User talk:Thelemur / Kill Team
A page for regular contributors to discuss on-going projects - although any user is, of course, welcome to contribute.
Archive of previous discussions here
- 1 Kill Team Members (so far)
- 2 Completed Projects
- 3 Tanith List
- 4 Army List Info Boxes
- 5 Daemons from Deathwatch: Mark of the Xenos
- 6 Deathwatch rpg: Rites of battle
- 7 RPG Image Request
- 8 6th Edition
- 9 Index of Sources
- 10 Missing Xenos
- 11 Ork Units
- 12 Squat Armoury
- 13 Miniatures Portal
- 14 Deathwatch: Honour the Chapter
Kill Team Members (so far)
- Feral Ork, Kroot, Squat and Harlequin Armouries
- Citations Template
- Successor Chapters information from Rites of Battle
A while back we started moving Tanith 1st info from List of Gaunt's Ghosts Characters to Known Members of the Tanith First and Only . I was going to back and do a bit more work on it but I'm not 100% sure of the best way to go about it. Is the best idea to make individual articles for the notable characters who don't already have their own page first (essentially I'd more or less copy and paste what was written n their entry on the List.. page), then add them onto the Known... page. For minor characters who dont really warrant their own page (Trooper Ifvan for example) should I just paste the info from the old page over to the new one? eg -
- Ifvan. Trooper - Varl's lackey and second in command, Ifvan is usually involved in Varl's gambling schemes or any other instances where Varl can con money from other regiments. Almost killed by Alliance Troopers on Aexe Cardinal, Mkoll saved his life. The Lemur 19:28, 20 March 2012 (CET)
- I think it just depends on what you feel up for doing, both need done and I don't seen an advantage to one approach or the other, really. Just do what's interesting for you to work on is what I always reckon! Copy-pasting over the minor characters is fine IMHO, I'd add a [Needs Citation] though, so we remember to check them. Oh, and some of them are way too verbose; if they can't be summarised easily, there's probably an argument that they should get their own article.--Mob 19:38, 20 March 2012 (CET)
- I've started making the new pages and additions to the new list, I'm only doing a few at a time though. Sources will need to be added both to the new articles and to the list page - but I thought it was best to get the layout sorted first, then we can work on the details. The Lemur 05:48, 21 March 2012 (CET)
Army List Info Boxes
|Bosses||Warboss • Nobz • Flash Gitz|
|Oddboyz||Mekboyz • Painboyz • Weirdboyz • Runtherds|
|Specialists||Kommandos • Burna Boyz • Tankbustas • Lootas • Stormboyz|
|Troops||Gretchin • Yoofs • Boyz • Skarboyz • Biker Boyz|
|Command||Avatar • Autarchs • Farseers • Spiritseers • Warlocks • Exarchs|
|Aspect Warriors||Dire Avengers • Fire Dragons • Howling Banshees • Striking Scorpions • Swooping Hawks|
Dark Reapers • Warp Spiders • Shining Spears • Crimson Hunters • Shadow Spectres
|Troops||Guardians • Windrider Squadrons • Rangers • Harlequins • Wraithguard • Wraithblades • Support Battery|
|Phoenix Lords||Asurmen • Baharroth • Fuegan • Irillyth • Jain Zar • Karandras • Maugan Ra|
|Chapter Command||Chapter Master • Chapter Ancient • Chapter Champion • Honour Guard • Master of Sanctity • Chief Librarian • Master of the Fleet • Master of the Forge • Chief Apothecary • Master|
|Company Command||Captain • Lieutenant • Command Squad • Reclusiam Command Squad • Chapter Ancient • Company Standard Bearer • Company Champion|
|Specialists||Librarian (Epistolary • Codicier • Lexicanium • Primaris Librarian) • Techmarine • Apothecary • Primaris Apothecary • Chaplain • Primaris Chaplain|
|Elites||Primaris • Terminators (Terminator Squad • Terminator Assault • Terminator Command • Cataphractii Terminators • Tartaros Terminators) • Sternguard Veteran • Vanguard Veterans|
|Troops||Tactical • Assault • Devastator • Scout • Centurion Assault • Centurion Devastator • Intercessor • Inceptor • Hellblaster • Aggressor • Reiver|
|Command||Great Wolf • Wolf Lords • Wolf Guard|
|Priesthood||Wolf Priests • Rune Priests • Iron Priests|
|Troops||Blood Claws • Grey Hunters • Long Fangs • Wolf Scouts • Lone Wolves • Wulfen • Skyclaw Assault Packs • Swiftclaw Biker Packs • Thunderwolf Cavalry • Fenrisian Wolves • Venerable Dreadnought • Dreadnought|
|Vehicles||Rhino • Razorback • Land Speeder • Predator • Vindicator • Whirlwind • Land Raider • Land Raider Crusader • Land Raider Redeemer • Stormfang • Stormwolf|
|Special Characters||Logan Grimnar • Ragnar Blackmane • Harald Deathwolf • Canis Wolfborn • Arjac Rockfist • Njal Stormcaller • Ulrik the Slayer • Lukas the Trickster • Bjorn • Murderfang|
|HQ||Grey Knights Grand Master • Brother-Captain • Inquisitor Lord|
|Elites||Callidus Assassin • Culexus Assassin • Death Cult Assassin • Eversor Assassin • Daemonhost • Inquisitor • Grey Knights Terminator Squad • Vindicare Assassin|
|Troops||Grey Knights • Inquisitorial Storm Troopers|
Seconded Units: IG Armoured Fist Squad • IG Infantry Platoon • SM Tactical Squad • SM Scout Squad
|Fast Attack||Grey Knight Teleport Squad|
Seconded Units: IG Rough Rider • IG Sentinel Squadron • SM Assault Squad • SM Bike Squad • SM Land Speeder Squadron
|Heavy Support||Grey Knights Dreadnought • Grey Knights Land Raider • Grey Knights Land Raider Crusader • Grey Knights Purgation Squad • Orbital Strike|
