https://wh40k.lexicanum.com/mediawiki/api.php?action=feedcontributions&user=Icaterus&feedformat=atomWarhammer 40k - Lexicanum - User contributions [en]2024-03-28T20:49:50ZUser contributionsMediaWiki 1.30.0https://wh40k.lexicanum.com/mediawiki/index.php?title=Ordo_Chronos&diff=249700Ordo Chronos2013-12-28T11:37:35Z<p>Icaterus: /* Diappearance */</p>
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<div>{{InquisitionPortal}}<br />
<br />
The '''Ordo Chronos''' are an Ordo Minoris of the [[Inquisition]] that combat and prevent anomalies in time due to the use of [[Warp]] travel.{{Fn|3}}<br />
<br />
The Ordo was established to study the anomalous passage of time during interstellar travel through the warp. This is because of the fact that time works differently within the empyrean; in rare circumstances, vessels can arrive at their destination much later than intended - for example taking centuries to arrive whilst only months have passed onboard the vessel while within the warp. Tales of such dreadful fates are common knowledge amongst void travellers and accepted as one of the risks of warp travel. In extremely rare circumstances vessels may even arrive back into realspace at a time before they actually set out.{{Fn|3}}<br />
<br />
==History==<br />
This Ordo is believed to have been established to study the temporal anomalies or other such effects that might emerge within the vicinity of the [[Jericho Reach]] with a view to controlling or combating them. [[Inquisitor]]s of the Ordo Chronos were particularly concerned with the effects of time distortions which could lead to a disruption of the proper flow of time due to unintended interventions in the past. Such actions are deemed as interference in the fate of Mankind and against the will of the [[God-Emperor]]. Over the course of centuries, the Ordo Chronos expanded their mandate to relate to all forms of temporal phenomena and include other such events that might be a deliberate attempt to interfere with the flow of time.{{Fn|1}}<br />
<br />
===Diappearance===<br />
The Ordo Chronos has currently disappeared without a trace. Their true fate remains unknown, with some believing that they are in hiding whilst others hold the view that they came into competition with renegade factions of the [[Adeptus Mechanicus]] in the pursuit of long forbidden technology. This is not the first Ordos to have vanished over the millennia - with some going merely quiescent for a period, whilst others were purposely hiding so deep that even other Inquisitors could not find them. Regardless, the fate of the Ordo Chronos remains a mystery to those few that know of their existence, and some wonder whether they will emerge once more in the future.{{Fn|1}}{{Fn|3}}<br />
<br />
Before the disappearance of all Ordos Chronos members the [[Deathwatch]] partook in a joint operation with them.{{Fn|2}}<br />
<br />
==Sources==<br />
*{{Endn|1}}: [[Dark Heresy: Ascension]], pg. 171<br />
*{{Endn|2}}: [[Black Crusade Core Rulebook]], pg. 321<br />
*{{Endn|3}}: [[Codex: Inquisition]]<br />
<br />
{{ImperiumOrg}}<br />
[[Category:Inquisition Ordos]]<br />
[[Category:Inquisition]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Ordo_Chronos&diff=249699Ordo Chronos2013-12-28T11:35:13Z<p>Icaterus: </p>
<hr />
<div>{{InquisitionPortal}}<br />
<br />
The '''Ordo Chronos''' are an Ordo Minoris of the [[Inquisition]] that combat and prevent anomalies in time due to the use of [[Warp]] travel.{{Fn|3}}<br />
<br />
The Ordo was established to study the anomalous passage of time during interstellar travel through the warp. This is because of the fact that time works differently within the empyrean; in rare circumstances, vessels can arrive at their destination much later than intended - for example taking centuries to arrive whilst only months have passed onboard the vessel while within the warp. Tales of such dreadful fates are common knowledge amongst void travellers and accepted as one of the risks of warp travel. In extremely rare circumstances vessels may even arrive back into realspace at a time before they actually set out.{{Fn|3}}<br />
<br />
==History==<br />
This Ordo is believed to have been established to study the temporal anomalies or other such effects that might emerge within the vicinity of the [[Jericho Reach]] with a view to controlling or combating them. [[Inquisitor]]s of the Ordo Chronos were particularly concerned with the effects of time distortions which could lead to a disruption of the proper flow of time due to unintended interventions in the past. Such actions are deemed as interference in the fate of Mankind and against the will of the [[God-Emperor]]. Over the course of centuries, the Ordo Chronos expanded their mandate to relate to all forms of temporal phenomena and include other such events that might be a deliberate attempt to interfere with the flow of time.{{Fn|1}}<br />
<br />
===Diappearance===<br />
The Ordo Chronos has currently disappeared without a trace. Their true fate remains unknown, with some believing that they are in hiding whilst others hold the view that they came into competition with renegade factions of the [[Adeptus Mechanicus]] in the pursuit of long forbidden technology. This is not the first Ordos to have vanished over the millennia - with some going merely quiescent for a period, and others purposely hiding deep enough that even other Inquisitors cannot find them. Regardless, the fate of the Ordo Chronos remains a mystery to those few that know of their existence, and some wonder whether they will emerge once more in the future.{{Fn|1}}{{Fn|3}}<br />
<br />
Before the disappearance of all Ordos Chronos members the [[Deathwatch]] partook in a joint operation with them.{{Fn|2}}<br />
<br />
==Sources==<br />
*{{Endn|1}}: [[Dark Heresy: Ascension]], pg. 171<br />
*{{Endn|2}}: [[Black Crusade Core Rulebook]], pg. 321<br />
*{{Endn|3}}: [[Codex: Inquisition]]<br />
<br />
{{ImperiumOrg}}<br />
[[Category:Inquisition Ordos]]<br />
[[Category:Inquisition]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Silver_Skulls&diff=163084Silver Skulls2011-11-14T20:43:35Z<p>Icaterus: The Lazar Blockade</p>
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<div>{{SpaceMarinesPortal}}<br />
The '''Silver Skulls''' are a [[Space Marine]] [[Chapter]].<br />
<br />
==Chapter Summary==<br />
{{Loyalist Chapters<br />
|Marine=Silver Skulls Marine.jpg<br />
|Marine Px=200<br />
|Name=Silver Skulls<br />
|Symbol=Unknown.jpg<br />
|Symbol Px=100<br />
|Founding Chapter=[[Ultramarines]]<br />
|Founding=[[Second Founding]]<br />
|Chapter Master=[[Argentius]]<br />
|Descendants=Unknown<br />
|Homeworld=[[Varsavia]] <sup>1</sup><br />
|Fortress-Monastery=Unknown<br />
|Colours=Steel color armor, silver helmet, and black shoulder guards. Right shoulder markings are in red (may be company color). Symbol is a stylized silver skull.<br />
|Miniature=Silverskulls40k.jpg<br />
|Miniature Px=115<br />
|Specialty=[[Prognosticator]]s<br />
|Battle Cry=Unknown<br />
|Strength=Unknown<br />
}}<br />
<br />
==Background==<br />
[[Image:SilverSkullsRT.jpg|thumb|180px|right|A Silver Skulls Marine (Rogue Trader)]]<br />
<br />
The '''Silver Skulls''' are a successor [[Chapter]] created during the [[Second Founding]] and are said to be among the most renowned and honoured chapters of the Second Founding's ranks.<sup>2</sup> They have earned a reputation for victory, no matter the odds.<sup>8</sup> They claim lineage from the line of the [[Ultramarines]] although records are hazy on the matter. Given the number of successor chapters who take their genestock from this great line, however, there is no dispute. <sup>12</sup>.<br />
<br />
The chapter takes its name from its tradition of claiming the heads of their opponents, coating them in silver and then displaying them as trophies of battle in their ships and vaults.<sup>10</sup><br />
<br />
The entire chapter is deeply superstitious and will never deploy itself into battle without consulting the augury of a chapter [[Prognosticator]] to read the fates, which they consider as the projected will of the [[Emperor of Mankind|Emperor]]. The Silver Skulls have even been known to refuse to go into battle if the auguries come out poor. Prognosticator is the tile of the chapter's [[Librarian]]s. They are highly revered within the chapter and also function as spiritual guides similar to [[Chaplain]]s. <sup>10</sup><br />
<br />
The Silver Skulls tattoo the skin of their entire bodies in honour markings. The face is the last area to be marked and the right to do so must be earned in battle.<sup>10</sup><br />
<br />
===Notable Campaigns===<br />
*In [[M35]] the Silver Skulls along with the [[Howling Griffons]] aided the [[Salamanders]] in an invasion of [[Commorragh]]. However this invasion ultimately assisted [[Asdrubael Vect]] as he orchestrated it in order to topple Commorragh's noble houses and leave the city open for his rise to power.<sup>11</sup><br />
*[[Charadon]] Campaign. In 698.[[M41]] the Chapter was part of a combined Space Marine force led by [[Marneus Calgar]], consisting of the [[Angels of Absolution]], [[Lamenters]], [[Marines Errant]], and the [[Ultramarines]]. During a seven year crusade the force inflicted a series of major defeats on the [[Ork]] empire of [[Charadon]] which delayed the [[Waaagh]] [[Argluk]] invasion for thirty years. <br />
*[[Third War for Armageddon]].<sup>3</sup> Records show them to have been deployed to [[Armageddon]] during the Third War. Here they deployed seven out of ten companies of Space Marines to fight the Orks.<br />
*[[Beta-Garmon IV Expeditionary Force]].<sup>5</sup> The seventh company were deployed in support of the Expeditionary Force.<br />
*The [[Zeist Campaign]].<sup>7</sup> The Silver Skulls heeded the call of [[Lord Macragge]], and provided tactical squads to fight for the liberation of [[Augura]] (a staging point for the [[Tau]] forces).<br />
*The Lazar Blockade - In 857.M41 the Silver Skulls blockaded the [[Lazar]] system to purge the [[Necron]]s from its planets in vengeance for the damage suffered by their 4th Company. The Silver Skulls overwhelmed and obliterated the main [[Tomb World]]. However secondary bases throughout the system suddenly came to life. Rather than withdraw, the Silver Skulls dug in for a grueling campaign. In 859.M41 [[Anrakyr]] the Traveller arrived and immediately joined his forces with the Necron defence. The tide of battle was turned at the [[Battle of Dreadpeak]] when Anrakyr's [[Pyrrhian Eternals]] spearheaded an assault on the Silver Skulls' downed battle barge the [[Argent Hammer]]. Anrakyr seized control of its still-functioning weapons and turns their full fury on its previous owners. The Silver Skulls suffered greatly - their Chapter Master slain and their forces scatted into disarray. They were forced to withdraw their blockade of the system, taking great care to make sure word of their defeat would not spread.<sup>13</sup><br />
*Imminent attack by the [[Soulmaw]] - In 954.M41 Silver Skulls' Librarians suspected an imminent attack by the [[Daemonic]] warband the Soulmaw on their homeworld. Most of the chapter was absent from Varsavia due to answering a distress call from the Silver Skull vassal world of [[Aragave]] which was being ravaged by an unidentified warband of Daemons. The Daemons quickly vanished as soon as Silver Skulls forces arrived, succesfully luring them away from Varsavia. This could have be in retribution for Librarian [[Lucius Clave]] reportedly destroying the Soulmaw champion years before in 892.[[M40]] during the scouring of [[Ammas]].<sup>9</sup><br />
<br />
===Notable Silver Skulls===<br />
*Lord Commander [[Argentius]] - Silver Skulls' [[Chapter Master]] <sup>10</sup><br />
*[[Vashiro]] - Chief Prognosticator <sup>10</sup><br />
*Apothecary [[Malus]] - guided [[Inquisitor]] [[Thraxx]] around the Silver Skulls' Apothecarion during his visit to inspect the Silver Skulls' gene-seed<sup>6-p2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Warhammer 40,000 5th Edition Rulebook]]<br />
*<sup>2</sup>: [[Warhammer 40,000 3rd Edition Rulebook]]<br />
*<sup>3</sup>: [[Codex: Armageddon (3rd Edition)]]<br />
*<sup>4</sup>: [[Warhammer 40,000: Rogue Trader]]<br />
*<sup>5</sup>: [[Imperial Armour Volume Two - Space Marines and Forces of the Inquisition]] - Pg.80<br />
*<sup>6</sup>: [[Index Astartes I]]<br />
*<sup>7</sup>: [[Codex: Space Marines (5th Edition)]] p.48<br />
*<sup>8</sup>: [http://www.games-workshop.com/gws/content/article.jsp?community=&catId=cat180005&categoryId=400028&pIndex=6&aId=9600097&start=7 GW Website -- Index Astartes: Other Chapters] ''(site accessed 2009.01.09)''<br />
*<sup>9</sup>: [[White Dwarf 368 (UK)]], p.25<br />
*<sup>10</sup>: [[Primary Instinct (Short Story)]]<br />
*<sup>11</sup>: [[Codex: Dark Eldar (5th Edition)]], p.14<br />
*<sup>12</sup>: [[Cause & Effect (Short Story)]]<br />
*<sup>13</sup>: [[Codex: Necrons (5th Edition)]], p. 26<br />
<br />
==See also==<br />
*[[List of Space Marine Chapters]]<br />
<br />
[[Category:Later Foundings]]<br />
[[de:Silver Skulls]]<br />
[[fr:Silver Skulls]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Talk:Iyanden&diff=155236Talk:Iyanden2011-08-04T02:27:00Z<p>Icaterus: /* Why do you keep doing this? */</p>
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<div>== Why do you keep doing this? ==<br />
damned for eternity <sup>[Puffery]</sup> <--> his soul now slowly decays<br />
<br />
Don't you think damed for eternity is a little vague? That and the fact the codex never says "damned for wternity" but says "burns the bearer's soul".<br />
<br />
-- [[User:Secondat of Orange|Secondat of Orange]] 00:41, 4 August 2011 (CEST)<br />
<br />
Huh? I don't get it. The article on [[Yriel]] goes further into it. Plus, burning your soul does damn you for eternity as it's killing more than the Eldar's life but his immortal soul as well. -- [[User:Icaterus|Icaterus]] 04:27, 4 August 2011 (CEST)</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=M%27kar&diff=153852M'kar2011-07-13T01:38:43Z<p>Icaterus: </p>
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<div>'''M'kar the Reborn''' is a [[Daemon Prince]].<br />
<br />
==History==<br />
His original name was '''Maloq Kartho''', a [[Dark Apostle]] of the [[Word Bearers]]. During the [[Horus Heresy]] he took part in the ambushing of the [[Ultramarines]] on [[Calth]], where he was slain by [[Captain]] [[Ventanus]] using a small flint dagger known as the [[Shard of Erebus]]. As a reward for his bloody slaughter on Calth, the [[Warp]] granted Kartho daemonhood.<sup>4</sup><br />
<br />
In 799.[[M41]] M'kar attacked the world of [[Acralem]], seeking to turn it into his throneworld from which he could create an empire. The Imperial counter-offensive was spearheaded by [[Grey Knights]] and in the final battle M'Kar was slain by a young [[Kaldor Draigo]].<sup>5</sup><br />
<br />
In 878.M41 M'kar attacked [[Ultramar]] with a force of [[Chaos]] pirates and claimed several uninhabited worlds on the Ultramar borders. Captain [[Sicarius]] confronted M'kar in the [[Helamar Rift]] and destroyed much of his pirate fleet. M'kar himself managed to escape back into the warp.<sup>1</sup><br />
<br />
M'kar was sighted again in 935.M41 when a [[Daemon|daemonic]] horde took control of the star fort ''[[Indomitable]]'' located in the outer orbit of Calth. [[Marneus Calgar]], commanding [[Terminators]] from the Ultramarine's 1st Company, boarded the star fort and tore M'kar limb from limb, according to the official Chapter record.<sup>1</sup><br />
<br />
However, M'kar resurfaced in 965.M41 when he traped [[Mephiston]] in the crystal caverns of [[Solon V]]. He then attempted to lure Mephiston into joining Chaos as a [[Renegade Chapter|Renegade]], claiming Mephiston is already firmly on the path to [[Daemonhood]]. Mephiston rejected his captor's claims and throttled the life out of M'kar.<sup>2</sup><br />
<br />
In 997.M41, M'kar transformed the entire [[Agri-World]] of [[Sondheim V]] into his private pandemonium. Shortly after, [[Hive Fleet]] [[Leviathan]] (or Hive Fleet [[Kraken]], depending on the source <sup>5</sup>) descended upon the planet, and the [[Sky Sentinels]] [[Chapter]] were dispatched to reclaim it. However, upon seeing the situation, they opted to call in [[Exterminatus]].<sup>3</sup> A stay of execution was ordered by [[Grand Master]] [[Vardan Kai]] when he arrived at the planet leading a Grey Knight strike force. The Exterminatus was to be delayed to give enough time for the Grey Knights to capture the [[Book of Pandegaras]], a cursed tome which had given M'Kar the power to alter the planet. The Grey Knights made planetfall and made it through the twisted landscape to the temple in which the book was stored, but they quickly became overwhelmed and trapped by both Tyranid and Daemonic forces. Kai contacted the Sky Sentinels fleet and ordered them to bombard the temple site. The Grey Knights superior armour protected them from the bombardments, but the Daemons and Tyranids were not so fortunate. As the bombing stopped, the Grey Knights evacuated with the Book of Pandegaras whilst the Sky Sentinels began Exterminatus of the planet. When the cleansing of the planet was completed the Sky Sentinels surrendered themselves to the Grey Knights for [[mindwipe]].<sup>5</sup><br />
<br />
M'Kar returned to attack Arcalem in 999.M41, and once again Kaldor Draigo also returned, this time alone, seeking to again banish the Daemon Prince.<sup>5</sup><br />
<br />
In 854999, M'kar attacked Ultramar again, this time with a large Chaos force. Some time before then, Warsmith [[Honsou]] of the [[Iron Warriors]] had learned of M'kar's existence and his long-standing hatred for the Ultramarines. With the help of [[Ezekyle Abaddon|the Despoiler]]'s damned seer, [[Moriana]], Honsou learned that Calgar had not, in fact, been able to destroy the daemon in 935.M41, but only to imprison its defeated essence inside the [[warp core]] of the ''Indomitable''. Honsou and his newly formed army captured the star fort and freed M'kar, which possessed the [[Dreadnought]] armor of Brother [[Altarion]], one of the Ultramarines assigned to guard the fort.<sup>4</sup><br />
<br />
M'kar personally led the onslaught against [[Talassar]], while other Chaos warlords attacked Calth, [[Espandor]] and [[Tarentus]]. Calgar himself led the 1st Company to Talassar, determined to once again slay M'kar.<sup>4</sup><br />
<br />
After weeks of being besieged in the ancient fortress of [[Castra Tanagra]] by M'kar's daemon army, the defending Ultramarines reached their lowest ebb when [[Chief Librarian]] [[Varro Tigurius]] was finally overcome by weariness, and the psychic barrier he had erected around the fortress failed. M'kar arrived in person to finish Calgar. Calgar was nearly overwhelmed, since M'kar was able to draw limitless power from the ''Indomitable'', but Tigurius suddenly rallied and unleashed a psychic burst that drove M'kar back and severed his connection to the star fort. Calgar rallied the 1st Company for a final charge against the daemons. Calgar was nearly defeated by M'kar, when reinforcements from the Ultramarines' 2nd and 4th Companies arrived, led by [[Uriel Ventris]], who had retrieved the Shard of Erebus from Captain Ventanus' tomb on Calth<sup>4</sup>.<br />
<br />
Uriel pronounced M'kar's mortal name aloud, and threw the Shard to Calgar, who stabbed M'kar in the throat, sending M'Kar back to the warp once again<sup>4</sup>.<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Space Marines (5th Edition)]], p.40<br />
*<sup>2</sup>: [[Codex: Blood Angels (5th Edition)]], p.16<br />
*<sup>3</sup>: [[Codex: Tyranids (5th Edition)]], p.28<br />
*<sup>4</sup>: [[Chapter's Due (Novel)]]<br />
*<sup>5</sup>: [[Codex: Grey Knights (5th Edition)]], p.14-17<br />
<br />
[[Category:Characters (Chaos Daemon)]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Ouroboros&diff=152714Ouroboros2011-06-28T07:32:42Z<p>Icaterus: </p>
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<div>{{TyranidsPortal}}<br />
<br />
'''Hive Fleet Ouroboros''' is a [[Tyranid]] [[Hive Fleet]] believed to have been encountered by the [[Imperium]] near the [[Eye of Terror]] sometime before [[M36]].<sup>1</sup><br />
<br />
==History==<br />
In M36 the then-Cardinal of [[Tracian Primaris]] [[Miriamulus]] the Elder recorded the history of the Legion of Ouroboris that attacked the [[Helican Sector]] in an earlier age. The legion was described as being of winged monsters, vomited from the bellies of great beasts, that descended from the heavens and stripped the countryside of life. The [[Emperor]] himself is attributed with leading a crusade that resulted in the monsters turning on their own forces, culminating in a twelve day long battle over a [[Warp Rift]] close to the Eye of Terror.<sup>1</sup><br />
<br />
A later analysis of the [[Warlord Titan]] [[Mechanica Cranus]], a cited veteran of the Ouroboris Wars, revealed distinctive bio-plasma scarring and pyro-acid burns that match Tyranid weaponry. It is also believed the [[Space Wolves]] have trophies, very similar to Tyranids lifeforms, dating from this epoch, such as the so-called [[Kraken's Egg]]. Augur-dating techniques date the Titan's damage as being caused post-[[Horus Heresy|Heresy]], making the Emperor's supposed presence in the Ouroboris Wars extremely unlikely.<sup>1</sup><br />
<br />
==Older Background==<br />
[[Codex: Tyranids (4th Edition)]] states that Hive Fleet Ouroboros may have been thrown into the Galaxy and deposited into the Eye of Terror ahead of the main Tyranid Hive Fleets due to treacherous [[Warp]] currents.<sup>1</sup> However [[Codex: Tyranids (5th Edition)]] has since overruled that the Tyranids are not capable of using warp travel, like they were in earlier sources.<sup>2</sup><br />
<br />
==See Also==<br />
*[[List of Hive Fleets]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Tyranids (4th Edition)]], p.24-25<br />
*<sup>2</sup>: [[Codex: Tyranids (5th Edition)]], p.19<br />
<br />
[[Category:Hive Fleets]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Warhammer_40k_-_Lexicanum:Requested_articles&diff=152713Warhammer 40k - Lexicanum:Requested articles2011-06-28T07:31:03Z<p>Icaterus: /* Tyranid Hive Fleets */</p>
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<div>'''If you write an article listed here, please remember to come back and remove the entry suggesting it.''' <br />
<br />
This reduces the chances of two similar articles under two separate titles, causing unnecessary amounts of editing when somebody notices.<br />
<br />
==Requests==<br />
===Sapient Beings===<br />
* [[Banelings]]-Source:Planetstrike<br />
* [[Cythor Fiend]]-Source:Codex Black templars 5th edition on the ghoul stars, codex space marines 2009<br />
* [[Forparsi]]-Source:Ravenor pg306, Ravenor Returned page 5<br />
* [[Ff'Eng]]-Source:Ravenor pg306<br />
* [[Kathap]]-Source:Dark Heresy<br />
* [[Monthropods]]-Source:Ravenor pg306<br />
* [[Overlords of Barbarus]]-Source:Index Astartes:Death guard<br />
* [[Sarosh]]-Source:Descent of angels<br />
* [[Strousii]]-Source:Eisenhorn<br />
* [[Vektates]]-Source:Horus Heresy, Battle for the Abyss<br />
* [[Tentacled Beasts]]-Source:Unknown<br />
* [[Varrey]]-Source:Unknown<br />
<br />
===Fauna===<br />
* [[Kroothawk]] -<br />
* [[Cruorian War Beast]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Dusk Stalker]] - [[Dark Heresy Rulebook]]<br />
* [[Fenksworld Pit Thing]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Gloomhaunt]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Maw-fluke]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Osedex]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Phyrr Cat]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Ripper Whip]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Ripsaw Scuttler]] - [[Dark Heresy Rulebook]]<br />
* [[Sabre Wolf]] - [[Dark Heresy Rulebook]]<br />
* [[Saurian Carnosaur]] - [[Dark Heresy Rulebook]]<br />
* [[Sinophian Boreworm]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Skin Taker of Fedrid]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Stenchbeasts of Strank]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Xothic Blood Locust]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Diablodon]] - [[Deathwatch: Mark of the Xenos]]<br />
* [[Ghost Phage]] - [[Deathwatch: Mark of the Xenos]]<br />
* [[Crotalid]] - [[Deathwatch: Mark of the Xenos]]<br />
* [[Bruul Parasite]] - [[Deathwatch: Mark of the Xenos]]<br />
====Tyranid====<br />
* [[Hydraphant]] -<br />
* [[Vituperator]] - <br />
* [[Viciator]] - [http://album.warpshadow.com/v/ShadowsInTheWarp/Tyranid-Archive/sketches/Nid-Art/ Warhammer 40,000 CCG]<br />
* [[Cerebore]] - [http://album.warpshadow.com/v/ShadowsInTheWarp/Tyranid-Archive/sketches/Nid-Art/ Warhammer 40,000 CCG]<br />
* [[Viragon]] - [http://album.warpshadow.com/v/ShadowsInTheWarp/Tyranid-Archive/sketches/Nid-Art/ Warhammer 40,000 CCG]<br />
* [[Nautiloid]] - [http://album.warpshadow.com/v/ShadowsInTheWarp/Tyranid-Archive/sketches/Nid-Art/ Warhammer 40,000 CCG]<br />
* [[Magma Corer]] - [[WD254us|White Dwarf 254(us)]] "Tyranid Planetary Assimilation Analysis" by [[Sherman Bishop]]<br />
* [[Tyranid Shrike]] - [[Codex: Tyranids (5th Edition)]], p36<br />
* [[Lictor Alpha]] - [[Dawn of War 2]]<br />
* [[Ravener Alpha]] - [[Dawn of War 2]]<br />
* [[Deathgaunt]] - [[Apocalypse]], p.147<br />
* [[Ymgarl Genestealers]] - [http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_TYRANIDS_13.html Forge World Tyranid Range] ''(accessed 2007.06.14)''<br />
* [[Vitrified Plant]] - [[WD254us|White Dwarf 254(us)]] "Hostile Terrain" by [[Pete Haines]]<br />
* [[Grabber-Slashers]] - [[Advanced Space Crusade (Board Game)]]<br />
* [[Shroud-Spinner]] - [[Advanced Space Crusade (Board Game)]]<br />
<br />
===Flora===<br />
*[[Brain Leaf]] - [[Dark Heresy Rulebook]]<br />
<br />
===Warp Entities===<br />
====Gods====<br />
* [[Lileath]] - The [[Eldar]] Goddess of the Dreams that gave the Eldar Joy.<br />
* Dark Muses<br />
** [[Shaimesh]]<br />
** [[Lhilitu]]<br />
** [[Vileth]]<br />
** [[Hekatii]]<br />
** [[Qa'leh]]<br />
<br />
====Creatures====<br />
*[[Assessor of the Black Tontine]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Blood Wraith]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Burning One]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Charnel Daemon]] - [[Dark Heresy Rulebook]]<br />
*[[Dispayres]] - [[Dark Heresy Rulebook]]<br />
*[[Eye of the Abyss]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Fiend of Rapture]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Lady of the Voids]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Malessence]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Plague Swarm]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Praedatoris of the Starry Order]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Rakasya]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Ruination of Imperfect Beauty]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Unclean Spirit]] - [[Dark Heresy Rulebook]]<br />
*[[Vile Savant]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Warp Spectre]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Astral Hound]]<br />
*[[God]]<br />
*[[Vampyre]]<br />
<br />
===Artificial Beings===<br />
*[[Battle Servitor]](Eriorch Pattern) - <br />
*[[Dreaming Dead Hive of Gloriana]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Heavy Repair Servitor]] - [[Dark Heresy Rulebook]]<br />
*[[Industrial Servitor]] - [[Dark Heresy Rulebook]]<br />
*[[Logi Daemonis]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Monotask Servitor]](Eriorch Pattern) - [[Deathwatch Rulebook]]<br />
*[[Murder Gholam]] - [[Dark Heresy Rulebook]]<br />
*[[Servitor Drone]] - [[Dark Heresy Rulebook]]<br />
*[[Vore-weapons]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Warp-tainted Servitor]] - [[Dark Heresy: Creatures Anathema]]<br />
<br />
===Groups===<br />
*[[Black Judges]] - The first targets of the [[Iron Warriors]], after their initial creation.<br />
*[[Gordian League]] - [[Lion El'Jonson]] was fighting these heretics in the [[Shield Worlds]] when he learned of the [[Horus Heresy]].<br />
*[[The Ironclad]] - From [[Emperor's Mercy]]<br />
*[[Haemonculi Coven]]<br />
====Imperium====<br />
=====Space Marines=====<br />
*[[The Forsaken]] - [[Chaos Space Marine]] warband.<br />
*[[Astral Fists]] - [[Redemption Corps (Novel)]], Chapter Two - III (p. 95) <br />
*[[Brothers of Darkness]] - [[Codex: Chaos Space Marines (4th Edition)]]<br />
