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This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken. One player moves squads of Space Marine Scouts inside the guts of a Tyranid Hiveship, and the other defends the bioship by placing "blips" which can be Tyranid warriors and other monstrosities.
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This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken.
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==Gameplay=={{Game
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|Name        =Advanced Space Crusade
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|Image      =AdvSpaceCrsd.jpg
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|Designer    =[[Simon Forrest]] & [[Jervis Johnson]]
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|Manufacturer=[[Games Workshop]]
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|Released    =1990
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|Scale      =28mm
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|Players    =2
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|Game time  =45 mins
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}}One player moves squads of Space Marine Scouts inside the guts of a Tyranid Hiveship, and the other defends the bioship by placing "blips" which can be Tyranid warriors and other monstrosities.
 
The game is designed to be played as a campaign, although suggestions for playing one-off games are included. The game comes with three Space Marine Scout squads and six Tyranid Warriors. It has rules for including several miniatures from the old WH40K Space Marine and Tyranid range. (Rules were also published in White Dwarf for using an Imperial Guard or Ork force instead of Space Marines).
 
The game is designed to be played as a campaign, although suggestions for playing one-off games are included. The game comes with three Space Marine Scout squads and six Tyranid Warriors. It has rules for including several miniatures from the old WH40K Space Marine and Tyranid range. (Rules were also published in White Dwarf for using an Imperial Guard or Ork force instead of Space Marines).
 
The game mechanics are very simple: Space Marines move and fire and then the Tyranids move and fire. The map is built gradually by the Tyranid player from a complete layout he keeps secret as the Space Marines explore the ship. The space marines explore the bioship in search of its vital organs, hoping to survive the waves of aliens as they head deeper inside.
 
The game mechanics are very simple: Space Marines move and fire and then the Tyranids move and fire. The map is built gradually by the Tyranid player from a complete layout he keeps secret as the Space Marines explore the ship. The space marines explore the bioship in search of its vital organs, hoping to survive the waves of aliens as they head deeper inside.
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==See Also==
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*[[Tabletop Games ]]
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*[[Space Crusade (Board Game)]]
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*[[Space Crusade (video game)]] - video game adaptation of the board game.
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==Sources==
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http://boardgamegeek.com/boardgame/8630/advanced-space-crusade

Revision as of 23:28, 24 February 2012

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This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken.


==Gameplay==
Advanced Space Crusade
AdvSpaceCrsd.jpg
Designer Simon Forrest & Jervis Johnson
Manufacturer Games Workshop
Released 1990
Scale 28mm
Players 2
Game time 45 mins
One player moves squads of Space Marine Scouts inside the guts of a Tyranid Hiveship, and the other defends the bioship by placing "blips" which can be Tyranid warriors and other monstrosities.

The game is designed to be played as a campaign, although suggestions for playing one-off games are included. The game comes with three Space Marine Scout squads and six Tyranid Warriors. It has rules for including several miniatures from the old WH40K Space Marine and Tyranid range. (Rules were also published in White Dwarf for using an Imperial Guard or Ork force instead of Space Marines). The game mechanics are very simple: Space Marines move and fire and then the Tyranids move and fire. The map is built gradually by the Tyranid player from a complete layout he keeps secret as the Space Marines explore the ship. The space marines explore the bioship in search of its vital organs, hoping to survive the waves of aliens as they head deeper inside.

See Also

Sources

http://boardgamegeek.com/boardgame/8630/advanced-space-crusade