Seconded Units: IG Leman Russ • SM Devastators • SM Dreadnought • SM Predator
|Transport||Rhino • Chimera • Land Raider|
|HQ||Canoness • Palatine • Inquisitor Lord • Priest|
|Elites||Arco-flagellants • Callidus Assassin • Celestian Squad • Culexus Assassin • Death Cult Assassin • Eversor Assassin • Inquisitor • Vindicare Assassin • Repentia|
|Troops||Battle Sister Squad • Inquisitorial Storm Troopers • Zealots|
|Seconded Units:||IG Armoured Fist Squad • IG Infantry Platoon • SM Tactical Squad • SM Scout Squad|
|Fast Attack||Dominion Squad • Seraphim Squad|
|Seconded Units:||IG Rough Rider • IG Sentinel Squadron • SM Assault Squad • SM Bike Squadron • SM Land Speeder Squadron|
|Heavy Support||Exorcist • Immolator • Penitent Engine • Orbital Strike • Retributor Squad|
|Seconded Units:||IG Leman Russ • SM Devastators • SM Dreadnought • SM Predator|
|Transport||Rhino • Chimera • Immolator|
|HQ||Necron Overlord • Destroyer Lord|
|Elites||Deathmarks • Lychguards • Triarch Praetorians • C'tan Shard • Flayed One Pack • Triarch Stalkers|
|Troops||Necron Warriors • Necron Immortals|
|Fast Attack||Canoptek Wraiths • Canoptek Scarabs • Tomb Blades • Necron Destroyers • Tomb Stalker • Canoptek Acanthrites|
|Heavy Support||Doomsday Arks • Annihilation Barges • Monoliths • Doom Scythes • Night Shrouds • Canoptek Spyders • Tomb Sentinel • Tesseract Vault • Obelisk • Pylon • Sentry Pylon|
|Transports||Catacomb Command Barge • Ghost Ark • Night Scythe • Tesseract Ark|
|Special Characters||Imotekh the Stormlord (HQ) • Nemesor Zahndrekh (HQ) • Vargard Obyron (HQ) • Illuminor Szeras (HQ) • Orikan the Diviner (HQ) • Anrakyr the Traveler (HQ) • Trazyn the Infinite (HQ)|
|HQ||Necron Lord • Destroyer Lord • Nightbringer • Deceiver|
|Elites||Immortal Squad • Pariah Squad • Flayed Ones Squad|
|Troops||Necron Warrior Squad|
|Fast Attack||Wraith Squad • Destroyer Squadron • Scarab Swarm|
|Heavy Support||Tomb Spyder Squad • Heavy Destroyer Squadron • Monolith|
|Leaders||Master Shaper • Shaper • Shaper Council|
|Kindred||Carnivore • Headhunter • Hunter • Stalker • Tracker • Vulture|
|Beasts||Kroot Hound • Krootox • Knarloc • Great Knarloc|
|Command||Company Command Squad • Platoon Command Squad • Scion Command Squad • Tank Commander • Regimental Advisors • Commissar • Primaris Psyker • Tech-priest Enginseer • Priest|
|Troops||Infantry Squad • Heavy Weapons Squad • Special Weapons Squad • Armoured Fist Squad • Veteran Squad • Scions Squad • Penal Legion Troopers • Ogryn Squad • Ratling Squad • Psyker Battle Squad • Rough Rider Squad|
|Gods of Chaos||Khorne • Tzeentch • Slaanesh • Nurgle • Malice|
|Chaos Space Marines||Armoury • Warbands|
|Daemons||Daemon Prince • Greater Daemon • Lesser Daemon • Daemonic Beasts • Daemon Engines • Daemonic Herald • Daemon Weapons • Daemonic Gifts|
|The Lost and the Damned||Chaos Cult • Traitor Guard • Mutants • Beastmen • Rogue Psyker • Armoury|
|The Traitor Primarchs||Alpharius/Omegon • Angron • Fulgrim • Horus • Lorgar • Konrad Curze • Magnus the Red • Mortarion • Perturabo|
|Notable Characters||Abaddon • Ahriman • Blue Scribes • Changeling • Epidemius • Fabius Bile • Kairos Fateweaver • Ku'Gath • Typhus • Khârn • Lucius • Lufgt Huron • Be'lakor • M'kar • The Masque • Skarbrand • Skulltaker|
|Other||Traitor Titan Legions • Daemon Knights • Dark Mechanicum • Chaos Space Fleet • Chaos Vehicles • Chaos Artefacts • Eye of Terror • Maelstrom • Warp|
|HQ||Archon • Haemonculus • Haemonculus Ancient • Succubus • Dracon • Sybarite|
|Elites||Grotesques • Hekatrix Bloodbrides • Incubi • Kabalite Trueborn • Mandrakes • Wracks|
Harlequins (Not Dark Eldar)
|Troops||Kabalite Warriors • Wyches • (Wracks)|
|Fast Attack||Beastmasters • Hellions • Reavers • Scourge|
|Heavy Support||Cronos Parasite Engine • Ravager • Razorwing Jetfighter • Talos Pain Engine • Voidraven Bomber|
|Transports||Raider • Venom|
|Special Characters||Asdrubael Vect (HQ) • Drazhar, Master of Blades (HQ) • Kheradruakh, the Decapitator (HQ) • Lelith Hesperax (HQ) • Lady Malys (HQ) • Baron Sathonyx (HQ) • Urien Rakarth (HQ) • Duke Sliscus (HQ)|
|HQ||Wolf Lord • Rune Priest • Wolf Priest|
|Elites||Wulfen Pack • Storm Claws Pack|
|Troops||Grey Slayers Pack|
|Fast Attack||Fenrisian Wolf Pack • Storm Claws Biker Pack|
|Heavy Support||13th Company Long Fangs Pack|
|Command||Hive Tyrant • Broodlord|
|Elites||Hive Guard • Lictor • Malanthrope • Pyrovore • Ravener • Venomthrope • Tyranid Warrior/Tyranid Prime • Tyrant Guard • Zoanthrope/Neurothrope|
|Basic||Genestealer/Ymgarl Genestealer • Hormagaunt • Spinegaunt • Termagant • Ripper|
|Heavy||Biovore • Carnifex • Exocrine • Haruspex • Hierodule • Maleceptor • Mawloc • Tervigon • Toxicrene • Trygon/Trygon Prime • Tyrannofex • Dimachaeron • Sporocyst|
|Airborne||Gargoyle • Harpy • Harridan • Hive Crone • Shrike • Sky-Slasher • Tyrannocyte|
|Bio-Titans||Dominatrix • Hierophant|
|Spores||Mieotic Spore • Mycetic Spore • Spore Mine • Mucolid Spore|
|Unique Tyranids||Swarmlord • Death Leaper • Doom of Malan'tai • Old One Eye • Parasite of Mortrex • Red Terror|
Daemons from Deathwatch: Mark of the Xenos
Well once Thelemur said he would do this when he had some free time, but he stated sometime ago that he would have a lot less time.