*[[Brotherhood of Blood]] - [[Codex: Chaos Space Marines (4th Edition)]]<br />
*[[Brothers Penitent]] - [[Dark Creed (Novel)]], p. 74-75.<br />
*[[Charnel Guard]] - [http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=50&esem=4 Dark Heresy Timeline]<br />
*[[Crimson Scions]] - [[Warhammer 40,000 5th Edition Rulebook]], pg 115<br />
*[[Crimson Scythes]] - [[Dark Creed (Novel)]], p. 74-75.<br />
*[[Fire Reavers]] - [[Codex: Chaos Space Marines (4th Edition)]]<br />
*[[Golden Angels]] - <br />
*[[Halo Brethren]] - [[Warhammer 40,000 5th Edition Rulebook]]<br />
*[[Hammers of Retribution]] - [[Purge the Unclean]]<br />
*[[Heralds of Ultramar]] - [http://uk.games-workshop.com/spacemarines/chapter%2Dgallery/1/ Space Marine Chapter Gallery] ''(accessed 2007.02.18)''<br />
*[[Killmongers]] - [[Insignium Astartes]]<br />
*[[Knights Unyielding]] - [[Dark Creed (Novel)]], p. 74-75.<br />
*[[Marines Vigilant]] - Games Day UK 99 program<br />
*[[Red Rage]] - [[Fireborn (Audiobook)]]<br />
*[[Red Seraphs]] - [[Imperial Armour Apocalypse II]], p. 35<br />
*[[Sons of Gideon]] - Games Day UK 99 program<br />
*[[Sons of Hate]] - [[Codex: Chaos Space Marines (4th Edition)]]<br />
*[[Stone Gauntlets]] - [[Emperor's Mercy (Novel)]], Chapter Two<br />
*[[Terror Tigers]] - Various [[:Category:Novels|novels]] from [[Black Library (BL Publishing)|Black Library]] (see chapter listing for specifics)<br />
*[[Viper Legion]] - [[Redemption Corps (Novel)]], Chapter Seven - VI (p. 407)<br />
<br />
=====Imperial Guard regiments=====<br />
=====Titan Legions=====<br />
*[[Legio Annihilator]] - [[Codex: Tyranids (5th Edition)]], p.27<br />
*[[Legio Honorum]]<br />
*[[Legio Magna]] (Flaming Skulls)<br />
*[[Legio Praetor]]<br />
*[[Legio Tempestor]] (Storm Lords)<br />
*[[Storm Lords (Titan Legion)|Storm Lords]]<br />
*[[Legio Vulcanum I]] (Dark Fire)<br />
*[[Legio Vulcanum II]]<br />
*[[Legio Vulturum]]<br />
<br />
====Eldar====<br />
=====Kabals=====<br />
* [[Kabal of the All-Seeing Eye]] - [[Codex: Dark Eldar (3rd Edition)]] p. 22<br />
* [[Kabal of the Baleful Gaze]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Bladed Lotus]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Black Sun]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Black Myriad]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Broken Sigil]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Burning Scale]] - [[Soul Drinker Series]] Book 3 ''Crimson Tears'' by [[Ben Counter]] pg.70<br />
* [[Kabal of the Dark Mirror]] - [http://http://www.games-workshop.com/gws/content/article.jsp?catId=&pageMode=multi&categoryId=&section=&pIndex=0&aId=12400033a&start=1 Dark Eldar, Painting Infantry]<br />
* [[Kabal of Immortality Denied]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Lacerated Eye]] - [[Apocalypse Reload]] p.71<br />
* [[Kabal of the Last Hatred]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Pierced Eye]] - [[Warhammer 40,000 5th Edition Rulebook]] p.70<br />
* [[Kabal of the Rending Talon]] - [[Codex: Dark Eldar (3rd Edition)]] p. 22<br />
* [[Kabal of the Slaughtered Heart]] - [[Apocalypse]] p.169<br />
* [[Kabal of the Venomed Blade]] - [[Codex: Dark Eldar (3rd Edition)]] p. 22<br />
<br />
=====Wych Cults=====<br />
* [[Cult of Blade Denied]] - [[Codex: Dark Eldar (5th Edition)]] <br />
* [[Cult of the Flayed Hand]] - [[Codex: Dark Eldar (5th Edition)]] <br />
* [[Cult of Grief]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
* [[Cult of the Lethal Blade]] - [http://www.games-workshop.com/gws/content/article.jsp?catId=&pageMode=multi&categoryId=&section=&pIndex=0&aId=12400033a&start=1 Dark Eldar: Painting Infantry]<br />
* [[Cult of Murder]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
* [[Cult of Red Grief]] - [[Codex: Dark Eldar (5th Edition)]] <br />
* [[Cult of Seventh Woe]] - [[Codex: Dark Eldar (5th Edition)]] <br />
* [[Cult of Violation]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
* [[Cult of Woe]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
* [[Cult of Wrath]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
<br />
=====Haemonculi Covens=====<br />
* [[The Altered]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Black Decent]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Coven of Twelve]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Children of Bone]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Dark Creed]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Ebon Sting]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Everspiral]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Hex]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Prophets of Flesh]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Thirteen Scars]] - [[Codex: Dark Eldar (5th Edition)]]<br />
<br />
====Tyranid Hive Fleets====<br />
* [[Harbinger (Hive Fleet)|Harbinger]] - [[Codex: Tyranids (3rd Edition)]], [[Codex: Tyranids (4th Edition)]]<br />
* [[Apophis]] - [[Codex: Tyranids (3rd Edition)]], [[Codex: Tyranids (4th Edition)]]<br />
* [[Dagon]] - [[Last Chancers (Novel Series)|Last Chancers]] by [[Gav Thorpe]]<br />
* [[Perseus]] - [[White Dwarf 97 (UK)]], ''The Ultra-Marines'', by [[David Wise]] & [[Rick Priestley]]<br />
* [[Locust (Hive Fleet)|Locust]] - [[White Dwarf 97 (UK)]], ''The Ultra-Marines'', by [[David Wise]] & [[Rick Priestley]]<br />
* [[Ophidia]] - [[Warhammer 40,000 5th Edition Rulebook]], p.166<br />
<br />
===Locations===<br />
*[[Bastion Stars]], [[Bastion Sector]] and the [[Medina Corridor]] in the new [[Bastion Wars]] series by [[Henry Zou]].<br />
*[[Chondax System]] - A number of campaigns were executed here by the [[White Scars]] chapter against the [[Ork]] inhabitants; in the early years of the [[Horus Heresy]].<br />
*[[Elysia]] - Planet mentioned in the [[Dark Apostle]] Novel.<br />
*[[Ghost Stars]]<br />
*[[Ghoul Stars]] <br />
*[[Kasr Hein]]- Cadian fortress-city.<br />
*[[Reef Stars]] - Area of space protected by the [[Iron Snakes]].<br />
<br />
===Characters===<br />
====Human====<br />
*[[Magos Locard]]- Associate of Inquisitor [[Kryptman]].<br />
*Inquisitor [[Obodiah Roth]] in the new [[Bastion Wars]] series by [[Henry Zou]].<br />
*[[Solomon Haarlock]]- discoverer of the calixis sector<br />
*[[Saint Nadalya]]- [[Vostroyan]] patron saint.<br />
*[[Solon]] - Successor to Lord Solar [[Macharius]]<br />
*[[Tyberos]] - Commander of the [[Carcharodons]] Chapter<br />
====Tau====<br />
*[[Shas'o R'alai]] - Tau hero<br />
<br />
===Events===<br />
*[[Angevin Crusade]]<br />
<br />
===Objects and Material===<br />
*[[Banner Designs of Space Marine Chapters]]<br />
*[[Imperial Tanks]]- a comprehensive guide to imperial armour.<br />
*[[Rockcrete]] - A building materiel mentioned in passing in a lot of sources.<br />
*[[Deuterium]] [sp?]<br />
*[[Pulse Submunitions Rifle]] - special weapon used by Shas'o R'alai (Tau)<br />
**[['Eclipse' Shield Generator]] - special equipment used by Shas'o R'alai (Tau)<br />
*[[Imperial Tithe]] - A controversial responsibility of the Council of Terra.<br />
*[[World Spirit]] - [[Exodite]]'s version of the [[Infinity Circuit]].<br />
*[[Map of the Imperium]] - A comprehensive map; There's one in the 5th Edition Codex on the [[Galaxy]] page.<br />
*[[Phased Ion Guns]] - Tau ion weapon use on the xv-9<br />
*[[Fusion Cascades]] - Tau melta weapon use on the xv-9<br />
*[[Blood Talons]] - Furioso Dreadnought weapon<br />
<br />
===Books and Authors===<br />
*[[Bastion Wars Series]], by [[Henry Zou]]<br />
**[[Emperor's Mercy]]<br />
**[[Flesh and Iron]]<br />
**[[Blood Gorgons (Novel)]]<br />
*[[Black Crusade (game system)]]<br />
**[[Black Crusade: The Game Masters Kit]]<br />
*[[Dark Heresy]]<br />
**[[Dark Heresy: Game Master's Kit]]<br />
**[[Dark Heresy: The Radical's Handbook]]<br />
**[[Dark Heresy: The Blood of Martyrs]]<br />
**[[Dark Heresy: The Black Sepulchre]]<br />
**[[Dark Heresy: Tattered Fates: The Haarlock Legacy I]]<br />
**[[Dark Heresy: Purge the Unclean]]<br />
**[[Dark Heresy: Dead Stars: Haarlock Legacy III]]<br />
**[[Dark Heresy: Damned Cities: Haarlock Legacy II]]<br />
**[[Dark Heresy: Ascension]]<br />
**[[Dark Heresy: Daemon Hunter]]<br />
**[[Dark Heresy: The Church of the Damned]]<br />
*[[Death Angel (Card Game)]]<br />
*[[Deathwatch (game system)]]<br />
**[[Deathwatch: Core Book]]<br />
**[[Deathwatch: Gm's Kit]]<br />
**[[Deathwatch: The Emperor Protects]]<br />
**[[Deathwatch: The Achilus Assault]]<br />
*[[Night Lords Series]] - By [[Aaron Dembski-Bowden]], all extant pieces of the series already have a page<br />
*Rogue Trader (game system)<br />
**[[Rogue Trader: Game Masters kit]]<br />
**[[Rogue Trader: Into the Storm]]<br />
**[[Rogue Trader: Frozen Reaches]]<br />
**[[Rogue Trader: Battlefleet Koronus]]<br />
**[[Rogue Trader: Citadel of Skulls]]<br />
<br />
===Other===<br />
*[[Artificial World]]-referred to on the ''Imperial Guard Deployments'' Map, however not appearing in the ''Worlds of the Galaxy'' Graph.<br />
<br />
===???===<br />
*[[Auxilia]]<br />
*[[The Byssos]] - Mentioned in the novel [[Eye of Horror]].<br />
*[[Honours End]] - In the new [[Space Wolves]] codex.<br />
*[[Kaarashi]]<br />
*[[Por'O'Kiv'Rai]]<br />
*[[Artificer]]<br />
<br />
[[Category:Lexicanum Help|Requested articles]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Ouroboros&diff=152712Ouroboros2011-06-28T07:30:18Z<p>Icaterus: Created page with "{{TyranidsPortal}} '''Hive Fleet Ouroboros''' is a Tyranid Hive Fleet believed to have been encountered by the Imperium near the Eye of Terror sometime before [[..."</p>
<hr />
<div>{{TyranidsPortal}}<br />
<br />
'''Hive Fleet Ouroboros''' is a [[Tyranid]] [[Hive Fleet]] believed to have been encountered by the [[Imperium]] near the [[Eye of Terror]] sometime before [[M36]].<sup>1</sup><br />
<br />
==History==<br />
In M36 the then-Cardinal of [[Tracian Primaris]] [[Miriamulus]] the Elder recorded the history of the Legion of Ouroboris that attacked the [[Helican Sector]] in an earlier age. The legion was described as being of winged monsters, vomited from the bellies of great beasts, that descended from the heavens and stripped the countryside of life. The [[Emperor]] himself is attributed with leading a crusade that resulted in the monsters turning on their own forces, culminating in a twelve day long battle over a [[Warp Rift]] close to the Eye of Terror.<sup>1</sup><br />
<br />
A later analysis of the [[Warlord Titan]] [[Mechanica Cranus]], a cited veteran of the Ouroboris Wars, revealed distinctive bio-plasma scarring and pyro-acid burns that match Tyranid weaponry. It is also believed the [[Space Wolves]] have trophies, very similar to Tyranids lifeforms, dating from this epoch, such as the so-called [[Kraken's Egg]]. Augur-dating techniques date the Titan's damage as being caused post-[[Horus Heresy|Heresy]], making the Emperor's supposed presence in the Ouroboris Wars extremely unlikely.<sup>1</sup><br />
<br />
==Older Background==<br />
[[Codex: Tyranids (4th Edition)]] states that Hive Fleet Ouroboros may have been thrown into the Galaxy and deposited into the Eye of Terror ahead of the main Tyranid Hive Fleets due to treacherous [[Warp]] currents.<sup>1</sup> However [[Codex: Tyranids (5th Edition)]] has since overruled that the Tyranids do not use using warp travel like they did in earlier sources.<sup>2</sup><br />
<br />
==See Also==<br />
*[[List of Hive Fleets]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Tyranids (4th Edition)]], p.24-25<br />
*<sup>2</sup>: [[Codex: Tyranids (5th Edition)]], p.19<br />
<br />
[[Category:Hive Fleets]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=List_of_Hive_Fleets&diff=152709List of Hive Fleets2011-06-28T07:09:17Z<p>Icaterus: sorted alphabetically</p>
<hr />
<div>{{TyranidsPortal}}<br />
<br />
==Major Hive Fleets==<br />
*[[Behemoth]]<br />
*[[Kraken]]<br />
*[[Leviathan]]<br />
<br />
==Minor Hive Fleets==<br />
*[[Apophis]] <sup>5</sup><br />
*[[Charybdis]] <sup>8: p.31</sup><br />
*[[Colossus (Hive Fleet)|Colossus]] <sup>6</sup><br />
*[[Dagon]] <sup>2</sup><br />
*[[Gorgon (Hive Fleet)|Gorgon]] <sup>8: p.18-21</sup><br />
*[[Harbinger (Hive Fleet)|Harbinger]] <sup>5</sup><br />
*[[Hydra (Hive Fleet)|Hydra]] <sup>8: p.38</sup><br />
*[[Jormungandr]] <sup>8: p.26-27</sup><br />
*[[Locust (Hive Fleet)|Locust]] <sup>3</sup><br />
*[[Magalodon]] <sup>8: p.23</sup><br />
*[[Medusa (Hive Fleet)|Medusa]] <sup>8: p.29</sup><br />
*[[Moloch]] <sup>8: p.29</sup><br />
*[[Naga]] <sup>8: p.16-17</sup><br />
*[[Ophidia]] <sup>7</sup><br />
*[[Ouroboros]] <sup>6</sup><br />
*[[Perseus]] <sup>3</sup><br />
*[[Scarabus]] <sup>4</sup><br />
*[[Scylla]] <sup>8: p.31</sup><br />
*[[Tiamet]] <sup>6</sup><br />
<br />
==Related Pages==<br />
*[[Hive Fleet]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Warriors of Ultramar (Novel)|Warriors of Ultramar]]<br />
*<sup>2</sup>: [[Last Chancers (Novel Series)|Last Chancers]]<br />
*<sup>3</sup>: [[White Dwarf 97 (UK)]], ''The Ultra-Marines''<br />
*<sup>4</sup>: [[Codex: Imperial Guard (5th Edition)]], p.23<br />
*<sup>5</sup>: [[Codex: Tyranids (3rd Edition)]]<br />
*<sup>6</sup>: [[Codex: Tyranids (4th Edition)]], p.24-25<br />
*<sup>7</sup>: [[Warhammer 40,000 5th Edition Rulebook]], p.166<br />
*<sup>8</sup>: [[Codex: Tyranids (5th Edition)]]<br />
<br />
[[Category:Tyranids]]<br />
[[Category:Hive Fleets]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Warhammer_40k_-_Lexicanum:Requested_articles&diff=152708Warhammer 40k - Lexicanum:Requested articles2011-06-28T07:07:18Z<p>Icaterus: /* Tyranid Hive Fleets */</p>
<hr />
<div>'''If you write an article listed here, please remember to come back and remove the entry suggesting it.''' <br />
<br />
This reduces the chances of two similar articles under two separate titles, causing unnecessary amounts of editing when somebody notices.<br />
<br />
==Requests==<br />
===Sapient Beings===<br />
* [[Banelings]]-Source:Planetstrike<br />
* [[Cythor Fiend]]-Source:Codex Black templars 5th edition on the ghoul stars, codex space marines 2009<br />
* [[Forparsi]]-Source:Ravenor pg306, Ravenor Returned page 5<br />
* [[Ff'Eng]]-Source:Ravenor pg306<br />
* [[Kathap]]-Source:Dark Heresy<br />
* [[Monthropods]]-Source:Ravenor pg306<br />
* [[Overlords of Barbarus]]-Source:Index Astartes:Death guard<br />
* [[Sarosh]]-Source:Descent of angels<br />
* [[Strousii]]-Source:Eisenhorn<br />
* [[Vektates]]-Source:Horus Heresy, Battle for the Abyss<br />
* [[Tentacled Beasts]]-Source:Unknown<br />
* [[Varrey]]-Source:Unknown<br />
<br />
===Fauna===<br />
* [[Kroothawk]] -<br />
* [[Cruorian War Beast]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Dusk Stalker]] - [[Dark Heresy Rulebook]]<br />
* [[Fenksworld Pit Thing]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Gloomhaunt]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Maw-fluke]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Osedex]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Phyrr Cat]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Ripper Whip]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Ripsaw Scuttler]] - [[Dark Heresy Rulebook]]<br />
* [[Sabre Wolf]] - [[Dark Heresy Rulebook]]<br />
* [[Saurian Carnosaur]] - [[Dark Heresy Rulebook]]<br />
* [[Sinophian Boreworm]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Skin Taker of Fedrid]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Stenchbeasts of Strank]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Xothic Blood Locust]] - [[Dark Heresy: Creatures Anathema]]<br />
* [[Diablodon]] - [[Deathwatch: Mark of the Xenos]]<br />
* [[Ghost Phage]] - [[Deathwatch: Mark of the Xenos]]<br />
* [[Crotalid]] - [[Deathwatch: Mark of the Xenos]]<br />
* [[Bruul Parasite]] - [[Deathwatch: Mark of the Xenos]]<br />
====Tyranid====<br />
* [[Hydraphant]] -<br />
* [[Vituperator]] - <br />
* [[Viciator]] - [http://album.warpshadow.com/v/ShadowsInTheWarp/Tyranid-Archive/sketches/Nid-Art/ Warhammer 40,000 CCG]<br />
* [[Cerebore]] - [http://album.warpshadow.com/v/ShadowsInTheWarp/Tyranid-Archive/sketches/Nid-Art/ Warhammer 40,000 CCG]<br />
* [[Viragon]] - [http://album.warpshadow.com/v/ShadowsInTheWarp/Tyranid-Archive/sketches/Nid-Art/ Warhammer 40,000 CCG]<br />
* [[Nautiloid]] - [http://album.warpshadow.com/v/ShadowsInTheWarp/Tyranid-Archive/sketches/Nid-Art/ Warhammer 40,000 CCG]<br />
* [[Magma Corer]] - [[WD254us|White Dwarf 254(us)]] "Tyranid Planetary Assimilation Analysis" by [[Sherman Bishop]]<br />
* [[Tyranid Shrike]] - [[Codex: Tyranids (5th Edition)]], p36<br />
* [[Lictor Alpha]] - [[Dawn of War 2]]<br />
* [[Ravener Alpha]] - [[Dawn of War 2]]<br />
* [[Deathgaunt]] - [[Apocalypse]], p.147<br />
* [[Ymgarl Genestealers]] - [http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_TYRANIDS_13.html Forge World Tyranid Range] ''(accessed 2007.06.14)''<br />
* [[Vitrified Plant]] - [[WD254us|White Dwarf 254(us)]] "Hostile Terrain" by [[Pete Haines]]<br />
* [[Grabber-Slashers]] - [[Advanced Space Crusade (Board Game)]]<br />
* [[Shroud-Spinner]] - [[Advanced Space Crusade (Board Game)]]<br />
<br />
===Flora===<br />
*[[Brain Leaf]] - [[Dark Heresy Rulebook]]<br />
<br />
===Warp Entities===<br />
====Gods====<br />
* [[Lileath]] - The [[Eldar]] Goddess of the Dreams that gave the Eldar Joy.<br />
* Dark Muses<br />
** [[Shaimesh]]<br />
** [[Lhilitu]]<br />
** [[Vileth]]<br />
** [[Hekatii]]<br />
** [[Qa'leh]]<br />
<br />
====Creatures====<br />
*[[Assessor of the Black Tontine]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Blood Wraith]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Burning One]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Charnel Daemon]] - [[Dark Heresy Rulebook]]<br />
*[[Dispayres]] - [[Dark Heresy Rulebook]]<br />
*[[Eye of the Abyss]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Fiend of Rapture]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Lady of the Voids]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Malessence]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Plague Swarm]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Praedatoris of the Starry Order]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Rakasya]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Ruination of Imperfect Beauty]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Unclean Spirit]] - [[Dark Heresy Rulebook]]<br />
*[[Vile Savant]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Warp Spectre]] - [[Dark Heresy: Disciples of the Dark Gods]]<br />
*[[Astral Hound]]<br />
*[[God]]<br />
*[[Vampyre]]<br />
<br />
===Artificial Beings===<br />
*[[Battle Servitor]](Eriorch Pattern) - <br />
*[[Dreaming Dead Hive of Gloriana]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Heavy Repair Servitor]] - [[Dark Heresy Rulebook]]<br />
*[[Industrial Servitor]] - [[Dark Heresy Rulebook]]<br />
*[[Logi Daemonis]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Monotask Servitor]](Eriorch Pattern) - [[Deathwatch Rulebook]]<br />
*[[Murder Gholam]] - [[Dark Heresy Rulebook]]<br />
*[[Servitor Drone]] - [[Dark Heresy Rulebook]]<br />
*[[Vore-weapons]] - [[Dark Heresy: Creatures Anathema]]<br />
*[[Warp-tainted Servitor]] - [[Dark Heresy: Creatures Anathema]]<br />
<br />
===Groups===<br />
*[[Black Judges]] - The first targets of the [[Iron Warriors]], after their initial creation.<br />
*[[Gordian League]] - [[Lion El'Jonson]] was fighting these heretics in the [[Shield Worlds]] when he learned of the [[Horus Heresy]].<br />
*[[The Ironclad]] - From [[Emperor's Mercy]]<br />
*[[Haemonculi Coven]]<br />
====Imperium====<br />
=====Space Marines=====<br />
*[[The Forsaken]] - [[Chaos Space Marine]] warband.<br />
*[[Astral Fists]] - [[Redemption Corps (Novel)]], Chapter Two - III (p. 95) <br />
*[[Brothers of Darkness]] - [[Codex: Chaos Space Marines (4th Edition)]]<br />
*[[Brotherhood of Blood]] - [[Codex: Chaos Space Marines (4th Edition)]]<br />
*[[Brothers Penitent]] - [[Dark Creed (Novel)]], p. 74-75.<br />
*[[Charnel Guard]] - [http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=50&esem=4 Dark Heresy Timeline]<br />
*[[Crimson Scions]] - [[Warhammer 40,000 5th Edition Rulebook]], pg 115<br />
*[[Crimson Scythes]] - [[Dark Creed (Novel)]], p. 74-75.<br />
*[[Fire Reavers]] - [[Codex: Chaos Space Marines (4th Edition)]]<br />
*[[Golden Angels]] - <br />
*[[Halo Brethren]] - [[Warhammer 40,000 5th Edition Rulebook]]<br />
*[[Hammers of Retribution]] - [[Purge the Unclean]]<br />
*[[Heralds of Ultramar]] - [http://uk.games-workshop.com/spacemarines/chapter%2Dgallery/1/ Space Marine Chapter Gallery] ''(accessed 2007.02.18)''<br />
*[[Killmongers]] - [[Insignium Astartes]]<br />
*[[Knights Unyielding]] - [[Dark Creed (Novel)]], p. 74-75.<br />
*[[Marines Vigilant]] - Games Day UK 99 program<br />
*[[Red Rage]] - [[Fireborn (Audiobook)]]<br />
*[[Red Seraphs]] - [[Imperial Armour Apocalypse II]], p. 35<br />
*[[Sons of Gideon]] - Games Day UK 99 program<br />
*[[Sons of Hate]] - [[Codex: Chaos Space Marines (4th Edition)]]<br />
*[[Stone Gauntlets]] - [[Emperor's Mercy (Novel)]], Chapter Two<br />
*[[Terror Tigers]] - Various [[:Category:Novels|novels]] from [[Black Library (BL Publishing)|Black Library]] (see chapter listing for specifics)<br />
*[[Viper Legion]] - [[Redemption Corps (Novel)]], Chapter Seven - VI (p. 407)<br />
<br />
=====Imperial Guard regiments=====<br />
=====Titan Legions=====<br />
*[[Legio Annihilator]] - [[Codex: Tyranids (5th Edition)]], p.27<br />
*[[Legio Honorum]]<br />
*[[Legio Magna]] (Flaming Skulls)<br />
*[[Legio Praetor]]<br />
*[[Legio Tempestor]] (Storm Lords)<br />
*[[Storm Lords (Titan Legion)|Storm Lords]]<br />
*[[Legio Vulcanum I]] (Dark Fire)<br />
*[[Legio Vulcanum II]]<br />
*[[Legio Vulturum]]<br />
<br />
====Eldar====<br />
=====Kabals=====<br />
* [[Kabal of the All-Seeing Eye]] - [[Codex: Dark Eldar (3rd Edition)]] p. 22<br />
* [[Kabal of the Baleful Gaze]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Bladed Lotus]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Black Sun]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Black Myriad]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Broken Sigil]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Burning Scale]] - [[Soul Drinker Series]] Book 3 ''Crimson Tears'' by [[Ben Counter]] pg.70<br />
* [[Kabal of the Dark Mirror]] - [http://http://www.games-workshop.com/gws/content/article.jsp?catId=&pageMode=multi&categoryId=&section=&pIndex=0&aId=12400033a&start=1 Dark Eldar, Painting Infantry]<br />
* [[Kabal of Immortality Denied]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Lacerated Eye]] - [[Apocalypse Reload]] p.71<br />
* [[Kabal of the Last Hatred]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[Kabal of the Pierced Eye]] - [[Warhammer 40,000 5th Edition Rulebook]] p.70<br />
* [[Kabal of the Rending Talon]] - [[Codex: Dark Eldar (3rd Edition)]] p. 22<br />
* [[Kabal of the Slaughtered Heart]] - [[Apocalypse]] p.169<br />
* [[Kabal of the Venomed Blade]] - [[Codex: Dark Eldar (3rd Edition)]] p. 22<br />
<br />
=====Wych Cults=====<br />
* [[Cult of Blade Denied]] - [[Codex: Dark Eldar (5th Edition)]] <br />
* [[Cult of the Flayed Hand]] - [[Codex: Dark Eldar (5th Edition)]] <br />
* [[Cult of Grief]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
* [[Cult of the Lethal Blade]] - [http://www.games-workshop.com/gws/content/article.jsp?catId=&pageMode=multi&categoryId=&section=&pIndex=0&aId=12400033a&start=1 Dark Eldar: Painting Infantry]<br />
* [[Cult of Murder]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
* [[Cult of Red Grief]] - [[Codex: Dark Eldar (5th Edition)]] <br />
* [[Cult of Seventh Woe]] - [[Codex: Dark Eldar (5th Edition)]] <br />
* [[Cult of Violation]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
* [[Cult of Woe]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
* [[Cult of Wrath]] - [[Codex: Dark Eldar (3rd Edition)]] p.22<br />
<br />
=====Haemonculi Covens=====<br />
* [[The Altered]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Black Decent]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Coven of Twelve]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Children of Bone]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Dark Creed]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Ebon Sting]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Everspiral]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Hex]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Prophets of Flesh]] - [[Codex: Dark Eldar (5th Edition)]]<br />
* [[The Thirteen Scars]] - [[Codex: Dark Eldar (5th Edition)]]<br />
<br />
====Tyranid Hive Fleets====<br />
* [[Ouroboros]] - [[Codex: Tyranids (3rd Edition)]], [[Codex: Tyranids (4th Edition)]]<br />
* [[Harbinger (Hive Fleet)|Harbinger]] - [[Codex: Tyranids (3rd Edition)]], [[Codex: Tyranids (4th Edition)]]<br />
* [[Apophis]] - [[Codex: Tyranids (3rd Edition)]], [[Codex: Tyranids (4th Edition)]]<br />
* [[Dagon]] - [[Last Chancers (Novel Series)|Last Chancers]] by [[Gav Thorpe]]<br />
* [[Perseus]] - [[White Dwarf 97 (UK)]], ''The Ultra-Marines'', by [[David Wise]] & [[Rick Priestley]]<br />
* [[Locust (Hive Fleet)|Locust]] - [[White Dwarf 97 (UK)]], ''The Ultra-Marines'', by [[David Wise]] & [[Rick Priestley]]<br />
* [[Ophidia]] - [[Warhammer 40,000 5th Edition Rulebook]], p.166<br />
<br />
===Locations===<br />
*[[Bastion Stars]], [[Bastion Sector]] and the [[Medina Corridor]] in the new [[Bastion Wars]] series by [[Henry Zou]].<br />
*[[Chondax System]] - A number of campaigns were executed here by the [[White Scars]] chapter against the [[Ork]] inhabitants; in the early years of the [[Horus Heresy]].<br />
*[[Elysia]] - Planet mentioned in the [[Dark Apostle]] Novel.<br />
*[[Ghost Stars]]<br />
*[[Ghoul Stars]] <br />
*[[Kasr Hein]]- Cadian fortress-city.<br />
*[[Reef Stars]] - Area of space protected by the [[Iron Snakes]].<br />
<br />
===Characters===<br />
====Human====<br />
*[[Magos Locard]]- Associate of Inquisitor [[Kryptman]].<br />
*Inquisitor [[Obodiah Roth]] in the new [[Bastion Wars]] series by [[Henry Zou]].<br />
*[[Solomon Haarlock]]- discoverer of the calixis sector<br />
*[[Saint Nadalya]]- [[Vostroyan]] patron saint.<br />
*[[Solon]] - Successor to Lord Solar [[Macharius]]<br />
*[[Tyberos]] - Commander of the [[Carcharodons]] Chapter<br />
====Tau====<br />
*[[Shas'o R'alai]] - Tau hero<br />
<br />
===Events===<br />
*[[Angevin Crusade]]<br />
<br />
===Objects and Material===<br />
*[[Banner Designs of Space Marine Chapters]]<br />
*[[Imperial Tanks]]- a comprehensive guide to imperial armour.<br />
*[[Rockcrete]] - A building materiel mentioned in passing in a lot of sources.<br />
*[[Deuterium]] [sp?]<br />
*[[Pulse Submunitions Rifle]] - special weapon used by Shas'o R'alai (Tau)<br />
**[['Eclipse' Shield Generator]] - special equipment used by Shas'o R'alai (Tau)<br />
*[[Imperial Tithe]] - A controversial responsibility of the Council of Terra.<br />
*[[World Spirit]] - [[Exodite]]'s version of the [[Infinity Circuit]].<br />
*[[Map of the Imperium]] - A comprehensive map; There's one in the 5th Edition Codex on the [[Galaxy]] page.<br />
*[[Phased Ion Guns]] - Tau ion weapon use on the xv-9<br />
*[[Fusion Cascades]] - Tau melta weapon use on the xv-9<br />
*[[Blood Talons]] - Furioso Dreadnought weapon<br />
<br />
===Books and Authors===<br />
*[[Bastion Wars Series]], by [[Henry Zou]]<br />
**[[Emperor's Mercy]]<br />
**[[Flesh and Iron]]<br />
**[[Blood Gorgons (Novel)]]<br />
*[[Black Crusade (game system)]]<br />
**[[Black Crusade: The Game Masters Kit]]<br />
*[[Dark Heresy]]<br />
**[[Dark Heresy: Game Master's Kit]]<br />
**[[Dark Heresy: The Radical's Handbook]]<br />
**[[Dark Heresy: The Blood of Martyrs]]<br />
**[[Dark Heresy: The Black Sepulchre]]<br />
**[[Dark Heresy: Tattered Fates: The Haarlock Legacy I]]<br />
**[[Dark Heresy: Purge the Unclean]]<br />
**[[Dark Heresy: Dead Stars: Haarlock Legacy III]]<br />
**[[Dark Heresy: Damned Cities: Haarlock Legacy II]]<br />
**[[Dark Heresy: Ascension]]<br />
**[[Dark Heresy: Daemon Hunter]]<br />
**[[Dark Heresy: The Church of the Damned]]<br />
*[[Death Angel (Card Game)]]<br />
*[[Deathwatch (game system)]]<br />
**[[Deathwatch: Core Book]]<br />
**[[Deathwatch: Gm's Kit]]<br />
**[[Deathwatch: The Emperor Protects]]<br />
**[[Deathwatch: The Achilus Assault]]<br />
*[[Night Lords Series]] - By [[Aaron Dembski-Bowden]], all extant pieces of the series already have a page<br />
*Rogue Trader (game system)<br />
**[[Rogue Trader: Game Masters kit]]<br />
**[[Rogue Trader: Into the Storm]]<br />
**[[Rogue Trader: Frozen Reaches]]<br />
**[[Rogue Trader: Battlefleet Koronus]]<br />
**[[Rogue Trader: Citadel of Skulls]]<br />
<br />
