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Biomancy
From Warhammer 40k - Lexicanum
Biomancy is a Psychic Discipline known to psykers who specialise in the use of manipulating biological energy and processes. Through this art, biomancers are capable of changing or influencing a change in the physical form of either themselves or their enemies. Practitioners are of Biomancy are known as Biomancers[2]
Contents
Abilities
Dark Heresy 1st edition
- Bio-lightning: Attack one foe with lightning
- Blood Boil: Raise a foe's heart rate and blood pressure, causing fatigue, then unconsciousness, then death
- Cellular Control: Gain one of the following buffs: immunity to poison, immunity to extreme temperatures, gain +10 to any Characteristic except for Weapon Skill and Ballistic Skill, immunity to Fatigue, or immunity to vacuum environments.
- Constrict: Choke a target
- Enhanced Senses: Gain a +30 bonus to Tests with one sense.
- Hammerhand: Strength is quadrupled, fists become lethal weapons
- Regenerate: Heal own injuries over time and regrow missing body parts
- Seal Wounds: Heal injuries of one target
- Shape Flesh: Shapeshift to gain special abilities or disguise yourself
- Toxic Siphon: Remove poison from target
Dark Heresy 2nd edition
- Invigourate: Remove levels of Fatigue
- Smite: Project lightning at foes
- Enfeeble: Temporarily weaken target
- Shape Flesh: Alter the appearance of a target
- Endurance: Heal wounds of multiple targets
- Iron Arm: Turn skin into living steel
- Life Leech: Drain target's vitality
- Warp Speed: Move at supernatural speed
- Haemorrhage: Wound a target at range
Notable Biomancers
Sources
- 1: Inquisitior Rulebook Part 1, pg. 49
- 2: Warhammer 40,000 6th Edition Rulebook, pg. 419