So i'm asking if anybody that wants to update these articles with these direct quotes from Deathwatch: mark of the xenos, each one of them has the pages sourced.--Ashendant 21:38, 21 March 2012 (CET)
Bloodthirsters are the unholy fury of the Chaos Power Khorne, Lord of Battles and Blood, incarnate. They are the Greater Daemons of the Blood God, each a manifestation of the unreasoning rage and savagery of total war. It is said that there are no more powerful masters of battle in the entire galaxy than the Greater Daemons of Khorne and that none may stand before them. They are the very essence of brutality, every blow ever struck and life ever taken distilled into a single towering form of iron and sinew.
In appearance, Bloodthirsters resemble every fear ever expressed through legends of the devils and daemons that hunger for the souls of men. While most stand around ten metres tall at their hunched shoulders, the mightiest of their kind are the size of a scout Titan. Their feet are cloven and the ground burns at their passing. Their skin is the deep red of encrusted blood. Their bodies are impossibly muscled and covered in iron-tipped barbs. From their backs grow a pair of mighty wings upon which they can soar high above the battlefield and strike their enemies at will. Most hideous of all are their faces, which are moulded in a form resembling a feral, snarling beast with fangs the size of swords.
Bloodthirsters carry two weapons, each the very epitome of its type and responsible perhaps for millions of deaths. The first is a mighty axe, the iconic weapon of Khorne. The blade of this weapon is at least the height of a Space Marine, and its haft several times longer. With it the Bloodthirster may strike down the mightiest fortress gate or cleave in two a superheavy battle tank. No mundane armour is proof against the Bloodthirster’s axe and no opponent able to resist its touch.
But the axe does not simply destroy the body, it consumes the souls of those it slays, offering them as sacrifices to the Blood God. What torments these souls must endure in Khorne’s realm for all eternity are too terrible to bear. The second weapon carried by the Bloodthirsters of Khorne is a great whip. This coiling lash is capable of striking down those cowardly foes that seek to engage the Greater Daemon from afar, so that even the most cunning of opponents cannot escape the Bloodthirster’s wrath.
Bloodthirsters are not only able to unleash the most fearsome of attacks, they are able to endure them too. Their hide is said to be made not of living flesh but of the hardest iron, cast in hellish foundries of Khorne’s infernal bastion in the Realm of Chaos. Only the mightiest of blows has even the slightest hope of causing more than a dent upon the Bloodthirster’s iron hide, though few enemies stand any chance of landing such a blow in the first place.
In addition to their warp-cast hide, Bloodthirsters bear sections of armour adorned with the glowing skull rune of their master. These attest to the blessing of the Lord of Battles, who abhors above all else the cowardly use of sorcerous powers on the field of battle. The runes are proof against the most fearsome of psychic attacks, a fact that strikes utter horror into the hearts of the most accomplished of battle-psykers.
But the Bloodthirsters of Khorne are not simply mindless berserker engines of war. They are the generals and ultimate champions of the Daemonic Legions of the Blood God. Countless Lesser Daemons march beneath them in unstoppable assaults against the enemies of their master. Bloodthirsters are masters of every tactic that leads to the spilling of blood. They eschew stealth and guile as the coward’s way and direct their forces towards the total defeat of their enemies with stunning brutality. Against such a combination of rage and leadership, none can stand.
The only hope that servants of the Imperium have of not dying at the hands of a Bloodthirster is not to face one. Bloodthirsters are near the very apex of Khorne’s servants and as such are incredibly rare. Their only potential weakness lies not in any deficiency of arms or armour, but in the very nature of their existence. As daemons, the Bloodthirsters are made of the raw stuff of the Warp, condensed and distilled and motivated by a will that resides entirely within the boiling depths of the Immaterium. As such, the daemon relies upon the link between the material universe and its own realm remaining strong and constant. Only upon Daemon worlds such as those thought to lie at the heart of the Hadex Anomaly are such conditions known to exist. Beyond these worlds, the Bloodthirsters’ grip on existence is tenuous, and they can be banished back to the Realm of Chaos by a foe with the will or purity to do so. pg100
To date, no solid, verifiable accounts have been found that confirm the manifestation of a Bloodthirster upon any battlefield within the Jericho Reach. That is not to say that such manifestations have not taken place, for if they had there would be few surviving witnesses left to give such accounts. Yet, the Deathwatch know that while Chaos has such a grip upon the worlds at the heart of the Jericho Reach, while Lesser Daemons stalk its worlds and while the mortal hosts of Chaos sing the praises of the Ruinous Powers, it is just a matter of time. Surely, upon some blasted battle ground such as Khazant or Vanity, the air will fill with the stench of brimstone and spilled blood and the ground will tremble with the tread of burning, cloven hooves. Then, a Bloodthirster of Khorne shall stride forth, and the slaughter begin. pg101
Keepers of Secrets are the Greater Daemons of Slaanesh, the so-called Prince of Chaos. Like their master, these Greater Daemons are the ultimate despoilers, revelling in the corruption of their foes. Keepers of Secrets seek not only to lead astray, but to debase their victims, reducing once proud champions of Humanity to twisted vile things, barely recognisable to their erstwhile kin. To turn a pure and innocent soul to the worship of Slaanesh is the ultimate delicacy for the Keepers of Secrets, the further the fall and the deeper the corruption, the sweeter their satisfaction.
