Biomorph
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A Biomorph is an evolutionary adaptation of the Tyranid species developed by the Hive Mind to create the perfect killing beasts needed to defeat its current enemy. Biomorphs are symbiotic creatures organically attached to more complex Tyranid organisms, serving as their organisms primary means of attack.[1]
Close-combat biomorphs
Ranged weapon-symbiotes
Ranged biomorphs
Enhancement Biomorphs
Armour Biomorphs
Support Biomorphs
- Abhorrent Pheremones[3a]
- Accelerated Digestion[3a]
- Acid Blood
- Adaptive Exoskeleton[3a]
- Adrenal Glands
- Adrenaline Sac
- Adrenal Webs[3a]
- Blinding Venom
- Bio-Metallic Cyst[3a]
- Chameleonic Skin
- Containment Spines
- Dermic Symbiosis[3a]
- Dynamic Camouflage[3a]
- Enhanced Resistance[3a]
- Enhanced Senses
- Frag Spines
- Hypermetabolic Acceleration[3a]
- Implant Attack
- Leaping
- Membranous Mobility[3a]
- Metamorphic Regrowth[3a]
- Morphic Sinews[3a]
- Optic Membranes
- Scuttlers
- Sporemist Spines[3a]
- Synaptic Augmentation[3a]
- Synaptic Enhancement[3a]
- Symbiote Rippers
- Teleporter Worm
- Thornback
- Thorax Swarm
- Toxic Miasma
- Toxin Sacs
- Venom Sacs
- Voltage Field[5]
- Wings
Bio-Artefacts
Bio-Artefacts are symbiotic organisms of incredible rarity.[2]
Hive Mind Psychic Powers
See Also
Sources
See respective articles.
- 1: Warhammer 40,000 6th Edition Rulebook pg.215-217
- 2: Codex: Tyranids (6th Edition) (E-Book) - Bio-Artefacts of the Tyranids
- 3: Psychic Awakening: Blood of Baal pg.71
- 3a: pgs.74-77
- 4: Battlefleet Gothic Armada 2
- 5: Codex: Tyranids (2nd Edition), pg. 67