===Other===<br />
*[[Artificial World]]-referred to on the ''Imperial Guard Deployments'' Map, however not appearing in the ''Worlds of the Galaxy'' Graph.<br />
<br />
===???===<br />
*[[Auxilia]]<br />
*[[The Byssos]] - Mentioned in the novel [[Eye of Horror]].<br />
*[[Honours End]] - In the new [[Space Wolves]] codex.<br />
*[[Kaarashi]]<br />
*[[Por'O'Kiv'Rai]]<br />
*[[Artificer]]<br />
<br />
[[Category:Lexicanum Help|Requested articles]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=List_of_Hive_Fleets&diff=152707List of Hive Fleets2011-06-28T07:06:00Z<p>Icaterus: </p>
<hr />
<div>{{TyranidsPortal}}<br />
<br />
==Major Hive Fleets==<br />
*[[Behemoth]]<br />
*[[Kraken]]<br />
*[[Leviathan]]<br />
<br />
==Minor Hive Fleets==<br />
*[[Tiamet]] <sup>6</sup><br />
*[[Ouroboros]] <sup>6</sup><br />
*[[Colossus (Hive Fleet)|Colossus]] <sup>6</sup><br />
*[[Harbinger (Hive Fleet)|Harbinger]] <sup>5</sup><br />
*[[Apophis]] <sup>5</sup><br />
*[[Dagon]] <sup>2</sup><br />
*[[Perseus]] <sup>3</sup><br />
*[[Locust (Hive Fleet)|Locust]] <sup>3</sup><br />
*[[Scarabus]] <sup>4</sup><br />
*[[Ophidia]] <sup>7</sup><br />
*[[Hydra (Hive Fleet)|Hydra]] <sup>8: p.38</sup><br />
*[[Moloch]] <sup>8: p.29</sup><br />
*[[Jormungandr]] <sup>8: p.26-27</sup><br />
*[[Naga]] <sup>8: p.16-17</sup><br />
*[[Gorgon (Hive Fleet)|Gorgon]] <sup>8: p.18-21</sup><br />
*[[Medusa (Hive Fleet)|Medusa]] <sup>8: p.29</sup><br />
*[[Scylla]] <sup>8: p.31</sup><br />
*[[Charybdis]] <sup>8: p.31</sup><br />
*[[Magalodon]] <sup>8: p.23</sup><br />
<br />
==Related Pages==<br />
*[[Hive Fleet]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Warriors of Ultramar (Novel)|Warriors of Ultramar]]<br />
*<sup>2</sup>: [[Last Chancers (Novel Series)|Last Chancers]]<br />
*<sup>3</sup>: [[White Dwarf 97 (UK)]], ''The Ultra-Marines''<br />
*<sup>4</sup>: [[Codex: Imperial Guard (5th Edition)]], p.23<br />
*<sup>5</sup>: [[Codex: Tyranids (3rd Edition)]]<br />
*<sup>6</sup>: [[Codex: Tyranids (4th Edition)]], p.24-25<br />
*<sup>7</sup>: [[Warhammer 40,000 5th Edition Rulebook]], p.166<br />
*<sup>8</sup>: [[Codex: Tyranids (5th Edition)]]<br />
<br />
[[Category:Tyranids]]<br />
[[Category:Hive Fleets]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Talk:List_of_Hive_Fleets&diff=152706Talk:List of Hive Fleets2011-06-28T07:05:27Z<p>Icaterus: Created page with "==Sources== Can someone please confirm where Harbinger and Apophis are sourced from? I can't find them in the 3rd or 4th Edition Tyranid Codex. But I may have just missed them. -..."</p>
<hr />
<div>==Sources==<br />
Can someone please confirm where Harbinger and Apophis are sourced from? I can't find them in the 3rd or 4th Edition Tyranid Codex. But I may have just missed them. -- [[User:Icaterus|Icaterus]] 09:05, 28 June 2011 (CEST)</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=List_of_Hive_Fleets&diff=152705List of Hive Fleets2011-06-28T07:04:23Z<p>Icaterus: tidied sources</p>
<hr />
<div>{{TyranidsPortal}}<br />
<br />
==Major Hive Fleets==<br />
*[[Behemoth]]<br />
*[[Kraken]]<br />
*[[Leviathan]]<br />
<br />
==Minor Hive Fleets==<br />
*[[Tiamet]] <sup>6</sup><br />
*[[Ouroboros]] <sup>6</sup><br />
*[[Colossus (Hive Fleet)|Colossus]] <sup>6</sup><br />
*[[Harbinger (Hive Fleet)|Harbinger]] <sup>5</sup><br />
*[[Apophis]] <sup>5</sup><br />
*[[Dagon]] <sup>2</sup><br />
*[[Perseus]] <sup>3</sup><br />
*[[Locust (Hive Fleet)|Locust]] <sup>3</sup><br />
*[[Scarabus]] <sup>4</sup><br />
*[[Ophidia]] <sup>7</sup><br />
*[[Hydra (Hive Fleet)|Hydra]] <sup>8: p.38</sup><br />
*[[Moloch]] <sup>8: p.29</sup><br />
*[[Jormungandr]] <sup>8: p.26-27</sup><br />
*[[Naga]] <sup>8: p.16-17</sup><br />
*[[Gorgon (Hive Fleet)|Gorgon]] <sup>8: p.18-21</sup><br />
*[[Medusa (Hive Fleet)|Medusa]] <sup>8: p.29</sup><br />
*[[Scylla]] <sup>8: p.31</sup><br />
*[[Charybdis]] <sup>8: p.31</sup><br />
*[[Magalodon]] <sup>8: p.23</sup><br />
<br />
==Related Pages==<br />
*[[Hive Fleet]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Warriors of Ultramar (Novel)|Warriors of Ultramar]]<br />
*<sup>2</sup>: [[Last Chancers (Novel Series)|Last Chancers]]<br />
*<sup>3</sup>: [[White Dwarf 97 (UK)]], ''The Ultra-Marines''<br />
*<sup>4</sup>: [[Codex: Imperial Guard (5th Edition)]], p.23<br />
*<sup>5</sup>: [[Codex: Tyranids (3rd Edition)]]<br />
*<sup>6</sup>: [[Codex: Tyranids (4th Edition)]]<br />
*<sup>7</sup>: [[Warhammer 40,000 5th Edition Rulebook]], p.166<br />
*<sup>8</sup>: [[Codex: Tyranids (5th Edition)]]<br />
<br />
[[Category:Tyranids]]<br />
[[Category:Hive Fleets]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Genestealer&diff=152703Genestealer2011-06-28T06:56:49Z<p>Icaterus: </p>
<hr />
<div>{{Ambiguous|subject=the Tyranid species|disambiguation=Genestealer}}<br />
{{TyranidsPortal}}<br />
[[File:T5EGenestealers.jpg|right|300px|thumb|'''Genestealers''' brought to light.<sup>1</sup>]] <br />
A '''Genestealer''' is a species of [[Tyranid]] used as the ultimate shock trooper. Their purpose is to advance ahead of a [[Hive Fleet]] and pinpoint potential planets for the Tyranids to devour. They are amongst the most deadly creatures in the [[Galaxy]], combining high cunning, lightning-fast reactions and movement, with large, extremely sharp claws that can rip through the toughest armour in seconds.<sup>1</sup><br />
<br />
<br />
==History==<br />
Genestealers were the first Tyranid species to be encountered by the [[Imperium]]. But before the Imperium had knowledge of the Tyranids as a species, they believed Genestealers were a separate species indigenous to the moons of [[Ymgarl]] which spread to other planets by infiltrating passing cargo ships and derelict [[Space Hulk]]s.<sup>1: p.15</sup> It is believed Genestealers were introduced to the moons of Ymgarl in [[M35]] from Hive Fleet [[Tiamet]] in the [[Tiamet System]], carried inside the Imperial vessels that were sent to destroy the system.<sup>2: p.24</sup><br />
<br />
When the [[Battle of Macragge]] with Hive Fleet [[Behemoth]] took place, [[Technomagi]] spent years classifying the left-behind bodies, including Genestealers used as Tyranid shock troops. Further investigation confirmed that all Genestealers were infact Tyranids.<sup>1: p.15</sup><br />
<br />
The truth is that infiltrating Genestealers have been working their way into the galaxy for thousands of years prior to the invasion of the Hive Fleets proper.<sup>3</sup><br />
<br />
==Basic Info==<br />
<br />
<br />
{|align=center border="1" cellpadding="5" cellspacing="0"<br />
|-<br />
|style=background:#4F4F4F colspan=4 align=center|'''Ordo Xenos Departmento Analyticus Record''' <sup>3</sup><br />
|-<br />
|'''Designation'''<br />
|Genestealer<br />
|-<br />
|'''Common Title'''<br />
|Stealer, Leech, Sewerstalker, Scuttler, Clawfiend, Ghost <sup>2</sup><br />
|-<br />
|'''Species Name'''<br />
|''Corporaptor hominis'', ''Corporaptor ymgarli'' <sup>5</sup>, ''Vermis (Tyrannus) Furii'' <sup>4</sup><br />
|-<br />
|'''Average Height'''<br />
|1.9m<br />
|-<br />
|'''Average Weight'''<br />
|0.3 tonnes<br />
|-<br />
|'''First encountered'''<br />
|[[Ymgarl]]<br />
|-<br />
|'''Role'''<br />
|Infiltration<br />
|-<br />
|'''Threat evaluation'''<br />
|High<br />
|-<br />
|}<br />
<br clear=all><br />
<noinclude><br />
<br />
<br />
==Physiology==<br />
[[Image:Genestealer.jpg|thumb|230px|right|Two Genestealers]]<br />
Genestealers are stronger and hardier than [[Human]]s, able to withstand even the most hostile environments unprotected, including hard vacuum, and are capable of living for centuries <sup>6</sup>. They are a highly intelligent species with a disproportionately large and adaptive brain that is housed in a bulbous head <sup>1</sup>. They combine extraordinary intelligence and subtlety of mind with remarkable strength and quickness of body.<br />
<br />
Genestealers are bipedal, standing in a perpetual crouch, and have two sets of arms, one equipped with Human-like hands, one with powerful ripping claws The dense musculature and distending hinge of their jaw allows the generation of incredible bite-pressure.<sup>4</sup><br />
<br />
Their olfactory organ is linked at its base to the rear of their palette, combining their scent and taste for possible use as a sophisticated air-analysis method. They also display respiratory gill systems along the dermis/valves between their fused exo-ribs. This system is then somehow linked to breathing holes on their limbs and cranium.<sup>4</sup><br />
<br />
However these characteristics may not be general across all Genestealers, as they are one of the most mutable Tyranid specimens and often exhibit a wide and varying range of different traits. It has been hypothesised that these traits manifest dependent on the particular host species the infection discovers; but this theory has been disregarded by some experts, citing that the traits are more likely different Genestealer subspecies altogether, which are separate from the host.<sup>2</sup><br />
<br />
Genestealers that have been born from Human hosts display twisted parodies of human hands and grotesque fingernails. Infact, the deeper into the galaxy a Genestealer infestation is found, the more divergent they become from the 'purestrain' Genestealers which arrive in the galaxy with the Hive Fleets and were born from hosts outside the galaxy. This diluting and morphing of the Genestealer species goes some way to explain the differing behaviour observed among different broods.<sup>1</sup><br />
<br />
===Reproduction===<br />
[[Image:Ovipositor.jpg|thumb|100px|right|A Genestealer Ovipositor]]<br />
<br />
Possibly the most terrifying aspect of Genestealers is their insidious method of reproduction. Genestealers reproduce completely separate from a Hive Fleet, unlike the majority of other Tyranid creatures. Through the use of a tube-like tongue called an '''Ovipositor''', they insert a tiny embryonic organism containing their own genetic material into a host victim. Over time this organism alters the host's genetic code, and their consciousness is also completely suppressed by a localised version of the Hive Mind, known as the '''Brood Mind''', becoming a virtual slave. Any offspring born by the host will be horrific [[Genestealer Hybrid]]s, which the host will be psychically mesmerised to care for, giving rise to the [[Genestealer Cult]]s that grow in secret within human and other societies. <sup>3</sup><sup>4</sup><br />
<br />
==Brood Mind==<br />
<br />
Genestealers have an interlinking telepathy similar to the greater Hive Mind which is generated by the entire Tyranid race. This Brood Mind is smaller and more localised than the Hive Mind and is used to exhert complete control over their host victims <sup>3</sup> and also for communication <sup>6</sup>. It also acts as a psychic beacon to draw a Hive Fleet towards the infestation in order to devour the planet.<sup>3</sup><br />
<br />
==Sub-Species==<br />
[[File:T5EYmgarlGenestealers.jpg|right|130px|thumb|An example of a '''Ymgarl Genestealer'''<sup>1</sup>]]<br />
===Broodlord===<br />
A [[Broodlord]] is the Genestealer leader organism, the strongest and most dangerous Genestealer of the brood.<sup>1</sup><br />
<br />
The relationship, if any, between the Broodlord and [[Genestealer Patriarch]] is undetermined.<br />
<br />
===Patriarch===<br />
A [[Genestealer Patriarch]] is the founder and leader of a Genestealer Cult.<br />
<br />
===Ymgarl Genestealers===<br />
A [[Ymgarl Genestealer]] is a unique Genestealer subspecies that can morph its own flesh within moments to react to incoming attacks or change its colour to remain unseen.<sup>1: p.61</sup><br />
<br />
==Infiltration==<br />
[[Image:GenestealerHorde.jpg|thumb|right|240px|A group of Genestealers of several generations. The Magus is giving orders, but notice also the much larger Patriarch behind him.]]<br />
<br />
Genestealers form the first wave of a Tyranid invasion, either infiltrating a suitable world hundreds of years before the actual invasion, or in the more short term, where they are deployed onto a planet by [[Mycetic Spore]]s from the hive fleet. In both cases they pave the way for the invasion by weakening the planet's defences.<sup>2p27</sup><br />
<br />
Once upon a new world, the Genestealers seek out all forms of life, attempting to home in on species of a highly organised nature. Genestealers at first concentrate on infecting host victims, who go on to breed Genestealer/host hybrids and begin a generational cycle of new hybrids increasingly like the host species. Over decades, the hybrids will spread through a society and a hidden cult is established within the host's society. All members of the Genestealer cult are psychically linked and controlled by the original Genestealer. The cult is totally devoted to gaining political power within the society, often cloaking itself in the guise of a legitimate religion, while infecting suitable hosts, prospering and multiplying, and hiding their true nature from the broader society.<sup>6</sup><br />
<br />
===Infiltration Cycle===<br />
====Purii====<br />
A full Genestealer starts the infection cycle by inserting their genetic material into a host victim. As the infestation spreads and the cult grows, the first Genestealer takes the role of a Genestealer Patriarch and often grows larger into an obese and psychic monstrosity.<sup>4</sup><br />
<br />
====Infection Generation- Contagii====<br />
The host victims, or ''Contagii'', return to their own societies and begin to have an urgent need to find a mate and begin a family. This mate also becomes infected with Genestealer DNA.<sup>6</sup> Contagii still physically resemble other members of their species, though they may have a slight blue or muave pallor to their skin and can be psychically controlled by the Patriach to become mindless slaves, making them the perfect infiltrators.<sup>3</sup><br />
<br />
====1st Generation - Maelignaci====<br />
As the contagii mate, the Genestealer genetic material passes onto their offspring, the ''Maelignaci''. The Maelignaci are animals, slow, clumsy and moronic. Within the cult they generally regarded as expendable shock troops.<sup>4</sup> They often possess three or even four arms, and are unable to use their host species technology or weaponry.<sup>6</sup><br />
<br />
====2nd Generation - Hybrid====<br />
The Hybrid offspring of the Maelignaci are born unique with no two alike. However this generation can be selectively breed, using their parents like live-stock, and is often manipulated for traits such speed, strength or aggression.<sup>4</sup> They bear more resemblance to their host species than a Genestealer, but are still unable to use their host's technology.<sup>6</sup><br />
<br />
====3rd Generation - True Hybrid====<br />
The next generation are True Hybrids and can be mistaken for a member of their host species, if they wear disguising clothes, or stay in dark areas, etc. Some of this generation are capable of using weapons of their host species.<sup>6</sup><br />
<br />
====4th Generation - Primacii====<br />
The fourth generation, the ''Primacii'', are almost indistinguishable from their host species, only with slight physical deformities. Some still sport give-away signs such as being bald <sup>6</sup>. They are able to blend in to the host society and work to lure, kidnap, or do whatever it takes to provide more hosts.<sup>3</sup> Some rare individuals of this generation have psychic powers and become a [[Genestealer Magus]].<sup>6</sup><br />
<br />
====5th Generation - Purii====<br />
Paradoxically, the Genestealer's DNA reemerges in the fifth generation, giving birth to a full Genestealer, albeit one showing some physical characteristics of the host species.<sup>1</sup> Thus the cycle can begin anew, as the new Genestealers have the potential to infiltrate other worlds and become a Patriarch.<br />
<br />
[[Image:GenestealersGenerations.jpg|thumb|470px|center|The different phases, beginning with a Purii. The contagii, who are mere hosts and not Genestealers at all, are not shown.]]<br />
<br />
===Hive Fleet Invasion===<br />
The Brood Mind of a Genestealer infestation acts as a psychic beacon to draw in a Tyranid Hive Fleet. When a Hive Fleet comes within a few hundred light years of an infected world, a sublimiminal reaction is triggered within the Brood Mind which forces the Genestealers into a frenzy of killing and breeding, thus collapsing the society in which they were hidden and making way for the full Tyranid invasion.<sup>3</sup><br />
<br />
However Genestealers are notoriously independent from the Hive Mind and have a great will to survive. During a planetary invasion Genestealers wanting to survive are innately driven onwards and outwards from the Hive Fleet by infiltrating fleeing ships. Or, after the invasion, the Genestealers are reabsorbed into the Hive Fleet as pure bio-matter like all other life is. The infiltrating Genestealers go on to infest more worlds and then in turn lead the Hive Fleet to them. No one amongst the Imperium knows how deep and widespread the Genestealer infestation of the galaxy has become.<sup>1</sup><br />
<br />
==Images==<br />
<center><br />
<gallery><br />
image:Genestealer b.jpg|Genestealer miniature ([[Warhammer 40,000 4th Edition Rulebook|4th Edition]])<br />
image:Genestealer Inquisitor scale.jpg|Genestealer miniature ([[Inquisitor (game)|Inquisitor]])<br />
image:Gene_Purestrain.jpg|Genestealer miniature ([[Space Hulk (1st Edition)|Space Hulk 1st Edition]])<br />
image:Genestealer mini - space hulk 3rd ed.jpg|Genestealer miniature ([[Space Hulk (3rd Edition)|Space Hulk 3rd Edition]])<br />
</gallery><br />
</center><br />
<br />
==See also==<br />
*[[Species of Tyranid]]<br />
*[[Genestealer Cult]]<br />
*[[Genestealer Hybrid]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Tyranids (5th Edition)]], p.40<br />
*<sup>2</sup>: [[Codex: Tyranids (4th Edition)]], p.39<br />
*<sup>3</sup>: [[Space Hulk Mission Book (3rd Edition)]], p.46-47<br />
*<sup>4</sup>: [[Xenology]]<br />
*<sup>5</sup>: [[Imperial Armour Volume Four - The Anphelion Project]]<br />
*<sup>6</sup>: [[White Dwarf 114 (UK)]], [[White Dwarf 115 (UK)]], ''Genestealers'' by Paul Murphy<br />
*[[Codex: Tyranids (3rd Edition)]]<br />
*[[Deathwatch (Graphic Novel)]]<br />
*[[Space Hulk (Game)]]<br />
*[[Bringers of Death (Anthology)]]<br />
*[[For The Emperor (Novel)]] by [[Sandy Mitchell]]<br />
*[[Genestealer (Game)]]<br />
<br />
[[Category:Troops (Tyranids)]]<br />
[[Category:Genestealer Cults]]<br />
<br />
[[de:Symbiont]]<br />
[[fr:Genestealer]]<br />
<br />
<br />
{{Tyranid5E}}</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Genestealer&diff=152702Genestealer2011-06-28T06:56:06Z<p>Icaterus: </p>
<hr />
<div>{{Ambiguous|subject=the Tyranid species|disambiguation=Genestealer}}<br />
{{TyranidsPortal}}<br />
[[File:T5EGenestealers.jpg|right|300px|thumb|'''Genestealers''' brought to light.<sup>1</sup>]] <br />
A '''Genestealer''' is a species of [[Tyranid]] used as the ultimate shock trooper. Their purpose is to advance ahead of a [[Hive Fleet]] and pinpoint potential planets for the Tyranids to devour. They are amongst the most deadly creatures in the [[Galaxy]], combining high cunning, lightning-fast reactions and movement, with large, extremely sharp claws that can rip through the toughest armour in seconds.<sup>1</sup><br />
<br />
<br />
==History==<br />
Genestealers were the first Tyranid species to be encountered by the [[Imperium]]. But before the Imperium had knowledge of the Tyranids as a species, they believed Genestealers were a separate species indigenous to the moons of [[Ymgarl]] which spread to other planets by infiltrating passing cargo ships and derelict [[Space Hulk]]s.<sup>1: p.15</sup> It is believed Genestealers were introduced to the moons of Ymgarl in [[M35]] from Hive Fleet [[Tiamet]] in the [[Tiamet System]], carried inside the Imperial vessels that were sent to destroy the system.<sup>1</sup><br />
<br />
When the [[Battle of Macragge]] with Hive Fleet [[Behemoth]] took place, [[Technomagi]] spent years classifying the left-behind bodies, including Genestealers used as Tyranid shock troops. Further investigation confirmed that all Genestealers were infact Tyranids.<sup>1: p.15</sup><br />
<br />
The truth is that infiltrating Genestealers have been working their way into the galaxy for thousands of years prior to the invasion of the Hive Fleets proper.<sup>3</sup><br />
<br />
==Basic Info==<br />
<br />
<br />
{|align=center border="1" cellpadding="5" cellspacing="0"<br />
|-<br />
|style=background:#4F4F4F colspan=4 align=center|'''Ordo Xenos Departmento Analyticus Record''' <sup>3</sup><br />
|-<br />
|'''Designation'''<br />
|Genestealer<br />
|-<br />
|'''Common Title'''<br />
|Stealer, Leech, Sewerstalker, Scuttler, Clawfiend, Ghost <sup>2</sup><br />
|-<br />
|'''Species Name'''<br />
|''Corporaptor hominis'', ''Corporaptor ymgarli'' <sup>5</sup>, ''Vermis (Tyrannus) Furii'' <sup>4</sup><br />
|-<br />
|'''Average Height'''<br />
|1.9m<br />
|-<br />
|'''Average Weight'''<br />
|0.3 tonnes<br />
|-<br />
|'''First encountered'''<br />
|[[Ymgarl]]<br />
|-<br />
|'''Role'''<br />
|Infiltration<br />
|-<br />
|'''Threat evaluation'''<br />
|High<br />
|-<br />
|}<br />
<br clear=all><br />
<noinclude><br />
<br />
<br />
==Physiology==<br />
[[Image:Genestealer.jpg|thumb|230px|right|Two Genestealers]]<br />
Genestealers are stronger and hardier than [[Human]]s, able to withstand even the most hostile environments unprotected, including hard vacuum, and are capable of living for centuries <sup>6</sup>. They are a highly intelligent species with a disproportionately large and adaptive brain that is housed in a bulbous head <sup>1</sup>. They combine extraordinary intelligence and subtlety of mind with remarkable strength and quickness of body.<br />
<br />
Genestealers are bipedal, standing in a perpetual crouch, and have two sets of arms, one equipped with Human-like hands, one with powerful ripping claws The dense musculature and distending hinge of their jaw allows the generation of incredible bite-pressure.<sup>4</sup><br />
<br />
Their olfactory organ is linked at its base to the rear of their palette, combining their scent and taste for possible use as a sophisticated air-analysis method. They also display respiratory gill systems along the dermis/valves between their fused exo-ribs. This system is then somehow linked to breathing holes on their limbs and cranium.<sup>4</sup><br />
<br />
However these characteristics may not be general across all Genestealers, as they are one of the most mutable Tyranid specimens and often exhibit a wide and varying range of different traits. It has been hypothesised that these traits manifest dependent on the particular host species the infection discovers; but this theory has been disregarded by some experts, citing that the traits are more likely different Genestealer subspecies altogether, which are separate from the host.<sup>2</sup><br />
<br />
Genestealers that have been born from Human hosts display twisted parodies of human hands and grotesque fingernails. Infact, the deeper into the galaxy a Genestealer infestation is found, the more divergent they become from the 'purestrain' Genestealers which arrive in the galaxy with the Hive Fleets and were born from hosts outside the galaxy. This diluting and morphing of the Genestealer species goes some way to explain the differing behaviour observed among different broods.<sup>1</sup><br />
<br />
===Reproduction===<br />
[[Image:Ovipositor.jpg|thumb|100px|right|A Genestealer Ovipositor]]<br />
<br />
Possibly the most terrifying aspect of Genestealers is their insidious method of reproduction. Genestealers reproduce completely separate from a Hive Fleet, unlike the majority of other Tyranid creatures. Through the use of a tube-like tongue called an '''Ovipositor''', they insert a tiny embryonic organism containing their own genetic material into a host victim. Over time this organism alters the host's genetic code, and their consciousness is also completely suppressed by a localised version of the Hive Mind, known as the '''Brood Mind''', becoming a virtual slave. Any offspring born by the host will be horrific [[Genestealer Hybrid]]s, which the host will be psychically mesmerised to care for, giving rise to the [[Genestealer Cult]]s that grow in secret within human and other societies. <sup>3</sup><sup>4</sup><br />
<br />
==Brood Mind==<br />
<br />
Genestealers have an interlinking telepathy similar to the greater Hive Mind which is generated by the entire Tyranid race. This Brood Mind is smaller and more localised than the Hive Mind and is used to exhert complete control over their host victims <sup>3</sup> and also for communication <sup>6</sup>. It also acts as a psychic beacon to draw a Hive Fleet towards the infestation in order to devour the planet.<sup>3</sup><br />
<br />
==Sub-Species==<br />
[[File:T5EYmgarlGenestealers.jpg|right|130px|thumb|An example of a '''Ymgarl Genestealer'''<sup>1</sup>]]<br />
===Broodlord===<br />
A [[Broodlord]] is the Genestealer leader organism, the strongest and most dangerous Genestealer of the brood.<sup>1</sup><br />
<br />
The relationship, if any, between the Broodlord and [[Genestealer Patriarch]] is undetermined.<br />
<br />
===Patriarch===<br />
A [[Genestealer Patriarch]] is the founder and leader of a Genestealer Cult.<br />
<br />
===Ymgarl Genestealers===<br />
A [[Ymgarl Genestealer]] is a unique Genestealer subspecies that can morph its own flesh within moments to react to incoming attacks or change its colour to remain unseen.<sup>1: p.61</sup><br />
<br />
==Infiltration==<br />
[[Image:GenestealerHorde.jpg|thumb|right|240px|A group of Genestealers of several generations. The Magus is giving orders, but notice also the much larger Patriarch behind him.]]<br />
<br />
Genestealers form the first wave of a Tyranid invasion, either infiltrating a suitable world hundreds of years before the actual invasion, or in the more short term, where they are deployed onto a planet by [[Mycetic Spore]]s from the hive fleet. In both cases they pave the way for the invasion by weakening the planet's defences.<sup>2p27</sup><br />
<br />
Once upon a new world, the Genestealers seek out all forms of life, attempting to home in on species of a highly organised nature. Genestealers at first concentrate on infecting host victims, who go on to breed Genestealer/host hybrids and begin a generational cycle of new hybrids increasingly like the host species. Over decades, the hybrids will spread through a society and a hidden cult is established within the host's society. All members of the Genestealer cult are psychically linked and controlled by the original Genestealer. The cult is totally devoted to gaining political power within the society, often cloaking itself in the guise of a legitimate religion, while infecting suitable hosts, prospering and multiplying, and hiding their true nature from the broader society.<sup>6</sup><br />
<br />
===Infiltration Cycle===<br />
====Purii====<br />
A full Genestealer starts the infection cycle by inserting their genetic material into a host victim. As the infestation spreads and the cult grows, the first Genestealer takes the role of a Genestealer Patriarch and often grows larger into an obese and psychic monstrosity.<sup>4</sup><br />
<br />
====Infection Generation- Contagii====<br />
The host victims, or ''Contagii'', return to their own societies and begin to have an urgent need to find a mate and begin a family. This mate also becomes infected with Genestealer DNA.<sup>6</sup> Contagii still physically resemble other members of their species, though they may have a slight blue or muave pallor to their skin and can be psychically controlled by the Patriach to become mindless slaves, making them the perfect infiltrators.<sup>3</sup><br />
<br />
====1st Generation - Maelignaci====<br />
As the contagii mate, the Genestealer genetic material passes onto their offspring, the ''Maelignaci''. The Maelignaci are animals, slow, clumsy and moronic. Within the cult they generally regarded as expendable shock troops.<sup>4</sup> They often possess three or even four arms, and are unable to use their host species technology or weaponry.<sup>6</sup><br />
<br />
====2nd Generation - Hybrid====<br />
The Hybrid offspring of the Maelignaci are born unique with no two alike. However this generation can be selectively breed, using their parents like live-stock, and is often manipulated for traits such speed, strength or aggression.<sup>4</sup> They bear more resemblance to their host species than a Genestealer, but are still unable to use their host's technology.<sup>6</sup><br />