In appearance, these Greater Daemons vary enormously, although all are possessed of a bizarrely alien and utterly disturbing countenance. In size they range from several times the height of a man to ten or more metres. Their limbs are lithe and often multi-jointed, enabling swift and unpredictable movement. They typically have four or more arms, one pair terminating in cruelly pointed claws and the other in razor sharp pincers or blades. Most vile of all are the daemons’ faces. Some are strangely bovine, while others are elongated and alien. A few are almost human, androgynous and terrifyingly beguiling.
Only the staunchest of mortal beings to set eyes upon these beasts sees their true form. Keepers of Secrets are enshrouded in an aura of scintillating illusion, entrapping the souls of even the strongest of foes. The beguiled drops his weapon and stands dumb-founded in the midst of raging battle, his arms spread wide as his doom approaches. Those not dragged down in the cruel embrace of the Daemonettes that invariably accompany the Greater Daemons are crushed beneath its hooves, cut in two by its blade or blasted by its sorcery. The most unfortunate may meet another end entirely, and not one that sane men would dwell upon.
While the greatest of the Keeper of Secrets weapons is its beguiling nature, they commonly bear mighty warp-forged blades with which to strike down those few not ensorcelled by their infernal beauty. Such blades are commonly several metres long and encrusted with fell runes that burn the eye and sear the soul. The weapons phase in and out of reality, bypassing armour and slicing through the flesh within. At their touch, the soul is drained from the body to be carried away to the dread Realm of Chaos, there to be tormented for all eternity by the cruel caresses of Slaanesh’s servants.
In combat, the Keepers of Secrets display speed and guile that few can defeat, made all the harder to combat by the beguiling aura that assails their foes. They are impossibly fast, their form shifting and blurring as they dart and in and out, every touch dealing blessed torment. In addition to their speed, the Keepers of Secrets bring prodigious sorcerous powers to bear on their enemies, blasting them with the raw energy of the warp or reducing them to gibbering fools. They are capricious and cruel, preferring where possible to twist and corrupt rather than simply kill. Foes become playthings, their souls the prize in a monstrous game of corruption and defilement. Nothing is sweeter to a Keeper of Secrets than to deliver to its master the soul of one of Humanity’s greatest champions. They will stay the killing blow indefinitely if they see a chance of doing so, wearing the enemy down body and soul until ready to strike.
On the field of battle, the Keepers of Secrets are rarely encountered alone. They are invariably accompanied by swarms of prancing Daemonettes, the Lesser Daemons of the Prince of Chaos. These cavort and dance across the killing fields, singing the praises of their master and dealing death to the armies of men. Worst of all, the Daemonettes often avoid killing the enemy’s greatest champions and leaders, slaying or corrupting lesser troops as a delectable taster of the glorious spectacle that is the coming of the Keeper of Secrets. The champions are taunted and teased by the Daemonettes until the battlefield is carpeted with twitching dead. And then, the Greater Daemon appears, and the main course begins.
Ever since the launching of the Achilus Crusade, the servants of the Ordo Malleus have maintained a watch for the presence of the Keepers of Secrets within the Jericho Reach. Of late, an unnamed Inquisitor has made several visits to the Brass Tower at Watch Fortress Erioch, conferring with the Inquisitor of the Chamber. Several recent readings of the Emperor’s Tarot have foretold of the coming of such an adversary to the region, and the attentions of the Chamber of Vigilance are turning towards this gravest of threats. pg104
Slaanesh has many servants, but the most numerous of them are the Daemonettes. Created to fulfil the Prince of Pleasure’s every whim, Daemonettes are his courtiers and courtesans, his warriors and messengers. Slaanesh is fickle and capricious, oft likely to send out legions of Daemonettes to destroy any source of frustration.
In appearance, a Daemonette is both alluring and repulsive, with slender, lithe bodies and an androgynous glamour that is heightened by the captivating musk that pervades the air around them. A Daemonette’s skin is luminously pale and smooth, and the daemon’s hands are replaced by long, dextrous claws covered in iron-hard chitin. These claws can bestow a gentle caress or a fatal slash with equal skill. Daemonettes move swiftly upon languid, long legs and bird-like feet, able to dart across the battlefield with uncanny grace. A Daemonette’s bewitching opal eyes can capture the attention of any mortal who gazes upon them, and the Daemonette’s face is a genderless mask of cruel beauty. Regardless of their appearance, Daemonettes possess a powerful gift from their master, an aura that always makes them appear as an object of ultimate beauty and desire in the eyes of their enemies, no matter what race, gender, or morality such a foe may possess.
