenge on the Emperor.

After the Horus Heresy, the Legion retreated into the Eye of Terror. Magnus ascended to become a mighty Daemon Prince, and Ahriman took the role of leader of the Thousand Sons. The longer the Legion was under Tzeentch, the more their bodies began to mutate and change to the God's whim. Ahriman, Chief Librarian of the Thousand Sons cast the Rubric of Ahriman on his men in an attempt to rid them of their afflictions. Sadly, the sorcery didn't work quite as planned, and their bodies were turned to dust, their souls entombed in their power armour for evermore. This gave rise to the names Rubric Marines, and more commonly Tomb Marines.

Daemons of Tzeentch

Tzeentchian Daemons tend to be bird-like in nature, or mutated to the point of unrecognizability.

The Greater Daemon of Tzeentch is the Lord of Change, typically an Avian-like winged humanoid Daemon of vast intelligence and massive magical and psychic power, although less so in physical strength.

The main line Daemon of Tzeentch is the Horror, an ever-shifting mass of flesh and limbs with numerous orifices for launching fire. A variant of the Horror is the Flamer, which are slightly more powerful and with numerous gaping maws that produce the searing flames which give these daemons their name. They launch Doombolts at enemies unlike Horrors which launch Daemonic Fire at enemies.

The daemon beasts of Tzeentch are Screamers, ray-like creatures that swoop down on foes and cut them apart with their sharp claws before retreating and charging again.

The Disk of Tzeentch is a meld of magic, metal, and daemon and is often used as a transport for a mortal champion.

Related

Sources


Chaos
Chaos Space Marine Army List Chaos InfantryChaos VehiclesDaemons
Chaos Space Marine Armoury Chaos WeaponsDaemon WeaponsChaos WargearChaos Psychic Powers
Daemons Daemon PrinceGreater DaemonLesser DaemonDaemonic SteedDaemon WeaponsDaemonic Gifts
Gods of Chaos KhorneTzeentchSlaaneshNurgle
Rebels/Characters Traitor LegionsRenegade ChaptersChaos Cults/Ezekyle AbaddonLuciusAhrimanKharnTyphus
Products of Chaos Chaos Artefacts • Chaos Structures

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