<br />
====3rd Generation - True Hybrid====<br />
The next generation are True Hybrids and can be mistaken for a member of their host species, if they wear disguising clothes, or stay in dark areas, etc. Some of this generation are capable of using weapons of their host species.<sup>6</sup><br />
<br />
====4th Generation - Primacii====<br />
The fourth generation, the ''Primacii'', are almost indistinguishable from their host species, only with slight physical deformities. Some still sport give-away signs such as being bald <sup>6</sup>. They are able to blend in to the host society and work to lure, kidnap, or do whatever it takes to provide more hosts.<sup>3</sup> Some rare individuals of this generation have psychic powers and become a [[Genestealer Magus]].<sup>6</sup><br />
<br />
====5th Generation - Purii====<br />
Paradoxically, the Genestealer's DNA reemerges in the fifth generation, giving birth to a full Genestealer, albeit one showing some physical characteristics of the host species.<sup>1</sup> Thus the cycle can begin anew, as the new Genestealers have the potential to infiltrate other worlds and become a Patriarch.<br />
<br />
[[Image:GenestealersGenerations.jpg|thumb|470px|center|The different phases, beginning with a Purii. The contagii, who are mere hosts and not Genestealers at all, are not shown.]]<br />
<br />
===Hive Fleet Invasion===<br />
The Brood Mind of a Genestealer infestation acts as a psychic beacon to draw in a Tyranid Hive Fleet. When a Hive Fleet comes within a few hundred light years of an infected world, a sublimiminal reaction is triggered within the Brood Mind which forces the Genestealers into a frenzy of killing and breeding, thus collapsing the society in which they were hidden and making way for the full Tyranid invasion.<sup>3</sup><br />
<br />
However Genestealers are notoriously independent from the Hive Mind and have a great will to survive. During a planetary invasion Genestealers wanting to survive are innately driven onwards and outwards from the Hive Fleet by infiltrating fleeing ships. Or, after the invasion, the Genestealers are reabsorbed into the Hive Fleet as pure bio-matter like all other life is. The infiltrating Genestealers go on to infest more worlds and then in turn lead the Hive Fleet to them. No one amongst the Imperium knows how deep and widespread the Genestealer infestation of the galaxy has become.<sup>1</sup><br />
<br />
==Images==<br />
<center><br />
<gallery><br />
image:Genestealer b.jpg|Genestealer miniature ([[Warhammer 40,000 4th Edition Rulebook|4th Edition]])<br />
image:Genestealer Inquisitor scale.jpg|Genestealer miniature ([[Inquisitor (game)|Inquisitor]])<br />
image:Gene_Purestrain.jpg|Genestealer miniature ([[Space Hulk (1st Edition)|Space Hulk 1st Edition]])<br />
image:Genestealer mini - space hulk 3rd ed.jpg|Genestealer miniature ([[Space Hulk (3rd Edition)|Space Hulk 3rd Edition]])<br />
</gallery><br />
</center><br />
<br />
==See also==<br />
*[[Species of Tyranid]]<br />
*[[Genestealer Cult]]<br />
*[[Genestealer Hybrid]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Tyranids (5th Edition)]], p.40<br />
*<sup>2</sup>: [[Codex: Tyranids (4th Edition)]], p.39<br />
*<sup>3</sup>: [[Space Hulk Mission Book (3rd Edition)]], p.46-47<br />
*<sup>4</sup>: [[Xenology]]<br />
*<sup>5</sup>: [[Imperial Armour Volume Four - The Anphelion Project]]<br />
*<sup>6</sup>: [[White Dwarf 114 (UK)]], [[White Dwarf 115 (UK)]], ''Genestealers'' by Paul Murphy<br />
*[[Codex: Tyranids (3rd Edition)]]<br />
*[[Deathwatch (Graphic Novel)]]<br />
*[[Space Hulk (Game)]]<br />
*[[Bringers of Death (Anthology)]]<br />
*[[For The Emperor (Novel)]] by [[Sandy Mitchell]]<br />
*[[Genestealer (Game)]]<br />
<br />
[[Category:Troops (Tyranids)]]<br />
[[Category:Genestealer Cults]]<br />
<br />
[[de:Symbiont]]<br />
[[fr:Genestealer]]<br />
<br />
<br />
{{Tyranid5E}}</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Tiamet&diff=152701Tiamet2011-06-28T06:51:22Z<p>Icaterus: Created page with "{{TyranidsPortal}} '''Hive Fleet Tiamet''' is a Tyranid Hive Fleet encountered in M35 and is theorised to be a Tyranid implant-probe sent into the Galaxy ahead o..."</p>
<hr />
<div>{{TyranidsPortal}}<br />
<br />
'''Hive Fleet Tiamet''' is a [[Tyranid]] [[Hive Fleet]] encountered in [[M35]] and is theorised to be a Tyranid implant-probe sent into the [[Galaxy]] ahead of the larger Hive Fleets.<sup>1</sup><br />
<br />
==History==<br />
It is speculated that cosmic debris or solar winds may have introduced molecular-coded Tyranid DNA into the large double binary system on the [[Eastern Fringe]] known as the [[Tiamet System]]. The system contained seven life-sustaining worlds and a host of lesser planetoids, and was discovered by an [[Explorator]] fleet in M35. They surprisingly noted that every biosphere was infact a [[Death World]] swarming with dangerous life forms which managed to flourish despite whether the prevailing conditions were jungle, ice, desert or even airless rock. [[Xenologist]]s determined that all the life forms shared a common ancestry and had somehow developed various ways to travel from world to world.<sup>1</sup><br />
<br />
The Explorator fleet was soon attacked by the deadly creatures and their crafts were contaminated. Rather than risk spreading the new lifeforms further into the Galaxy, they quarantined themselves in the system and continued to transmit reports for one hundred and sixty two hours before the creatures overwhelmed them.<sup>1</sup><br />
<br />
The Tiamet system was since fusion bombed on severel occasions, but life was never fully extinguished. It now lies within the area of space swept over by Hive Fleet [[Kraken]] and the system's fate is unknown.<sup>1</sup><br />
<br />
In 998.[[M41]], remnants of Hive Fleet Tiamet were confirmed to be in the [[Segmentum Obscurus]] <sup>2</sup>, although there is no information of how they got from the Eastern Fringe to the Segmentum Obscurus.<br />
<br />
==Genestealer Origins==<br />
It is believed that the [[Genestealer]] was introduced to the moons of [[Ymgarl]] from Tiamet, carried inside the vessels that had been sent to destroy the system.<sup>1</sup><br />
<br />
==See Also==<br />
*[[List of Hive Fleets]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Tyranids (4th Edition)]], p.24<br />
*<sup>2</sup>: [[Warhammer 40,000 5th Edition Rulebook]], p.166<br />
<br />
[[Category:Hive Fleets]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Crimson_Consuls&diff=152590Crimson Consuls2011-06-27T10:47:27Z<p>Icaterus: </p>
<hr />
<div>The '''Crimson Consuls''' are a [[Codex Chapter]] of [[Space Marine]]s.<sup>1</sup><br />
<br />
==Chapter Summary==<br />
{{Loyalist Chapters<br />
|Marine=Unknown.jpg<br />
|Marine Px=110<br />
|Name=Crimson Consuls<br />
|Symbol=Unknown.jpg<br />
|Symbol Px=110<br />
|Founding Chapter=[[Ultramarines]] <sup>1</sup><br />
|Founding=Unknown<br />
|Chapter Master=[[Elias Artegall]] <sup>1</sup><br />
|Homeworld=[[Carcharias]] <sup>1</sup><br />
|Fortress-Monastery=[[Slaughterhorn]] <sup>1</sup><br />
|Colours=Crimson and Cream <sup>1</sup><br />
|Miniature=Unknown.jpg<br />
|Miniature Px=110<br />
|Specialty=Unknown<br />
|Battle Cry=Unknown<br />
|Strength=Destroyed <sup>1</sup><br />
}}<br />
<br />
==Background==<br />
The Crimson Consuls were destroyed through the malicious grand plans of an [[Alpha Legion]] Traitor Marine.<sup>1</sup><br />
<br />
Before the Alpha Legion Legionnaire stuck he made sure that elements of the Chapter were eliminated one by one. The entirety of the 1st Company was obliterated assaulting the [[Ork]] infested [[Space Hulk]] the [[Revenant Rex]], taking every one of the Chapter's [[Terminator]] suits with them. When the 1st Company heard a countdown sounding onboard the Hulk, they teleported into its enginarium, hoping to sabotage its [[warp drive]]s before it jumped back into the [[Warp]]. However, they found it already sabotaged by the Legionnaire. Before they could escape, the Hulk exploded, detonating its warp drives and opening an immaterium anomaly in [[Real Space]] that wiped out everyone on board.<sup>1</sup><br />
<br />
Two further Companies were lost on the planet of [[Phaethon IV]], after the [[Celebrants]] Chapter was ordered to withdraw from the planet and the Crimson Consuls instead took their place. This order turned out to be issued by the Legionnaire, and Phaethon IV became overrun by the beginnings of [[Waaagh!]] Wuzghal. The Crimson Consuls fought bravely, almost halting the fledgling Waaagh! in its tracks. However, the fierce fighting disturbed the deep slumber of [[Necron]]s entombed beneath the planet, and between the greenskins and the ancient warriors crawling out from below, the two Companies of Crimson Consuls didn't stand a chance.<sup>1</sup><br />
<br />
The 3rd and 5th Companies, who were engaged in the [[Damocles Crusade]] tasked with bringing the [[Tau]] Commander [[O'Shovah]] to battle, were killed years ago and the Legionnaire kept up regular fake astrotelepathic reports in order to deceive the Chapter. Suddenly the 8th Company, who were two systems away from the Chapter's homeworld of [[Carcharias]] hunting [[Black Legion]] Traitor Marines in the [[Sarcus Reaches]], ceased sending contact all together.<sup>1</sup><br />
<br />
As the Crimson Consuls slowly lost contact with large parts of their Chapter, [[Chapter Master]] [[Elias Artegall]] realised they were under some sort of insidious attack. He ordered the fortress-monastery secured and fortified. However, within mere moments the compound became compromised from within as Crimson Consuls turned their bolters on each other. Artegall and his officers charged through the chaotic fighting to the secure position of his Tactical Chancelorium. Only to find it already occupied by Black Legion Marines. Artegall was taken captive and his surviving officers were immediately executed. A Chaos Marine from the Alpha Legion revealed himself and explained how he orchestrated the downfall of the Crimson Consuls. Many years ago he had set their corruption in motion. Their recruits were brainwashed even before induction with psycho-sensitive words written on the walls of Carcharias' underhives, and a mere phrase was all that was needed to turn them against their non-brainwashed brothers. The Crimson Consuls had fallen and their stocks of gene-seed will be pillaged and delivered to [[Abaddon]] as a gift to replenish the numbers of his Black Legion.<sup>1</sup><br />
<br />
His entire Chapter fallen around him, Artegall managed to fight back one last time. He broke free and locked himself in his personal armoury. But despite its apparent safety, he discovered the Chapter Master's [[master-crafted]] boltgun already gone. [[Baldwin]], his best-friend and personal Chamber Castellan, had taken it and was aiming it directly at him. Artegall, the last of the Crimson Consuls, was murdered and the Chapter destroyed.<sup>1</sup><br />
<br />
==Notable Characters==<br />
*Elias Artegall - Chapter Master <sup>1</sup><br />
*[[Enobarbus]] - High [[Chaplain]] and [[Reclusiarch]] <sup>1</sup><br />
*[[Fabian]] - Lord [[Apothecary]] <sup>1</sup><br />
*[[Navarre]] - Chief [[Librarian]] <sup>1</sup><br />
*[[Hecton Lambert]] - Master of the Fleet <sup>1</sup><br />
*[[Maximagne Ferro]] - Master of the Forge <sup>1</sup><br />
*[[Talbot Faulks]] - Master of Ordnance <sup>1</sup><br />
*Captain [[Bolinvar]] - Captain of the First Company <sup>1</sup><br />
<br />
==Related Articles==<br />
*[[List of Space Marine Chapters]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[The Long Games at Carcharias (Short Story)]]<br />
<br />
[[Category:Later Foundings]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Hammer_and_Bolter_3&diff=152589Hammer and Bolter 32011-06-27T10:42:57Z<p>Icaterus: </p>
<hr />
<div>[[Image:H&B 3.jpg|thumb|right|Hammer and Bolter issue 3 cover]]<br />
<br />
[[Hammer and Bolter]] issue 3 was released in December 2010.<br />
<br />
==Contents==<br />
===Warhammer 40,000 fiction===<br />
*'''The Long Games at Carcharias''', by [[Rob Sanders]] - The [[Crimson Consuls]] [[Space Marine]] [[Chapter]] are corrupted from within and destroyed by the grand plan of an [[Alpha Legion]] Traitor Marine.<br />
*'''[[Phalanx (Novel)]]''' chapter four, by [[Ben Counter]]<br />
===Interviews===<br />
*The Inquisition - Interview with [[Aaron Dembski-Bowden]]<br />
<br />
==Additional Information==<br />
*ISBN: 9780857879974<br />
<br />
[[Category:Magazines]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Alpharius&diff=152588Alpharius2011-06-27T10:42:27Z<p>Icaterus: removed incorrect information. Sorry, hadn't read any alpha legion fluff before and didn't realise they all used the name Alpharius</p>
<hr />
<div>'''Alpharius Omegon'''<sup>1</sup> (also known as the '''Last Primarch''') was one of the twenty [[Primarchs]] created by the [[Emperor]] in the earliest days of the [[Imperium]], just after the end of the [[Age of Strife]]. Like the other Primarchs, he was sucked from [[Terra]] by the [[Gods of Chaos]] and placed on a far-away world in an attempt to prevent the coming of the Age of the Imperium.[[Image:Alpharius by John Blanche.jpg|thumb|135px|right|Alpharius, Primarch of the Alpha Legion. ([[M31]])]]<br />
<br />
== Secrets and Lies ==<br />
It should be noted that the [[Alpha Legion]]'s trademark secrecy extends to records of their Primarch. Little recorded information on his background exists, and almost all of what is currently known by the Imperium comes from the information provided by [[Inquisitor Kravin]] of the [[Ordo Malleus]]. Inquisitor Kravin was subsequently believed to have been tainted by the Alpha Legion and his current whereabouts are unknown. Hence, much of the Imperial data concerning the Primarch could be considered suspect, and indeed there are some who believe the whole Kravin affair was an Alpha Legion plot to plant misinformation in the Imperial records.<sup>2</sup><br />
<br />
== Omegon ==<br />
The greatest secret about the Alpha Legion Primarch is apparently told to none outside the Legion, and has always been thus. For, unlike any of the other Primarchs, Alpharius has an identical twin: Omegon. It is unknown if the Emperor designed this, or was ever even aware of it.<br />
<br />
Alpharius and Omegon are both the Primarch of the Legion, although 'Alpharius' is the public face and appears as the more senior of the two. Though as both are identical it is possible for them to switch roles and have 'Omegon' play the public role.<br />
They have been described as "one soul in two bodies" and collectively have been referred to as simply "Alpharius Omegon". <br />
<br />
While the Astartes of the Alpha Legion, once at least, made an attempt to all look alike, both Alpharius and Omegon were still somewhat distinctive. Taller than the rest of the Legion, slightly copper-skinned, bald and possessed of a heavy brow, they somewhat resembled their brother, [[Horus]]. Unlike him, Alpharius and Omegon had piercing eyes that seemed to glitter, appearing to shift colour from a cold arctic blue to a shimmering green. The overall impression was one of nobility and intelligence. One way to tell the two apart was when Omegon was performing as commander of Effrit Stealth Squad; large portions of his [[power armour]] and gear were painted black and otherwise darkened. The armour worn by Alpharius was not particularly different from that of an ordinary Alpha Legionnaire.<sup>1</sup> <br />
<br />
==History==<br />
===Pre-Heresy===<br />
Alpharius was the last of the lost sons of the Emperor to be found, some scant decades before the end of the Great Crusade. While most other Primarchs, aside from [[Rogal Dorn]], were found on the worlds they had been cast upon, Alpharius apparently came upon Horus' Fleet in an unnamed system.<br />
<br />
Using a ragtag fleet of primitive one and two-man fighters he cleverly put the advance ship of the [[Luna Wolves]]' fleet in a precarious position, which necessitated the intervention of Horus himself. Arriving on his endangered cruiser, he soon learned that a small team of boarders was making its way towards the bridge. The cruiser was at high alert as the five boarders burst onto the bridge. Quickly four of them were dispatched by [[Bolt Pistol]] shots from Horus. The fifth one, who towered even over the Luna Wolves' marines dodged Horus' fifth shot, and continued to advance regardless of the gunfire. At the last instant, Alpharius stopped his assault, as both he and Horus realised the situation. Horus laughed, for he had found his last brother.<br />
<br />
Pleased beyond measure, instead of immediately sending him to Terra to meet the Emperor, Horus kept Alpharius with him for some months. The two formed a strong bond, with Alpharius and his ragtag alliance quickly embracing the Imperium. Both brothers were greatly impressed with each other, although Alpharius refused to reveal his homeworld, denying that each world in the system that the brothers brought into compliance was his point of origin. Eventually, Alpharius had to journey to meet his father, the Emperor. Their meeting was, as were all times when the Emperor found one of his lost sons, surrounded with much celebration. However, since the [[Great Crusade]] was in full swing, little time was spent in idle rejoicing and Alpharius was quickly given command of the XX Legion, created just a few decades before. Renamed the Alpha Legion, they followed their Primarch on Crusade.<br />
<br />
Alpharius quickly developed a unique approach to Astartes operations, focusing on the philosophies of initiative and flexibility, as well as extensive use of subterfuge and non-Astartes specialist operatives. This multitudinous, almost unstructured approach rankled with [[Roboute Guilliman]], Primarch of the [[Ultramarines]], leading him to question Alpharius' approach to fighting. A violent discussion erupted between the two which was closed when Guilliman pointed to his own Legion's record, something that Alpharius could never hope to achieve, since his Alpha Legion was almost two hundred years younger than the Ultramarines.<sup>2</sup> They parted company acrimoniously, Alpharius believing Guilliman hated him. He resolved to ignore the Ultramarine Primarch from then on.<sup>1</sup> <br />
<br />
However, the criticism stuck; Alpharius began to push his Legion even further. More and more were the situations where he would take the more difficult course of action to force his Space Marines to grow. Plans were more complex, more subtle, while at the same time relying on more and more factors to achieve victory. Training was more intense and new strategies and approaches were constantly developed, as Alpharius sought to prove the worth of both his Legion and his martial philosophy.<sup>2</sup><br />
<br />
===The Heresy===<br />
It has long been supposed that since Alpharius was only familiar with one other Primarch, Horus, it was self-explanatory why he chose the side he did at the outset of the Heresy. Indeed, the very plan at [[Isstvan V]] where Horus struck his first blow against his fellow Legions by destroying most of the [[Iron Hands]], [[Raven Guard]] and [[Salamanders]] Legions in a massive ambush, was very reminiscent of plans that Alpharius had created in the past.<sup>2</sup> However, it is possible that there is another reason for Alpharius leading his Legion to the side of the traitors, a secret known only inside the Legion. Around two years before the beginning of the Heresy, Alpharius Omegon was apparently contacted by members of a [[Xenos]] organisation called the [[Cabal]], who brought to him visions of the impending civil war within the Imperium, and expanded knowledge of the nature and designs of [[Chaos]]. It is believed that the Cabal convinced Alpharius that the only way to permanently defeat Chaos was to ensure that Horus was victorious. It is perhaps for this reason that Alpharius Omegon, secretly true to the Imperium and loyal to the Emperor, may have chosen to join the heretics.<sup>1</sup> <br />
<br />
===Post-Heresy===<br />
During the Heresy Alpharius appeared more interested in proving his own Legion's worth by fighting, at every chance he got, the best of the Loyalist legions. Thus, even after Horus was cast down and the Heresy over, the Alpha Legion kept on fighting, moving more and more towards the galactic east, towards the Ultramarines. It was on the world known as [[Eskrador]] that Alpharius and Roboute Guilliman would meet for the last time.<br />
<br />
Believing that Guilliman would adopt his standard Codex deployment procedures, Alpharius was surprised by the Ultramarines, as a splinter force including their Primarch made a quick strike at the Alpha Legion's headquarters. Both Primarchs met in combat and Alpharius was killed. Believing the combat over, for who could ever survive the loss of their Primarch in battle, the Ultramarines were taken by surprise by the remaining elements of the Alpha Legion, when they struck back a day later. After a week of constant fighting and heavy losses, the Ultramarines strike force managed to reunite with their main elements, and quickly evacuated the planet. Even though they had lost their Primarch, the Alpha Legion had soundly beaten the Ultramarines, who proceeded to bombard their foes' position from outer space. It should be noted, however, that Alpharius's death is still considered suspect even by the Ultramarines, and he may still be at large.<sup>2</sup> On the other hand, it is possible that 'Alpharius' did indeed die and 'Omegon' took sole command of the Legion. Whatever the truth, the Primarch of the Alpha Legion has not been seen since.<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Legion (Novel)]] by [[Dan Abnett]]<br />
*<sup>2</sup>: [[Index Astartes IV]]<br />
<br />
==Related Articles==<br />
*[[Primarch]]<br />
<br />
[[Category:Characters (Alpha Legion)]]<br />
[[Category:Characters (Primarchs)]]<br />
[[de:Alpharius Omegon]]<br />
[[fr:Alpharius Omegon]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=N%27Kari&diff=152587N'Kari2011-06-27T10:37:06Z<p>Icaterus: </p>
<hr />
<div>'''N'Kari''' is a [[Keeper of Secrets]].<sup>3</sup><br />
<br />
==History==<br />
During the [[Gheistos]] Cataclysm in [[M41]], N'kari arrived leading an army of [[Fiend]]s and [[Daemonette]]s. His arrival marked the reaching of an alliance between [[Nurgle]] and [[Slaanesh]].<sup>2</sup><br />
<br />
===Craftworld Malan'tai===<br />
In 800.M41, N'Kari and his [[Daemon]] followers found the derelict [[Craftworld]] [[Malan'tai]] and stalked its ruined halls for hidden caches of [[spirt stone]]s to feed upon. For each spirit stone N'Kari devoured he grew more powerful, and by the time a [[Grey Knight]]s strike force responded to a dire vision by their [[Prognosticar]]s and arrived at the Craftworld, N'Kari had grown in strength tenfold.<sup>3</sup><br />
<br />
The Grey Knights purged their way through the ruined halls of Malan'tai, led by [[Brother-Captain]] [[Pelenas]] and accompained by as many [[Purifier]]s as possible. Any and all Daemons standing before them were cut down, until the Grey Knight strike force cornered N'Kari in the despoiled [[Dome of Crystal Seers]]. A fierce battle ensued, wherein a dozen Purifiers were slain and Pelenas was struck down. But before the Keeper of Secrets could strike the killing blow against the Captain, [[Justicar]] [[Anval Thawn]] threw himself in front of Pelenas. With N'Kari's spear stuck deep in Thawn's flesh, the surviving Purifiers had enough of a respite to complete the ritual of [[Twelve Bloody Swords]] and successfully drain N'Kari of his stolen power, opening him up to be defeated by Pelenas.<sup>3</sup><br />
<br />
==Older Background==<br />
In [[Codex: Chaos (2nd Edition)]], N'Kari is stated as a [[Daemon Prince]] of Slaanesh instead of a Keeper of Secrets. He was born on an isolated, backwater world which had been trapped in the centre of a violent warp storm for millennia, incidentally on the same backwater world as the Daemon Prince [[Bubonicus]]. The Chaos Powers had repeatedly attempted to conquer this planet, but had so far been foiled by the uncorrupted peoples of the world. N'Kari rose to prominence during one of the Chaos Powers' many attempts to conquer the planet. He proved himself a dedicated follower of Slaanesh in countless battles - and the debauched and disgusting revelries that followed them - and was rewarded by Slaanesh with the gift of Daemonhood. Along with [[Doombreed]] he was one of the two Daemon Princes that fought against the [[Emperor]] when he boarded [[Horus]]'s battle barge, and he continues to serve his daemonic master to this day.<sup>1</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Chaos (2nd Edition)]]<br />
*<sup>2</sup>: [[Battle Missions]], p.17<br />
*<sup>3</sup>: [[Codex: Grey Knights (5th Edition)]], p.14<br />
<br />
[[Category:Characters (Chaos Daemon)]]<br />
[[Category:Characters (Daemon)]]<br />
[[Category:Slaanesh]]<br />
<br />
[[de:N'Kari]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=N%27Kari&diff=152586N'Kari2011-06-27T10:36:34Z<p>Icaterus: </p>
<hr />
<div>'''N'Kari''' is a [[Keeper of Secrets]].<sup>3</sup><br />
<br />
==History==<br />
During the [[Gheistos]] Cataclysm in [[M41]], N'kari arrived leading an army of [[Fiend]]s and [[Daemonette]]s. His arrival marked the reaching of an alliance between [[Nurgle]] and [[Slaanesh]].<sup>2</sup><br />
<br />
===Craftworld Malan'tai===<br />
In 800.M41, N'Kari and his [[Daemon]] followers found the derelict [[Craftworld]] [[Malan'tai]] and stalked its ruined halls for hidden caches of [[spirt stone]]s to feed upon. For each spirit stone N'Kari devoured he grew more powerful, and by the time a [[Grey Knight]]s strike force responded to a dire vision by their [[Prognosticar]]s and arrived at the Craftworld, N'Kari had grown in strength tenfold.<sup>3</sup><br />
<br />
The Grey Knights purged their way through the ruined halls of Malan'tai, led by [[Brother-Captain]] [[Pelenas]] and accompained by as many [[Purifier]]s as possible. Any and all Daemons standing before them were cut down, until the Grey Knight strike force cornered N'Kari in the despoiled [[Dome of Crystal Seers]]. A fierce battle ensued, wherein a dozen Purifiers were slain and Pelenas was struck down. But before the Keeper of Secrets could strike the killing blow against the Captain, [[Justicar]] [[Anval Thawn]] threw himself in front of Pelenas. With N'Kari's spear stuck deep in Thawn's flesh, the surviving Purifiers had enough of a respite to complete the ritual of [[Twelve Bloody Swords]] and successfully drain N'Kari of his stolen power, opening him up to be defeated by Pelenas.<sup>3</sup><br />
<br />
==Older Background==<br />
In [[Codex: Chaos (2nd Edition)]], N'Kari is stated as a [[Daemon Prince]] of [[Slaanesh]] instead of a [[Keeper of Secrets]]. He was born on an isolated, backwater world which had been trapped in the centre of a violent warp storm for millennia, incidentally on the same backwater world as the Daemon Prince [[Bubonicus]]. The Chaos Powers had repeatedly attempted to conquer this planet, but had so far been foiled by the uncorrupted peoples of the world. N'Kari rose to prominence during one of the Chaos Powers' many attempts to conquer the planet. He proved himself a dedicated follower of [[Slaanesh]] in countless battles - and the debauched and disgusting revelries that followed them - and was rewarded by Slaanesh with the gift of Daemonhood. Along with [[Doombreed]] he was one of the two Daemon Princes that fought against the [[Emperor]] when he boarded [[Horus]]'s battle barge, and he continues to serve his daemonic master to this day.<sup>1</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Chaos (2nd Edition)]]<br />
*<sup>2</sup>: [[Battle Missions]], p.17<br />
*<sup>3</sup>: [[Codex: Grey Knights (5th Edition)]], p.14<br />
<br />
[[Category:Characters (Chaos Daemon)]]<br />
[[Category:Characters (Daemon)]]<br />
[[Category:Slaanesh]]<br />
<br />
[[de:N'Kari]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Malan%27tai&diff=152585Malan'tai2011-06-27T10:15:35Z<p>Icaterus: </p>
<hr />
<div>==Craftworld Summary==<br />
{{Craftworlds<br />
|Warrior Image=Unknown.jpg<br />
|Rune Image=Unknown.jpg<br />
|Name=Malan'tai<br />
|Meaning=Unknown<br />
|Current Location=Unknown<br />
|Main Colours=Unknown<br />
|Favoured Unit=Unknown<br />
|Speciality=Unknown<br />