Daemonettes are often found seducing a chosen victim with promises of glory and self-fulfilment. They are instrumental to Slaanesh’s more delicate machinations, and Daemonettes are often sent to undermine the will of Slaanesh’s enemies or tempt them from their chosen path in order to remove such opposition. Daemonettes whisper into the dreams and nightmares of a victim, taunting and teasing him with visions of ambition and the darkest desires. Many such victims become lured into self-obsession, paranoia, and insanity, irrevocably placed upon an indulgent road towards their own destruction. pg110
Ask me any question about this project.--Ashendant 21:38, 21 March 2012 (CET)
- I would thank anyone very much if willing to do this for me?--Ashendant 22:09, 21 March 2012 (CET)
- Discussion is down here :P
- feel free to do any of them, i posted them here for that, i really can't tolerate this part of the book for certain reasons.--Ashendant 00:10, 22 March 2012 (CET)
- I was hoping Mob would say that :) - i'll do the Nurgles then. The Lemur 01:16, 22 March 2012 (CET)
- Also when you complete a entry do the same i did for Lord of change in this page.--Ashendant 01:35, 22 March 2012 (CET)
- Sigh I have sso many of these to do it's not even funny...--Ashendant 02:37, 22 March 2012 (CET)
- I know how you feel mate. Thats kinda why I thought we should try a group page like this - to spread the workload a wee bit. Although I've been staring at the Great Unclean One page for about an hour now - I know exactly what Im gonna do, I just cant bring myself to actually do it! The Lemur 02:40, 22 March 2012 (CET)
- Rites of Battle is annoyingly huge and filled with information, these things are horrible to deal with alone, thankfully i'm almost finished with the Wargear section.--Ashendant 02:48, 22 March 2012 (CET)
You're doing amazing work though. It's great fun to read articles about items etc I've never heard of, rather than just the same old stuff. The Lemur 03:01, 22 March 2012 (CET)
- Agreed - good job dude and the scale of what you're doing is impressive alone. I'll try to do the Khorne ones later today. --IXS=][= 17:32, 24 March 2012 (CET)
- One down, one to go. --IXS=][= 00:51, 25 March 2012 (CET)
- Agreed - good job dude and the scale of what you're doing is impressive alone. I'll try to do the Khorne ones later today. --IXS=][= 17:32, 24 March 2012 (CET)
- I guess everyone forgot about the remaining three guys.XD--Ashendant 20:46, 18 May 2012 (CEST)
- ) I'll try and do it soonish, though I have been saying that for a while... The Lemur 01:00, 16 July 2012 (CEST)
Deathwatch rpg: Rites of battle
- Space Marine Vehicles (drop pod, land raider (crusader, helios, prometheus, redeemer, terminus ultra), land speeder (tempest, storm) space marine bike, predator tank, rhino APC (razorback APC, damocles command rhino) space marine dreadnought (adeptus astartes , ironclad), thunderhawk gunship, stormraven gunship, vindicator, Whirlwind, warhound titan (lupus tempestus, chaos titan)
- Chaos Vehicles (harbringer heavy bomber, hell blade fighter, hell talon fighter-bomber, chaos space marine dreadnought, defiler)
- Tau vehicles (barracuda fighter, devilfish troop carrier, hammerhead gunship, orca dropship, piranha scout skimmer, remora stealth drone fighter, sky ray missile defence gunship, tetra scout speeder, tiger shark fighter-bomber)
- Just make a requst here or on my talk page and i will give a direct citation with a source, thanks.--Ashendant 02:05, 24 March 2012 (CET)
Request here :D thanks--Ashendant 02:51, 29 March 2012 (CEST)
- Wishing for help here and in the Daemon section :(--Ashendant 22:36, 30 March 2012 (CEST)
- I'm struggling to find the time to even keep up with updates etc at the moment, but when I get a wee bit more time I'll help finish the Daemons bit and maybe some of the SM stuff. Just not sure when I'll have enough free time. (On the plus side though - new job means Ive been able to buy lots of miniatures for the 1st time in ages!) The Lemur 00:13, 31 March 2012 (CEST)
- Well i already finished the units and half of the armour so i can take off that list
- I also finished the sucessor chapter leaving the Watch Fortress and Vehicles and i'm not going to do vehicles.--Ashendant 00:19, 7 July 2012 (CEST)
- Well i already finished the units and half of the armour so i can take off that list
RPG Image Request
It's confirmed 6th Edition is coming out June 23rd, and the rulebooks always contain massive amounts of fluff. I'm curious if anyone has any ideas for advanced planning in updating the Lexicanum for 6-Ed.--Harriticus 23:38, 10 June 2012 (CEST)
- Well, that figures - just when my collection of 5th edition codices was almost complete. --Proteus77 00:05, 11 June 2012 (CEST)
Index of Sources
Index of sources available to users, to be (hopefully) expanded--Proteus77 00:28, 18 June 2012 (CEST)
I'm looking for anyone with the following sources to look for everything to do with those xenos on the list(0 means i don't know what the source is.)
- BANELINGS Planetstrike
- CYTHOR FIENDS are somewhere in Ghoul Stars, check Codex Black Templars and Codex Space Marines (2009 edition)
- FORPARSI Ravenor Returned, page 5, also Ravenor (Dan Abnett), p. 306
- FF'ENG Ravenor (Dan Abnett), p. 306
- KATHAP probably somewhere in the "Dark Heresy" publications
- MONTHROPODS Ravenor (Dan Abnett), p. 306
- OVERLORDS OF BARBARUS Index Astartes: Death Guard
- SAROSH Descent of Angels
- STROUSII Eisenhorn
- VEKTATES Horus Heresy series: "Battle for the Abyss"
- TENTACLED BEASTS 0
- VARREY 0
- PISCEANS 0
- ARAKLIONID 0
- Thanks--Ashendant 03:20, 1 July 2012 (CEST)
- The only one I can recall off the top of my head are the "OVERLORDS OF BARBARUS" - but I'd be wary of classing them as Xenos. In the fluff they are the rulers of Mortarion's homeworld, but there is no info given on their origin - it is just as likely (if not more so) that they are of human and/or warp origin. The Lemur 22:34, 3 July 2012 (CEST)
- I need direct citations if i'm allowed to work on those articles, anyway one more for the List
CELL-KIN Index Astartes IV
- --Ashendant 00:40, 6 July 2012 (CEST)
The Saroshi were human settlers that secretly worshipped Chaos. --DetlefK 16:24, 2 August 2012 (CEST)
Currently working on articles comprising Ork Armoury and related pages such as weaponry and equipment in general, Ork troop types, etc. See my page for the progress. - Rolz
- Nice one mate, if you need any pics or anything give us a shout :) The Lemur 14:15, 15 July 2012 (CEST)
- Year, sure. - Rolz
I'm going to merge several articles describing various non-combat roles of Gretchin in Ork society (Skrabbla, Repair Krew, Grot Rigger, Grot Orderly, Grot Oiler, Ammo Runt and Grot Styboy to be exact). Does anyone have an idea of how I should name it? Right word just doesn't come to mind. --Rolz
Reading through the old 40k Compendium book I found a full article on Squat equipment, weaponry, and so on. I was going to make a Squat Armoury page but noticed it was deleted not that long ago. I'm curious as to why.--Harriticus 21:30, 17 July 2012 (CEST)
