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|{{Game
 
|{{Game
|Name        =Confrontation  
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|Name        =Confrontation
|Image        =Confrontation.jpg  
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|Image        =Confrontation cover.jpg
|Image caption=Confrontation (WD 137)
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|Image caption=The box cover commissioned for Confrontation
 
|Designer    =
 
|Designer    =
 
|Manufacturer =[[Games Workshop]]
 
|Manufacturer =[[Games Workshop]]
 
|Released    =1990/91
 
|Released    =1990/91
 
|Scale        =28mm
 
|Scale        =28mm
|Followed by = [[Necromunda (game) ]]
+
|Followed by = [[Necromunda (game)]]
 
}}
 
}}
 
|}
 
|}
'''Confrontation''' was a tabletop wargame serialised in [[White Dwarf]] Magazine in the early 1990's. The game was never released outside of White Dwarf, but was later re-born as [[Necromunda (game system)|Necromunda]] several years later.
+
[[File:Confrontation.jpg|thumb|The Palatine Hive; White Dwarf 137]]
 +
'''Confrontation''' was a tabletop wargame serialised in [[White Dwarf]] Magazine in the early 1990's. The game was never released outside of White Dwarf, but was re-born as [[Necromunda (game system)|Necromunda]] several years later.
  
 
==History==
 
==History==
The first Confrontation article was published in [[White Dwarf 132 (UK)]] (although a teaser article was published in the previous issue). The articles contained a mix of rules and background information on the [[Hive World]] of [[Necromunda (planet)|Necromunda]] and the various types of gang that inhabit it.
+
Confrontation was published as a series of White Dwarf articles containing a mix of rules and background information on the [[Hive World]] of [[Necromunda (planet)|Necromunda]] and the various types of gang that inhabit it.
 +
*[[White Dwarf 130 (UK)|White Dwarf 130]]: '''Introduction'''; background to the planet and hives
 +
*[[White Dwarf 131 (UK)|White Dwarf 131]]: '''Necromunda Gangs'''; background to the hive gangs
 +
*[[White Dwarf 132 (UK)|White Dwarf 132]]: '''Creating a Gang'''; background and rules for creating a gang including generating equipment, a stash and skills, with short story
 +
*[[White Dwarf 137 (UK)|White Dwarf 137]]: '''Combat Rules''' (first half); basic game rules for combat, characters, group coherency, game sequence, turns phase, actions, visibility, firing and rules for trading equipment
 +
*[[White Dwarf 138 (UK)|White Dwarf 138]]: '''Combat Rules''' (second half); basic game rules for hand-to-hand combat, hit locations, damage and injuries
 +
*[[White Dwarf 142 (UK)|White Dwarf 142]]: '''Weapons'''; rules for weapons
  
 
==Differences with Necromunda==
 
==Differences with Necromunda==
Line 24: Line 31:
 
===Gangs===
 
===Gangs===
 
'''Confrontation'''  had a less rigid composition of gangs, concentrating more on the type of gang rather than their specific location or allegiance, including:
 
'''Confrontation'''  had a less rigid composition of gangs, concentrating more on the type of gang rather than their specific location or allegiance, including:
 +
*'''Clan Gangs''' - the most common type of gang, close-knit families protecting their territory
 
*'''Brat Gangs''' - the youth of rich noble households, they dress flamboyantly and are armed with exotic weaponry
 
*'''Brat Gangs''' - the youth of rich noble households, they dress flamboyantly and are armed with exotic weaponry
 
*'''Tech Gangs''' - allied to the various manufacturing Clans they often have access to advanced weapons and wargear
 
*'''Tech Gangs''' - allied to the various manufacturing Clans they often have access to advanced weapons and wargear
*'''Scavvies''' - Inhabitants of derelict factories and shanty towns, they have to loot, trade or steal their equipment
+
*'''Scavvy Gangs''' - Inhabitants of derelict factories and shanty towns, they have to loot, trade or steal their equipment
*'''Nomads''' - bands who wander thee '''ash wastes''', only returning to the Hives occasionally
+
*'''Nomad Gangs''' - bands who wander thee '''ash wastes''', only returning to the Hives occasionally
*'''Undercity Gangs'''  
+
*'''Undercity Gangs''' - independent and ruthless scum that fall outside the clan system
*'''Mutant Gangs'''
+
*'''Mutant Gangs''' - persecuted and feared mutants driven together in the most polluted depths of the undercities
*'''Psyker Gangs''' - groups of rogue psykers banding together for their mutual protection`
+
*'''Psyker Gangs''' - groups of rogue psykers banding together for their mutual protection
 +
*'''Venators''' - official bounty hunters with specialist equipment
  