|Reputation=<br />
|Main Enemy=<br />
}}<br />
<br />
'''Malan'tai''' is an [[Eldar]] [[Craftworld]] that was wiped of all life and turned into a drifting, derelict ship in 459812.[[M41]] by the vampiric [[Tyranid]] creature which took the name the [[Doom of Malan'tai]], a uniquely adapted [[Zoanthrope]] that could feed upon the psychic energy and souls of its victims.<sup>1: p.16-17, p.58</sup><br />
<br />
==History==<br />
===Hive Fleet Naga===<br />
When [[Hive Fleet]] [[Naga]] invaded the [[Galaxy]] and headed towards the [[Exodite World]] [[Halathel]] in 808.M41, Malan'tai sent a fleet, along with a fleet from [[Idharae]], to intercept the Tyranids before they could devour the world. They managed to catch and engage Naga but it responded by splitting its forces into two tendrils, the first continuing towards Halathel, and the second turning rimwards towards the [[Maiden World]] [[Eth-aelas]]. The first tendril outstriped the crippled Malan'tai fleet and arrived at Halathel before them. The Exodites of Halathel couldn't abandon their [[Worldspirit]] and so fortified the Worldspirit Shrine for their coming last stand. The Tyranids made planetfall and, after two colossal sieges, massacred every one of the defenders and destroyed the treasured Worldspirit. Above the planet, Prince [[Yriel]] commandeered an [[Iyanden]] fleet and destroyed the Tyranid Bio-ships supporting the assault. The remaining Malan'tai fleet arrived in time to help as Yriel, overcome by rage, ordered his ships to scour all life from Halathel and completely kill the first tendril.<sup>1: p.16-17</sup><br />
<br />
The Idharae fleet followed the second tendril of Hive Fleet Naga to the outer edges of the Eth-aelas system and destroyed it, but not before several thousand [[Mycetic Spore]]s hit the surface of Eth-aelas. Idharae troops, later joined by Yriel's forces, landed on the planet and set about arduously cleansing it.<sup>1: p.16-17</sup><br />
<br />
===Doom of Malan'tai===<br />
Meanwhile, after the destruction of Naga's first tendril, a lone and wounded Bio-ship stumbled across the Malan'tai Craftworld and as its final act launched its last bundle of Mycetic Spores into the Craftworld. The Malan'tai Eldar quickly set about hunting the scattered creatures let loose by the undetected spore, but in the process of killing those they believed posed the greatest threat they ignored a vampiric Zoanthrope that, left undisturbed, devoured the spirits of their [[Infinity Circuit]]. As it fed, its power grew, until it reached a nigh invulnerable level. With mere extensions of its mind, it began destroying the Craftworld. It is said the Eldar could feel their souls being torn from their bodies. A psychic scream echoed through the [[Webway]] in 459812.M41 as Malan'tai became a lifeless, drifting shell. Only a few scattered survivors escaped. The "Doom of Malan'tai" among the Eldar refers both to the legend of Malan'tai's fall and also to the terrifying creature that caused it.<sup>1: p.16-17, p.58</sup><br />
<br />
===Grey Knights===<br />
In 800.M41 (this date however doesn't align with the date of the events listed above), a [[Grey Knights]] strike force was sent to an area in space where no worlds were known to be located. However, upon their arrival, they encountered the destroyed hulk of the Craftworld Malan'tai. It is revealed that the Grey Knights were sent there by their [[Prognosticar]]s due to the presence of the [[Keeper of Secrets]] [[N'Kari]], who, along with other [[Daemon]]s, hunted for hidden [[spirit stone]]s to comsume, as for each spirit stone N'Kari devoured, he grew more powerful. By the time the Grey Knights landed on the craftworld, N'Kari had grown in strength tenfold.<sup>2</sup><br />
<br />
The Grey Knights purged their way through the ruined halls of Malan'tai, led by [[Brother-Captain]] [[Pelenas]] and accompained by as many [[Purifier]]s as possible. Any and all daemons standing before them were cut down, until the Grey Knight strike force cornered N'Kari in the despoiled [[Dome of Crystal Seers]]. A fierce battle ensued, wherein a dozen Purifiers were slain and Pelenas was struck down. But before the Keeper of Secrets could strike the killing blow against the Captain, [[Justicar]] [[Anval Thawn]] threw himself in front of Pelenas. With N'Kari's spear stuck deep in Thawn's flesh, the surviving Purifiers had enough of a respite to complete the ritual of [[Twelve Bloody Swords]] and successfully drain N'Kari of his stolen power, opening him up to be defeated by Pelenas.<sup>2</sup><br />
<br />
After N'Kari was defeated, the majority of the Grey Knight strike force departed back to [[Titan]] with the bodies of their fallen. However, a score of Purifiers remained behind on Malan'tai, in order to guard the remaining spirit stones until another Craftworld could be contacted to retrieve them.<sup>2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Tyranids (5th Edition)]]<br />
*<sup>2</sup>: [[Codex: Grey Knights (5th Edition)]], p.14<br />
<br />
[[Category:Craftworlds]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Malan%27tai&diff=152584Malan'tai2011-06-27T10:14:51Z<p>Icaterus: date inconsistency</p>
<hr />
<div>==Craftworld Summary==<br />
{{Craftworlds<br />
|Warrior Image=Unknown.jpg<br />
|Rune Image=Unknown.jpg<br />
|Name=Malan'tai<br />
|Meaning=Unknown<br />
|Current Location=Unknown<br />
|Main Colours=Unknown<br />
|Favoured Unit=Unknown<br />
|Speciality=Unknown<br />
|Reputation=<br />
|Main Enemy=<br />
}}<br />
<br />
'''Malan'tai''' is an [[Eldar]] [[Craftworld]] that was wiped of all life and turned into a drifting, derelict ship in 459812.[[M41]] by the vampiric [[Tyranid]] creature which took the name the [[Doom of Malan'tai]], a uniquely adapted [[Zoanthrope]] that could feed upon the psychic energy and souls of its victims.<sup>1: p.16-17, p.58</sup><br />
<br />
==History==<br />
===Hive Fleet Naga===<br />
When [[Hive Fleet]] [[Naga]] invaded the [[Galaxy]] and headed towards the [[Exodite World]] [[Halathel]] in 808.M41, Malan'tai sent a fleet, along with a fleet from [[Idharae]], to intercept the Tyranids before they could devour the world. They managed to catch and engage Naga but it responded by splitting its forces into two tendrils, the first continuing towards Halathel, and the second turning rimwards towards the [[Maiden World]] [[Eth-aelas]]. The first tendril outstriped the crippled Malan'tai fleet and arrived at Halathel before them. The Exodites of Halathel couldn't abandon their [[Worldspirit]] and so fortified the Worldspirit Shrine for their coming last stand. The Tyranids made planetfall and, after two colossal sieges, massacred every one of the defenders and destroyed the treasured Worldspirit. Above the planet, Prince [[Yriel]] commandeered an [[Iyanden]] fleet and destroyed the Tyranid Bio-ships supporting the assault. The remaining Malan'tai fleet arrived in time to help as Yriel, overcome by rage, ordered his ships to scour all life from Halathel and completely kill the first tendril.<sup>1: p.16-17</sup><br />
<br />
The Idharae fleet followed the second tendril of Hive Fleet Naga to the outer edges of the Eth-aelas system and destroyed it, but not before several thousand [[Mycetic Spore]]s hit the surface of Eth-aelas. Idharae troops, later joined by Yriel's forces, landed on the planet and set about arduously cleansing it.<sup>1: p.16-17</sup><br />
<br />
===Doom of Malan'tai===<br />
Meanwhile, after the destruction of Naga's first tendril, a lone and wounded Bio-ship stumbled across the Malan'tai Craftworld and as its final act launched its last bundle of Mycetic Spores into the Craftworld. The Malan'tai Eldar quickly set about hunting the scattered creatures let loose by the undetected spore, but in the process of killing those they believed posed the greatest threat they ignored a vampiric Zoanthrope that, left undisturbed, devoured the spirits of their [[Infinity Circuit]]. As it fed, its power grew, until it reached a nigh invulnerable level. With mere extensions of its mind, it began destroying the Craftworld. It is said the Eldar could feel their souls being torn from their bodies. A psychic scream echoed through the [[Webway]] in 459812.M41 as Malan'tai became a lifeless, drifting shell. Only a few scattered survivors escaped. The "Doom of Malan'tai" among the Eldar refers both to the legend of Malan'tai's fall and also to the terrifying creature that caused it.<sup>1: p.16-17, p.58</sup><br />
<br />
===Grey Knights===<br />
In 800.M41 (this date however doesn't align with the date of the events listed above), a Grey Knights strike force was sent to an area in space where no worlds were known to be located. However, upon their arrival, they encountered the destroyed hulk of the Craftworld Malan'tai. It is revealed that the [[Grey Knights]] were sent there by their [[Prognosticar]]s due to the presence of the [[Keeper of Secrets]] [[N'Kari]], who, along with other [[Daemon]]s, hunted for hidden [[spirit stone]]s to comsume, as for each spirit stone N'Kari devoured, he grew more powerful. By the time the Grey Knights landed on the craftworld, N'Kari had grown in strength tenfold.<sup>2</sup><br />
<br />
The Grey Knights purged their way through the ruined halls of Malan'tai, led by [[Brother-Captain]] [[Pelenas]] and accompained by as many [[Purifier]]s as possible. Any and all daemons standing before them were cut down, until the Grey Knight strike force cornered N'Kari in the despoiled [[Dome of Crystal Seers]]. A fierce battle ensued, wherein a dozen Purifiers were slain and Pelenas was struck down. But before the Keeper of Secrets could strike the killing blow against the Captain, [[Justicar]] [[Anval Thawn]] threw himself in front of Pelenas. With N'Kari's spear stuck deep in Thawn's flesh, the surviving Purifiers had enough of a respite to complete the ritual of [[Twelve Bloody Swords]] and successfully drain N'Kari of his stolen power, opening him up to be defeated by Pelenas.<sup>2</sup><br />
<br />
After N'Kari was defeated, the majority of the Grey Knight strike force departed back to [[Titan]] with the bodies of their fallen. However, a score of Purifiers remained behind on Malan'tai, in order to guard the remaining spirit stones until another Craftworld could be contacted to retrieve them.<sup>2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Tyranids (5th Edition)]]<br />
*<sup>2</sup>: [[Codex: Grey Knights (5th Edition)]], p.14<br />
<br />
[[Category:Craftworlds]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Malan%27tai&diff=152583Malan'tai2011-06-27T10:12:21Z<p>Icaterus: </p>
<hr />
<div>==Craftworld Summary==<br />
{{Craftworlds<br />
|Warrior Image=Unknown.jpg<br />
|Rune Image=Unknown.jpg<br />
|Name=Malan'tai<br />
|Meaning=Unknown<br />
|Current Location=Unknown<br />
|Main Colours=Unknown<br />
|Favoured Unit=Unknown<br />
|Speciality=Unknown<br />
|Reputation=<br />
|Main Enemy=<br />
}}<br />
<br />
'''Malan'tai''' is an [[Eldar]] [[Craftworld]] that was wiped of all life and turned into a drifting, derelict ship in 459812.[[M41]] by the vampiric [[Tyranid]] creature which took the name the [[Doom of Malan'tai]], a uniquely adapted [[Zoanthrope]] that could feed upon the psychic energy and souls of its victims.<sup>1: p.16-17, p.58</sup><br />
<br />
==History==<br />
===Hive Fleet Naga===<br />
When [[Hive Fleet]] [[Naga]] invaded the [[Galaxy]] and headed towards the [[Exodite World]] [[Halathel]] in 808.M41, Malan'tai sent a fleet, along with a fleet from [[Idharae]], to intercept the Tyranids before they could devour the world. They managed to catch and engage Naga but it responded by splitting its forces into two tendrils, the first continuing towards Halathel, and the second turning rimwards towards the [[Maiden World]] [[Eth-aelas]]. The first tendril outstriped the crippled Malan'tai fleet and arrived at Halathel before them. The Exodites of Halathel couldn't abandon their [[Worldspirit]] and so fortified the Worldspirit Shrine for their coming last stand. The Tyranids made planetfall and, after two colossal sieges, massacred every one of the defenders and destroyed the treasured Worldspirit. Above the planet, Prince [[Yriel]] commandeered an [[Iyanden]] fleet and destroyed the Tyranid Bio-ships supporting the assault. The remaining Malan'tai fleet arrived in time to help as Yriel, overcome by rage, ordered his ships to scour all life from Halathel and completely kill the first tendril.<sup>1: p.16-17</sup><br />
<br />
The Idharae fleet followed the second tendril of Hive Fleet Naga to the outer edges of the Eth-aelas system and destroyed it, but not before several thousand [[Mycetic Spore]]s hit the surface of Eth-aelas. Idharae troops, later joined by Yriel's forces, landed on the planet and set about arduously cleansing it.<sup>1: p.16-17</sup><br />
<br />
===Doom of Malan'tai===<br />
Meanwhile, after the destruction of Naga's first tendril, a lone and wounded Bio-ship stumbled across the Malan'tai Craftworld and as its final act launched its last bundle of Mycetic Spores into the Craftworld. The Malan'tai Eldar quickly set about hunting the scattered creatures let loose by the undetected spore, but in the process of killing those they believed posed the greatest threat they ignored a vampiric Zoanthrope that, left undisturbed, devoured the spirits of their [[Infinity Circuit]]. As it fed, its power grew, until it reached a nigh invulnerable level. With mere extensions of its mind, it began destroying the Craftworld. It is said the Eldar could feel their souls being torn from their bodies. A psychic scream echoed through the [[Webway]] in 459812.M41 as Malan'tai became a lifeless, drifting shell. Only a few scattered survivors escaped. The "Doom of Malan'tai" among the Eldar refers both to the legend of Malan'tai's fall and also to the terrifying creature that caused it.<sup>1: p.16-17, p.58</sup><br />
<br />
===Grey Knights===<br />
In 800.M41, a Grey Knights strike force was sent to an area in space where no worlds were known to be located. However, upon their arrival, they encountered the destroyed hulk of the Craftworld Malan'tai. It is revealed that the [[Grey Knights]] were sent there by their [[Prognosticar]]s due to the presence of the [[Keeper of Secrets]] [[N'Kari]], who, along with other [[Daemon]]s, hunted for hidden [[spirit stone]]s to comsume, as for each spirit stone N'Kari devoured, he grew more powerful. By the time the Grey Knights landed on the craftworld, N'Kari had grown in strength tenfold.<sup>2</sup><br />
<br />
The Grey Knights purged their way through the ruined halls of Malan'tai, led by [[Brother-Captain]] [[Pelenas]] and accompained by as many [[Purifier]]s as possible. Any and all daemons standing before them were cut down, until the Grey Knight strike force cornered N'Kari in the despoiled [[Dome of Crystal Seers]]. A fierce battle ensued, wherein a dozen Purifiers were slain and Pelenas was struck down. But before the Keeper of Secrets could strike the killing blow against the Captain, [[Justicar]] [[Anval Thawn]] threw himself in front of Pelenas. With N'Kari's spear stuck deep in Thawn's flesh, the surviving Purifiers had enough of a respite to complete the ritual of [[Twelve Bloody Swords]] and successfully drain N'Kari of his stolen power, opening him up to be defeated by Pelenas.<sup>2</sup><br />
<br />
After N'Kari was defeated, the majority of the Grey Knight strike force departed back to [[Titan]] with the bodies of their fallen. However, a score of Purifiers remained behind on Malan'tai, in order to guard the remaining spirit stones until another Craftworld could be contacted to retrieve them.<sup>2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Tyranids (5th Edition)]]<br />
*<sup>2</sup>: [[Codex: Grey Knights (5th Edition)]], p.14<br />
<br />
[[Category:Craftworlds]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Lori_Delta_Tove&diff=152574Lori Delta Tove2011-06-27T02:48:06Z<p>Icaterus: </p>
<hr />
<div>'''Lori Delta Tove''' is a planet sized [[Necron]] machine which has the ability to teleport between the stars at will and cause strange happenings wherever it appears, such as memories changing, ancient scrolls rewriting themselves and even planets shifting in their orbit - these occurrences appear as if history is being rewritten.<sup>1</sup><br />
<br />
Lori Delta Tove was located by an [[Explorator]] fleet in 774.[[M41]]. Believing it to be somehow connected with the [[Warp]], the [[Imperium]] dispatched three squads and a strike cruiser of [[Grey Knights]] under the command of [[Grand Master]] [[Mordrak]]. Upon making planetfall, the Grey Knights quickly realised the true nature of the planet as its Necron inhabitants awoke from their intrusion. Initially gaining the upper hand in the battle, the Grey Knights had to quickly revise their plan when mysterious equipment failures begin occurring. Following the instincts of [[Master Armourer]] [[Torvin]] they fought their way to a central control complex where they mined several critical systems with [[melta bomb]]s, which they detonated moments after teleporting off the planet to safety. However, Lori Delta Tove simply vanished once more, whether it was destroyed or merely travelled to a new location is unknown.<sup>1</sup><br />
<br />
==Sources==<br />
<sup>1</sup>: [[Codex: Grey Knights (5th Edition)]], p.14<br />
<br />
[[Category:Necrons and C'tan]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Lori_Delta_Tove&diff=152573Lori Delta Tove2011-06-27T02:46:04Z<p>Icaterus: Created page with "'''Lori Delta Tove''' is a planet sized Necron machine which has the ability to teleport between the stars at will and cause strange happenings wherever it appears, such as m..."</p>
<hr />
<div>'''Lori Delta Tove''' is a planet sized [[Necron]] machine which has the ability to teleport between the stars at will and cause strange happenings wherever it appears, such as memories changing, ancient scrolls rewriting themselves and even planets shifting in their orbit - these occurrences appear as if history is being rewritten.<sup>1</sup><br />
<br />
Lori Delta Tove was located by an [[Explorator]] fleet in 774.[[M41]]. Believing it to be somehow connected with the [[Warp]], the [[Imperium]] dispatched three squads and a strike cruiser of [[Grey Knights]] under the command of [[Grand Master]] [[Mordrak]]. Upon making planetfall, the Grey Knights quickly realised the true nature of the planet as its Necron inhabitants awoke from their intrusion. Initially gaining the upper hand in the battle, the Grey Knights had to quickly revise their plan when mysterious equipment failures begin occurring. Following the instincts of [[Master Armourer]] [[Torvin]] they fight their way to a central control complex where they mine several critical systems with [[melta bomb]]s and detonate them moments after they teleport off the planet to safety. However, Lori Delta Tove simply vanished once more, whether it was destroyed or merely travelled to a new location is unknown.<sup>1</sup><br />
<br />
==Sources==<br />
<sup>1</sup>: [[Codex: Grey Knights (5th Edition)]], p.14<br />
<br />
[[Category:Necrons and C'tan]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Andy_Chambers&diff=150830Andy Chambers2011-06-10T05:11:20Z<p>Icaterus: </p>
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<div>{{Cite}}<br />
[[Image:AndyChambers.jpg|100px|thumb|right|Andy Chambers]]<br />
Born on the 20th October 1966, Andy Chambers started writing his own rules for fantasy battle games at a very young age, inventing rules and gaming tactics for Airfix WWII models. A lot of his early inspiration came from the SELG Middle Earth rules system, which also gave him a life-long habit of playing the forces of evil as Orcs and Goblins.<br />
<br />
Andy's youth was marked by an ever-diversifying interest in gaming, roleplay, re-enactment with like minded people and lots of "could try harder" results in school reports. In education Andy pursued a career in Art right up until Degree level before he discovered he didn't really like being taught it and wasn't particularly good at it anyway. After this he wandered the wasteland of unemployment for a number of years, sinking ever deeper into gaming in general and Games Workshop's [[Adeptus Titanicus]] game (by the redoubtable Jervis Johnson) in particular.<br />
<br />
In late '89 Andy sent in a submission for White Dwarf that was initially turned down. Several rewrites later he was given temporary employment and due to a willingness to do any jobs required (including being the White Dwarf 'photoboy') he eventually got a permanent job as a games developer.<sup>3</sup><br />
<br />
He properly started by producing expansions and supplements for the 2nd edition of the Adeptus Titanicus game, [[Space Marine]]. Over fourteen years Andy worked in the development of all of Games Workshop's core game systems, culminating with 2nd, 3rd and 4th editions of Warhammer 40,000 game, several editions of the [[Epic]] game, [[Necromunda]], [[Battlefleet Gothic (game)|Battlefleet Gothic]], and numerous Codex books.<br />
<br />
Andy was then entrusted with running the Warhammer 40,000 games development team, recruiting and training a new generation of games developers to replace those now in cryo-tanks and adopting the suitably evil-overlord title of "40K Overfiend." As a result of all of this, his impact on Games Workshop is largely unquestionable.<br />
<br />
After fourteen years at Games Workshop, Andy left to pursue other projects. He began Red Star Games in June 2004 for freelance writing and games designing, worked for Mongoose games on creating their Starship Troopers line and as of April 2006, is employed by Blizzard Entertainment in the role of Creative Director.<sup>4</sup> Amidst all this, he is still involved with 40k to some extent, working with Fantasy Flight Games on various Warhammer 40,000 Roleplay books.<br />
<br />
==Works==<br />
===Games===<br />
* [[Epic (game system)]]<br />
<br />
===Books===<br />
;40k<br />
* [[Warhammer 40,000 2nd Edition Rulebook]]<br />
* [[Warhammer 40,000 3rd Edition Rulebook]]<br />
* [[Warhammer 40,000 4th Edition Rulebook]]<br />
* [[Codex Army Lists]]<br />
* [[Codex Imperialis]]<br />
* [[Codex: Imperial Guard (2nd Edition)]]<br />
* [[Codex: Chaos (2nd Edition)]]<br />
* [[Warhammer 40,000: Wargear]]<br />
* [[Codex: Imperial Guard (3rd Edition, 2nd Codex)]]<br />
* [[Codex: Catachans (3rd Edition)]]<br />
* [[Codex: Space Wolves (3rd Edition)]]<br />
* [[Codex: Craftworld Eldar (3rd Edition)]]<br />
* [[Codex: Necrons (3rd Edition)]]<br />
* [[Codex: Daemonhunters (3rd Edition)]]<br />
* [[Codex: Chaos Space Marines (3rd Edition, 2nd Codex)]]<br />
* [[Codex: Tyranids (4th Edition)]]<br />
<br />
===Warhammer 40,000 Roleplay===<br />
* Rites of Battle (Deathwatch Supplement)<br />
<br />
===Other===<br />
* [[Index Astartes]]<br />
* [[Warp Storm (rulebook)]]<br />
* [[Chapter Approved 2001]]<br />
<br />
===Novels===<br />
*[[Survival Instinct (Novel)]]<br />
<br />
===Short Stories===<br />
*[[Midnight on the Street of Knives (Short Story)]] <br />
*[[Dark Imperium (Anthology)#Ancient History|''Ancient History'' (Short Story)]]<br />
*[[Words of Blood (Anthology)#Deus ex Mechanicus|''Deus ex Mechanicus'' (Short Story)]]<br />
<br />
===White Dwarf===<br />
* [[White Dwarf 171 (UK)]]<br />
* [[White Dwarf 170 (UK)]]<br />
* [[White Dwarf 192 (UK)]]<br />
* [[White Dwarf 254 (UK)]]<br />
* [[White Dwarf 287 (US)]]<br />
* [[White Dwarf 289 (US)]]<br />
<br />
[[Category:Games Developers]]<br />
<br />
[[de:Andy Chambers]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Talk:Talos_Pain_Engine&diff=150162Talk:Talos Pain Engine2011-05-25T02:35:36Z<p>Icaterus: </p>
<hr />
<div>I'm thinking that this page should be moved to either:<br />
*Talos Pain Engine<br />
*Talos (Machine)<br />
*Talos (Vehicle)<br />
<br />
I personally think Talos Pain Engine as that is what it is listed as in the 5th ED codex. The reason I thought that a move would be a good idea is because there is a page called [[Talos (Character)]] and that whenever you type in Talos it always comes here, not to a disambig page. However if we deleted the disambig page then we could set up links between the two releavant pages (this and the Character page). However this is not neccassirily the right action to take. But anyway, what is everyone elses thoughts on this.--[[User:Ytokes|Ytokes]] 13:30, 24 May 2011 (CEST)<br />
<br />
:I was thinking about this same problem with how to treat the Cronos page - if if should be just Cronos or should be Cronos Parasite Engine. I think yea go ahead and move it to Talos Pain Engine, and the Cronos page can be created under Cronos Parasite Engine. Keep the Talos disambig page though. As if there are more things out there named Talos that have yet to be added to Lexicanum then they can be more easily added if there's already a disambig page to sort them all out. -- [[User:Icaterus|Icaterus]] 04:35, 25 May 2011 (CEST)</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Hammer_and_Bolter&diff=150010Hammer and Bolter2011-05-21T22:20:55Z<p>Icaterus: </p>
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<div>[[Image:Hammer and bolter logo.jpg|thumb|right|Hammer and Bolter logo]]<br />
<br />
'''Hammer and Bolter''' is a publication from [[Black Library (BL Publishing)|Black Library]] released monthly as a digital eBook. It includes short fiction and interviews of Black Library authors as well as occasional previews of forthcoming novels and other special features.<br />
<br />
==Issue Covers==<br />
<center><br />
<gallery><br />
Image:H&B 1.jpg|[[Hammer and Bolter 1]]<br />
Image:H&B 2.jpg|[[Hammer and Bolter 2]]<br />
Image:H&B 3.jpg|[[Hammer and Bolter 3]]<br />
Image:H&B 4.jpg|[[Hammer and Bolter 4]]<br />
Image:H&B 5.jpg|[[Hammer and Bolter 5]]<br />
Image:H&B 6.jpg|[[Hammer and Bolter 6]]<br />
Image:H&B 7.jpg|[[Hammer and Bolter 7]]<br />
Image:H&B 8.jpg|[[Hammer and Bolter 8]]<br />
</gallery><br />
</center><br />
<br />
==External Links==<br />
*[http://www.blacklibrary.com/Digital/Hammer-and-Bolter Hammer & Bolter] at Black Library website<br />
<br />
[[Category:Magazines]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Hammer_and_Bolter_8&diff=150009Hammer and Bolter 82011-05-21T22:20:50Z<p>Icaterus: Created page with "Hammer and Bolter issue 8 cover Hammer and Bolter issue 8 was released in June 2011. ==Contents== ===Warhammer 40,000 fiction=== *'''[[Actio..."</p>
<hr />
<div>[[Image:H&B 8.jpg|thumb|right|Hammer and Bolter issue 8 cover]]<br />
<br />
[[Hammer and Bolter]] issue 8 was released in June 2011.<br />
<br />
==Contents==<br />
===Warhammer 40,000 fiction===<br />
*'''[[Action and Consequence (Short Story)]]''', by [[Sarah Cawkwell]]<br />
*'''[[Phalanx (Novel)]]''' chapter nine, by [[Ben Counter]]<br />
*'''[[Salavation's Reach (Novel)]]''' chapter one, by [[Dan Abnett]]<br />
*'''[[ACommander Shadow (Short Story)]]''', by [[Braden Campbell]]<br />
<br />
==Additional Information==<br />
*ISBN: 9780857879929<br />
<br />
[[Category:Magazines]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=File:H%26B_8.jpg&diff=150008File:H&B 8.jpg2011-05-21T22:20:32Z<p>Icaterus: </p>
<hr />
<div>== Summary ==<br />
Cover of [[Hammer and Bolter 8]]<br />
== Copyright status: ==<br />
{{Copyright}}<br />
== Source: ==<br />
http://www.blacklibrary.com/Digital/Hammer-and-Bolter/hammer-and-bolter-issue-eight.html (site accessed 2011.05.22)<br />
<br />
[[Category:Magazines Images]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=File:H%26B_8.jpg&diff=150007File:H&B 8.jpg2011-05-21T22:20:17Z<p>Icaterus: Cover of Hammer and Bolter 8</p>
<hr />
<div>== Summary ==<br />
Cover of [[Hammer and Bolter 8]]<br />
== Copyright status: ==<br />
{{Copyright}}<br />
== Source: ==<br />
http://www.blacklibrary.com/Digital/Hammer-and-Bolter/hammer-and-bolter-issue-eight.html (site accessed 2011.05.22)</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Hammer_and_Bolter_7&diff=150006Hammer and Bolter 72011-05-21T22:14:29Z<p>Icaterus: Created page with "Hammer and Bolter issue 7 cover Hammer and Bolter issue 7 was released in May 2011. ==Contents== ===Warhammer 40,000 fiction=== *'''[[The La..."</p>
<hr />
<div>[[Image:H&B 7.jpg|thumb|right|Hammer and Bolter issue 7 cover]]<br />
<br />
[[Hammer and Bolter]] issue 7 was released in May 2011.<br />
<br />
==Contents==<br />
===Warhammer 40,000 fiction===<br />