- I cant remember exactly - prob just a combination of the old "are Squats still canon debate" and I think it wasn't a very complete article. I'd quite like to see it come back tbh. If were are going to have it match all the other pages (with vehicles etc) I could prob find most of the old epic images etc. The Lemur 21:46, 17 July 2012 (CEST)
- Squats are mentioned in the 6th Edition Rulebook, they're still canon but have been deleted as a playable faction. I'll make a quality armoury--Harriticus 21:56, 17 July 2012 (CEST)
- Yeah now they have been "officially" mentioned again is a good reason to jazz up their pages. If you want a hand with anything give me a shout - i dont mind scanning the old white dwarfs for pics etc. The Lemur 22:15, 17 July 2012 (CEST)
- I've done the armoury based on the Compendium/Codex Titanicus info I have. Feel free to modify it in any way you want. In terms of pics, I only couldn't find the Land Train. I also believe they use a vehicle called a Termite (mentioned on their main article) but could find no sign of it in my sources.--Harriticus 22:51, 17 July 2012 (CEST)
I'm digging out all my old WDs for pics at the moment. As to the Termite - thats something Ive been meaning to create for ages - it was an imperial tunneler from the old days when Squats/IG/SM all used the same equipment, it had big brothers too, the mole and hellbore; I'll see what I can find. (I wonder if one of the Horus Heresy authors will bring them back too, like they seem to be doing with lots of the old forgotten stuff). The Lemur 23:01, 17 July 2012 (CEST)
I'm thinking about revamping the rather sad Miniatures Portal. Basically, each army will have a page (such as Miniatures (Space Marines)) that has a gallery of various miniatures throughout the editions. Thoughts?--Harriticus 00:39, 20 July 2012 (CEST)
- good call - there are still a few crappy gallery pages about that only have 2 rogue trader images that need fixed or deleted. tbh - the whole image collection prob needs revamped. The Lemur 01:23, 20 July 2012 (CEST)
- Right - had a convo with Inq S about this on the forum as well as the talk pages - more or less going to follow the layout you started with, with a few tweeks. I'm happy to do a bit of work on this project with you (as it is huuuuuge). Prob be next week before I get a chance to actually make any edits though. The Lemur 02:37, 27 July 2012 (CEST)
Deathwatch: Honour the Chapter
I have Deathwatch honour the chapter, which has a lot of Space Marine Chapter information, but after my little tirade with rites of battle i have no patience for that... If anybody wants to do anything on the following chapters tell me and i'll provide direct citations.
- Black Templars
- Storm Wardens
- Blood Ravens
- Red Scorpion
- Marines Errant
- Flesh Tearers
- Crimson Fists
- Howling Griffons
- Angels Encarmine
- Angels Sanguine
- Angels Vermillion
- Angels of Vengeance
- The Disciples of Caliban
- Guardians of the Covenant
- Fire Angels
- Sons of Medusa
- Fire Hawks
- Astral Claws
- Fire Lords
- Star Phantoms
- Legion of the Damned
- Lots of Images on Space Marines
- A reliquarium filled with chapter specific items
- --Ashendant 13:30, 25 July 2012 (CEST)
Raptors take 7 pages and the blood ravens 9 pages .....Jesus.... Ill probably not really bother too much with the adventure seed style stuff, and the rule/character type stuff, dont even worry about posting it. Its a bit too far into the RPG side of things in my view.-Ytokes 05:38, 2 August 2012 (CEST)
- Well the pure fluff takes roughly 2 pages each, but the rules still have a lot of fluff like psychic powers, squad tactics and primarch curse
- But yeah finish this stuff and i'll put the rest and you can interpret the rest (i doing the psychic powers trough), anything above the angels encarmine are roughly 5-10 pages long.--Ashendant 05:44, 2 August 2012 (CEST)
- Right i've just done the Knights of the Raven, that articles looking quite good now if i may say so myself! Im starting to tinker with the Silver Skulls and will have a source clean up with it now and hopefully add this info as well. I think you should post the Blood Ravens first I think, that will need attention before someone else decides to add it the article and stuff it all up....-Ytokes 12:16, 6 August 2012 (CEST)
- Going to wait, it's a Bucket load of info.--Ashendant 12:57, 6 August 2012 (CEST)
- Blood Ravens
- “Follow the plan! The traitors shall fall; the Emperor granted us avision of triumph.”–Librarian Ibrahim, at the Battle of Gravitas
- As much as they are known for their bravery and combat efficiency, the Blood Ravens Chapter is also renowned for its obsession with recovering lost information and technology. These Battle-Brothers have repeatedly shown a willingness to accept non-traditional techniques and extreme approaches so that some lost relic or tome could be recovered and secured within their vaults. Their tendency to rely heavily upon a higher than normal number of psychically talented Space Marines only serves to further differentiate the Blood Ravens from most other Chapters. Some members of the Adeptus Administratum believe that this reliance upon their psykers is a potential disaster, while others respect and fear the advantages these talented Battle-Brothers have repeatedly provided to their Chapter.
- The precise origins of the Blood Ravens Chapter are shrouded in mystery. Not even the most renowned Chapter Masters or revered Librarians can say with any certainty from whence their beloved Chapter originated. The majority of the records on the Chapter date back no further than early M37, though references to their service in the litanies of other Chapters and Imperial Organisations prove that the Chapter existed and fought the enemies of the Emperor for centuries before this time. The reasons for this gap in knowledge are unknown. Many older Space Marine Chapters have far more complete records. Further, as the Blood Ravens are so focused on gaining and retaining information, it seems improbable that they could accidentally lose such a vital portion of their own history.
- As a result, the Blood Ravens do not know from which Primarch or Chapter they are descended from, and so revere no one as much as the Immortal Emperor, supreme master of all Space Marines. Much of the Chapter’s history owes much to a Space Marine named Azariah Vidya, known to the members of the Chapterthrough an ancient legend known as the Father Librarian, or Great Father. It is because of his actions that many of the Masters of the Chapter have simultaneously served as its Chief Librarian. Vidya only assumed the responsibility after the previous Chapter Master was slain in battle and he was forced to assume command. His techniques of careful study and precise, strategic assaults earned him the deepseated respect of his Battle-Brothers and confirmation as the Master of the Chapter.