 
'''Necromunda''', however, was centered around the six main Houses of [[Hive Primus]], not mentioned in '''Confrontation''':
 
'''Necromunda''', however, was centered around the six main Houses of [[Hive Primus]], not mentioned in '''Confrontation''':
* [[House Orlock]]  
+
*[[House Orlock]]
* [[House Goliath]]  
+
*[[House Goliath]]
* [[House Escher]]  
+
*[[House Escher]]
* [[House Van Saar]]  
+
*[[House Van Saar]]
* [[House Delaque]]  
+
*[[House Delaque]]
* [[House Cawdor]]  
+
*[[House Cawdor]]
  
 
==Sources==
 
==Sources==
*[[White Dwarf 131 (UK)]]
+
*[[White Dwarf 130 (UK)]], pp. 10-25
*[[White Dwarf 132 (UK)]]
+
*[[White Dwarf 131 (UK)]], pp. 64-73
*[[White Dwarf 137 (UK)]]
+
*[[White Dwarf 132 (UK)]], pp. 23-33
 +
*[[White Dwarf 137 (UK)]], front cover; pp. 57-79
 +
*[[White Dwarf 138 (UK)]], pp. 59-72
 +
*[[White Dwarf 142 (UK)]], pp. 60-74
  
 
[[Category:Tabletop Games ]]
 
[[Category:Tabletop Games ]]
 
[[Category:Necromunda ]]
 
[[Category:Necromunda ]]

Revision as of 23:22, 8 April 2012

Confrontation
Confrontation cover.jpg
Manufacturer Games Workshop
Released 1990/91
Scale 28mm
Followed by Necromunda (game)
The Palatine Hive; White Dwarf 137

Confrontation was a tabletop wargame serialised in White Dwarf Magazine in the early 1990's. The game was never released outside of White Dwarf, but was re-born as Necromunda several years later.

History

Confrontation was published as a series of White Dwarf articles containing a mix of rules and background information on the Hive World of Necromunda and the various types of gang that inhabit it.

  • White Dwarf 130: Introduction; background to the planet and hives
  • White Dwarf 131: Necromunda Gangs; background to the hive gangs
  • White Dwarf 132: Creating a Gang; background and rules for creating a gang including generating equipment, a stash and skills, with short story
  • White Dwarf 137: Combat Rules (first half); basic game rules for combat, characters, group coherency, game sequence, turns phase, actions, visibility, firing and rules for trading equipment
  • White Dwarf 138: Combat Rules (second half); basic game rules for hand-to-hand combat, hit locations, damage and injuries
  • White Dwarf 142: Weapons; rules for weapons

Differences with Necromunda

Although Confrontation shared a similar game-system and rules with the later Necromunda, there were many noticeable differences.

Gangs

Confrontation had a less rigid composition of gangs, concentrating more on the type of gang rather than their specific location or allegiance, including:

  • Clan Gangs - the most common type of gang, close-knit families protecting their territory
  • Brat Gangs - the youth of rich noble households, they dress flamboyantly and are armed with exotic weaponry
  • Tech Gangs - allied to the various manufacturing Clans they often have access to advanced weapons and wargear
  • Scavvy Gangs - Inhabitants of derelict factories and shanty towns, they have to loot, trade or steal their equipment
  • Nomad Gangs - bands who wander thee ash wastes, only returning to the Hives occasionally
  • Undercity Gangs - independent and ruthless scum that fall outside the clan system
  • Mutant Gangs - persecuted and feared mutants driven together in the most polluted depths of the undercities
  • Psyker Gangs - groups of rogue psykers banding together for their mutual protection
  • Venators - official bounty hunters with specialist equipment

Necromunda, however, was centered around the six main Houses of Hive Primus, not mentioned in Confrontation:

Sources