*'''[[The Last Remembrancer (Short Story)]]''', by [[John French]] - A short story set during the [[Horus Heresy]]. When a ship is found drifting on an approach to [[Terra]], [[Iacton Qruze]] and a loyalist [[Primarch]] must discover where the occupant’s loyalties lie. Along with the text version, an audio-book version of the story was also included with the download of Hammer and Bolter issue 7.<br />
*'''[[Phalanx (Novel)]]''' chapter eight, by [[Ben Counter]]<br />
*'''[[Flesh (Short Story)]]''', by [[Chris Wraight]] - Deep in the bowels of a hive city, a band of fighters learn that sometimes your allies can be a bigger threat than your enemy – especially when those allies are the [[Iron Hands]].<br />
<br />
===Interviews===<br />
*The Inquisition - Interview with [[Darius Hinks]]<br />
<br />
==Additional Information==<br />
*ISBN: 9780857879936<br />
<br />
[[Category:Magazines]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=File:H%26B_7.jpg&diff=150005File:H&B 7.jpg2011-05-21T22:14:17Z<p>Icaterus: </p>
<hr />
<div>== Summary ==<br />
Cover of [[Hammer and Bolter 7]]<br />
== Copyright status: ==<br />
{{Copyright}}<br />
== Source: ==<br />
http://www.blacklibrary.com/Digital/Hammer-and-Bolter/hammer-and-bolter-issue-7.html (site accessed 2011.05.22)<br />
<br />
[[Category:Magazines Images]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=File:H%26B_7.jpg&diff=150004File:H&B 7.jpg2011-05-21T22:13:52Z<p>Icaterus: Cover of Hammer and Bolter 7</p>
<hr />
<div>== Summary ==<br />
[[Cover of Hammer and Bolter 7]]<br />
== Copyright status: ==<br />
{{Copyright}}<br />
== Source: ==<br />
http://www.blacklibrary.com/Digital/Hammer-and-Bolter/hammer-and-bolter-issue-7.html (site accessed 2011.05.22)</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Dactylis&diff=149932Dactylis2011-05-19T23:14:32Z<p>Icaterus: Created page with "{{TyranidsPortal}} A '''Dactylis''' is a large Tyranid creature designed to launch Spore Mines from long range with machine-like precision. It's forelimbs are long, mult..."</p>
<hr />
<div>{{TyranidsPortal}}<br />
<br />
A '''Dactylis''' is a large [[Tyranid]] creature designed to launch [[Spore Mines]] from long range with machine-like precision. It's forelimbs are long, multi-jointed and covered in corded tendon and muscle that make a distinctive cracking sound when used to hurl its payload.<sup>1</sup><br />
<br />
When the [[Imperium]] initially encountered the Dactylis, it's ammunition was a parasitic creature known as a [[Bile Pod]] which fed off glands at the rear of the Dactylis' cranium. In effect they were similar to a Poison Spore Mine. In more recent encounters the Dactylis has displayed spore-generating colonies of bacteria on its cranial glands which are now able to provide a variety of ammunition.<sup>1</sup><br />
<br />
==Related Articles==<br />
*[[Species of Tyranid]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Chapter Approved 2001]], p.103<br />
<br />
[[Category:Troops (Tyranids)]]<br />
[[Category:Gargantuan Creatures]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Exocrine&diff=149931Exocrine2011-05-19T23:06:53Z<p>Icaterus: Created page with "{{TyranidsPortal}} An '''Exocrine''' is a large Tyranid creature bred for long range fire support. Its forelimbs are fused together to form a skeletal platform for a powerfu..."</p>
<hr />
<div>{{TyranidsPortal}}<br />
<br />
An '''Exocrine''' is a large [[Tyranid]] creature bred for long range fire support. Its forelimbs are fused together to form a skeletal platform for a powerful bio-cannon that fires high velocity chitin shells with a silicon-based penetrator core. The bio-cannon is powered by a sudden surge of muscle contractions starting in the creature's head frill combined with an electromagnetic boost from adapted nerve bundles.<sup>1</sup><br />
<br />
==Related Articles==<br />
*[[Species of Tyranid]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Chapter Approved 2001]], p.103<br />
<br />
[[Category:Troops (Tyranids)]]<br />
[[Category:Gargantuan Creatures]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Haruspex&diff=149930Haruspex2011-05-19T23:04:29Z<p>Icaterus: Created page with "{{TyranidsPortal}} A '''Haruspex''' is a large Tyranid assault creature intended to rush at and devastate enemy lines with its short-ranged bio-weaponry of Acid Jets, [[..."</p>
<hr />
<div>{{TyranidsPortal}}<br />
<br />
A '''Haruspex''' is a large [[Tyranid]] assault creature intended to rush at and devastate enemy lines with its short-ranged bio-weaponry of [[Acid Jets]], [[Frag Spines]], and incredibly powerful mandibles.<sup>1</sup><br />
<br />
==Related Articles==<br />
*[[Species of Tyranid]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Chapter Approved 2001]], p.103<br />
<br />
[[Category:Troops (Tyranids)]]<br />
[[Category:Gargantuan Creatures]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Malefactor&diff=149929Malefactor2011-05-19T23:04:27Z<p>Icaterus: Created page with "{{TyranidsPortal}} A '''Malefactor''' is a large Tyranid assault creature that is able to transport a brood of other Tyranid creatures into battle under its thick carapace. ..."</p>
<hr />
<div>{{TyranidsPortal}}<br />
<br />
A '''Malefactor''' is a large [[Tyranid]] assault creature that is able to transport a brood of other Tyranid creatures into battle under its thick carapace. It is surprisingly fast and is armed with [[Acid Jets]] and [[Frag Spines]].<sup>1</sup><br />
<br />
==Related Articles==<br />
*[[Species of Tyranid]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Chapter Approved 2001]], p.103<br />
<br />
[[Category:Troops (Tyranids)]]<br />
[[Category:Gargantuan Creatures]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Vyper&diff=149928Vyper2011-05-19T22:37:14Z<p>Icaterus: </p>
<hr />
<div>[[Image:26.jpg|thumb|Vyper Jetbike]]<br />
{{EldarPortal}}<br />
'''Vyper Jetbikes''' are larger versions of the [[Eldar Jetbike]] and usually mount more weapons, especially heavy weapons. They count as vehicles and are more vulnerable to heavy weapon fire.<br />
<br />
The are often formed into Squadrons.<br />
<br />
==See also==<br />
*[[Eldar Vehicles]]<br />
<br />
==Sources==<br />
*[[Codex: Eldar (3rd Edition)]]<br />
<br />
{{EldarUnits}}<br />
[[Category:Vehicles (Eldar)]][[Category:Jetbikes]]<br />
[[de:Vyper]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Venom&diff=149927Venom2011-05-19T22:36:46Z<p>Icaterus: </p>
<hr />
<div>{{DarkEldarPortal}}<br />
[[Image:Venom 5th ed.jpg|right|thumb|Venom miniature (5th Edition)]]<br />
<br />
The '''Venom''' is a fast and agile anti-grav vehicle with a small transport capacity used by the [[Harlequin]]s <sup>1</sup> and the [[Dark Eldar]]. In size and nimbleness it is comparable to the [[Vyper]] used by the [[Eldar]] [[Craftworld]]s or the [[Sky-Chariot]] of the ancient Eldar Empire.<sup>2</sup><br />
<br />
The Venom is preferred by the Dark Eldar over other transports for its small size and deft nimbleness. As it is the largest and most populous transports that enemy soldiers will target first, such as [[Raider]]s, many Dark Eldar commanders will choose to enter battle upon a small Venom instead. The vehicle's handling is so sensitive to the commands of its pilot that it can weave its way unharmed through a storm of incoming fire, using its holographic [[Flickerfield]] to further confuse the enemy. In the hands of a skilled pilot it can even navigate through areas of the [[Webway]] built only for the passage of a single individual.<sup>2</sup><br />
<br />
The Venom is usually used to transport a cadre of elite Dark Eldar warriors into battle, striking like a poisoned dart at the heart of the foe. Though on occasion they are used to transport only a single warrior into battle, usually a Dark Eldar noble too arrogant or paranoid to trust their own bodyguards. Sometimes a Dark Eldar lord or champion will not wish to consort with mere footsoldiers aboard a Raider and so will choose to ride the smaller Venom instead. They are also a popular vehicle with [[Commorragh|Commorrite]] hunters and aristocrats of the upper spires who enjoy running their enemies down.<sup>2</sup><br />
<br />
==Sources==<br />
*<sup>1</sup>: [http://us.games-workshop.com/games/40k/eldar/gaming/harlequins.htm Harlequin Army List (PDF)]<br />
*<sup>2</sup>: [[Codex: Dark Eldar (5th Edition)]], p.43<br />
<br />
[[Category:Vehicles (Dark Eldar)]]<br />
[[Category:Vehicles (Harlequins)]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=File:Venom_5th_ed.jpg&diff=149926File:Venom 5th ed.jpg2011-05-19T22:16:30Z<p>Icaterus: category</p>
<hr />
<div>== Summary ==<br />
[[Venom]] miniature (5th edition)<br />
== Copyright status: ==<br />
{{Copyright}}<br />
== Source: ==<br />
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1230008a (site accessed 2011.05.20)<br />
<br />
[[Category:Images (Warhammer 40,000 Miniatures - Dark Eldar - Vehicles)]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=File:Venom_5th_ed.jpg&diff=149925File:Venom 5th ed.jpg2011-05-19T22:16:08Z<p>Icaterus: Venom miniature (5th edition)</p>
<hr />
<div>== Summary ==<br />
[[Venom]] miniature (5th edition)<br />
== Copyright status: ==<br />
{{Copyright}}<br />
== Source: ==<br />
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1230008a (site accessed 2011.05.20)</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Talos_(disambiguation)&diff=149592Talos (disambiguation)2011-05-13T07:25:48Z<p>Icaterus: Created page with "{{disambig}} The term ''Talos'' has more than one meaning, depending on the context. It may mean: *Talos - A Dark Eldar Engine of Pain. *Talos (Character) - A [..."</p>
<hr />
<div>{{disambig}}<br />
<br />
The term ''Talos'' has more than one meaning, depending on the context. It may mean:<br />
<br />
*[[Talos]] - A [[Dark Eldar]] [[Engine of Pain]].<br />
*[[Talos (Character)]] - A [[Night Lords]] Legionnaire.</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Talos_Pain_Engine&diff=149591Talos Pain Engine2011-05-13T07:23:06Z<p>Icaterus: </p>
<hr />
<div>{{otheruses|USE=Dark Eldar Pain Engine|OTHERPAGE=Talos (disambiguation)}}<br />
{{DarkEldarPortal}}<br />
[[Image:Talos 5th ed.jpg|right|thumb|Talos miniature (5th Edition)]]<br />
<br />
The '''Talos''' is a [[Dark Eldar]] [[Engine of Pain]]. They are semi-sentient, part organic and part mechanical monsters that slowly drift along on anti-gravitic motors. Their armament consists of a variety of unholy weapons, horrible surgical tools, and a metallic shell that makes it all but impervious to enemy fire. They are created by the [[Haemonculi]] and seen as the pinnacle of the Haemonculi's art. For their Haemonculi masters, they serve as both guard-creatures as well as mobile torture chambers that inflict horrible agonies upon their victims.<sup>1</sup><br />
<br />
Anyone unfortunate enough to be caught by a Talos will by rapidly dissected by an array of manipulators, scalpel-keen claws and surgically sharp tools. As the Talos gruesomely flays its victim layer by layer, it feeds and draws every removed part into itself, invigorating itself with even greater power as well as at the same time putting on an amusing display of torture for its owner. After battle the constituents of its victims are siphoned out from within its metallic shell and used by the Haemonculi to create exotic potions and elixirs.<sup>1</sup><br />
<br />
==Variations==<br />
Taloses are the creation of an Haemonculi's mad genius and vary greatly in their design. Some well-known variations are known to exist.<br />
<br />
*[[Chainghoul]] - A clanking Talos favoured by the [[Prophets of Flesh]].<sup>1</sup><br />
*[[Shrivener]] - A drill-legged Talos found as guards of the [[Everspiral]].<sup>1</sup><br />
<br />
==Images==<br />
[[Image:DE Talos.jpg|center|thumb|Talos miniature (3rd Edition)]]<br />
<br />
==See Also==<br />
*[[Cronos Parasite Engine]]<br />
<br />
==Sources==<br />
*<sup>1</sup>: [[Codex: Dark Eldar (5th Edition)]], p.40<br />
<br />
{{DETroops5th}}<br />
[[Category:Troops (Dark Eldar)]]<br />
[[de:Talos]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=File:Talos_5th_ed.jpg&diff=149590File:Talos 5th ed.jpg2011-05-13T07:20:23Z<p>Icaterus: category</p>
<hr />
<div>== Summary ==<br />
[[Talos]] miniature (5th Edition)<br />
== Copyright status: ==<br />
{{Copyright}}<br />
== Source: ==<br />
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1230007a (site accessed 2011.05.13)<br />
<br />
[[Category:Images (Warhammer 40,000 Miniatures - Dark Eldar)]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=File:Talos_5th_ed.jpg&diff=149589File:Talos 5th ed.jpg2011-05-13T07:19:58Z<p>Icaterus: [[Talos] miniature (5th Edition)</p>
<hr />
<div>== Summary ==<br />
[[Talos] miniature (5th Edition)<br />
== Copyright status: ==<br />
{{Copyright}}<br />
== Source: ==<br />
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440160a&prodId=prod1230007a (site accessed 2011.05.13)</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Grey_Knights&diff=148637Grey Knights2011-04-25T00:50:48Z<p>Icaterus: fixed link</p>
<hr />
<div>{{Ambiguous|subject=the specialized Space Marines Chapter|disambiguation=Grey Knights}}<br />
{{OrdoMalleusPortal}}<br />
The '''Grey Knights''' are a [[Space Marines]] [[Chapter]] and the [[Chamber Militant]] for the [[Ordo Malleus]]. The Chapter specializes in the hunting and extermination of [[Chaos]] [[Daemons]]. <br />
==General==<br />
{{Loyalist Chapters<br />
|Name=Grey Knights<br />
|Marine=Grey knight.JPG<br />
|Marine Px=190<br />
|Symbol=GKSymbol.jpg<br />
|Founding Chapter=Unknown (gene-seed rumored to come from the Emperor himself)<br />
|Founding=[[Second Founding]]*<sup>7</sup><br />
|Miniature=GreyKnightMiniatur.jpg<br />
|Chapter Master= Supreme Grand Master [[Kaldor Draigo]] *<sup>10 Pg. 12, 38-39</sup><br />
|Homeworld=[[Titan (Moon)|Titan]]<br />
|Fortress-Monastery=Unknown <br />
|Descendants=[[Exorcists]]*<sup>9</sup><br />
|Colours=Steel-grey<br />
|Specialty=Combating [[daemons]] and Chaos<br />
|Battle Cry= "We are the hammer!" - "I am the hammer, I am the right hand of the Emperor, the instrument of His will, the gauntlet about His fist, the tip of His spear, the edge of His sword." (Also common to yell prayers of hatred)<br />
|Strength=~1000 *<sup>10 Pg. 12</sup><br />
}}<br />
[[Image:gk2.jpg|thumb|Grey Knights]]<br />
The '''Grey Knights''' are the legendary Chapter 666 - and although nominally a Chapter of the Astartes, they are in the chamber militant of the Inquisition.*<sup>10 Pg. 7, 44</sup> Each member of the chapter undergoes a gruelling and torturous selection process, and even once inducted, their harsh training regime is without equal. In battle, they move as an army of silver ghosts, surrounded by awe, and equipped to the teeth to deal with the worst foes that [[Chaos]] can raise to meet them.<br />
<br />
To battle such enemies as Daemons, creatures that are not of this realm but formed of sorcery and madness, a Grey Knight must embrace the power of the [[Warp]] to battle a Daemon with its own weapons. Each Grey Knight is an accomplished, powerful [[psyker]] whose psychic presence is anathema to creatures of the Warp. They are trained to channel their psychic energies into a halo of protective wards known as the [[Aegis]]. Thusly armoured, a Grey Knight's presence becomes unpalatable to Daemons, making him immune to corruption, able to wield forbidden black magic, harness tainted artefacts and scour blasphemous tomes all without risk of being overwhelmed by the cursed power of Chaos.<sup>10 p. 7</sup><br />
<br />
The Grey Knights hold a unique honour among the chapters of the Adeptus Astartes - in over ten thousand years of service, not a single one of their number has ever defected to Chaos.<br />
<br />
Their armour is left unpainted, leaving the silver-grey of the [[ceramite]] exposed. This tradition is thought to have originated from their desire to lead lives of absolute purity. Upon achieving the rank of Justicar one may display their personal heraldry on a shield on their shoulder. In contrast to this their armour is highly decorated, encrusted with protective symbols and engraved litanies<sup>5</sup>.<br />
<br />
==Origins==<br />
[[Image:greyknights2.jpg|thumb|Grey Knights during the chapter's early conception]]<br />
Much of the Grey Knights history remains in mystery and secrecy or has been purposefully removed from archives. However according to legend, the Grey Knights began as a project during the final days of the [[Horus Heresy]]. The Emperor foresaw that the Heresy would likely end at such a great personal cost to himself that he would be prevented from actively defending mankind from the great threat of Chaos and its Daemons. So the Emperor set in motion a plan to form a defence against such evil. [[Malcador (Character)|Malcador]] the Sigilite, closest of the Emperor's servants, was sent to search across the Imperium for men suitable to rise to such a burden.<sup>10 p.6-7</sup><br />
<br />
Malcdor found twelve worthy champions; four were lords and administrators, and eight were Space Marines, some hailing from [[Legion]]s that had turned traitor. The Emperor surveyed the chosen recruits and granted his approval and consent to proceed with the project. So the recruits split ways to go off towards separate tasks; the four lords ventured off to lay the framework of the [[Inquisition]], whilst the Space Marines and Malcador traveled to [[Saturn]]'s moon of [[Titan (Moon)|Titan]].<sup>10 p.6-7</sup><br />
<br />
Titan, through Malcador's sorcerous means, had been hidden away from the ravages of the Horus Heresy. When they arrived they found a [[Fortress Monastery]] already fully prepared and stocked with everything necessary to create a new army of Space Marines including supplies of gene-seed, which is suspected to have been taken from the Emperor directly, and all the necessary armaments. The fortress was also already populated with hundreds upon hundreds of suitable recruits from across the [[Galaxy]]. Some were raw and untrained, whilst others were selected in secret from among the ranks of loyalist Legions. This new army would be a Chapter - a smaller, tighter brotherhood of Space Marines than a Legion. Malcador could no longer remain and thus he appointed [[Janus]], one of the eight original Space Marines, to be the Grey Knights leader and take the title of [[Supreme Grand Master]]. Before leaving, Malcador cast his greatest enchantment yet; he hid Titan away from Horus in the most unlikely of places, inside the [[Warp]] itself. Titan was protected by Macro-[[Geller field]]s and sigilic rites whilst the final battles of the Heresy took place in [[Real Space]].<sup>10 p.6-7</sup><br />
<br />
When Titan eventually returned, the [[Second Founding]] was taking place. Whilst in the warp, time had passed at a greater rate for Titan and so it had emerged not with the original eight Space Marines and their raw recruits, but with a full Chapter of one thousand fully trained Battle-Brothers. The Second Founding was being directed by the newly formed Inquisition under the control of the same lords who Malcador had selected years before. So they secretly included the Grey Knights amongst the growing list of new Chapters, designating them Chapter 666, despite there being barely 400 Chapters commissioned at the time. The Grey Knights, different from all the other new Chapters, were embedded within the Inquisition to serve as the Chamber Militant of the Ordo Malleus to fight against all things Daemonic.<sup>10 p.6-7</sup><br />
<br />
==Organization==<br />
Most of the Chapter's strength is spread through the Imperium, ensuring that the fighting skills of the Grey Knights can be quickly called upon by the Ordo Malleus wherever a daemonic incursion may occur. These small forces are often stationed thousands of light years from their fortress-monastery for decades at a time, and are usually organised into small teams that have trained and fought together for their entire lives.<br />
<br />
===Recruitment===<br />
Considering the role of the Grey Knights, potential recruits are put through even more stringent trials than other [[Space Marine]] [[Neophyte]]s. Unlike most Space Marine Chapters, the Grey Knight recruits are drawn directly from the [[Black Ships]] after they return to [[Terra]] they are then brought to [[Titan (Moon)|Titan]] for testing.<sup>7</sup> The most advanced bio-engineering and psycho-surgery available is utilised to condition the Neophytes, and each recruit must pass the six hundred and sixty six Rituals of Detestation, to prove that he is capable of withstanding horrors that would break even the greatest of 'normal' Space Marines. Upon success, the recruit also has the majority of their memories and personality erased<sup>1</sup>, to better ensure their absolute and unwavering loyalty to the Emperor. One of the main criteria for selection is that the recruit must show great psychic potential, as the entire Chapter is made up of [[psyker]]s. Once accepted into the chapter and undergoing the standard process to transform into a member of the Adeptus Astartes, the new Grey Knight is also implanted with silver purity wards under his skin which cover his entire body.<br />
<br />
During training each recruit is designated a number to be referred by, and only upon completion of training are they given a new name; they must discard their original birth name and be given a new one. This is in part to signify being reborn, but also in part because the training a recruit undergoes is so intense that they are unlikely to remember their past and original name anyway. Furthermore, each Grey Knight name is actually a fragment of magical lore that acts in perfect opposition to the true name of a particular Daemon, making even a Grey Knight's name a deadly weapon.<sup>10 p.6</sup><br />
<br />
===Homeworld===<br />
The fortress-monastery of the Grey Knights is based on Saturn's largest moon, Titan, and is carved entirely of basalt. Within the fortress hang pennants, banners and flags commemorating the victories and sacrifices made by the chapter in their war against the daemonic, but none other than the Grey Knights would recognise the names of these campaigns. The chapter operates in oppressive secrecy, beyond the knowledge of the Adeptus Terra and even the High Lords - as a part of the Ordo Malleus, the Grey Knights are answerable only to the Ordo and the Emperor. Even the location of the fortress-monastery is known only to the Ordo Malleus. Titan itself is surrounded by the rings of Saturn and multiple confidential Malleus-controlled moons: '''Mimas''', the prison and execution centre of the Ordo Malleus, '''Enceladus''', home of the leaders of the Ordo Malleus and other influential Malleus [[Inquisitor]]s, and several other worlds.<br />
<br />
Beneath the fortress lies a cool, damp crypt. It is here that every Grey Knight wishes to finally reside, in the hallowed halls of the glorious dead. Almost every member of the chapter will have their body recovered and brought to this crypt beneath the Emperor's Temple. As a final tribute to those that have given their lives, the names of the dead are carved ceremoniously into a great basalt wall in the heart of the fortress. Among these names are some of the Imperium's greatest heroes who died in the most heroic circumstances imaginable. And like all other matters in regard to Grey Knights, they will remain almost completely unknown.<br />
<br />
The fortress-monastery also contains the '''Librarium Daemonica''', the Imperium's foremost repository of warp lore and daemonology. The Librarium is a forbidding place, filled with the tens of thousands of the ancient tomes of diabolic lore the Ordo Malleus has accumulated over the millennia.<br />
<br />
===Hierarchy===<br />
The hierarchy of the Grey Knights is drastically different from Codex-adherent Chapters. A council of the Chapter's Grand Masters fulfill the role of [[Chapter Master]].<br />
<br />
The chapter is rumoured to be almost 3,000 strong (strength of a 'normal' chapter is 1000 men, give or take), and is organized along different lines:<br />
<br />
====Chapter Lord====<br />
The highest rank attainable by a Grey Knight. Also referred to as the Supreme Grand Master, the Chapter Lord had complete authority over the chapter. However, a Grey Knight can only be appointed as the Chapter Lord upon the unanimous consent of every Grand Master, thus ensuring that an unsuitable candidate does not attain dominion over the chapter. <sup>10</sup><br />
<br />
====Grand Master====<br />
{{main|Grey Knights Grand Master}}<br />
The Grey Knight chapter may have several Grand Masters at once, one of which is always a member of the Inner Conclave of the Inquisition. An Unmatched daemonslayer, the Grand Master wears Terminator armor and wields a powerful nemesis force weapon in battle,He is also a powerful psyker. Few Daemons have been able to stand against a Grand Master and survive. The death of such a powerful defender of the Emperor's will is always mourned by the Grey Knights and the [[Ordo Malleus]] - though never will a common citizen know of him.<br />
<br />
Circa-equivalent rank of a [[Captain|Captain]] in other Marine chapters.<br />
<br />
====Chaplain====<br />
Grey Knights Chaplains fulfill the same functions as in other Marine chapters, albeit on a much higher level, as they have to minister to the spiritual needs of soldiers destined to fight the most horrible of foes. They are rare specimens indeed, and the Chapter has precious few of them. Yet, thanks to them, not one Grey Knight has fallen to Chaos.<sup>8</sup><br />
<br />
====Brother-Captain====<br />
{{main|Brother-Captain}}<br />
Second highest ranking for a Grey knight, these hardened veterans are commonly found leading the Grey Knights Terminator Squads, but can also be [[Space Marine Commander|force commanders]].<br />
<br />
Circa-equivalent rank of a [[Space Marine Captain|Captain]]/[[Veteran Sergeant]] in other Marine chapters.<br />
<br />
====Terminator====<br />
{{main|Grey Knights Terminator Squad}}<br />
Like all Space Marine Chapters, the battle-brothers wearing Terminator armor are the [[Veteran Squad|elite]] of the Grey Knights. In addition to possessing greater armor, they also use psychic powers in combat. They also have the same special weapons options - incinerators and psycannons - as their power armor-wearing battle brothers, except all Terminators wield power weapons.<br />
<br />
Circa-equivalent rank of a [[Space Marine Veteran|Veteran]] in other Marine chapters.<br />
<br />
====Justicar====<br />
{{main|Justicar}}<br />
Justicars are the leaders of the Battle Brothers squads, tasked with raising the latest recruits to the Grey Knights - although it should be noted that such recruits may have been fighting the Emperor's foes for up to a century. This is the first step on the path to becoming a Grand Master. Justicar is the lowest rank that can display heraldry on their Insignium Valorus.<br />
<br />
Circa-equivalent rank of a [[Space Marine Sergeant|Sergeant]] in other Marine chapters.<br />
<br />
====Battle Brother====<br />
The standard Grey Knight trooper. Often, battle brothers will serve in [[Grey Knights Squad|standard squads]] that can teleport straight into the battle or in heavy support squads known as [[Grey Knights Purgation Squad|Purgation Squads]] (bearing the [[incinerator]] and [[psycannon]], weapons lethal to the daemonic).<br />
<br />
==Tactics==<br />
The Grey Knights have a special preference for the use of [[teleportation]], or more specifically the use of [[deep strike]] technology. There is a beautiful irony in using the origin of the enemy as a means of transport, and then proceeding to purge the surrounding area of their taint.<br />
<br />
The initial detection of daemonic infestation is left to the [[Inquisitor]]s of the Ordo Malleus, but the majority of combat is wisely left to the [[Chamber Militant]].<br />
<br />
The Grey Knights often teleport themselves directly into combat, as near to the target as possible, in order to ensure they arrive without any unnecessary losses. Any remaining hostile forces are left to be dealt with by additional [[Imperium|Imperial]] troops, usually to whom squads of Grey Knights have been assigned as a specialist division.<br />
<br />
==Specialist Equipment==<br />
Of all the armies of the Imperium, the Grey Knights can boast to have the most technologically advanced and murderously efficient weaponry under their command. This level of weaponry comes about from ancient pacts with the [[Adeptus Mechanicus]] and even some alien factions, the threat of the Daemonic considered to outweigh even considerations of race.<sup>10 p.7</sup><br />
<br />
===Nemesis Force Weapon===<br />
{{main|Nemesis Force Weapon}}<br />
