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Aeronautica Imperialis: Taros Air War

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Aeronautica Imperialis: Taros Air War
TarosAirWar.jpg
Released February 2020
Preceded by Aeronautica Imperialis: Rynn's World Air War
Followed by Aeronautica Imperialis: Companion

Aeronautica Imperialis: Taros Air War is a rulebook for the Aeronautica Imperialis (2019) miniatures tabletop game. The book was released alongside the Aeronautica Imperialis: Skies of Fire [3] box set and sees the Imperial Navy battle the Tau above Taros.[1]

Background

Taros was an unassuming mining world nestled in the Ultima Segmentum, faithfully toiling in the service of the Imperium of Man for thousands of years… or so it seemed. The T’au Empire quietly began trading with the planetary governor – when this treachery was discovered, the Imperium’s response was relentless and brutal.[2]

Learn all about the T’au Air Caste’s role in the rigid social fabric of the Empire and discover their sleek, high-tech aircraft. You’ll also gain insight into how seconded Astra Militarum planes operate in the overall hierarchy of the Imperial Navy. All of this is set against the backdrop of a vicious war between the vengeful Imperium and a haughty, entrenched T’au Empire. [3]

Content[2]

  • The full Aeronautica Imperialis game rules, including how to build your force using Squadron Lists, perform Ace Manoeuvres, field different classes of aircraft and unleash ground defences. Learn how to manoeuvre your aircraft, adjust their altitude and change speed while avoiding the risks of crashing and breaking up (if you exceed your maximum speed). There are even rules for special manoeuvres including landing, taxiing, and taking-off.
  • In-depth background on the war to retake Taros from established T’au Empire armies, in particular the air war and daring low-altitude skirmishes.
  • New rules for Flying at Low Altitude, Terrain Height, Collisions, Rolling Areas of Engagement, and Falling Behind.
  • Five scenarios, including The Dogfight, The Chase, Subterranean Assault, Sky-Fortress Attack and Canyon Attack Run.
  • Rules for campaign play, including how to replace destroyed aircraft and level up your pilots as they gain experience.
  • Squadron Lists, providing details of the following aircraft, including their weapon options and special rules: Avenger Strike Fighter, Lightning Strike Fighter, Imperial Arvus Lighter, Valkyrie Assault Carrier, Vulture Gunship, Barracuda, Tiger Shark and Remora Drone.
  • Rules for ground assets such as the Hydra Flak Battery, Basilisk Anti-Aircraft Emplacement, KV 126 Skyfire Platform and KV 129 Stormfury Platform.
  • Rules for the following legendary ace pilots: Flight Commander Megana Ayce, Flight Lieutenant Dyce Vander, Kor'la Kae O'ar and Kor'la Dor'n O'ka – each including a profile of their aircraft and special rules.
  • Example colour schemes of Imperial Navy, Astra Militarum and T’au Air Caste aircraft.
  • A reference page showing the eight different manoeuvres aircraft can take, as well as a 2-page quick reference containing the key game rules.

Sources