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War Zone Fenris: Curse of the Wulfen

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War Zone Fenris: Curse of the Wulfen
CurseOfWulfen.jpg
Released February 2016
Pages 208
Followed by War Zone Fenris: Wrath of Magnus

War Zone Fenris: Curse of the Wulfen is a campaign supplement for the Seventh Edition of Warhammer 40,000. It contains new rules for the Wulfen, Space Wolves, and Chaos Daemon armies.

Overview

For ten millennia, the fate of the 13th Company has been a mystery. Now, as strange Warp storms roar into being across the Imperium, the truth of the Wulfenkind is about to be dramatically revealed. The Space Wolves race to the rescue of their lost brothers, doing battle with tides of Daemons and scribing bold new sagas in blood across the stars. It is an hour of glory, but not all is as it seems. Dark forces stir on the tides of the Warp, and ancient evils align themselves against the Sons of Russ. Within the Imperium, the vigilant and the vengeful stand in judgement over the Space Wolves’ fate. Soon the future of Fenris herself hangs in the balance, and as the fires of war threaten to consume all, the Curse of the Wulfen takes hold.

Contents

  • Book One: Saga of the Lost — a 120-page narrative campaign telling the story of Logan Grimnar’s Great Companies and their fight to retrieve the Wulfen — and the Chaos Daemons who seek to take advantage of their divided attentions.
  • Book Two: The Rules — 88 pages, contains new Echoes of War missions tying in with the narrative, new datasheets, wargear and special rules for both Space Wolves and Chaos Daemons, and brand new formations including six Greatpacks — all of which are designed to update and be used alongside Codex: Space Wolves, along with awesome new environmental rules reflecting some of the strange and bizarre battlefields of the 41st millennium.

Sources