- For millennia, the Blood Ravens have been largely identified by their obsession with uncovering secrets and their use of pskyers as a crucial aspect of their martial prowess. Many of these studies pushed the boundaries of Imperial tenets—often drawing the attention of Inquisitorial elements. The Blood Ravens have consistently exhibited a clear willingness to study their foes prior to eliminating them. However, such knowledge can lead to tragic corruption, as in some cases mere knowledge can be irrevocably damning. Such has proven to be the case in the story of the recently defeated Azariah Kyras.
- Before that traitor rose to the position of Blood Ravens Chapter Master, he fought a valiant battle against the Greater Daemon Ulkair on the world of Aurelia. While the hideous Warpspawn was overcome, then Epistolary Kyras was thought lost to the Warp. His death was entered into the Chapter’s records, along with commendations for bravery. Until 500 years later, when he inexplicably returned and seized command of the 5th Company. His experiences within the Warp tragically corrupted the Space Marine, such that upon his return he became intently focused on spreading that corruption to his Battle-Brothers. Over the centuries that followed Azariah Kyras hid his corruption while spreading his taint through the Chapter. Those who fell under his sway became hosts for daemons allied with the—supposedly dead—Greater Daemon Ulkair.
- In surprisingly short order, Kyras assumed the title of Chapter Master, taking command of the Blood Ravens and corrupting many of the other Space Marines. At the same time, he forged alliances with other daemons and foul servants of Chaos. Gabriel Angelos—Captain of the 3rd Company—was the only member of the Chapter’s command elements to view Kyras’s return with mistrust. Gabriel quietly and suspiciously investigated the Chapter Master at every opportunity, ultimately exposing the Chapter Master as a heretic and traitor, when he confirmed links between the fallen Battle-Brother and the traitor legions. However, the truth was discovered too late. By the time Captain Angelos was prepared to reveal his findings to the Chapter, a large number of its Space Marines were already corrupted. Instead, Kyras declared Gabriel traitor and initiated a vicious hunt for the Captain and his forces. A bloody civil war ensued, one that engulfed the entire Aurelian subsector at its peak.
- Kyras eventually openly declared his loyalty to Chaos and ascended to Daemon Princedom. The daemon was slain, but at a great cost to Gabriel’s forces. Gabriel ascended to Chapter Master after a bloody purge and many of the Chapter’s unusual practices continue to be re-examined. The Chapter now must exhibit great care as they recruit new members to replace those who betrayed the Imperium, lest other factions push for their dissolution at this time of weakness.
- From the earliest of their surviving records, the Blood Ravens have existed as a fleet-based Chapter. The basis for this decision is unclear, as their millennia of stalwart service certainly qualifies the Chapter for possession and control of an Imperial world. It may be that the decision was made for reasons lost to their history, which has been preserved for traditional reasons rather than functional ones. To fulfil their duties, they possess several battle barges, but their Fortress Monastery, the Omnis Arcanum, is the largest of their fleet and serves as their gene-seed repository. This vessel also houses the Chapter’s Librarium Sanctorum. Countless scrolls, tombs, and computational engines store the Chapter’s records, role of honour, as well as the ancient—and often forbidden—lore that they have recovered during their ongoing research. While it is certainly possible that the Blood Ravens once ruled a planet, there are no surviving records to indicate that this was ever the case.
- Each of the Chapter’s battle barges maintains its own Librariums as well, where all of their active records and new findings are recorded. However, only a subset of the Blood Ravens complete findings—particularly information concerning the Warp, archeotech, and the ways of xenos—are stored in these lesser Librariums. Through the course of their history, companies have often been assigned to extended duty apart from the main portion of the Chapter’s fleet. During such missions, these independent Librariums serve as interim storage of knowledge and a valuable resource for reviewing the less volatile lore that the Chapter maintains. Any time that one of the auxiliary battle barges re-establishes contact with Omnis Arcanum, an exchange of information is undertaken, so any new information is returned to the Librarium Sanctorum, while data deemed safe for dissemination is provided to the lesser battle barges.
- One critical limitation of a fleet-based operation is a restriction in the availability of new candidates for initiation. The Blood Ravens overcome this difficulty by recruiting from a number of worlds, with which they have long established relations. These worlds range from feral worlds, colonised by the remnants of ancient Imperial civilisations, to hive-worlds, where gangers fight daily with whatever weapons they can scrounge, living off the scrapings of Imperial society. The only trait that these worlds share in common is a higher than normal frequency of psykers among their population. While the Blood Ravens Chapter does not exclusively recruit psykers as candidates, those who show psychic talents survive their initiation rates at a much higher frequency than is observed among most other Chapters.
- The Blood Ravens’ greatest mystery concerns the history and reasons behind their Founding. A large part of the Chapter’s ongoing quest to recover lost information is in the fervent hopes of discovering their origins. Because of their unusually high number of members that possess psychic talents, the Adeptus Administratum has tested their gene-seed for mutation or contamination at a substantially higher frequency than that normally required. Even through the course of these countless investigations, the sacred implant has consistently shown a high level of stability and purity. At the same time, it is unusual that it shows no consistent traits that could be used to link it to the lineage of any of the Primarchs.
- The Blood Ravens are a proud and secretive Chapter, obsessed with ritual, history, and the acquisition of knowledge—most especially for the truth of their beginnings. This gap in the Blood Ravens’ history has led to endless speculation as to the exact origin of the Chapter, and what could have happened to expunge such a large and important portion of their history from their lore. It is this very focus that has driven their ongoing quest to discover more information of all kinds. This quest has unquestionably subjected these Battle-Brothers to an increased exposure to heretical knowledge. Some from outside the Chapter question the wisdom of their pursuits, when they could safely embrace the security of ignorance.