The characteristic weapon of the Grey Knights is the '''Nemesis force weapon'''. It can take the form of a halberd, sword, mace, axe, or the more rare hammer. It is a powerful force weapon, housing a psi-matrix attuned to the unique psyche of its owner. In original versions, the haft incorporated a bolter weapon, similar to the [[Adeptus Custodes]] [[guardian spear]]; on newer models of the Grey Knights the bolter is a wrist-mounted storm bolter, incorporated into the armour itself. Like all force weapons, the power of the weapon itself directly corresponds to the psychic talent of the wielder; as the Grey Knights are some of the greatest psykers of the Imperium, a Nemesis weapon is a truly devastating weapon.<br />
<br />
===Incinerator===<br />
{{main|Incinerator}}<br />
<br />
===Psycannon===<br />
{{main|Psycannon}}<br />
<br />
===Aegis Armour===<br />
The suits of power and Terminator armour worn by the Grey Knights are incredibly well crafted lattice of psychoconductive filaments and amulets*<sup>7</sup>; anointed and inscribed with prayers and wards, ritually consecrated and psychically charged. Working in tandem with the Grey Knights' formidable psychic powers, the Aegis armour protects the wearers from the effects of the Immaterium and the Daemons it spawns. The armor's ritual blessings and psychic resonance also serve to confound the perception of any enemy, resulting in an effect called the Shrouding. The psychically charged nature of the armour allows its mere presence to induce intense terror and pain in any nearby daemons and warp spawn, also loosening their grip on the material realm.<br />
[[Image:Grey Knight Dreadnought.jpg|thumb|Grey Knight Dreadnought]]<br />
As well as its psychic properties, the armour itself incorporates a pattern of [[storm bolter]] - a rare and powerful weapon which, when combined with the skill of the Knights themselves, can be used with equal effectiveness in both ranged and melee combat. this weapon is always loaded with psychically-charged ammunition.<br />
<br />
===Insignium Valorus===<br />
Shoulder mounted shield that displays squad designation, or for higher ranking Grey Knights, personal heraldry.<br />
<br />
===Liber Daemonicum===<br />
{{main|Liber Daemonicum}}<br />
The Grey Knight Chapter's sacred book of battle rituals. Each Grey Knight enters battle with a copy of the book displayed in a beautifully decorated [[ceramite]] case fastened to his breastplate or hanging from a chain around his neck.<br />
<br />
===Dreadnoughts and Dreadknights===<br />
{{main|Grey Knights Dreadnought}}<br />
Like other [[Space Marine]] [[Chapter]]s, mortally wounded Grey Knights are sometimes placed within the massive battle armor known as a Dreadnought. Unlike other Chapters, however, Grey Knights do not look upon this extension of their life as an honour - all Grey Knights desire to be brought to the crypts underneath the [[Temple of the Emperor]] on Titan and laid to rest with their brothers over continuing life inside a machine. As such, Grey Knight Dreadnoughts are extremely rare.<br />
<br />
The chapter also has access to a large suit of armour called a [[Nemesis Dreadknight]]. Designed to be able to take on a Greater Daemons hand-to-hand, this huge construct towers over even regular dreadnoughts.<sup>11</sup><br />
<br />
==Chapter fleet==<br />
Like other Space Marine chapters, the Grey Knights' primary mode of transportation is the strike cruiser class of ship that is exclusive to the chapters of the Adeptus Astartes. The Grey Knights' ships however are specially modified in several ways. One is the hexagrammic and anti-daemonic wards that are built into the entire ship from bridge to landing struts and every bulkhead in between, similar to those that are placed under the skin of the Grey Knights themselves that lend the ship added protection from the forces of Chaos. Also, the Grey Knights' strike cruisers are equipped with significantly more advanced armour than the ships of other chapters. This is to allow them to close with more powerful foes and reach their destination safely since the Grey Knights have to fight more powerful enemies than the standard Adeptus Astartes chapters. Finally, the landing and drop pod bays are enlarged to be able to deploy larger numbers of marines faster.<br />
<br />
The modifications to their ships are made possible by two factors. The first is their fortress monastery's location in the rings of Saturn, its close proximity to Mars, the greatest forge world in the Imperium of Man, allowing access to technology that was forgotten or is impossible to replicate anywhere else in the Imperium (this could also explain the high quality of all Grey Knights equipment). The other reason is the resources that the Ordo Malleus gives the Grey Knights due to their close working relationship as the Ordo's Chamber Militant.<br />
<br />
==Heroes of the Chapter==<br />
*Grand Master [[Mandulis]]<br />
*Grand Master [[Mortis]]<br />
*Grand Master [[Tencendur]]<br />
*Chaplain [[Durendin]]<br />
*Brother-Captain [[Pelega]] <br />
*Brother-Captain [[Aurellian]]<br />
*Brother-Captain [[Stern]]<br />
*Brother-Captain [[Karl Ruben]]<br />
*Brother-Captain [[Ignatius (Grey Knight)|Ignatius]]<br />
*Justicar [[Alaric]]<br />
== List of Notable Grey Knights==<br />
===Justicar Tancred===<br />
'''Justicar Tancred''' fought alongside Justicar Alaric against the Daemon Prince [[Ghargatuloth]]. He carried the Nemesis Force Sword used by Grand Master Mandulis. He gave his life to behead the possessed body of [[Kelkannis Evisser]]. He was a swordmaster that had only been defeated by Brother Captain Stern.<br />
<br />
===Justicar Santoro===<br />
Served with Justicar Alaric and died at the hands of Ghargatuloth along with all of his squad.<br />
<br />
===Justicar Genhain===<br />
Served with Justicar Alaric while facing Ghargatuloth. He survived the ordeal and was later sent to join the rest of the Grey Knights in Thirteenth Black Crusade.<br />
===Brother Dvorn===<br />
Served with Justicar Alaric both facing Ghargatuloth and the [[Dark Adeptus]]. Later elevated to the ranks of Justicar and trained in the use of [[Terminator]] power armour. He was selected to join Brother Captain Stern.<br />
===Brother Haulvarn===<br />
Served with Justicar Alaric during all three of his campains. He was also captured along side Alaric and forced into gladiatorial combat on the planet [[Drakaasi]] where he was killed.<br />
<br />
==Campaigns==<br />
===First War for Armageddon===<br />
{{main|First War for Armageddon}}<br />
A [[Terminator]] company held back the last large-scale attack of Chaos warriors but with heavy losses. Captain [[Aurellian]] banished the [[Daemon Prince]] [[Angron]] back into the Warp for one hundred years. Altogether, a bodyguard of over a dozen powerful [[Bloodthirster]] daemons and countless other minor daemons of [[Khorne]] were destroyed by the Grey Knights. Only about a dozen Grey Knights survived the conflict, but the daemonic army was completely destroyed. One notable survivor was Mandulis who would later become a Grand Master.<br />
<br />
===Other campaigns===<br />
*Thule Decimation of 728.[[M40]]<sup>3</sup>.<br />
*Purged the Traitor Chapter [[Relictors]] and destroyed their Chapter Fortress.<br />
*Prevented the invasion of [[Godjera]].<br />
*Fall of the devoted [[Inquisitor]] [[Gholic Ren-Sar Valinov]].<br />
*A greater Daemon-Prince, [[Ghargatuloth]], The Prince of a Thousand Faces, and hordes of lesser daemons were discovered on [[Khorion IX]]. One-thousand years later the same greater daemon was hunted down on the [[Trail of Saint Evisser]] by the Grey Knights.<br />
*[[Luxor Rebellion]] crushed.<br />
<br />
==Images==<br />
<center><gallery><br />
Image:grey1.jpg<br />
Image:Grey Knights Terminator 90s).jpg|early Grey Knight in Terminator armour<br />
Image:Grey_Knight_Terminator_Captain.png|early Grey Knight Terminator Captain<br />
</gallery></center><br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Grey Knights (Novel)]] by Ben Counter, page 67<br />
*<sup>2</sup>:[[Codex: Daemonhunters]]<br />
*<sup>3</sup>:[[White Dwarf 109 (UK)]], ''Terminator Squads''<br />
*<sup>4</sup>:[[Index Astartes]] - Purge the Unclean; [[White Dwarf]] Issue 260 (Australian Edition)<br />
*<sup>5</sup>:[[John Blanche]], [http://www.tearsofenvy.com www.tearsofenvy.com]<br />
*[[Warhammer 40,000: Dark Millennium]] (1994, for second edition), p. 22<br />
*<sup>7</sup>: [[The Inquisition]] (Background Book)<br />
*<sup>8</sup>: [[Grey Knights (Omnibus)]] by Ben Counter, page 554<br />
*<sup>9</sup>: ''[[Heroes of the Space Marines (Anthology)#Headhunted|Headhunted]]'' by [[Steve Parker]], p.279.<br />
*<sup>10</sup>: [[Codex: Grey Knights (5th Edition)]]<br />
*<sup>11</sup>: [[White Dwarf 376 (AUS)]], ''Nemesis Dreadknights''<br />
<br />
==See also==<br />
*[[List of Space Marine Chapters]]<br />
{{OMUnits}}<br />
<br />
[[Category:Later Foundings]]<br />
[[Category:Grey Knights| ]]<br />
[[de:Grey Knights]]<br />
[[fr:Chevaliers Gris]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Grey_Knights&diff=148634Grey Knights2011-04-24T21:21:18Z<p>Icaterus: </p>
<hr />
<div>{{Ambiguous|subject=the specialized Space Marines Chapter|disambiguation=Grey Knights}}<br />
{{OrdoMalleusPortal}}<br />
The '''Grey Knights''' are a [[Space Marines]] [[Chapter]] and the [[Chamber Militant]] for the [[Ordo Malleus]]. The Chapter specializes in the hunting and extermination of [[Chaos]] [[Daemons]]. <br />
==General==<br />
{{Loyalist Chapters<br />
|Name=Grey Knights<br />
|Marine=Grey knight.JPG<br />
|Marine Px=190<br />
|Symbol=GKSymbol.jpg<br />
|Founding Chapter=Unknown (gene-seed rumored to come from the Emperor himself)<br />
|Founding=[[Second Founding]]*<sup>7</sup><br />
|Miniature=GreyKnightMiniatur.jpg<br />
|Chapter Master= Supreme Grand Master [[Kaldor Draigo]] *<sup>10 Pg. 12, 38-39</sup><br />
|Homeworld=[[Titan (Moon)|Titan]]<br />
|Fortress-Monastery=Unknown <br />
|Descendants=[[Exorcists]]*<sup>9</sup><br />
|Colours=Steel-grey<br />
|Specialty=Combating [[daemons]] and Chaos<br />
|Battle Cry= "We are the hammer!" - "I am the hammer, I am the right hand of the Emperor, the instrument of His will, the gauntlet about His fist, the tip of His spear, the edge of His sword." (Also common to yell prayers of hatred)<br />
|Strength=~1000 *<sup>10 Pg. 12</sup><br />
}}<br />
[[Image:gk2.jpg|thumb|Grey Knights]]<br />
The '''Grey Knights''' are the legendary Chapter 666 - and although nominally a Chapter of the Astartes, they are in the chamber militant of the Inquisition.*<sup>10 Pg. 7, 44</sup> Each member of the chapter undergoes a gruelling and torturous selection process, and even once inducted, their harsh training regime is without equal. In battle, they move as an army of silver ghosts, surrounded by awe, and equipped to the teeth to deal with the worst foes that [[Chaos]] can raise to meet them.<br />
<br />
To battle such enemies as Daemons, creatures that are not of this realm but formed of sorcery and madness, a Grey Knight must embrace the power of the [[Warp]] to battle a Daemon with its own weapons. Each Grey Knight is an accomplished, powerful [[psyker]] whose psychic presence is anathema to creatures of the Warp. They are trained to channel their psychic energies into a halo of protective wards known as the [[Aegis]]. Thusly armoured, a Grey Knight's presence becomes unpalatable to Daemons, making him immune to corruption, able to wield forbidden black magic, harness tainted artefacts and scour blasphemous tomes all without risk of being overwhelmed by the cursed power of Chaos.<sup>10 p. 7</sup><br />
<br />
The Grey Knights hold a unique honour among the chapters of the Adeptus Astartes - in over ten thousand years of service, not a single one of their number has ever defected to Chaos.<br />
<br />
Their armour is left unpainted, leaving the silver-grey of the [[ceramite]] exposed. This tradition is thought to have originated from their desire to lead lives of absolute purity. Upon achieving the rank of Justicar one may display their personal heraldry on a shield on their shoulder. In contrast to this their armour is highly decorated, encrusted with protective symbols and engraved litanies<sup>5</sup>.<br />
<br />
==Origins==<br />
[[Image:greyknights2.jpg|thumb|Grey Knights during the chapter's early conception]]<br />
Much of the Grey Knights history remains in mystery and secrecy or has been purposefully removed from archives. However according to legend, the Grey Knights began as a project during the final days of the [[Horus Heresy]]. The Emperor foresaw that the Heresy would likely end at such a great personal cost to himself that he would be prevented from actively defending mankind from the great threat of Chaos and its Daemons. So the Emperor set in motion a plan to form a defence against such evil. [[Malcador (Character)|Malcador]] the Sigilite, closest of the Emperor's servants, was sent to search across the Imperium for men suitable to rise to such a burden.<sup>10 p.6-7</sup><br />
<br />
Malcdor found twelve worthy champions; four were lords and administrators, and eight were Space Marines, some hailing from [[Legion]]s that had turned traitor. The Emperor surveyed the chosen recruits and granted his approval and consent to proceed with the project. So the recruits split ways to go off towards separate tasks; the four lords ventured off to lay the framework of the [[Inquisition]], whilst the Space Marines and Malcador traveled to [[Saturn]]'s moon of [[Titan]].<sup>10 p.6-7</sup><br />
<br />
Titan, through Malcador's sorcerous means, had been hidden away from the ravages of the Horus Heresy. When they arrived they found a [[Fortress Monastery]] already fully prepared and stocked with everything necessary to create a new army of Space Marines including supplies of gene-seed, which is suspected to have been taken from the Emperor directly, and all the necessary armaments. The fortress was also already populated with hundreds upon hundreds of suitable recruits from across the [[Galaxy]]. Some were raw and untrained, whilst others were selected in secret from among the ranks of loyalist Legions. This new army would be a Chapter - a smaller, tighter brotherhood of Space Marines than a Legion. Malcador could no longer remain and thus he appointed [[Janus]], one of the eight original Space Marines, to be the Grey Knights leader and take the title of [[Supreme Grand Master]]. Before leaving, Malcador cast his greatest enchantment yet; he hid Titan away from Horus in the most unlikely of places, inside the [[Warp]] itself. Titan was protected by Macro-[[Geller field]]s and sigilic rites whilst the final battles of the Heresy took place in [[Real Space]].<sup>10 p.6-7</sup><br />
<br />
When Titan eventually returned, the [[Second Founding]] was taking place. Whilst in the warp, time had passed at a greater rate for Titan and so it had emerged not with the original eight Space Marines and their raw recruits, but with a full Chapter of one thousand fully trained Battle-Brothers. The Second Founding was being directed by the newly formed Inquisition under the control of the same lords who Malcador had selected years before. So they secretly included the Grey Knights amongst the growing list of new Chapters, designating them Chapter 666, despite there being barely 400 Chapters commissioned at the time. The Grey Knights, different from all the other new Chapters, were embedded within the Inquisition to serve as the Chamber Militant of the Ordo Malleus to fight against all things Daemonic.<sup>10 p.6-7</sup><br />
<br />
==Organization==<br />
Most of the Chapter's strength is spread through the Imperium, ensuring that the fighting skills of the Grey Knights can be quickly called upon by the Ordo Malleus wherever a daemonic incursion may occur. These small forces are often stationed thousands of light years from their fortress-monastery for decades at a time, and are usually organised into small teams that have trained and fought together for their entire lives.<br />
<br />
===Recruitment===<br />
Considering the role of the Grey Knights, potential recruits are put through even more stringent trials than other [[Space Marine]] [[Neophyte]]s. Unlike most Space Marine Chapters, the Grey Knight recruits are drawn directly from the [[Black Ships]] after they return to [[Terra]] they are then brought to [[Titan (Moon)|Titan]] for testing.<sup>7</sup> The most advanced bio-engineering and psycho-surgery available is utilised to condition the Neophytes, and each recruit must pass the six hundred and sixty six Rituals of Detestation, to prove that he is capable of withstanding horrors that would break even the greatest of 'normal' Space Marines. Upon success, the recruit also has the majority of their memories and personality erased<sup>1</sup>, to better ensure their absolute and unwavering loyalty to the Emperor. One of the main criteria for selection is that the recruit must show great psychic potential, as the entire Chapter is made up of [[psyker]]s. Once accepted into the chapter and undergoing the standard process to transform into a member of the Adeptus Astartes, the new Grey Knight is also implanted with silver purity wards under his skin which cover his entire body.<br />
<br />
During training each recruit is designated a number to be referred by, and only upon completion of training are they given a new name; they must discard their original birth name and be given a new one. This is in part to signify being reborn, but also in part because the training a recruit undergoes is so intense that they are unlikely to remember their past and original name anyway. Furthermore, each Grey Knight name is actually a fragment of magical lore that acts in perfect opposition to the true name of a particular Daemon, making even a Grey Knight's name a deadly weapon.<sup>10 p.6</sup><br />
<br />
===Homeworld===<br />
The fortress-monastery of the Grey Knights is based on Saturn's largest moon, Titan, and is carved entirely of basalt. Within the fortress hang pennants, banners and flags commemorating the victories and sacrifices made by the chapter in their war against the daemonic, but none other than the Grey Knights would recognise the names of these campaigns. The chapter operates in oppressive secrecy, beyond the knowledge of the Adeptus Terra and even the High Lords - as a part of the Ordo Malleus, the Grey Knights are answerable only to the Ordo and the Emperor. Even the location of the fortress-monastery is known only to the Ordo Malleus. Titan itself is surrounded by the rings of Saturn and multiple confidential Malleus-controlled moons: '''Mimas''', the prison and execution centre of the Ordo Malleus, '''Enceladus''', home of the leaders of the Ordo Malleus and other influential Malleus [[Inquisitor]]s, and several other worlds.<br />
<br />
Beneath the fortress lies a cool, damp crypt. It is here that every Grey Knight wishes to finally reside, in the hallowed halls of the glorious dead. Almost every member of the chapter will have their body recovered and brought to this crypt beneath the Emperor's Temple. As a final tribute to those that have given their lives, the names of the dead are carved ceremoniously into a great basalt wall in the heart of the fortress. Among these names are some of the Imperium's greatest heroes who died in the most heroic circumstances imaginable. And like all other matters in regard to Grey Knights, they will remain almost completely unknown.<br />
<br />
The fortress-monastery also contains the '''Librarium Daemonica''', the Imperium's foremost repository of warp lore and daemonology. The Librarium is a forbidding place, filled with the tens of thousands of the ancient tomes of diabolic lore the Ordo Malleus has accumulated over the millennia.<br />
<br />
===Hierarchy===<br />
The hierarchy of the Grey Knights is drastically different from Codex-adherent Chapters. A council of the Chapter's Grand Masters fulfill the role of [[Chapter Master]].<br />
<br />
The chapter is rumoured to be almost 3,000 strong (strength of a 'normal' chapter is 1000 men, give or take), and is organized along different lines:<br />
<br />
====Chapter Lord====<br />
The highest rank attainable by a Grey Knight. Also referred to as the Supreme Grand Master, the Chapter Lord had complete authority over the chapter. However, a Grey Knight can only be appointed as the Chapter Lord upon the unanimous consent of every Grand Master, thus ensuring that an unsuitable candidate does not attain dominion over the chapter. <sup>10</sup><br />
<br />
====Grand Master====<br />
{{main|Grey Knights Grand Master}}<br />
The Grey Knight chapter may have several Grand Masters at once, one of which is always a member of the Inner Conclave of the Inquisition. An Unmatched daemonslayer, the Grand Master wears Terminator armor and wields a powerful nemesis force weapon in battle,He is also a powerful psyker. Few Daemons have been able to stand against a Grand Master and survive. The death of such a powerful defender of the Emperor's will is always mourned by the Grey Knights and the [[Ordo Malleus]] - though never will a common citizen know of him.<br />
<br />
Circa-equivalent rank of a [[Captain|Captain]] in other Marine chapters.<br />
<br />
====Chaplain====<br />
Grey Knights Chaplains fulfill the same functions as in other Marine chapters, albeit on a much higher level, as they have to minister to the spiritual needs of soldiers destined to fight the most horrible of foes. They are rare specimens indeed, and the Chapter has precious few of them. Yet, thanks to them, not one Grey Knight has fallen to Chaos.<sup>8</sup><br />
<br />
====Brother-Captain====<br />
{{main|Brother-Captain}}<br />
Second highest ranking for a Grey knight, these hardened veterans are commonly found leading the Grey Knights Terminator Squads, but can also be [[Space Marine Commander|force commanders]].<br />
<br />
Circa-equivalent rank of a [[Space Marine Captain|Captain]]/[[Veteran Sergeant]] in other Marine chapters.<br />
<br />
====Terminator====<br />
{{main|Grey Knights Terminator Squad}}<br />
Like all Space Marine Chapters, the battle-brothers wearing Terminator armor are the [[Veteran Squad|elite]] of the Grey Knights. In addition to possessing greater armor, they also use psychic powers in combat. They also have the same special weapons options - incinerators and psycannons - as their power armor-wearing battle brothers, except all Terminators wield power weapons.<br />
<br />
Circa-equivalent rank of a [[Space Marine Veteran|Veteran]] in other Marine chapters.<br />
<br />
====Justicar====<br />
{{main|Justicar}}<br />
Justicars are the leaders of the Battle Brothers squads, tasked with raising the latest recruits to the Grey Knights - although it should be noted that such recruits may have been fighting the Emperor's foes for up to a century. This is the first step on the path to becoming a Grand Master. Justicar is the lowest rank that can display heraldry on their Insignium Valorus.<br />
<br />
Circa-equivalent rank of a [[Space Marine Sergeant|Sergeant]] in other Marine chapters.<br />
<br />
====Battle Brother====<br />
The standard Grey Knight trooper. Often, battle brothers will serve in [[Grey Knights Squad|standard squads]] that can teleport straight into the battle or in heavy support squads known as [[Grey Knights Purgation Squad|Purgation Squads]] (bearing the [[incinerator]] and [[psycannon]], weapons lethal to the daemonic).<br />
<br />
==Tactics==<br />
The Grey Knights have a special preference for the use of [[teleportation]], or more specifically the use of [[deep strike]] technology. There is a beautiful irony in using the origin of the enemy as a means of transport, and then proceeding to purge the surrounding area of their taint.<br />
<br />
The initial detection of daemonic infestation is left to the [[Inquisitor]]s of the Ordo Malleus, but the majority of combat is wisely left to the [[Chamber Militant]].<br />
<br />
The Grey Knights often teleport themselves directly into combat, as near to the target as possible, in order to ensure they arrive without any unnecessary losses. Any remaining hostile forces are left to be dealt with by additional [[Imperium|Imperial]] troops, usually to whom squads of Grey Knights have been assigned as a specialist division.<br />
<br />
==Specialist Equipment==<br />
Of all the armies of the Imperium, the Grey Knights can boast to have the most technologically advanced and murderously efficient weaponry under their command. This level of weaponry comes about from ancient pacts with the [[Adeptus Mechanicus]] and even some alien factions, the threat of the Daemonic considered to outweigh even considerations of race.<sup>10 p.7</sup><br />
<br />
===Nemesis Force Weapon===<br />
{{main|Nemesis Force Weapon}}<br />
The characteristic weapon of the Grey Knights is the '''Nemesis force weapon'''. It can take the form of a halberd, sword, mace, axe, or the more rare hammer. It is a powerful force weapon, housing a psi-matrix attuned to the unique psyche of its owner. In original versions, the haft incorporated a bolter weapon, similar to the [[Adeptus Custodes]] [[guardian spear]]; on newer models of the Grey Knights the bolter is a wrist-mounted storm bolter, incorporated into the armour itself. Like all force weapons, the power of the weapon itself directly corresponds to the psychic talent of the wielder; as the Grey Knights are some of the greatest psykers of the Imperium, a Nemesis weapon is a truly devastating weapon.<br />
<br />
===Incinerator===<br />
{{main|Incinerator}}<br />
<br />
===Psycannon===<br />
{{main|Psycannon}}<br />
<br />
===Aegis Armour===<br />
The suits of power and Terminator armour worn by the Grey Knights are incredibly well crafted lattice of psychoconductive filaments and amulets*<sup>7</sup>; anointed and inscribed with prayers and wards, ritually consecrated and psychically charged. Working in tandem with the Grey Knights' formidable psychic powers, the Aegis armour protects the wearers from the effects of the Immaterium and the Daemons it spawns. The armor's ritual blessings and psychic resonance also serve to confound the perception of any enemy, resulting in an effect called the Shrouding. The psychically charged nature of the armour allows its mere presence to induce intense terror and pain in any nearby daemons and warp spawn, also loosening their grip on the material realm.<br />
[[Image:Grey Knight Dreadnought.jpg|thumb|Grey Knight Dreadnought]]<br />
As well as its psychic properties, the armour itself incorporates a pattern of [[storm bolter]] - a rare and powerful weapon which, when combined with the skill of the Knights themselves, can be used with equal effectiveness in both ranged and melee combat. this weapon is always loaded with psychically-charged ammunition.<br />
<br />
===Insignium Valorus===<br />
Shoulder mounted shield that displays squad designation, or for higher ranking Grey Knights, personal heraldry.<br />
<br />
===Liber Daemonicum===<br />
{{main|Liber Daemonicum}}<br />
The Grey Knight Chapter's sacred book of battle rituals. Each Grey Knight enters battle with a copy of the book displayed in a beautifully decorated [[ceramite]] case fastened to his breastplate or hanging from a chain around his neck.<br />
<br />
===Dreadnoughts and Dreadknights===<br />
{{main|Grey Knights Dreadnought}}<br />
Like other [[Space Marine]] [[Chapter]]s, mortally wounded Grey Knights are sometimes placed within the massive battle armor known as a Dreadnought. Unlike other Chapters, however, Grey Knights do not look upon this extension of their life as an honour - all Grey Knights desire to be brought to the crypts underneath the [[Temple of the Emperor]] on Titan and laid to rest with their brothers over continuing life inside a machine. As such, Grey Knight Dreadnoughts are extremely rare.<br />
<br />
The chapter also has access to a large suit of armour called a [[Nemesis Dreadknight]]. Designed to be able to take on a Greater Daemons hand-to-hand, this huge construct towers over even regular dreadnoughts.<sup>11</sup><br />
<br />
==Chapter fleet==<br />