- Because of the many facets of their investigations, the Blood Ravens have often worked closely with members of the Adeptus Mechanicus. Through the millennia, these Space Marines have uncovered many examples of archeotech, which they have almost always provided to the followers of the Omnissiah without question. At times, the Machine Cult has repaid them for their generosity with gifts of additional wargear, which is well suited to advancing their cause. There is no formal relationship, as such could be viewed as an insult to more needy Chapters. However, this appears to represent an understanding based upon enlightened self-interest. The Blood Ravens are likely to take full advantage of these additional resources as they continue to rebuild after the losses they suffered during their recent internal strife.
- The Blood Ravens battle cry is, “Knowledge is power, guard it well!” This is more than just a chant to bellow as they charge forth to slay the Imperium’s foes. It is a mantra by which the Chapter’s Battle-Brothers live. They firmly believe that information is the key to solving countless problems and a weapon that can be exploited by the Imperium or by its enemies. These two points explain the care that these Space Marines exhibit prior to entering into combat and the security that they use to keep their own information and tools isolated from even their allies.
- The ancient Chapter Master and Chief Librarian, Azariah Vidya, is the single Space Marine most revered by Blood Ravens. While he is not believed to have been active at the time of the Chapter’s Founding, he is credited with the formation of their many traditions. While a normal Space Marine, the Blood Ravens refer to him as the Great Father, a term that other Chapters might use to identify their Primarch or even the Emperor. Such a degree of idolatry expressed towards a fellow Battle-Brother is certainly uncommon but seems to fulfil the void in the Chapter’s iconography due to the lack of knowledge of their Predecessor Chapter and Primarch. Their views towards the Emperor are in keeping with the most common Space Marine beliefs; the Blood Ravens deeply respect the Emperor as their creator and leader, but they do not follow the teachings of the Imperial Cult.
- There is little information available, even among the Chapter’s legends, concerning its leadership prior to the Great Father assuming the mantle of Chapter Master. Many scholars among the Adeptus Administratum believe that it was his legendary role as both Chief Librarian and Chapter Master that has led the Blood Ravens to value Librarians so highly among their Battle-Brothers. Some suggest that Aspirants with these traits are deliberately sought out, as one might represent a true heir to Vidya’s legend. Others argue that he may simply have set processes in motion so that the Chapter would always be able to rely upon a stalwart contingent of psychically gifted members. Since Chapter Master Angelos has taken command of the Blood Ravens, they have renewed their devotion to combating and overcoming the ways of Chaos. This is in large part due to the heresy that he uncovered within the Chapter, and may be a consequence of the corruption that he found on his home world of Cyrene. Under his direction, all of the Chapter’s traditions regarding the Warp are currently being scrutinised. Its leadership elements are now well aware that the Blood Ravens can ill afford to lose any further members to treason or heresy.
- CHAPTER SUMMARY
- Founding: Unknown
- Chapter World: None
- Fortress Monastery: Omnis Arcanum
- Gene-seed: Unknown
- Predecessor: Unknown
- BLOOD RAVENS CHRONOLOGY
- This section is based upon currently available information regarding the Blood Ravens Chapter as presented through the DAWN OF WAR series of games developed by Relic Entertainment. That game is set towards the closing years of the 41st millenium. For those participating in a Deathwatch campaign set within the Jericho Reach, it is vital that they consider the information presented throughout the Deathwatch game line is set in the year 817M41. Unless a character is chronologically displaced, he would be unaware of much of the history presented, particularly as regards the treacherous acts of Chapter Master Azariah Kyras—who commands these Space Marines at that time.
- THE CYRENE INCIDENT
- For many centuries, the Blood Ravens used the planet Cyrene as one of their primary bases for recruitment. The verdant world had a prosperous agrarian society and a population that enthusiastically embraced a military lifestyle. Its inhabitants showed an unswerving loyalty to the Imperium. The capabilities of its well-respected soldiery were only exceeded by the competence of the several Imperial Guard Regiments that the planet had tithed to the Imperium. The world’s only known failing was a propensity for a higher than normal number of mutant and psyker births.
- Shortly after attaining the rank of Captain, Gabriel Angelos returned to the planet to begin the Chapter’s Blood Trials—their system for selection of new Initiates. Centuries prior, Angelos had, in fact, been recruited from this very world. Tragically, during the course of those trials, the Chapter Master abruptly cut matters short, and then sent a secretive message to the Inquisition. While the contents of that message remain unknown, the results are abundantly clear. A few months later a fleet of Imperial Navy and Inquisition craft travelled to the system and eliminated it by writ of Exterminatus.
- There is more but it's mostly just rules. I'll post that part after this is done.--Ashendant 13:28, 11 August 2012 (CEST)
- Forgot the pages 26 - 33 --Ashendant 17:58, 13 August 2012 (CEST)
- Ok question for anyone that could help me, this book has a lot of items in the reliquarium. If he kept the make a armoury for each chapter tradition it would result in a lot of armoury pages with one item. What do i do in this case? Make a lot of armouries or a single armoury for minor chapters?--Ashendant 20:54, 16 August 2012 (CEST)
- Can anybody give me a answer?--Ashendant 15:45, 21 August 2012 (CEST)
- This Seems a bit of a difficult situation. I think theres three options.
- Create the individual Armoury pages which would then immediately be small articles for a long time if not forever.
- Create one main armoury article which would then be unique in that there would be a Deathwatch: Honour the Chapter Armoury page. Which is just weird. I dont like that.
- Integrate the weapons etc into the articles of the chapter if they are minor chapters or into the main article pages of the major chapters. This way theres not any silly stub articles and the minor chapters get some extra bulking up.
- This Seems a bit of a difficult situation. I think theres three options.
- Can anybody give me a answer?--Ashendant 15:45, 21 August 2012 (CEST)
- Basically, pick number 3! Also the Raptors chapter update has been done by Nydgenga--Ytokes 00:29, 22 August 2012 (CEST)
- I was talking on about applying it into a armoury, but your suggestion seems cool--Ashendant 00:44, 22 August 2012 (CEST)
Sorry to say that I wont be able to complete this Blood Ravens update as I am going to sea on a ship for work for 5 months. If anyone would like to complete it then this is the page to update and then inform a Mod to update the real true page.--Ytokes 08:00, 26 August 2012 (CEST)