Like other Space Marine chapters, the Grey Knights' primary mode of transportation is the strike cruiser class of ship that is exclusive to the chapters of the Adeptus Astartes. The Grey Knights' ships however are specially modified in several ways. One is the hexagrammic and anti-daemonic wards that are built into the entire ship from bridge to landing struts and every bulkhead in between, similar to those that are placed under the skin of the Grey Knights themselves that lend the ship added protection from the forces of Chaos. Also, the Grey Knights' strike cruisers are equipped with significantly more advanced armour than the ships of other chapters. This is to allow them to close with more powerful foes and reach their destination safely since the Grey Knights have to fight more powerful enemies than the standard Adeptus Astartes chapters. Finally, the landing and drop pod bays are enlarged to be able to deploy larger numbers of marines faster.<br />
<br />
The modifications to their ships are made possible by two factors. The first is their fortress monastery's location in the rings of Saturn, its close proximity to Mars, the greatest forge world in the Imperium of Man, allowing access to technology that was forgotten or is impossible to replicate anywhere else in the Imperium (this could also explain the high quality of all Grey Knights equipment). The other reason is the resources that the Ordo Malleus gives the Grey Knights due to their close working relationship as the Ordo's Chamber Militant.<br />
<br />
==Heroes of the Chapter==<br />
*Grand Master [[Mandulis]]<br />
*Grand Master [[Mortis]]<br />
*Grand Master [[Tencendur]]<br />
*Chaplain [[Durendin]]<br />
*Brother-Captain [[Pelega]] <br />
*Brother-Captain [[Aurellian]]<br />
*Brother-Captain [[Stern]]<br />
*Brother-Captain [[Karl Ruben]]<br />
*Brother-Captain [[Ignatius (Grey Knight)|Ignatius]]<br />
*Justicar [[Alaric]]<br />
== List of Notable Grey Knights==<br />
===Justicar Tancred===<br />
'''Justicar Tancred''' fought alongside Justicar Alaric against the Daemon Prince [[Ghargatuloth]]. He carried the Nemesis Force Sword used by Grand Master Mandulis. He gave his life to behead the possessed body of [[Kelkannis Evisser]]. He was a swordmaster that had only been defeated by Brother Captain Stern.<br />
<br />
===Justicar Santoro===<br />
Served with Justicar Alaric and died at the hands of Ghargatuloth along with all of his squad.<br />
<br />
===Justicar Genhain===<br />
Served with Justicar Alaric while facing Ghargatuloth. He survived the ordeal and was later sent to join the rest of the Grey Knights in Thirteenth Black Crusade.<br />
===Brother Dvorn===<br />
Served with Justicar Alaric both facing Ghargatuloth and the [[Dark Adeptus]]. Later elevated to the ranks of Justicar and trained in the use of [[Terminator]] power armour. He was selected to join Brother Captain Stern.<br />
===Brother Haulvarn===<br />
Served with Justicar Alaric during all three of his campains. He was also captured along side Alaric and forced into gladiatorial combat on the planet [[Drakaasi]] where he was killed.<br />
<br />
==Campaigns==<br />
===First War for Armageddon===<br />
{{main|First War for Armageddon}}<br />
A [[Terminator]] company held back the last large-scale attack of Chaos warriors but with heavy losses. Captain [[Aurellian]] banished the [[Daemon Prince]] [[Angron]] back into the Warp for one hundred years. Altogether, a bodyguard of over a dozen powerful [[Bloodthirster]] daemons and countless other minor daemons of [[Khorne]] were destroyed by the Grey Knights. Only about a dozen Grey Knights survived the conflict, but the daemonic army was completely destroyed. One notable survivor was Mandulis who would later become a Grand Master.<br />
<br />
===Other campaigns===<br />
*Thule Decimation of 728.[[M40]]<sup>3</sup>.<br />
*Purged the Traitor Chapter [[Relictors]] and destroyed their Chapter Fortress.<br />
*Prevented the invasion of [[Godjera]].<br />
*Fall of the devoted [[Inquisitor]] [[Gholic Ren-Sar Valinov]].<br />
*A greater Daemon-Prince, [[Ghargatuloth]], The Prince of a Thousand Faces, and hordes of lesser daemons were discovered on [[Khorion IX]]. One-thousand years later the same greater daemon was hunted down on the [[Trail of Saint Evisser]] by the Grey Knights.<br />
*[[Luxor Rebellion]] crushed.<br />
<br />
==Images==<br />
<center><gallery><br />
Image:grey1.jpg<br />
Image:Grey Knights Terminator 90s).jpg|early Grey Knight in Terminator armour<br />
Image:Grey_Knight_Terminator_Captain.png|early Grey Knight Terminator Captain<br />
</gallery></center><br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Grey Knights (Novel)]] by Ben Counter, page 67<br />
*<sup>2</sup>:[[Codex: Daemonhunters]]<br />
*<sup>3</sup>:[[White Dwarf 109 (UK)]], ''Terminator Squads''<br />
*<sup>4</sup>:[[Index Astartes]] - Purge the Unclean; [[White Dwarf]] Issue 260 (Australian Edition)<br />
*<sup>5</sup>:[[John Blanche]], [http://www.tearsofenvy.com www.tearsofenvy.com]<br />
*[[Warhammer 40,000: Dark Millennium]] (1994, for second edition), p. 22<br />
*<sup>7</sup>: [[The Inquisition]] (Background Book)<br />
*<sup>8</sup>: [[Grey Knights (Omnibus)]] by Ben Counter, page 554<br />
*<sup>9</sup>: ''[[Heroes of the Space Marines (Anthology)#Headhunted|Headhunted]]'' by [[Steve Parker]], p.279.<br />
*<sup>10</sup>: [[Codex: Grey Knights (5th Edition)]]<br />
*<sup>11</sup>: [[White Dwarf 376 (AUS)]], ''Nemesis Dreadknights''<br />
<br />
==See also==<br />
*[[List of Space Marine Chapters]]<br />
{{OMUnits}}<br />
<br />
[[Category:Later Foundings]]<br />
[[Category:Grey Knights| ]]<br />
[[de:Grey Knights]]<br />
[[fr:Chevaliers Gris]]</div>Icaterushttps://wh40k.lexicanum.com/mediawiki/index.php?title=Grey_Knights&diff=148633Grey Knights2011-04-24T20:32:54Z<p>Icaterus: links</p>
<hr />
<div>{{Ambiguous|subject=the specialized Space Marines Chapter|disambiguation=Grey Knights}}<br />
{{OrdoMalleusPortal}}<br />
The '''Grey Knights''' are a [[Space Marines]] [[Chapter]] and the [[Chamber Militant]] for the [[Ordo Malleus]]. The Chapter specializes in the hunting and extermination of [[Chaos]] [[Daemons]]. <br />
==General==<br />
{{Loyalist Chapters<br />
|Name=Grey Knights<br />
|Marine=Grey knight.JPG<br />
|Marine Px=190<br />
|Symbol=GKSymbol.jpg<br />
|Founding Chapter=Unknown (gene-seed rumored to come from the Emperor himself)<br />
|Founding=[[Second Founding]]*<sup>7</sup><br />
|Miniature=GreyKnightMiniatur.jpg<br />
|Chapter Master= Supreme Grand Master [[Kaldor Draigo]] *<sup>10 Pg. 12, 38-39</sup><br />
|Homeworld=[[Titan (Moon)|Titan]]<br />
|Fortress-Monastery=Unknown <br />
|Descendants=[[Exorcists]]*<sup>9</sup><br />
|Colours=Steel-grey<br />
|Specialty=Combating [[daemons]] and Chaos<br />
|Battle Cry= "We are the hammer!" - "I am the hammer, I am the right hand of the Emperor, the instrument of His will, the gauntlet about His fist, the tip of His spear, the edge of His sword." (Also common to yell prayers of hatred)<br />
|Strength=~1000 *<sup>10 Pg. 12</sup><br />
}}<br />
[[Image:gk2.jpg|thumb|Grey Knights]]<br />
The '''Grey Knights''' are the legendary Chapter 666 - and although nominally a Chapter of the Astartes, they are in the chamber militant of the Inquisition.*<sup>10 Pg. 7, 44</sup> They were founded prior to the Second Founding under the direction of [[Malcador the Sigilite]], and are rumoured to have the most pure of all gene-stock. Each member of the chapter undergoes a gruelling and torturous selection process, and even once inducted, their harsh training regime is without equal. In battle, they move as an army of silver ghosts, surrounded by awe, and equipped to the teeth to deal with the worst foes that [[Chaos]] can raise to meet them.<br />
<br />
The Grey Knights hold a unique honour among the chapters of the Adeptus Astartes - in over ten thousand years of service, not a single one of their number has ever defected to Chaos.<br />
<br />
Their armour is left unpainted, leaving the silver-grey of the [[ceramite]] exposed. This tradition is thought to have originated from their desire to lead lives of absolute purity. Upon achieving the rank of Justicar one may display their personal heraldry on a shield on their shoulder. In contrast to this their armour is highly decorated, encrusted with protective symbols and engraved litanies<sup>5</sup>.<br />
<br />
==Origins==<br />
[[Image:greyknights2.jpg|thumb|Grey Knights during the chapter's early conception]]<br />
Much of the Grey Knights history remains in mystery and secrecy or has been purposefully removed from archives. However according to legend, the Grey Knights began as a project during the final days of the [[Horus Heresy]]. The Emperor foresaw that the Heresy would likely end at such a great personal cost to himself that he would be prevented from actively defending mankind from the great threat of Chaos and its Daemons. So the Emperor set in motion a plan to form a defence against such evil. Malcador the Sigilite, closest of the Emperor's servants, was sent to search across the Imperium for men suitable to rise to such a burden.<sup>10 p.6-7</sup><br />
<br />
Malcdor found twelve worthy champions; four were lords and administrators, and eight were Space Marines, some hailing from [[Legion]]s that had turned traitor. The Emperor surveyed the chosen recruits and granted his approval and consent to proceed with the project. So the recruits split ways to go off towards separate tasks; the four lords ventured off to lay the framework of the [[Inquisition]], whilst the Space Marines and Malcador traveled to [[Saturn]]'s moon of [[Titan]].<sup>10 p.6-7</sup><br />
<br />
Titan, through Malcador's sorcerous means, had been hidden away from the ravages of the Horus Heresy. When they arrived they found a [[Fortress Monastery]] already fully prepared and stocked with everything necessary to create a new army of Space Marines including supplies of gene-seed, which is suspected to have been taken from the Emperor directly, and all the necessary armaments. The fortress was also already populated with hundreds upon hundreds of suitable recruits from across the [[Galaxy]]. Some were raw and untrained, whilst others were selected in secret from among the ranks of loyalist Legions. This new army would be a Chapter - a smaller, tighter brotherhood of Space Marines than a Legion. Malcador could no longer remain and thus he appointed [[Janus]], one of the eight original Space Marines, to be the Grey Knights leader and take the title of [[Supreme Grand Master]]. Before leaving, Malcador cast his greatest enchantment yet; he hid Titan away from Horus in the most unlikely of places, inside the [[Warp]] itself. Titan was protected by Macro-[[Geller field]]s and sigilic rites whilst the final battles of the Heresy took place in [[Real Space]].<sup>10 p.6-7</sup><br />
<br />
When Titan eventually returned, the [[Second Founding]] was taking place. Whilst in the warp, time had passed at a greater rate for Titan and so it had emerged not with the original eight Space Marines and their raw recruits, but with a full Chapter of one thousand fully trained Battle-Brothers. The Second Founding was being directed by the newly formed Inquisition under the control of the same lords who Malcador had selected years before. So they secretly included the Grey Knights amongst the growing list of new Chapters, designating them Chapter 666, despite there being barely 400 Chapters commissioned at the time. The Grey Knights, different from all the other new Chapters, were embedded within the Inquisition to serve as the Chamber Militant of the Ordo Malleus to fight against all things Daemonic.<sup>10 p.6-7</sup><br />
<br />
==Organization==<br />
Most of the Chapter's strength is spread through the Imperium, ensuring that the fighting skills of the Grey Knights can be quickly called upon by the Ordo Malleus wherever a daemonic incursion may occur. These small forces are often stationed thousands of light years from their fortress-monastery for decades at a time, and are usually organised into small teams that have trained and fought together for their entire lives.<br />
<br />
===Recruitment===<br />
Considering the role of the Grey Knights, potential recruits are put through even more stringent trials than other [[Space Marine]] [[Neophyte]]s. Unlike most Space Marine Chapters, the Grey Knight recruits are drawn directly from the [[Black Ships]] after they return to [[Terra]] they are then brought to [[Titan (Moon)|Titan]] for testing.<sup>7</sup> The most advanced bio-engineering and psycho-surgery available is utilised to condition the Neophytes, and each recruit must pass the six hundred and sixty six Rituals of Detestation, to prove that he is capable of withstanding horrors that would break even the greatest of 'normal' Space Marines. Upon success, the recruit also has the majority of their memories and personality erased<sup>1</sup>, to better ensure their absolute and unwavering loyalty to the Emperor. One of the main criteria for selection is that the recruit must show great psychic potential, as the entire Chapter is made up of [[psyker]]s. Once accepted into the chapter and undergoing the standard process to transform into a member of the Adeptus Astartes, the new Grey Knight is also implanted with silver purity wards under his skin which cover his entire body.<br />
<br />
===Homeworld===<br />
The fortress-monastery of the Grey Knights is based on Saturn's largest moon, Titan, and is carved entirely of basalt. Within the fortress hang pennants, banners and flags commemorating the victories and sacrifices made by the chapter in their war against the daemonic, but none other than the Grey Knights would recognise the names of these campaigns. The chapter operates in oppressive secrecy, beyond the knowledge of the Adeptus Terra and even the High Lords - as a part of the Ordo Malleus, the Grey Knights are answerable only to the Ordo and the Emperor. Even the location of the fortress-monastery is known only to the Ordo Malleus. Titan itself is surrounded by the rings of Saturn and multiple confidential Malleus-controlled moons: '''Mimas''', the prison and execution centre of the Ordo Malleus, '''Enceladus''', home of the leaders of the Ordo Malleus and other influential Malleus [[Inquisitor]]s, and several other worlds.<br />
<br />
Beneath the fortress lies a cool, damp crypt. It is here that every Grey Knight wishes to finally reside, in the hallowed halls of the glorious dead. Almost every member of the chapter will have their body recovered and brought to this crypt beneath the Emperor's Temple. As a final tribute to those that have given their lives, the names of the dead are carved ceremoniously into a great basalt wall in the heart of the fortress. Among these names are some of the Imperium's greatest heroes who died in the most heroic circumstances imaginable. And like all other matters in regard to Grey Knights, they will remain almost completely unknown.<br />
<br />
The fortress-monastery also contains the '''Librarium Daemonica''', the Imperium's foremost repository of warp lore and daemonology. The Librarium is a forbidding place, filled with the tens of thousands of the ancient tomes of diabolic lore the Ordo Malleus has accumulated over the millennia.<br />
<br />
===Hierarchy===<br />
The hierarchy of the Grey Knights is drastically different from Codex-adherent Chapters. A council of the Chapter's Grand Masters fulfill the role of [[Chapter Master]].<br />
<br />
The chapter is rumoured to be almost 3,000 strong (strength of a 'normal' chapter is 1000 men, give or take), and is organized along different lines:<br />
<br />
====Chapter Lord====<br />
The highest rank attainable by a Grey Knight. Also referred to as the Supreme Grand Master, the Chapter Lord had complete authority over the chapter. However, a Grey Knight can only be appointed as the Chapter Lord upon the unanimous consent of every Grand Master, thus ensuring that an unsuitable candidate does not attain dominion over the chapter. <sup>10</sup><br />
<br />
====Grand Master====<br />
{{main|Grey Knights Grand Master}}<br />
The Grey Knight chapter may have several Grand Masters at once, one of which is always a member of the Inner Conclave of the Inquisition. An Unmatched daemonslayer, the Grand Master wears Terminator armor and wields a powerful nemesis force weapon in battle,He is also a powerful psyker. Few Daemons have been able to stand against a Grand Master and survive. The death of such a powerful defender of the Emperor's will is always mourned by the Grey Knights and the [[Ordo Malleus]] - though never will a common citizen know of him.<br />
<br />
Circa-equivalent rank of a [[Captain|Captain]] in other Marine chapters.<br />
<br />
====Chaplain====<br />
Grey Knights Chaplains fulfill the same functions as in other Marine chapters, albeit on a much higher level, as they have to minister to the spiritual needs of soldiers destined to fight the most horrible of foes. They are rare specimens indeed, and the Chapter has precious few of them. Yet, thanks to them, not one Grey Knight has fallen to Chaos.<sup>8</sup><br />
<br />
====Brother-Captain====<br />
{{main|Brother-Captain}}<br />
Second highest ranking for a Grey knight, these hardened veterans are commonly found leading the Grey Knights Terminator Squads, but can also be [[Space Marine Commander|force commanders]].<br />
<br />
Circa-equivalent rank of a [[Space Marine Captain|Captain]]/[[Veteran Sergeant]] in other Marine chapters.<br />
<br />
====Terminator====<br />
{{main|Grey Knights Terminator Squad}}<br />
Like all Space Marine Chapters, the battle-brothers wearing Terminator armor are the [[Veteran Squad|elite]] of the Grey Knights. In addition to possessing greater armor, they also use psychic powers in combat. They also have the same special weapons options - incinerators and psycannons - as their power armor-wearing battle brothers, except all Terminators wield power weapons.<br />
<br />
Circa-equivalent rank of a [[Space Marine Veteran|Veteran]] in other Marine chapters.<br />
<br />
====Justicar====<br />
{{main|Justicar}}<br />
Justicars are the leaders of the Battle Brothers squads, tasked with raising the latest recruits to the Grey Knights - although it should be noted that such recruits may have been fighting the Emperor's foes for up to a century. This is the first step on the path to becoming a Grand Master. Justicar is the lowest rank that can display heraldry on their Insignium Valorus.<br />
<br />
Circa-equivalent rank of a [[Space Marine Sergeant|Sergeant]] in other Marine chapters.<br />
<br />
====Battle Brother====<br />
The standard Grey Knight trooper. Often, battle brothers will serve in [[Grey Knights Squad|standard squads]] that can teleport straight into the battle or in heavy support squads known as [[Grey Knights Purgation Squad|Purgation Squads]] (bearing the [[incinerator]] and [[psycannon]], weapons lethal to the daemonic).<br />
<br />
==Tactics==<br />
The Grey Knights have a special preference for the use of [[teleportation]], or more specifically the use of [[deep strike]] technology. There is a beautiful irony in using the origin of the enemy as a means of transport, and then proceeding to purge the surrounding area of their taint.<br />
<br />
The initial detection of daemonic infestation is left to the [[Inquisitor]]s of the Ordo Malleus, but the majority of combat is wisely left to the [[Chamber Militant]].<br />
<br />
The Grey Knights often teleport themselves directly into combat, as near to the target as possible, in order to ensure they arrive without any unnecessary losses. Any remaining hostile forces are left to be dealt with by additional [[Imperium|Imperial]] troops, usually to whom squads of Grey Knights have been assigned as a specialist division.<br />
<br />
==Specialist equipment==<br />
===Nemesis Force Weapon===<br />
{{main|Nemesis Force Weapon}}<br />
The characteristic weapon of the Grey Knights is the '''Nemesis force weapon'''. It can take the form of a halberd, sword, mace, axe, or the more rare hammer. It is a powerful force weapon, housing a psi-matrix attuned to the unique psyche of its owner. In original versions, the haft incorporated a bolter weapon, similar to the [[Adeptus Custodes]] [[guardian spear]]; on newer models of the Grey Knights the bolter is a wrist-mounted storm bolter, incorporated into the armour itself. Like all force weapons, the power of the weapon itself directly corresponds to the psychic talent of the wielder; as the Grey Knights are some of the greatest psykers of the Imperium, a Nemesis weapon is a truly devastating weapon.<br />
<br />
===Incinerator===<br />
{{main|Incinerator}}<br />
<br />
===Psycannon===<br />
{{main|Psycannon}}<br />
<br />
===Aegis Armour===<br />
The suits of power and Terminator armour worn by the Grey Knights are incredibly well crafted lattice of psychoconductive filaments and amulets*<sup>7</sup>; anointed and inscribed with prayers and wards, ritually consecrated and psychically charged. Working in tandem with the Grey Knights' formidable psychic powers, the Aegis armour protects the wearers from the effects of the Immaterium and the Daemons it spawns. The armor's ritual blessings and psychic resonance also serve to confound the perception of any enemy, resulting in an effect called the Shrouding. The psychically charged nature of the armour allows its mere presence to induce intense terror and pain in any nearby daemons and warp spawn, also loosening their grip on the material realm.<br />
[[Image:Grey Knight Dreadnought.jpg|thumb|Grey Knight Dreadnought]]<br />
As well as its psychic properties, the armour itself incorporates a pattern of [[storm bolter]] - a rare and powerful weapon which, when combined with the skill of the Knights themselves, can be used with equal effectiveness in both ranged and melee combat. this weapon is always loaded with psychically-charged ammunition.<br />
<br />
===Insignium Valorus===<br />
Shoulder mounted shield that displays squad designation, or for higher ranking Grey Knights, personal heraldry.<br />
<br />
===Liber Daemonicum===<br />
{{main|Liber Daemonicum}}<br />
The Grey Knight Chapter's sacred book of battle rituals. Each Grey Knight enters battle with a copy of the book displayed in a beautifully decorated [[ceramite]] case fastened to his breastplate or hanging from a chain around his neck.<br />
<br />
===Dreadnoughts and Dreadknights===<br />
{{main|Grey Knights Dreadnought}}<br />
Like other [[Space Marine]] [[Chapter]]s, mortally wounded Grey Knights are sometimes placed within the massive battle armor known as a Dreadnought. Unlike other Chapters, however, Grey Knights do not look upon this extension of their life as an honour - all Grey Knights desire to be brought to the crypts underneath the [[Temple of the Emperor]] on Titan and laid to rest with their brothers over continuing life inside a machine. As such, Grey Knight Dreadnoughts are extremely rare.<br />
<br />
The chapter also has access to a large suit of armour called a [[Nemesis Dreadknight]]. Designed to be able to take on a Greater Daemons hand-to-hand, this huge construct towers over even regular dreadnoughts.<sup>11</sup><br />
<br />
==Chapter fleet==<br />
Like other Space Marine chapters, the Grey Knights' primary mode of transportation is the strike cruiser class of ship that is exclusive to the chapters of the Adeptus Astartes. The Grey Knights' ships however are specially modified in several ways. One is the hexagrammic and anti-daemonic wards that are built into the entire ship from bridge to landing struts and every bulkhead in between, similar to those that are placed under the skin of the Grey Knights themselves that lend the ship added protection from the forces of Chaos. Also, the Grey Knights' strike cruisers are equipped with significantly more advanced armour than the ships of other chapters. This is to allow them to close with more powerful foes and reach their destination safely since the Grey Knights have to fight more powerful enemies than the standard Adeptus Astartes chapters. Finally, the landing and drop pod bays are enlarged to be able to deploy larger numbers of marines faster.<br />
<br />
The modifications to their ships are made possible by two factors. The first is their fortress monastery's location in the rings of Saturn, its close proximity to Mars, the greatest forge world in the Imperium of Man, allowing access to technology that was forgotten or is impossible to replicate anywhere else in the Imperium (this could also explain the high quality of all Grey Knights equipment). The other reason is the resources that the Ordo Malleus gives the Grey Knights due to their close working relationship as the Ordo's Chamber Militant.<br />
<br />
==Heroes of the Chapter==<br />
*Grand Master [[Mandulis]]<br />
*Grand Master [[Mortis]]<br />
*Grand Master [[Tencendur]]<br />
*Chaplain [[Durendin]]<br />
*Brother-Captain [[Pelega]] <br />
*Brother-Captain [[Aurellian]]<br />
*Brother-Captain [[Stern]]<br />
*Brother-Captain [[Karl Ruben]]<br />
*Brother-Captain [[Ignatius (Grey Knight)|Ignatius]]<br />
*Justicar [[Alaric]]<br />
== List of Notable Grey Knights==<br />
===Justicar Tancred===<br />
'''Justicar Tancred''' fought alongside Justicar Alaric against the Daemon Prince [[Ghargatuloth]]. He carried the Nemesis Force Sword used by Grand Master Mandulis. He gave his life to behead the possessed body of [[Kelkannis Evisser]]. He was a swordmaster that had only been defeated by Brother Captain Stern.<br />
<br />
===Justicar Santoro===<br />
Served with Justicar Alaric and died at the hands of Ghargatuloth along with all of his squad.<br />
<br />
===Justicar Genhain===<br />
Served with Justicar Alaric while facing Ghargatuloth. He survived the ordeal and was later sent to join the rest of the Grey Knights in Thirteenth Black Crusade.<br />
===Brother Dvorn===<br />
Served with Justicar Alaric both facing Ghargatuloth and the [[Dark Adeptus]]. Later elevated to the ranks of Justicar and trained in the use of [[Terminator]] power armour. He was selected to join Brother Captain Stern.<br />
===Brother Haulvarn===<br />
Served with Justicar Alaric during all three of his campains. He was also captured along side Alaric and forced into gladiatorial combat on the planet [[Drakaasi]] where he was killed.<br />
<br />
==Campaigns==<br />
===First War for Armageddon===<br />
{{main|First War for Armageddon}}<br />
A [[Terminator]] company held back the last large-scale attack of Chaos warriors but with heavy losses. Captain [[Aurellian]] banished the [[Daemon Prince]] [[Angron]] back into the Warp for one hundred years. Altogether, a bodyguard of over a dozen powerful [[Bloodthirster]] daemons and countless other minor daemons of [[Khorne]] were destroyed by the Grey Knights. Only about a dozen Grey Knights survived the conflict, but the daemonic army was completely destroyed. One notable survivor was Mandulis who would later become a Grand Master.<br />
<br />
===Other campaigns===<br />
*Thule Decimation of 728.[[M40]]<sup>3</sup>.<br />
*Purged the Traitor Chapter [[Relictors]] and destroyed their Chapter Fortress.<br />
*Prevented the invasion of [[Godjera]].<br />
*Fall of the devoted [[Inquisitor]] [[Gholic Ren-Sar Valinov]].<br />
*A greater Daemon-Prince, [[Ghargatuloth]], The Prince of a Thousand Faces, and hordes of lesser daemons were discovered on [[Khorion IX]]. One-thousand years later the same greater daemon was hunted down on the [[Trail of Saint Evisser]] by the Grey Knights.<br />
*[[Luxor Rebellion]] crushed.<br />
<br />
==Images==<br />
<center><gallery><br />
Image:grey1.jpg<br />
Image:Grey Knights Terminator 90s).jpg|early Grey Knight in Terminator armour<br />
Image:Grey_Knight_Terminator_Captain.png|early Grey Knight Terminator Captain<br />
</gallery></center><br />
<br />
==Sources==<br />
*<sup>1</sup>:[[Grey Knights (Novel)]] by Ben Counter, page 67<br />
*<sup>2</sup>:[[Codex: Daemonhunters]]<br />
*<sup>3</sup>:[[White Dwarf 109 (UK)]], ''Terminator Squads''<br />
*<sup>4</sup>:[[Index Astartes]] - Purge the Unclean; [[White Dwarf]] Issue 260 (Australian Edition)<br />
*<sup>5</sup>:[[John Blanche]], [http://www.tearsofenvy.com www.tearsofenvy.com]<br />
*[[Warhammer 40,000: Dark Millennium]] (1994, for second edition), p. 22<br />
*<sup>7</sup>: [[The Inquisition]] (Background Book)<br />
*<sup>8</sup>: [[Grey Knights (Omnibus)]] by Ben Counter, page 554<br />
*<sup>9</sup>: ''[[Heroes of the Space Marines (Anthology)#Headhunted|Headhunted]]'' by [[Steve Parker]], p.279.<br />
*<sup>10</sup>: [[Codex: Grey Knights (5th Edition)]]<br />
*<sup>11</sup>: [[White Dwarf 376 (AUS)]], ''Nemesis Dreadknights''<br />
<br />
==See also==<br />
*[[List of Space Marine Chapters]]<br />
{{OMUnits}}<br />
<br />
[[Category:Later Foundings]]<br />
[[Category:Grey Knights| ]]<br />
[[de:Grey Knights]]<br />
[[fr:Chevaliers Gris]]</div>Icaterus